Water Candle

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Water Candle
  • Water Candle item spriteold Water Candle item sprite
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
TooltipHolding this may attract unwanted attention
RarityRarity level: 1
Sell1 SC
Research1 required
Inflicts Debuff
DebuffWater CandleWater Candle
Debuff tooltipIncreased monster spawn rate
DurationInfinite while in vicinity
For a complete list of candles, see Candle.

The Water Candle is a furniture item that can be placed or held to increase enemy and critter spawn rates in the area, and emits a low amount of light. When placed, it gives nearby players the Water Candle debuff. Holding a Water Candle does not cause the debuff icon to display, but still causes an identical effect. Several Water Candles are found commonly on the shelves of the Dungeon. (Desktop, Console and Mobile versions) They can also be crafted at a Crystal Ball, which is bought from the Wizard.

The Water Candle debuff increases all enemy and critter spawn rates by 33%, and increases the maximum number of simultaneous on-screen enemies by 50%. The debuff is applied to any players holding or standing within a rectangular area of 170×125[1] (Desktop versionConsole versionMobile version) / 100×84 (Old-gen console versionNintendo 3DS version) tiles centered on a Water Candle. In order to be considered "holding" the candle, it must be in the player's hotbar and currently selected; merely being in a player's inventory will not suffice. Multiple candles will not stack with each other, even if one is placed and the other held. Water Candles can only be placed on platforms and flat furniture items like Work Benches and Tables.

(Desktop, Console and Mobile versions) Placed Water Candles can be shut off by pressing the Open / Activate button on them, and will toggle when activated via wiring. Water Candles that are turned off will not activate the Water Candle debuff.

(Old-gen console and 3DS versions) Water Candles cannot be turned off, and do not act as mechanisms.

The Water Candle's effect is the opposite of the Peace Candle(Desktop, Console and Mobile versions), which decreases enemy spawn rates. If a Peace Candle and a Water Candle are active at the same time, neither have any effect on spawn rates. Conversely, the Water Candle's effect stacks with that of the Battle Potion.



ResultIngredientsCrafting station
Desktop versionConsole versionMobile version only:
Water CandleWater Candle
Crystal BallCrystal Ball and WaterWater
SinkSink(Desktop, Console and Mobile versions)


  • The Water Candle can be placed underwater, but it cannot be held underwater. It will give off light underwater if placed, but not if held. However, it will increase enemy spawn rates underwater, whether placed or held.
  • Water Candles cannot be used to increase the spawn rates of certain events like the Pumpkin and Frost Moons, or the Goblin and Pirate Invasions, though the increase in spawned enemies still applies to the Blood Moon and Solar Eclipse.
  • Placing (not holding) a Water Candle in Space[2] causes its effects to be much more prominent, increasing the effective spawn rate from +33% to +167%. This is the only situation in which the Peace Candle does not fully cancel out the Water Candle, but rather reduces its effect to a spawn rate increase of +100%. Being in Space also entirely prevents the Peace Candle from canceling out the Water Candle's increase of +50% maximum amount of simultaneous on-screen enemies.


  • It may help to collect ((Desktop, Console and Mobile versions) or turn off) all Water Candles found in the Dungeon, as doing so will lower enemy spawn rates in the area.
  • If the player enjoys fishing, it can often be useful to place Water Candles around their town, as it increases the spawn rate of bait critters like Fireflies and Worms. The NPC presence still prevents the spawn of hostile enemies.
  • Water Candles can be useful for farming enemies for rare items, since the increased spawn rate provides more enemies from which to acquire drops.
  • To collect a few Water Candles in the early game, the player can enter the Dungeon before defeating Skeletron, and look for Water Candles in the early part of the Dungeon before the Dungeon Guardian kills the player. One can also use beds to set their spawn point near the Dungeon for quick retries if they fail to pick up the Water Candle.


  • Desktop
    • Right-clicking will no longer loot the candle, a pickaxe or drill is now required.
    • Right-clicking will enable/disable the candle.
    • Area of effect increased.
  • Desktop
    • Rarity increased from White to Blue.
    • Crafting recipe added.
    • Placed and held Water Candle effects no longer stack.
  • Desktop 1.2: Placed Water Candles also increase spawn rate.
  • Desktop 1.0.5: Water Candles carried in hand no longer emit light underwater.
  • Desktop 1.0.4: Enemy spawn rate increase effect now works correctly when held.
  • Console 1.0.933.1: (Xbox One)
    • Rarity increased from White to Blue.
    • Crafting recipe added.
    • Placed and held Water Candle effects no longer stack.
  • Console 1.0.750.0: (PlayStation 4)
    • Rarity increased from White to Blue.
    • Crafting recipe added.
    • Placed and held Water Candle effects no longer stack.


  1. Information taken from the Desktop version Desktop source code, method ScanAndExportToMain() in Terraria.SceneMetrics.cs.
  2. More precisely, above an altitude of 65% between the surface line and the top of the world, i.e. the same area where Space-exclusive enemies spawn in pre-Hardmode. See Space § Notes.