Talk:Lunatic Cultist
Bug?
I was fighting the cultist, and then I accidentally summoned phantasm dragon, but the cultist’s clones didn’t have healthbars. Is this normal, (like true eye of Cthulhu,) or is this a bug? Overlordrunt777777 (talk) 02:22, 2 February 2024 (UTC)
Reference to Zelda
Does anybody else think this boss references Agahnim, or however you spell his name, from The Legend of Zelda: A Link To The Past? Like Agahnim, he uses clones, has a lightning attack, an ice attack that shoots in six directions, and has some kind of glow projectile. It could be a coincidence, but I find it interesting that his attacks are very similar. — Preceding unsigned comment added by 96.231.183.46 at 23:39, 4 July 2015 (UTC)
That is possible, and yes you spelled it correctly.
Possible bug with Treasure Bags
I've defeated two Lunatic Cultists on Expert Mode and didn't receive even one Treasure Bag, so there might either be a bug with them being dropped or their chance might not be exactly 100%. Did anyone else encounter a similar behaviour?--DoubleFloat (talk) 08:00, 12 July 2015
- His treasure bag is unobtainable. The developers didn't include it.
I am [[User:Figmeister|Figmeister]]. If you want to talk to me, please leave a comment on my [[User_talk:Figmeister|talk page.]] (talk) 21:53, 20 August 2015 (UTC)
suggested merge for lunatic cultist and ancient light
the ancient light is a projectile-type enemy exclusive to the lunatic, so why keep it seperate when the page has only one sentence [which is redundent to this page, i might add]? FinaLemon 21:06, 29 October 2015 (UTC)
- I agree, projectiles don't really need their own pages. One day when I have more time I'll go through and remove them. Gearzein (talk) 04:59, 30 October 2015 (UTC)
New tactic for battle! Piranha gun!
if you didn't already know, the Piranha gun is the ideal weapon for telling which is the real one when he uses duplicates. It follows the real one, reveals where it will apear and returns! not great at dealing damage but it will help the battle! — Preceding unsigned comment added by Halverly (talk • contribs) at 21:58, 3 May 2016 (UTC)
Gestures?
I have noticed that it is possible to tell if the cultist is going to do certain attacks:
- Fireball/Ice ball/Ancient Light: It stays in place and raises it's arms until it is pointing forward and attacks
- Force Lightning: It teleports right above the player and raises it's arms up and spawns the orb.
- Clone: It phases the same way that Duke Fishron would when it is spawning sharknados and dissapears. It then attempts to make two extra clones each time and has an upper limit of seven clones.
222.65.121.89 09:50, 29 June 2016 (UTC)
So easy
Hard? I managed to defeat him on expert mode with all 5 clones(max) with the following gear:
- Weapon: Razorblade Typhoon
- Mount: UFO
- Potions: Super Healing Potion(around 4), Super Mana Potion(around 50)
- Armour: Solar Flare
- Equipment: Fire Gauntlet, Mana Flower, Celestial Shell, Ankh Shield, Yoaiz0r's Spell(not used).
- Minions: Stardust Cell(1)
My trick is to dodge attacks while spamming attacks.(I suck at dodging) 180.172.51.2 03:03, 20 August 2016 (UTC)
- Did you managed to defeat him for the first time? Or did you managed to defeat him in post-Moon Lord/Endgame? I am asking you because Endgame players can pretty much defeat Lunatic Cultist. --IosKent (Talk Page - Contribs) 05:20, 20 August 2016 (UTC)--
- im guessing he did it endgame telling from his armor and minion (ik im not in this arguement but just saying ¯\_(ツ)_/¯ ) — Preceding unsigned comment added by 108.202.187.36 at 18:52, 21 April 2021 (UTC)
- Again, please make sure to sign your posts using four tildes (
~~~~
) instead of the {{unsigned}} or {{unsigned/doc}} templates. Something also to note is that this discussion is almost 5 years old - it's very unlikely that IosKent will see your reply. --Eraloiz (talk) 20:37, 21 April 2021 (UTC)
- Again, please make sure to sign your posts using four tildes (
oh ok :\
Sound of Lunatic Cultist
So, just a quick question. Does Lunatic Cultist have the death sound of a train? I have not beaten the game yet, so I do not know if this is false. Can someone check? It is on this wiki for death sound. - Your boy, Dez — Preceding unsigned comment added by 24.130.218.181 at 19:24, 7 March 2020 (UTC)
- The sound listed under "Killed" in his infobox is his death sound. It is taken directly from Terraria's source code. Note that it is only the base sound – the game might play a version that is altered regarding pitch, volume, and/or duration. Unfortunately, we barely have the possibility to accurately represent these minor modifications on the wiki, since every single one would require a separate sound file. --Rye Greenwood (talk) 21:01, 7 March 2020 (UTC)
There's something that I find interesting
I added this to the page one time, but I guess it's not important enough to be on it, but when you kill him with the 'blood and gore' setting enabled, his head has the circular eyes of the clones. I feel like this could mean he teleported away and left a clone to die in his place. Just something that I thought was interesting. 172.249.169.192 02:11, 14 March 2020 (UTC)
new trick
use the pirana gun and the UFO mount,and dont forget to make a house for the nurse!(hold down the ATK button on the UFO and when you're at low health,go to the nurse,then go back to fighting)(oh!and do it 2 player)73.180.30.93 05:27, 18 June 2020 (UTC)
Human
Trivia says "It is the smallest boss, the only human one, and the only one without an awakening message." Is he confirmed to be a human?
Human size, human language and human voice (sort of) say yes 18:10, 30 July 2020 (UTC)
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
I am trying to beat the lunatic cultist.(I have beaten him twice,once I a large world,and once on a medium world,with 2 different characters) (oh!and the cultists only spawn if no events are active)any help?
never mind,I managed to blst him with my laser machine gun
I was playing multiplayer with some friends and someone angered the cultists; I remembered that the wiki said that lunatic despawns if even one player recalls so I finished off the normal cultists to reset them. To my dismay, the lunatic kept fighting the others after I recalled home. 172.58.204.23 16:48, 25 June 2020 (UTC) Topeka
Ancient cultist?
All official sources except for the enemy name in-game refer to it as “ancient cultist”. 1 source says lunatic cultist, all others say ancient cultist. Perhaps we should move it? 174.66.206.140 00:36, 24 July 2020 (UTC)
A thing with spectre armour
The projectiles created by the spectre armour with the mask will actually target the correct cultist during the clone summoning, even before it becomes visible. If anyone's having trouble with that attack, you can just use spectre armour.
help
Me and my friend are stuck on the lunatic cultist (We play on xbox btw) does anyone have any suggestions for a arena or potions to use
If you already made an arena for skeletron, I recommend using that.73.85.189.76
Homing changes in 1.4.3
This note was included in the 1.4.3 changelog:
"* Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against."
Do we know what the new list is? — Preceding unsigned comment added by Mathbrush1 (talk • contribs) at 05:11, 6 December 2021 (UTC)
- Here's a list of new, removed and unchanged projectiles:
List of homing projectiles Projectile Status Magic MissileInternal Projectile ID: 16 New FlamelashInternal Projectile ID: 34 New RainbowInternal Projectile ID: 79 New BeeInternal Projectile ID: 181 New Possessed HatchetInternal Projectile ID: 182 - WaspInternal Projectile ID: 189 New Mechanical PiranhaInternal Projectile ID: 190 - Pygmy 1Internal Projectile ID: 191 Removed Pygmy 2Internal Projectile ID: 192 Removed Pygmy 3Internal Projectile ID: 193 Removed Pygmy 4Internal Projectile ID: 194 Removed Pygmy SpearInternal Projectile ID: 195 New Chlorophyte BulletInternal Projectile ID: 207 - Flower PetalInternal Projectile ID: 221 New Chlorophyte ArrowInternal Projectile ID: 225 New Crystal LeafInternal Projectile ID: 226 Removed Crystal Leaf ShotInternal Projectile ID: 227 - Flower PowInternal Projectile ID: 247 Removed Flower Pow PetalInternal Projectile ID: 248 New Magnet Sphere BallInternal Projectile ID: 254 Removed Magnet Sphere BoltInternal Projectile ID: 255 - Baby SlimeInternal Projectile ID: 266 - Nano BulletInternal Projectile ID: 285 New Lost Soul (friendly)Internal Projectile ID: 297 - Tiny EaterInternal Projectile ID: 307 - Frost HydraInternal Projectile ID: 308 Removed Frost Blast (friendly)Internal Projectile ID: 309 New BatInternal Projectile ID: 316 - RavenInternal Projectile ID: 317 - Flaming JackInternal Projectile ID: 321 - Snowman Rocket IInternal Projectile ID: 338 - Snowman Rocket IIInternal Projectile ID: 339 - Snowman Rocket IIIInternal Projectile ID: 340 - Snowman Rocket IVInternal Projectile ID: 341 - Spectre WrathInternal Projectile ID: 356 New HornetInternal Projectile ID: 373 Removed Hornet StingerInternal Projectile ID: 374 - Flying Imp(Desktop, Console, Old-gen console and Mobile versions)Internal Projectile ID: 375 Removed Imp FireballInternal Projectile ID: 376 - Spider EggInternal Projectile ID: 378 New Baby SpiderInternal Projectile ID: 379 - RetaniminiInternal Projectile ID: 387 Removed SpazmaminiInternal Projectile ID: 388 - Mini Retina LaserInternal Projectile ID: 389 - Venom SpiderInternal Projectile ID: 390 - Jumper SpiderInternal Projectile ID: 391 - Dangerous SpiderInternal Projectile ID: 392 - One Eyed PirateInternal Projectile ID: 393 New Soulscourge PirateInternal Projectile ID: 394 New Pirate CaptainInternal Projectile ID: 395 New Flairon BubbleInternal Projectile ID: 405 - TempestInternal Projectile ID: 407 - Mini SharkronInternal Projectile ID: 408 - TyphoonInternal Projectile ID: 409 - UFO(Desktop, Console and Mobile versions)Internal Projectile ID: 423 Removed UFO RayInternal Projectile ID: 433 New Influx Waver(Desktop, Console and Mobile versions)Internal Projectile ID: 451 Removed Crystal Dart(Desktop, Console and Mobile versions)Internal Projectile ID: 477 - Seedler NutInternal Projectile ID: 483 Removed Seedler ThornInternal Projectile ID: 484 - Medusa RayInternal Projectile ID: 535 - Medusa Head RayInternal Projectile ID: 536 - Giant BeeInternal Projectile ID: 566 New Spore TrapInternal Projectile ID: 567 New Spore Trap 2Internal Projectile ID: 568 New Spore GasInternal Projectile ID: 569 New Spore Gas 2Internal Projectile ID: 570 New Spore Gas 3Internal Projectile ID: 571 New Scutlix LaserInternal Projectile ID: 606 New Stardust Cell(Desktop, Console and Mobile versions)Internal Projectile ID: 613 New Stardust Cell ShotInternal Projectile ID: 614 New Vortex RocketInternal Projectile ID: 616 New Nebula Arcanum(Desktop, Console and Mobile versions)Internal Projectile ID: 617 New Nebula Arcanum SubshotInternal Projectile ID: 618 New Nebula Arcanum Explosion ShotInternal Projectile ID: 619 New Nebula Arcanum Explosion Shot ShardInternal Projectile ID: 620 New Stardust Dragon 1Internal Projectile ID: 625 New Stardust Dragon 2Internal Projectile ID: 626 New Stardust Dragon 3Internal Projectile ID: 627 New Stardust Dragon 4Internal Projectile ID: 628 New Nebula Blaze(Desktop, Console and Mobile versions)Internal Projectile ID: 634 New Nebula Blaze ExInternal Projectile ID: 635 New Luminite Arrow TrailInternal Projectile ID: 640 New Lunar Portal LaserInternal Projectile ID: 642 New Rainbow ExplosionInternal Projectile ID: 644 New Spirit Flame(Desktop, Console and Mobile versions)Internal Projectile ID: 659 New Flameburst Tower Shot (tier 1)Internal Projectile ID: 664 New Flameburst Tower Shot (tier 2)Internal Projectile ID: 666 New Flameburst Tower Shot (tier 3)Internal Projectile ID: 668 New Ballista ShotInternal Projectile ID: 680 New GhastInternal Projectile ID: 700 New Sanguine Bat(Desktop, Console and Mobile versions)Internal Projectile ID: 755 New Vampire Frog(Desktop, Console and Mobile versions)Internal Projectile ID: 758 New FinchInternal Projectile ID: 759 New Cluster Rocket I(Desktop, Console and Mobile versions)Internal Projectile ID: 803 New Cluster Rocket II(Desktop, Console and Mobile versions)Internal Projectile ID: 804 New Wet Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 805 New Lava Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 806 New Honey Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 807 New Mini Nuke Rocket IInternal Projectile ID: 808 New Mini Nuke Rocket IIInternal Projectile ID: 809 New Dry Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 810 New Desert Tiger(Desktop, Console and Mobile versions)Internal Projectile ID: 832 New Desert Tiger (tier 1)Internal Projectile ID: 833 New Desert Tiger (tier 2)Internal Projectile ID: 834 New Desert Tiger (tier 3)Internal Projectile ID: 835 New SkullInternal Projectile ID: 837 New Stellar Tune(Desktop, Console and Mobile versions)Internal Projectile ID: 856 New Enchanted Dagger(Desktop, Console and Mobile versions)Internal Projectile ID: 864 New ReapingInternal Projectile ID: 916 New Cool FlakeInternal Projectile ID: 917 New Santank RocketInternal Projectile ID: 930 New Nightglow(Desktop, Console and Mobile versions)Internal Projectile ID: 931 New Volatile Gelatin(Desktop, Console and Mobile versions)Internal Projectile ID: 937 New Terraprisma(Desktop, Console and Mobile versions)Internal Projectile ID: 946 New Flinx(Desktop, Console and Mobile versions)Internal Projectile ID: 951 New Abigail(Desktop, Console and Mobile versions)Internal Projectile ID: 963 New Houndius Shootius FireballInternal Projectile ID: 967 New
Immune to all debuffs except "Whip Debuffs"?
I'm currently looking into doing a playthrough of Terraria using primarily debuffs, and was curious as to what exactly the wiki means by whip debuffs. It's a bit vague in what it means since it could have a few different possible meanings. Does this mean debuffs like Hellfire and Frostbite work against it? Or is it something else more specific, like the dark energy from the Dark Harvest? Some elaboration would be nice. SkyanUltra (talk) 03:18, 31 January 2023 (UTC)
I don’t know if you have noticed, but most whips inflict a special debuff that increases the damage output off the player‘s minions (a.k.a tagging the hit enemy), some others instead inflict an damaging aoe effect. Those are „Whip Debuffs“, since they are only inflicted by whips and cannot be normaly inflicted through other means (except through 3rd-party programs, although that’s another story), and so is LC susceptible to them. Debuffs like hellfire or frostbite however, aren’t whip-exclusive debuffs, i.e. they can be inflicted through other weapons/means, and therefore is LC immune to them. Dodofart (talk) 11:04, 31 January 2023 (UTC)