Swamp Thing

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Swamp ThingHardmode exclusive
Swamp Thing.gifOld-gen console version and Nintendo 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeFighter AI
Damage70/140/210 (Desktop, Console and Mobile versions)
80 (Old-gen console and 3DS versions)
Max Life450/900/1350 (Desktop, Console and Mobile versions)
350 (Old-gen console and 3DS versions)
Defense26 (Desktop, Console and Mobile versions)
32 (Old-gen console and 3DS versions)
KB Resist80%/82%/84%
BannerSwamp Thing BannerSwamp Thing Banner
Immune toPoisoned
Drops
Coins10 SC25 SC
  • Item (Quantity)Rate
  • 0.4% (Old-gen console and 3DS versions)
  • BuddiesBuddies(Desktop, Console and Mobile versions)
    0.22%

The Swamp Thing is a Hardmode enemy that spawns only during a Solar Eclipse, during which he is about as common as a Zombie. It moves very fast and occasionally stops in place, leaving it vulnerable to attacks. (Old-gen console and 3DS versions) Swamp Things can open doors.

On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, they can drop the Broken Hero Sword, an item needed to craft the Terra Blade.

Tips

  • Rapid-fire weapons or weapons with high knockback will help deal with the Swamp Thing's fast speed.

Trivia

  • The Swamp Thing is a fictional character that first appeared in American comic books published by DC Comics, first appearing in July 1971, and made his first film debut in the 1982 American Technicolor science-fiction superhero film Swamp Thing.[1]
  • On the Old-gen console version Old-gen console version, Swamp Things will create the gore of Zombies when killed rather than those of himself.
  • The BestiaryBestiary entry for the Swamp Thing: "Creeping from the depths of the darkest swamps, this algae-dripped beast desires to drown away anyone in his path."

References

History

  • Desktop 1.3.0.1:
    • Sprite updated.
    • No longer drops the Broken Hero Sword.
    • No longer capable of opening Doors.
    • Damage reduced from 80 to 70.
    • Defense reduced from 32 to 26.
    • Health increased from 350 to 450.