Tamanho do mundo

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World size refers to the size of a Terraria world. Upon creation, on the Versão para Computador Versão para Computador, Versão para Console Versão para Console, Versão para Console old-gen Versão para Console old-gen e Versão para Celular Versão para Celular, the player can select either "small", "medium", or "large" for the size of the world to generate. On the Versão para Nintendo 3DSVersão para Nintendo 3DS, the player can select either "normal" or "expanded". The worlds are smaller due to less memory. A (Versão para 3DS) "expanded" world is the same as a (Versões para Computador, Console, Old-gen console e Celular) "small" world.

Map sizes are as follows: (one tile = two feet)

World Map size
(tiles)
Map size
(feet)
Accessible area
(tiles)
Accessible area
(feet)
Map area
(tiles²)
Map area
(feet²)
(Versão para 3DS) Normal
Versão para Celular Tiny[lower-alpha 1]
1750 × 900 3500 × 1800 1743 × 893 3486 × 1786 1,575,000 6,300,000
(Versões para Computador, Console, Old-gen console e Celular) Small
(Versão para 3DS) Expanded[lower-alpha 2]
4200 × 1200 8400 × 2400 4117 × 1117 8234 × 2234 5,040,000 20,160,000
(Versões para Computador, Console, Old-gen console e Celular) Medium 6400 × 1800 12800 × 3600 6317 × 1717 12634 × 3434 11,520,000 46,080,000
(Versões para Computador, Console, Old-gen console e Celular) Large[lower-alpha 3] 8400 × 2400 16800 × 4800 8317 × 2317 16634 × 4634 20,160,000 80,640,000

Limites de geração de mundo

World size greatly impacts how many of a certain structure the world can have. The values listed below are the theoretical maximums and not a guaranteed count. Although unlikely, some large structures and biomes can be skipped if no proper location is found. Additionally, some smaller structures can be overwritten by other structures, or be blocked by other nearby structures. The ranges listed are based on chance factors during generation and not on observed data.

Placed items
Name World size
Normal (Versão para 3DS)
Tiny Versão para Celular
Small (Versões para Computador, Console, Old-gen console e Celular)
Expanded (Versão para 3DS)
Medium
(Versões para Computador, Console, Old-gen console e Celular)
Large
(Versões para Computador, Console, Old-gen console e Celular)
Life Crystals 31 Verificar 100 230 403
Surface Chests 8 Verificar 21 32 42
Underground Chests[lower-alpha 4] (Versões para Computador, Console e Celular) n/d 35–40 80–91 140–160
Baú do Homem Morto(Versões para Computador, Console e Celular) n/d 10–20 15–30 20–40
Shadow Chests (Versões para Computador, Console e Celular) n/d 7–10 10–15 14–20
(Versões para Old-gen console e 3DS) 3–4 Verificar 6–9 8–13 11–17
Statue multiplier[lower-alpha 5] 1 Verificar 2 3 4
Treasure rooms
Name World size
Normal (Versão para 3DS)
Tiny Versão para Celular
Small (Versões para Computador, Console, Old-gen console e Celular)
Expanded (Versão para 3DS)
Medium
(Versões para Computador, Console, Old-gen console e Celular)
Large
(Versões para Computador, Console, Old-gen console e Celular)
Floating Islands 2–5 Verificar 3 5 6
Floating Lake(Versões para Computador, Console e Celular) n/d 1 2 3
Árvore de Mogno Viva(Versões para Computador, Console e Celular) n/d 6–11 9–16 12–22
Santuário da Espada Encantada(Versões para Computador, Console e Celular) n/d 0–1 0–3 0–4
Underground Cabins (Versões para Computador, Console e Celular) n/d 35–40 80–91 140–160
(Versões para Old-gen console e 3DS) 21–22 Verificar 71–74 171–176 305–311
Extra Underground Desert
Cabins[lower-alpha 6] (Versões para Computador, Console e Celular)
n/d 2 4 8
Mini-biomes
Name World size
Normal (Versão para 3DS)
Tiny Versão para Celular
Small (Versões para Computador, Console, Old-gen console e Celular)
Expanded (Versão para 3DS)
Medium
(Versões para Computador, Console, Old-gen console e Celular)
Large
(Versões para Computador, Console, Old-gen console e Celular)
 Bee Hives 3 6–8 8–12 11–16
Caverna de Mármore(Versões para Computador, Console e Celular) n/d 4–8 9–18 16–32
Caverna de Granito(Versões para Computador, Console e Celular) n/d 4–8 6–12 8–16
Glowing moss biome(Versões para Computador, Console e Celular) n/d 2 3 4
Oásis(Versões para Computador, Console e Celular) n/d 0–3 0–4 0–5
Abandoned Mine Tracks(Versões para Computador, Console e Celular)
Track length World size
Small Medium Large
Standard Count 4–7 9–15 16–28
Length 150–300 225–450 300–600
Extra long Count 1–2 1–3 2–4
Length 400–1,000 600–1,500 800–2,000

Comparação de tamanho entre mundos

Different world sizes may be better suited for different purposes. Players may find that creating many small worlds may be more efficient than creating large worlds due to the amount of memory needed.

Vantagens de mundos pequenos

Everything is closer and quicker to reach:

  • Getting to specific locations like the Dungeon, Jungle and Oceans requires less walking.
  • Building skybridges, subways, teleporters, and hellevators is quicker and less costly.
  • Less digging is required to reach the Underworld.
  • Floating Islands are lower and therefore easier to find.
  • Wyverns spawn closer to the ground and are therefore easier to farm.
    • Note though that this can be a double-edged sword as simply being above the treetops can trigger them to spawn.
  • Ores are potentially easier to find.
  • The Corruption/Crimson/Hallow is easier to control.
  • It is easier to find the Jungle Temple and Aether.
  • Retrieving liquids such as water and lava with buckets or pumps is quicker and easier.
  • Meteors are easier to locate.
  • The world generates, saves, and loads faster.

Vantagens de mundos maiores

There is more space to build and explore:

  • Layer and biome transitions are more gradual.
    • The Wyvern spawn level is higher, making above-ground housing safer at low altitudes.
    • Conversely, there is more below-ground space that counts as surface, which can be used for farms of "surface-only" plants like trees or mushrooms.
  • There is a greater chance of having lakes or pools big enough for fishing.
  • The Underworld is longer, potentially giving more time to defeat the Wall of Flesh.
  • The Celestial Towers will be more spread out, reducing the likelihood of the player's base and NPC homes being overrun.
  • The evil biome or hallow is less likely to spawn near the Jungle, for the same reason as above.
  • The surface terrain tends to be more varied and interesting.
  • Abandoned Mine Tracks(Versões para Computador, Console e Celular) are longer and more common.

There are more things in the world:

  • There are more total Chests and Pots underground per world.
  • There are more materials, including ore and wood. For example, there is more wood already grown and more room to plant trees.
  • The Dungeon has a greater chance to have all three Dungeon Wall types.
  • There are more evil biome chasms. This means that there are more Shadow Orbs/Crimson Hearts to destroy, which drop unique and valuable items. There are also more Demon Altars, which means there would be more Hardmode ores to generate.
  • The Jungle Temple possibly contains more traps and Lihzahrd Power Cells.
  • More meteorite crash sites can be in the world at one time.
    • Like with Wyvern spawn heights, this can also be a double-edged sword as a higher number of meteorite blocks are required in the world to prevent more meteorites from spawning and potentially destroying landscapes or player built structures.

Notas

Curiosidades

  • Using server command lines with the autocreate parameter, medium sized worlds generate 6300 tiles wide instead of 6400, which is exactly 1.5× larger than small sized worlds.

Notas de rodapé

  1. Cannot be selected for new worlds. Only used for worlds generated prior to the 1.3 mobile update.
  2. On the Versão para Nintendo 3DSVersão para Nintendo 3DS, expanded worlds are only available on the Western versions (North American, European) of New Nintendo 3DS.
  3. On the Versão para Celular Versão para Celular, large worlds are only accessible on devices with at least 1.5 GB of RAM.
  4. Underground Chests are generated in the Underground and Caverns layers outside Cabins and the Dungeon and are converted into their appropriate Biome specific chest. They are further reduced by the number of Dead Man's Chests.
  5. Statue multiplier determines up to how many of each type of statue can be placed outside Underground Cabins. For example, large worlds can generate up to 4 Crab Statues outside cabins.
  6. Extra Underground Desert Cabins are additional cabins generated along the regular cabins that get converted in the Underground Desert.