- Wand of Sparking
- Wand of Frosting
- Gray Zapinator
- Aqua Scepter
- Thunder Zapper
- Space Gun
- Ice Rod
- Golden Shower
- Demon Scythe
- Laser Rifle
- Magic Dagger
- Orange Zapinator
- Sky Fracture
- Shadowflame Hex Doll
- Crystal Serpent
- Leaf Blower
- Frost Staff
- Poison Staff
- Razorpine
- Heat Ray
- Venom Staff
- Unholy Trident
- Bubble Gun
- Laser Machinegun
- Charged Blaster Cannon
- Last Prism
- Betsy's Wrath
- Zapinator
Crimson Rod

Type | |
---|---|
Damage | 12 (Magic) |
Knockback | 0 (No knockback) |
Mana | 30 / 10 |
Critical chance | 4% |
Use time | 24 (Fast) |
Velocity | 12 |
Tooltip | Summons a cloud to rain blood on your foes |
Rarity | ![]() |
Sell | 150 20 |
Research | 1 required |
- Blood Cloud Moving
- Blood Cloud Raining
- Blood Rain
Use | |
---|---|
- Internal Item ID: 1256
- Internal Projectile ID: 243, 244, 245





Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 20% |
![]() | 1 | 20% / 25% |
![]() | 1 | 20% |

The Crimson Rod is a magic weapon that launches a reddish rain cloud towards the cursor, where it rains damaging blood droplets downward onto enemies below. The cloud projectile does not pass through terrain, instead stopping if it hits a surface before it reaches its target location. As well, its coverage area is rather narrow, making it difficult to use in open areas or against agile foes. The droplets can pierce one enemy, dissipating upon hitting a second one or a solid block.
The Crimson Rod can be obtained by destroying Crimson Hearts found in the Crimson or from Crimson Crates and Hematic Crates, which are fished in the Crimson.
Its best modifier is Demonic or Deadly for damage output, or Mystic for mana conservation because it cannot get modifiers that affect knockback. Note that with the Rod's sentry-like summon pattern, mana usage is unlikely to be an issue, and that boosts to speed only affect how quickly the cloud can be resummoned, not how quickly the cloud produces rain.
Notes
- Spawning the cloud directly above a one-block thick floor will allow the rain to pass through the block, hitting enemies below it.
- Once placed, the cloud will remain for five minutes / one minute, similarly to the Nimbus Rod's cloud.
- Only one cloud can be placed at a time.
- The cloud spawns 5.55 raindrops per second.[1]
- The raindrops dissipate after 5 seconds,[1] giving them a maximum range of 96.5 tiles.
Tips
- The Crimson Rod can be good at taking out large groups of enemies, especially during events, such as the Goblin Army or Blood Moon.
- The Crimson Rod alone can take out most pre-Hardmode bosses faster than most magic weapons.
Trivia
- The Crimson Rod is the counterpart to the Corruption's Vilethorn, as the Vilethorn is the magic weapon drop from Shadow Orbs.
History
- Desktop 1.4.4:
- Duration of clouds increased to 5 minutes.
- Now uses static frames, so immune frames will no longer interfere with non-Crimson Rod sources of damage.
- Mana cost increased from 10 to 30.
- Desktop 1.4.0.1:
- Aligned sell value with all other Crimson Heart/Shadow Orb loot, increasing it from 20 to 150.
- Item sprite updated.
- Can now also be dropped from Hematic Crates, the Hardmode counterpart of Crimson Crates.
- Now has a
16.67*1/6 (16.67%) chance of dropping from Crimson Crates instead of3.33*1/30 (3.33%).
- Desktop 1.3.0.1: Can now be dropped at a
3.33*1/30 (3.33%) chance as the main loot item from Crimson Crates.
- Desktop 1.2: Introduced.
- Console 1.0.933.1: Can now be dropped at a
3.33*1/30 (3.33%) chance as the main loot item from Crimson Crates. ()
- Console 1.0.750.0: Can now be dropped at a
3.33*1/30 (3.33%) chance as the main loot item from Crimson Crates. ()
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Can now be dropped at a
3.33*1/30 (3.33%) chance as the main loot item from Crimson Crates.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.