The Destroyer

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This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:The Destroyer.
The DestroyerHardmode exclusive
The Destroyer.png
Map Icon The Destroyer.png
Map Icon
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
Statistics
Type
Environment
AI TypeThe Destroyer AI
Max Life80000/120000/153000
KB Resist100%
Immune toAll debuffs except Whip debuffs
Drops
Coins12 GC30 GC
Projectile created
Projectile created
Projectile created
  • Death Laser
    Death Laser
Sounds
Hurt
Killed
Death Laser
Map Icon The Destroyer.pngYou feel vibrations from deep below...Map Icon The Destroyer.png
For the painting, see The Destroyer (item).

The Destroyer is a Hardmode mechanical boss that is essentially a more difficult version of the Eater of Worlds. Its segments share a single health pool, meaning individual segments cannot die. Each of The Destroyer's segments fires lasers at the player. As they take damage, the red-lit segments will launch a ProbeProbe, an independent flying enemy that fires lasers and can be killed individually.

While The Destroyer is alive, the music Boss 3 will play. When Otherworldly music (Desktop, Console and Mobile versions) is enabled, the track Boss 2 (Otherworldly) will play instead.

Summoning and spawning

The Destroyer can be summoned manually using a Mechanical Worm at night (7:30 PM to 4:30 AM).

It also has a 1/10 (10%) chance to spawn naturally at dusk (7:30 PM) during Hardmode once a Demon or Crimson Altar has been destroyed, as long as it has not been defeated. When spawning naturally, its arrival is announced by the status message "You feel vibrations from deep below...".

The Destroyer must be killed before dawn (4:30 AM), otherwise it flees and despawns.

Segments

See also: Probe
 Classic
 Expert
 Master
2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera
NPC ID Type Damage Defense
134 The Destroyer Head.png The Destroyer Head 70/280/420 0
135 The Destroyer Body.png The Destroyer Body 55/93/140 (contact)
4472108 (Death Laser [1])
30
136 The Destroyer Tail.png The Destroyer Tail 40/68/102 35

Behavior

The Destroyer spawns coiled up, like most worm enemies, and immediately starts uncoiling and following the player. It has limited mobility when fully in the air, requiring blocks or platforms to "burrow" through. However, it is able to move freely while off-screen. It follows the player from any distance and will only despawn if the player dies or if dawn comes (4:30 AM). It despawns by quickly traveling underground until off-screen.

The Destroyer performs the following attacks:

  • It leaps from the ground and attempts to ram the player.
  • It attempts to surround the player with its segments.
  • It fires red Death Lasers from its segments which deal 44 / 72 / 108 damage.[1]
  • It releases flying ProbeProbes from its body that fire Pink Lasers which deal 50 / 88 / 132 damage.[2]

Each body segment has a 1/25 (4%) chance to release a Probe whenever it is damaged. This only happens once per segment and is signified by the red light on the segment turning off.[1] Probes will fly towards the player, attempting to maintain a distance while occasionally moving into melee range. They fire lasers with moderate accuracy. Probes never return to the main body, and will despawn if the player gets too far away or dies. Probes do not despawn when the boss itself dies.

Notes

This content is transcluded from Mechanical bosses § Notes.

  • When spawning naturally, a mechanical boss spawns exactly 81 in-game minutes (at 8:51 PM) after the status message has appeared. Being in a layer lower than the Surface at that moment, or, in singleplayer, exiting the world during that timespan, will prevent the boss from spawning naturally.
  • With the 1/10 (10%) chance of spawning naturally at dusk, the resulting chance for each mechanical boss is initially 1/30 (3.33%). Once one of them has been defeated, the remaining two have a resulting 1/20 (5%) chance of spawning naturally, and after defeating the second one, the last one has the full chance of 1/10 (10%).
  • An Eye of Cthulhu naturally spawning will take precedence over a mechanical boss naturally spawning.[3]
  • A Lantern Night(Desktop, Console and Mobile versions) occurring will prevent a mechanical boss from naturally spawning. However, summoning a mechanical boss using one of the summon items will cancel out the Lantern Night, just like any other boss summon.
  • In a Get fixed boi(Desktop, Console and Mobile versions) world, the player cannot summon the mechanical bosses separately, they have to summon the Mechdusa instead.
  • It is possible to summon a mechanical boss in pre-Hardmode if the summoning item is brought in from another world. However, if the Wall of Flesh has not been defeated, Plantera's Bulbs will not start spawning.
  • In Expert Mode(Desktop, Console and Mobile versions), The Destroyer and its Probes will only take 75% damage from the Golden Shower.[4]

Achievements

Achievement Buckets of Bolts.png
Buckets of Bolts • “Defeat the three nocturnal mechanical menaces: the Twins, the Destroyer, and Skeletron Prime.”
Defeat all three mechanical bosses. (Desktop, Console and Mobile versions)
Category: Slayer Slayer
Achievement Mecha Mayhem.png
Mecha Mayhem • “Do battle against the Twins, the Destroyer, and Skeletron Prime simultaneously and emerge victorious.”
Defeat all three mechanical bosses simultaneously in a single battle. (Desktop, Console and Mobile versions)
Category: Challenger Challenger
Achievement Slayer of Worlds.png
Slayer of Worlds • “Defeat every boss in Terraria.”
Defeat every boss in the game. (Desktop, Console and Mobile versions)
Category: Challenger Challenger

Tips

For more elaborate strategies on defeating The Destroyer, including weapon and arena recommendations, see Guide:The Destroyer strategies.
  • Since The Destroyer follows the player instead of despawning, one can use any means of teleportation (Magic Mirrors, Teleporters, etc.) to easily avoid it during the fight.
    • Keep in mind that The Destroyer can move freely without blocks while it is off-screen.
  • As with the Eater of Worlds, weapons that can hit several enemies are highly effective against The Destroyer.
    • For extra risk and reward, line up with the head (which has no defense) and fire down the length of its body.
  • As The Destroyer is immune to debuffs, the player should avoid using flasks and weapons heavily dependent on debuffs.
  • Using a Gravitation Potion can help avoid contact with The Destroyer by hovering just above it.
  • Probes should be taken out as soon as possible, since they interfere with the fight and additionally serve as a steady source of Hearts.
  • Using the minimap to see where The Destroyer will surface can greatly help with dodging.

Trivia

  • With 280 / 420 damage, The Destroyer's head has the third-highest damage of any boss in Expert(Desktop, Console and Mobile versions) and Master Mode(Desktop, Console and Mobile versions). It is second only to the Moon Lord's(Desktop, Console and Mobile versions) Phantasmal Deathray and the enraged Empress of Light(Desktop, Console and Mobile versions).
  • The Destroyer is extremely long, measuring 82 segments including head and tail, or 239 tiles in length.[5]
    • Assuming that the player is at 5′ 9″ (1.75 m) in terms of height, The Destroyer would be about 152.47 yards (139.42 m) long.
    • In For the worthy(Desktop, Console and Mobile versions) worlds, The Destroyer has 100 body segments (102 in total), and each segment is bigger.
  • The Destroyer has the highest total health of any boss except the Moon Lord. It still has the largest single health bar, as the Moon Lord's total health is the combination of all its body parts.
  • The Destroyer has many small metal devices jutting out of it that resemble centipede-like legs or wheels.
  • Some teasers for the Mobile version Mobile version release included The Destroyer having blue-lit segments instead of red.Verify
  • Terraria lore pages – According to the Terraria lore pages, The Destroyer was one of the three mechanical recreations of Cthulhu's missing organs. In the Bestiary, it is revealed to be a simulacrum of Cthulhu's spine. Despite being heavily influenced from in design, the Eater of Worlds has no connection to Cthulhu and is not mentioned to be a former body part.Verify
  • The BestiaryBestiary entry for The Destroyer: "A mechanical simulacrum of Cthulhu's spine decorated in laser-armed probes, which detach from its body when damaged."

History

For changes which affect all the mechanical bosses, see mechanical bosses history.
  • Desktop 1.2.3:
    • Health returned to 80,000 (from 60,000). Damage and defense increased:
      • Head damage increased from 50 to 70.
      • Body damage increased from 35 to 55. Defense returned to 30 (from 26).
      • Tail damage increased from 20 to 40. Defense returned to 35 (from 30).
    • Now has a chance to drop the Destroyer Mask.
    • Drops now appear at the location of the segment that was closest to the player on defeat, instead of at the head's location.
  • Desktop 1.2:
    • Health reduced from 80,000 to 60,000. Damage and defense reduced:
      • Head damage reduced from 60 to 50.
      • Body damage reduced from 40 to 35. Defense reduced from 30 to 26.
      • Tail defense reduced from 35 to 30.
    • Now has a chance to spawn naturally at dusk with the message: "You feel vibrations from deep below...".
    • Will now drop 25–40 Souls of Might instead of 20–30.
    • Now has a chance to drop the Destroyer Trophy.
  • Console 1.0.750.0: (PlayStation 4)
    • Sprite updated to match Desktop 1.3.0.1.
    • Added Expert mode drop, Mechanical Wagon Piece.
    • Can no longer be seen beneath blocks.
  • Console 1.06:
    • Health returned to 80,000 (from 60,000). Damage and defense increased:
      • Head damage increased from 50 to 70.
      • Body damage increased from 35 to 55. Defense returned to 30 (from 26).
      • Tail damage increased from 20 to 40. Defense returned to 35 (from 30).
    • Now has a chance to drop the Destroyer Mask.
    • Drops now appear at the location of the segment that was closest to the player on defeat, instead of at the head's location.
  • Console 1.02:
    • Health reduced from 80,000 to 60,000. Damage and defense reduced:
      • Head damage reduced from 60 to 50.
      • Body damage reduced from 40 to 35. Defense reduced from 30 to 26.
      • Tail defense reduced from 35 to 30.
    • Now has a chance to spawn naturally at dusk.
    • Will now drop 25–40 Souls of Might instead of 20–30.
    • Now has a chance to drop the Destroyer Trophy.
    • Now immune to all debuffs.
  • Switch 1.0.732.3: Fixed a bug where Destroyer segments were desynced for non-host players after a respawn.
  • Mobile 1.2.6508:
    • Now has a chance to spawn naturally at dusk during Hardmode.
    • Will now drop 25–40 Souls of Might instead of 20–30.
    • Now has a chance to drop the Destroyer Trophy.
    • Now immune to all debuffs.
  • 3DS-Release: Introduced with changes up to Desktop 1.2.

References

  1. 1.0 1.1 1.2 Information taken from the Desktop version Desktop 1.4.1.2 source code, method AI_037_Destroyer() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.1.2 source code, method AI_005_EaterOfSouls() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  3. Information taken from the Desktop version Desktop 1.4.3.6 source code, method UpdateTime() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  4. Information taken from the Desktop version Desktop 1.4.3.6 source code, method Damage() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GetDestroyerSegmentsCount() in Terraria.NPC.cs.