Rarity

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Rarity is a property that applies to all items, loosely indicating their value and the difficulty through which they are obtained. An item's rarity is indicated in-game by the color of its name text, as displayed, for example, when rolling the cursor over the item in an inventory slot. An item's rarity can be raised or lowered by up to two tiers depending on its modifier.

Items from Blue to Purple, Gray, Rainbow, Fiery Red, and Amber, will not be destroyed when submerged in lava.

Any item with a rarity of White will be destroyed when half-submerged in lava, with the following exceptions:

Tiers

Click a rarity color to see a listing of items of that rarity.

Tier Color Description Example Color Code
-1 Rarity Level: -1 The lowest tier. Only "junk" items caught from fishing (Tin Can, Old Shoe, and Seaweed) and the Used Gas Trap(Desktop, Console and Mobile versions) have this as a base rarity. This tier mainly accommodates White or Blue-tier equipment with poor modifiers, such as a Shameful Iron Broadsword. Rarity-negative.png #828282[1]
0 Rarity Level: 0 Items without a rarity value specified in Terraria's game code default to this tier. It is by far the rarity containing the most items, many of which could be considered the most common items in the game. Coins, Hearts and Mana Stars are in this tier. It includes most furniture; building materials (blocks and walls); early tools, weapons, and armor (made from wood or low-tier ores); common crafting materials like Gel and herbs; and most of the items that are sold by early NPCs. Items from this tier will be destroyed in lava, with a few exceptions. Rarity-0.png #FFFFFF
1 Rarity Level: 1 Some weapons and armor crafted from early ores, along with early dropped/looted items like the Shackle and Lucky Horseshoe. Also includes banners, trophies, masks, fish, pre-Hardmode dyes, and all buff potions (except for the Stink Potion and Love Potion which have a rarity of white and the Biome Sight Potion(Desktop, Console and Mobile versions) which has a rarity of pink). Items in this tier and above will not be destroyed in lava. Rarity-1.png #9696FF
2 Rarity Level: 2 Midway pre-Hardmode items. These are mostly looted, dropped, or purchased (non-craftable) items, with the exception of Necro armor, Sandgun, Spinal Tap, Sunglasses, Obsidian Skull, Star Cannon, Diamond Staff, and Tinkerer's Workshop combinations. Rarity-2.png #96FF96
3 Rarity Level: 3 Late-stage pre-Hardmode items: Weapons and armor made of Hellstone, Jungle and Underground Jungle items, Underworld items and Void Bag. Several Hardmode ores, crafting materials, and consumables (Greater Healing Potion and some ammunition items) also fall into this category. Rarity-3.png #FFC896
4 Rarity Level: 4 Early Hardmode items, including those crafted from the six Hardmode ores spawned from destroying Altars, and item drops from early and/or common Hardmode enemies. Also includes flasks, and some items that are rare, but still obtainable very early on, such as the Golden Bug Net and Slime Staff. Also includes some late pre-Hardmode items such as Mana Flower, and most of the items crafted with the Shiny Red Balloon. Rarity-4.png #FF9696
5 Rarity Level: 5 Mid-Hardmode (pre-Plantera) items, including those acquired after defeating mechanical bosses, e.g. Flamethrower, Optic Staff, and Hallowed armor. Also includes the more expensive Hardmode NPC purchases like the Clentaminator, and the rarer Hardmode drops, including the special mid-tier wing ingredients (Tattered Bee Wing, Fire Feather, etc). Also includes certain pre-Hardmode vanity items such as the Winter Cape. Rarity-5.png #FF96FF
6 Rarity Level: 6 A smaller tier consisting of the rarest pre-Plantera items, mostly purchased or dropped, like the Death Sickle and Coin Gun, as well as the one-time consumables acquired through Shimmer transmutation. Also some higher-tier Tinkerer's Workshop combinations, like the Ankh Charm and the Hand Of Creation, as well as the Ammo Box (obtainable pre-Hardmode on Old-gen console version Old-gen console). Rarity-6.png #D2A0FF
7 Rarity Level: 7 Items acquired around Plantera and Golem, and the Hardmode Underground Jungle. Chlorophyte tools and weapons, Ankh Shield, Temple Key, some Pumpkin Moon and Frost Moon drops, and the Candy Cane Hook are included here as well. Also some higher-tier pre-Hardmode Tinkerer's Workshop combinations, like the Cell Phone(Desktop, Console and Mobile versions), Frostspark Boots, Lava Waders, and Terraspark Boots(Desktop, Console and Mobile versions). Rarity-7.png #96FF0A
8 Rarity Level: 8 Items acquired or crafted from loot obtained in the post-Plantera Dungeon: Spectre/Ectoplasm items, Biome Chest items like Vampire Knives; Shroomite items; Drops from the late-game events: Martian Madness, Pumpkin Moon, Frost Moon, Betsy; and Duke Fishron and Empress of Light drops. Also Beetle armor, Terra Blade, Shellphone, Portal Gun, and all mounts (except for Minecarts and (Desktop, Console and Mobile versions) Master Mode-exclusive mounts). Rarity-8.png #FFFF0A
9 Rarity Level: 9 This smaller tier contains early items acquired from the Lunar Events(Desktop, Console and Mobile versions), primarily Lunar Fragments and Monoliths, as well as Luminite Bricks. Also contains the developer items that can be obtained rarely from Treasure Bags in Expert Mode, streamer items, and Echo Chamber. For Old-gen console version Old-gen console and 3DSNintendo 3DS version, only reforged weapons and accessories with a base rarity of Lime or Yellow, as Cyan is the highest rarity in those versions. Rarity-9.png #05C8FF
10 Rarity Level: 10 (Desktop, Console and Mobile versions) Items crafted at the Ancient Manipulator from Lunar Fragments and/or Luminite, and the Ancient Manipulator crafting station itself. Also most direct Moon Lord drops, Shimmer upgrades that require Moon Lord to be defeated, Static Hook, and Rubblemaker. Rarity-10.png #FF2864
11 Rarity Level: 11 (Desktop, Console and Mobile versions) This tier consists of Cyan and Red items that have high-level modifiers. No items currently have this as a base rarity. Rarity-11.png #B428FF
Expert

(-12)

Rarity Level: Rainbow (Desktop, Console and Mobile versions) This special tier contains Expert mode-exclusive items obtained by opening Treasure Bags dropped by Expert Mode and Master Mode bosses, as well as the Treasure Bags themselves. All Expert-exclusive items have this rarity, with the exception of developer items.

In the game code, these items contain other tier numbers, despite displaying the animated Rainbow rarity color in-game.

Rarity-rainbow.gif Animated[2]
Master

(-13)

Rarity Level: Fiery Red (Desktop, Console and Mobile versions) This special tier contains Master Mode-exclusive items dropped by bosses in Master Mode. All Master-exclusive items have this rarity, with the exception of 0x33's Aviators. Rarity-fiery red.gif Animated[3]
Quest (-11) Rarity Level: Quest This special tier contains only "quest items" to be turned over to quest-giving NPCs (currently the Dye Trader and Angler) for rewards. Quest items have no other use, though the Strange Plants can be sold for 20 SC each, and can be used as decoration. Rarity-quest.png #FFAF00

Notes

  • Certain Rarity colors appear very similar to each other in-game and are easily confused, e.g. Green/Lime, Orange/Light Red.
  • Using the Announcement Box to display a quest item with a prefix that increases rarity will make the quest item gray rarity.
  • Interestingly, Gray rarity items (those in the -1 tier) are also unaffected by lava. This is likely a bug or oversight as the source code only checks for items with a rarity of 0 (White).[4]

History

  • Desktop 1.2: Introduced Lime, Yellow, and Cyan rarities.
  • Desktop 1.1:
    • Introduced Gray, Pink and Light Purple rarities.
    • Light Red rarity is now obtainable.
  • Desktop-Release: Introduced White, Blue, Green, and Orange rarities. Light Red rarity introduced, but unobtainable.
  • Console-Release: Introduced Gray, White, Blue, Green, Orange, Light Red, Pink, and Light Purple rarities.
  • Switch 1.0.711.6: Introduced Gray, White, Blue, Green, Orange, Light Red, Pink, Light Purple, Lime, Yellow, Cyan, Amber, Red, Purple, and Rainbow rarities.
  • Mobile 1.1.5536:
    • Introduced Gray, Pink and Light Purple rarities.
    • Light Red rarity is now obtainable.
  • Mobile-Release: Introduced White, Blue, Green, and Orange rarities. Light Red rarity introduced, but unobtainable.
  • 3DS-Release: Introduced Gray, White, Blue, Green, Orange, Light Red, Pink, Light Purple, Lime, Yellow, and Cyan rarities.

References

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method NewText() in Terraria.PopUpText.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.0.5 source code, method DoUpdate_AnimateDiscoRGB() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  3. Information taken from the Desktop version Desktop 1.4.0.5 source code, method DoUpdate_AnimateCursorColors() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  4. Information taken from the Desktop version Desktop 1.4.2.3 source code, method CheckLavaDeath() in Terraria.Item.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.