Legacy:True Excalibur

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True Excalibur
  • True Excalibur (old).png
Autoswing
Stack digit 1.png
Statistics
Type
Damage60 (Melee)
Knockback4.5 (Average)
Critical chance4%
Use time16 (Very fast)
Velocity11
RarityRarity level: 8
Sell10 GC
Research1 required
Projectile created
  • Light Beam
    Light Beam
The True Excalibur attacking Target Dummies.

The True Excalibur is a Hardmode sword that is a direct upgrade to the Excalibur. The True Excalibur is one of the ingredients necessary to craft the Terra Blade.

It fires a glowing pink sword projectile called "Light Beam" in the direction of the cursor every 0.48 seconds on average. Because this ability has a short cooldown, not every swing of the sword launches a Light Beam. The Light Beam travels in a straight line until it impacts a tile or enemy.

Unlike the Excalibur, the True Excalibur is not capable of autoswing.

Crafting

Recipes

ResultIngredientsCrafting station
Old-gen console versionNintendo 3DS version only:
True ExcaliburTrue Excalibur
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Crafting tree

Notes

  • Due to their similar properties and counterpart characteristics, the True Excalibur can be compared to the True Night's Edge:
    • The True Night's Edge does 30% more damage, but is only 50% as fast. The Light Beam, the glowing sword projectile fired by the True Excalibur, can go through one block-wide gaps, both horizontally and vertically, while the Night Beam can pass through solid one block-thick walls if standing directly adjacent. It cannot be fired vertically through ceilings or floors.
    • Because it spins, the Night Beam effectively hits more enemies than the Light Beam. However, the Light Beam can be launched more often and moves at a faster speed.
    • The True Excalibur has a 13.33% lower DPS as it may swing faster but has less damage than the True Night's Edge. Note that DPS is merely a rough estimate and far from being a reliable stat for comparison.

History

  • Desktop 1.2.3:
    • Damage increased from 55 to 60.
    • Projectile cooldown reduced from 0.5 to 0.2 seconds.
  • Console 1.06:
    • Damage increased from 55 to 60.
    • Projectile cooldown reduced from 0.5 to 0.2 seconds.
  • Mobile 1.2.11212: Damage increased from 55 to 60, shoots projectile more rapidly.