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主机版版本历史/Pipeworks Studios/PS4 1.0.983.5

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  • 多人模式 & 分屏修复
    • Fixed a bug where the host’s world would get copied and replaced by another player’s previously created world.
    • Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
    • Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
    • Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
    • Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
    • Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
    • Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
    • Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
    • 修复了在海盗入侵中出现的多人模式的错误。
    • Fixed a bug where elements in the mini-map would be missing for other players in a multiplayer session.
    • Fixed a split-screen bug where secondary players would get kicked out of a multiplayer session after interacting with a chest.
    • 修复了接受邀请后出现的崩溃。
    • Fixed a bug that would cause infinite loading after losing connection to the internet while in a multiplayer session.
    • Fixed a crash that would occur if the primary player exited a split-screen session while the secondary player selected the ‘Edit’ option by interacting with a tombstone.
    • Fixed other stability bugs related to accepting invitations while in suspend mode.
    • Fixed a crash that would occur after the host added a split-screen player and another non-split-screen player joined simultaneously.
    • Fixed a crash that would occur for the host while fighting in a PvP multiplayer session.
    • Fixed a crash that would occur after exiting the split-screen players one by one while the players were zoomed in.
    功能修复
    • Fixed a bug that would prevent progression being saved when ‘Autosave’ was turned off, and the player exited via Save & Exit.
    • 修复了与自动保存相关的其他 Bug
    • Fixed instances of the game becoming unresponsive after signing in and out of profiles.
    • Fixed a bug where certain enemies (Blue Slime) and bosses would respawn despite being defeated.
    • Fixed an instance where players wouldn’t be taken to a multiplayer session after accepting an invite.
    • Fixed a bug where worlds couldn’t be created after performing sign-in changes after a previous world creation process.
    • 自动暂停现在仅在单人模式中,才在地图屏幕上可用。
    保存转换修复
    • Fixed a bug where save conversion wouldn’t progress past converting maps when the player has only played in multiplayer games previously.
    • Fixed a bug where saved worlds would disappear after save conversion when worlds had the same name, but a variation in capitalization.
    • 修复了若干与保存转换相关的 bug。
    一般崩溃修复
    • 修复了一处会在与月亮领主战斗时发生的崩溃。
    • 修复了在中等或大世界中,使用星尘之龙时,如果仆从大于等于 8 个,则在被击杀时游戏会卡住的 Bug。
    • 修复了处于单人模式游戏中时,接受邀请后出现的崩溃。
    • 修复了一处会在月亮领主被打败发生的崩溃。
    • 修复了其他杂七杂八的通过主机版崩溃报告系统报上来的崩溃
    物品复制漏洞的修复
    • 修复了一处在移动时,放置一叠物品的最后一个时的复制 Bug。
    • 修复了打开建造模式后,有几种药水可以无限饮用的 Bug。
    • 修复了一处与宝箱有关的复制 bug。
    性能
    • 修复了染色的月钩在使用时会让游戏表现下降的 Bug。
    • Fixed a bug where animated dyes displayed in the player list would result in graphic corruption and slowdown when repeatedly starting and exiting gameplay.
    事件修复
    • 修复了哥布林军队事件本该自然生成时服务器出现的崩溃。
    • 修复了哥布林军队在出现事件讯息并满足条件时也无法生成的 Bug。
    艺术 & 文本修复
    • 修复了装备各种各样的带动画的染料,可能导致纹理消失的 Bug。
    • 修复了日食事件的背景对于其他玩家缺失的 Bug。
    • 修复了使用魔力染发剂后,玩家的发色在游戏中和小地图中无法实时更新的 Bug。
    • 修复了把染料放入染料栏后,天使光环物品的颜色在地图或小地图中不发生改变的 Bug。
    • 修复了可以在两片制作出的墙之间看到缝隙的 Bug。
    • 修复了武器架的工具提示会显示出“<right>”而非普通的按钮提示符的问题。
    • 游戏文本现在保持静止,而不会闪烁。