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"Waterfall" redirects here. For the animated block, see Waterfall Block. For the wall, see Waterfall Wall.
"Lavafall" redirects here. For the animated block, see Lavafall Block. For the wall, see Lavafall Wall.
"Honeyfall" redirects here. For the animated block, see Honeyfall Block. For the wall, see Honeyfall Wall.
In-game graphic of a waterfall. Notice the half block.
A player creating a waterfall.

A liquidfall is created when water, lava, honey, or shimmer(Desktop, Console and Mobile versions) touches a half block (1-foot high block), which can be created by using a hammer. Two types of liquidfalls are possible: a running liquidfall is produced when a half block is at the edge of a liquid body; and a stationary, vertical liquidfall is produced when a body of liquid is only supported by a half block.

Liquidfalls are visual effects only; they do not drain anything from the liquid source, nor do they have any effects on players, creatures, environment, or furniture. Therefore, players will not drown if they are in a waterfall, will not be inflicted with the On Fire! debuff and take no damage in lavafalls, will not get the Honey buff in honeyfalls, and will not start Shimmering in shimmerfalls. However, lavafalls do emit light like lava.


  • Liquidfalls will not occur if the game quality is set to low. Having the quality set to anything else will show liquidfalls.
  • The color of a waterfall will match the normal color of water in the biome in which it is located, unless it runs across a Rainbow Brick or a Gemspark Block.
    • Blood Moons will turn waterfalls red, just as they turn normal water red.
  • Waterfalls and lavafalls produce sound.
  • Liquidfalls are visible in the darkness, but do not generate light (except for lavafalls).
  • A stream created by a half block does not necessarily have to be a liquidfall. For instance, water flowing along a surface will create a brook.
  • If two falls of different liquids flow at the same location, one of them will normally be hidden behind the other.
  • Lavafalls, honeyfalls, and shimmerfalls visually appear to flow at greater viscosity than water.
  • Worlds generated before 1.2 will not have natural liquidfalls.
  • If external programs somehow cause a liquidfall to appear out of bounds, the game may crash.



  • Desktop Now can fall through half-tiles over air, creating vertical liquidfalls.
  • Desktop 1.2.3: Now makes noise when nearby. Fixed a bug where too many waterfalls would crash the game.