Console version history/Pipeworks Studios/PS4 1.0.983.5

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  • Multiplayer & Split-Screen Fixes
    • Fixed a bug where the host’s world would get copied and replaced by another player’s previously created world.
    • Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
    • Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
    • Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
    • Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
    • Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
    • Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
    • Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
    • Fixed a multiplayer error that was encountered during the Pirate Invasion.
    • Fixed a bug where elements in the mini-map would be missing for other players in a multiplayer session.
    • Fixed a split-screen bug where secondary players would get kicked out of a multiplayer session after interacting with a chest.
    • Fixed a crash that would occur after accepting an invite.
    • Fixed a bug that would cause infinite loading after losing connection to the internet while in a multiplayer session.
    • Fixed a crash that would occur if the primary player exited a split-screen session while the secondary player selected the ‘Edit’ option by interacting with a tombstone.
    • Fixed other stability bugs related to accepting invitations while in suspend mode.
    • Fixed a crash that would occur after the host added a split-screen player and another non-split-screen player joined simultaneously.
    • Fixed a crash that would occur for the host while fighting in a PvP multiplayer session.
    • Fixed a crash that would occur after exiting the split-screen players one by one while the players were zoomed in.
    Functionality Fixes
    • Fixed a bug that would prevent progression being saved when ‘Autosave’ was turned off, and the player exited via Save & Exit.
    • Fixed other bugs related to Autosaving.
    • Fixed instances of the game becoming unresponsive after signing in and out of profiles.
    • Fixed a bug where certain enemies (Blue Slime) and bosses would respawn despite being defeated.
    • Fixed an instance where players wouldn’t be taken to a multiplayer session after accepting an invite.
    • Fixed a bug where worlds couldn’t be created after performing sign-in changes after a previous world creation process.
    • Autopause is now enabled on the Map screen for single player only.
    Save Conversion Fixes
    • Fixed a bug where save conversion wouldn’t progress past converting maps when the player has only played in multiplayer games previously.
    • Fixed a bug where saved worlds would disappear after save conversion when worlds had the same name, but a variation in capitalization.
    • Fixed several other bugs related to save conversion.
    General Crash Fixes
    • Fixed a crash that would occur while fighting Moon Lord.
    • Fixed a bug where the game would freeze after being killed while using the Stardust Dragon and having a minion count of 8 or more in medium or large worlds.
    • Fixed a crash that would occur after accepting a player invite while suspended in a single-player game.
    • Fixed a crash that would occur when the Golem is slain.
    • Fixed other miscellaneous crashes that were reported through console crash report systems.
    Item Duplication Fixes
    • Fixed a duplication bug that would occur when placing the last item of a stack while moving.
    • Fixed a bug where a few potions could be used an infinite amount of times after activating the build mode feature.
    • Fixed a duplication bug involving chests.
    Performance
    • Fixed a bug where the performance of the game would decrease when using a Lunar Hook with dyes on it.
    • Fixed a bug where animated dyes displayed in the player list would result in graphic corruption and slowdown when repeatedly starting and exiting gameplay.
    Event Fixes
    • Fixed a crash that would occur for the host when the ‘Goblin Army’ event would trigger naturally.
    • Fixed a bug where the ‘Goblin Army’ would fail to spawn even after the event message is displayed and criteria are met.
    Art & Text Fixes
    • Fixed a bug where equipping various amounts of animated dyes would cause textures to vanish.
    • Fixed a bug where the background of the Eclipse event would be missing for secondary players.
    • Fixed a bug where the player hair color would fail to update dynamically in game and in mini map after consuming Mana Hair Dye.
    • Fixed a bug where the color of the Angel Halo item did not change in Map or minimap on placing any dye in the dye slot.
    • Fixed a bug where a slight gap would be observed between two crafted walls when placed.
    • Fixed a bug where the Weapon Rack’s tooltip would display “<right>” instead of the appropriate button prompt.
    • Text throughout the game now appears static and no longer blinks.