The Crimson: Difference between revisions
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[[File:The_Crimson.png|thumb|A view of the Crimson]] |
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The Crimson is a [[biome]] that may replace the [[Corruption]] during world generation. It contains elements very similar to the corruption, but with a red color scheme and bloodier theme. It is also generally different in structure to the Corruption, with less chasms and more web-like caves. Crimson can also spread and "infect" more areas, just like the Corruption and Hallow. |
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{{pc only}} |
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{{Stub}} |
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The '''Crimson''' biome is introduced in 1.2, being an alternative to the [[Corruption]] and chosen at world generation, and as such the Crimson biome cannot co-exist with the Corruption in the same world. The red appearance of the biome, the flesh-resembling tree leaves and many gore-themed items obtained by Crimson materials suggests the biome's theme is based heavily on blood, instead of the darker, more shadow-like nature of the Corruption. |
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Instead of [[Shadow Orb]]s, the Crimson contains [[Demon Heart]]s that may be smashed for loot. Smashing three Demon Hearts will summon the boss, [[Brain of Cthulhu]]. [[Crimson Altar]]s replace [[Demon Altar]]s and perform the same function. An additional recipe, the [[Bloody Spine]] can be crafted from [[Vertebrae]] to summon the Brain of Cthulhu. |
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As with the Corruption, the Crimson has multiple chasms; however, unlike the Corruption's vertical drops, the chasms in the Crimson cut at angles into the terrain and lead to a large, somewhat circular pocket underground that branches off into smaller veins. At the end of the veins are [[Demon Heart]]s, the Crimson's equivalent of [[Shadow Orbs]]. [[Crimtane Ore]] and [[Crimson Altar]]s replace the Corruption's [[Demonite Ore]] and [[Demon Altar]] respectively. The Crimson Altar functions the same as a Demon Altar, with only difference being the visual graphics. The [[Brain of Cthulhu]] is the Crimson version of the [[Eater of Worlds]], being slightly more difficult. The tools, weapons and armor from the Crimson have minor stat boosts, in exchange for the Crimson's difficulty. |
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The Crimson can also be converted from any other biome using the [[Clentaminator]] with the [[Red Solution]], only obtainable when the [[Steampunker]] is living in this biome. During [[Hardmode]], the spread of Crimson is the exact same as the Corruption; replacing [[Grass]] with Crimson Grass, and [[Sand]] with [[Crimsand]]. Unlike the [[Corruption]], planting a [[Sunflower]] will not prevent the Crimson from spreading even in Normal mode. |
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When the world generator generates the Crimson, any [[Sand]] that is within the biome is converted to [[Crimsand]]. Should the crimson overlap with the [[Snow Biome]] during world generation, it replaces [[Ice Block]]s with [[Red Ice Block]]s, along with [[Snow]] into [[Red Snow]]. |
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{{Biome |
{{Biome |
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|monsters=<nowiki /> |
|monsters=<nowiki /> |
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{{item link| |
{{item link|Blood Feeder|size=30px}}<br /> |
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{{item link| |
{{item link|Blood Crawler|size=30px}}<br /> |
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{{item link| |
{{item link|Face Monster|size=30px}}<br /> |
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[[File:Brain of Cthulhu.png|20px|link=Brain of Cthulhu]] [[Brain of Cthulhu]] (boss)<br /> |
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{{item link|Brain of Cthulhu|size=30px}} (boss) |
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[[File:Creeper.png|20px|link=Creeper]] [[Creeper]] (boss part) |
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'''In [[Hardmode]]:'''<br /> |
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{{item link|Herpling|size=30px}}<br /> |
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{{item link|Crimslime|size=30px}}<br /> |
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|treasures=<nowiki /> |
|treasures=<nowiki /> |
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'''From [[Demon Heart]]s:''' |
'''From [[Demon Heart]]s:''' |
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* {{item link|The Undertaker|size=20px}} |
* {{item link|The Undertaker|size=20px}} |
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* {{item link|The Rotted Fork|size=20px}} |
* {{item link|The Rotted Fork|size=20px}} |
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* {{item link|Panic Necklace|size=20px}} |
* {{item link|Panic Necklace|size=20px}} |
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|drop=<nowiki /> |
|drop=<nowiki /> |
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* {{item link|Vertebrae|size=20px}} |
* {{item link|Vertebrae|size=20px}} |
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* {{item link| |
* {{item link|Tissue Sample|size=20px}} (from [[Brain of Cthulhu]]) |
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* {{item link| |
* {{item link|Brain of Cthulhu Trophy|size=20px}} (from [[Brain of Cthulhu]]) |
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'''From vegetation''': |
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'''From the terrain:''' |
'''From the terrain:''' |
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* {{item link|Crimstone}} |
* {{item link|Crimstone}} |
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* {{item link|Crimsand Block}} |
* {{item link|Crimsand Block}} |
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}} |
}} |
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== Trivia == |
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From the massive bones and skull that can be seen in the background, and gory nature of the area, one might assume the two are related. Perhaps in the death of some massive beast (Cthulhu?) its blood seeped into the ground, twisting and corrupting the place into the Crimson as we know it. |
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The chasms that make up the Crimson, when viewed from the map, occasionally appear in the form of long twisting arms ending in hands. |
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The Crimson may be a reference to War of the World's (2005) Redcrop, which was created by human remains. The trees in the background and the structures from the film have the same stringing flesh. |
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The Herpling is almost certainly a reference to the phrase, "Herp Derp", as both it and the [[Derpling]] use the same AI; bouncing in a rather silly manner toward the player. |
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== Notes == |
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* You will know when creating a world that it will have Crimson instead of [[Corruption]] if it says "Making the world bloody" during creation. |
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*Although the Crimson replaces the Corruption at world generation, it does not prevent Corruption from being created, either by purchasing [[Corrupt Seeds]] from the [[Dryad]] or importing corrupted materials from a world with Corruption. Using [[Unholy Water]] can also create [[Corruption]] in a world with Crimson; however, both [[Holy Water]] and [[Unholy Water]] have no effect on areas already effected by the Crimson. |
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== History == |
== History == |
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{{ |
{{history|1.2|Introduced.}} |
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{{Biomes}} |
{{Biomes}} |
Revision as of 04:39, 6 October 2013
Template:Pc only
The Crimson biome is introduced in 1.2, being an alternative to the Corruption and chosen at world generation, and as such the Crimson biome cannot co-exist with the Corruption in the same world. The red appearance of the biome, the flesh-resembling tree leaves and many gore-themed items obtained by Crimson materials suggests the biome's theme is based heavily on blood, instead of the darker, more shadow-like nature of the Corruption.
As with the Corruption, the Crimson has multiple chasms; however, unlike the Corruption's vertical drops, the chasms in the Crimson cut at angles into the terrain and lead to a large, somewhat circular pocket underground that branches off into smaller veins. At the end of the veins are Demon Hearts, the Crimson's equivalent of Shadow Orbs. Crimtane Ore and Crimson Altars replace the Corruption's Demonite Ore and Demon Altar respectively. The Crimson Altar functions the same as a Demon Altar, with only difference being the visual graphics. The Brain of Cthulhu is the Crimson version of the Eater of Worlds, being slightly more difficult. The tools, weapons and armor from the Crimson have minor stat boosts, in exchange for the Crimson's difficulty.
The Crimson can also be converted from any other biome using the Clentaminator with the Red Solution, only obtainable when the Steampunker is living in this biome. During Hardmode, the spread of Crimson is the exact same as the Corruption; replacing Grass with Crimson Grass, and Sand with Crimsand. Unlike the Corruption, planting a Sunflower will not prevent the Crimson from spreading even in Normal mode.
When the world generator generates the Crimson, any Sand that is within the biome is converted to Crimsand. Should the crimson overlap with the Snow Biome during world generation, it replaces Ice Blocks with Red Ice Blocks, along with Snow into Red Snow.
Contents
The Crimson | |||||||||||
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Characters | Unique Treasures | Unique Drops | |||||||||
Blood Feeder |
From Demon Hearts: |
From the terrain:
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Trivia
From the massive bones and skull that can be seen in the background, and gory nature of the area, one might assume the two are related. Perhaps in the death of some massive beast (Cthulhu?) its blood seeped into the ground, twisting and corrupting the place into the Crimson as we know it.
The chasms that make up the Crimson, when viewed from the map, occasionally appear in the form of long twisting arms ending in hands.
The Crimson may be a reference to War of the World's (2005) Redcrop, which was created by human remains. The trees in the background and the structures from the film have the same stringing flesh.
The Herpling is almost certainly a reference to the phrase, "Herp Derp", as both it and the Derpling use the same AI; bouncing in a rather silly manner toward the player.
Notes
- You will know when creating a world that it will have Crimson instead of Corruption if it says "Making the world bloody" during creation.
- Although the Crimson replaces the Corruption at world generation, it does not prevent Corruption from being created, either by purchasing Corrupt Seeds from the Dryad or importing corrupted materials from a world with Corruption. Using Unholy Water can also create Corruption in a world with Crimson; however, both Holy Water and Unholy Water have no effect on areas already effected by the Crimson.
History
- 1.2: Introduced.
- Article stubs
- Entities introduced in 1.2
- Environments