Crimson Rod

Type | |
---|---|
Damage | 12 (Magic) |
Knockback | 0 (No knockback) |
Mana | 30 (Desktop, Console and Mobile versions) / 10 (Old-gen console and 3DS versions) |
Critical chance | 4% |
Use time | 24 (Fast) |
Velocity | 12 |
Tooltip | Summons a cloud to rain blood on your foes |
Rarity | ![]() |
Sell | 1 GC50 SC (Desktop, Console and Mobile versions) 20 SC (Old-gen console and 3DS versions) |
Research | 1 required |
- Blood Cloud Moving
- Blood Cloud Raining
- Blood Rain
Use | |
---|---|
- Internal Item ID: 1256
- Internal Projectile ID: 243, 244, 245





Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 20% |
![]() | 1 | 20% (Desktop, Console and Mobile versions) / 25% (Old-gen console and 3DS versions) |
![]() | 1 | 20% |

The Crimson Rod is a pre-Hardmode magic weapon that launches a reddish rain cloud towards the cursor, where it rains damaging blood droplets downward onto enemies below. One cloud projectile can be placed at a time and it does not pass through terrain, instead stopping if it hits a surface before it reaches its target location. Once placed, the cloud will remain for (Desktop, Console and Mobile versions) five minutes / (Old-gen console and 3DS versions) one minute, similarly to the Nimbus Rod's cloud. As well, its coverage area is rather narrow, making it difficult to use in open areas or against agile foes. The droplets can pierce one enemy, dissipating upon hitting a second one or a solid block.
The Crimson Rod has a (Desktop, Console and Mobile versions) 1/5 (20%) / (Old-gen console and 3DS versions) 1/4 (25%) chance of being obtained from destroying Crimson Hearts found in the Crimson or a 1/5 (20%) chance from Crimson Crates(Desktop, Console and Mobile versions) and Hematic Crates(Desktop, Console and Mobile versions), which are fished in the Crimson.
Its best modifier is Demonic or Deadly for damage output, or Mystic for mana conservation because it cannot get modifiers that affect knockback. Note that with the Rod's sentry-like summon pattern, mana usage is unlikely to be an issue, and that boosts to speed only affect how quickly the cloud can be resummoned, not how quickly the cloud produces rain.
Notes
- Spawning the cloud directly above a one-block thick floor will allow the rain to pass through the block, hitting enemies below it.
- The blood rain projectile applies 10 ticks[1] of static immunity frames upon hitting an enemy.
- The cloud spawns a raindrop every 11 ticks, i.e. 5.45 raindrops per second.[2]
- The raindrops dissipate after 5 seconds,[2] giving them a maximum range of 96.5 tiles.
Tips
- The Crimson Rod can be good at taking out large groups of enemies, especially during events, such as the Goblin Army or Blood Moon, as the large enemy count means some enemy will usually be getting hit.
- Tall targets, especially bosses, can be double hit by raindrops for an extremely high hit rate.
- The low base damage of the weapon can be improved via holding a melee weapon and using the Sharpening Station.
- This combined with the extreme attack rate allows the Crimson Rod to kill bosses by itself faster than most magic weapons.
- The damage of raindrops is determined when the cloud is first generated, and not changed after. This allows for the use of one loadout with high damage modifiers for a high-damage cloud, coupled with a defensive or high-crit loadout with another weapon.
- Placing a cloud against a wall will help it to deal damage, as many enemies will sit against a wall they run into for a couple seconds before turning around.
Trivia
- The Crimson Rod is the counterpart to the Corruption's Vilethorn, as the Vilethorn is the magic weapon drop from Shadow Orbs.
History
- Desktop 1.4.4:
- Duration of clouds increased to 5 minutes.
- Now uses static frames, so immune frames will no longer interfere with non-Crimson Rod sources of damage.
- Mana cost increased from 10 to 30.
- Desktop 1.4.0.1:
- Aligned sell value with all other Crimson Heart/Shadow Orb loot, increasing it from 20 SC to 1 GC50 SC.
- Item sprite updated.
- Can now also be dropped from Hematic Crates, the Hardmode counterpart of Crimson Crates.
- Now has a 1/6 (16.67%) chance of dropping from Crimson Crates instead of 1/30 (3.33%).
- Desktop 1.3.0.1: Can now be dropped at a 1/30 (3.33%) chance as the main loot item from Crimson Crates.
- Desktop 1.2: Introduced.
- Console 1.0.933.1: Can now be dropped at a 1/30 (3.33%) chance as the main loot item from Crimson Crates. (
)
- Console 1.0.750.0: Can now be dropped at a 1/30 (3.33%) chance as the main loot item from Crimson Crates. (
)
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Can now be dropped at a 1/30 (3.33%) chance as the main loot item from Crimson Crates.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ 2.0 2.1 Information taken from the
Desktop 1.4.4.9 source code, method
AI()
inTerraria.Projectile.cs
. The relevant part is theaiStyle == 45
block.