User:BadPiggy1024/draft

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Settings are a set of gameplay options available from the game's main menu, the pause menu (Nintendo 3DS version), or the inventory screen (Desktop versionConsole versionMobile version).

Settings on different platforms usually provide different options. All options displayed on this page are available on Desktop version Desktop version. For settings on other platforms, see the following pages:

Options

General

Setting Default Description
Autosave
On or Off
On
  • On: Saves world and character data every 10 minutes in the background during gameplay.[1]
  • Off: Only saves when using the "save and quit" option.
Note that the game will always autosave the character upon death regardless of this setting.
Turning Autosave on (default) has the benefit of keeping the player's progress saved in case of a crash or power outage, without having to worry about saving manually. Some players prefer to leave this option off, in case a potentially world-altering glitch occurs, or if they would like to experiment in a world without altering it, and be able to go back to its previous state later.
Autopause
On or Off
Off

For singleplayer only, this setting pauses the game whenever you open your inventory or talk to an NPC. This can be useful, as you can work with your inventory without worrying about being attacked or drowning. However, with autopause on, the player cannot place items from directly out of inventory (the item must be in the hotbar and selected), nor can you use usable items directly out of inventory.

Note that independently from this setting it is—also in singleplayer only—also possible to pause the game by any method which switches out of the Terraria program, such the Alt-Tab hotkey or the Windows key function. A more convenient method is to bring up the settings menu (open your inventory and click on settings).
Map[2]
Enabled or Disabled
Enabled The Minimap can be enabled or disabled. Disabling the Minimap can provide a performance boost on old hardware, but it is heavily unrecommended, because playing with it disabled means that the player cannot use Pylons or Wormhole Potions.
Passwords[2]
Visible or Hidden
Visible When set to hidden, password characters entered into the game window, such as those for logging into a Multiplayer game, will appear as asterisks (*).
Zoom sub-menu[3]
Zoom
100%-200% (Varies)
100% Allows zooming the game world in to see more detail. The maximum amount the player can zoom out is determined by their screen resolution.
UI Scale
50%-200% (Varies)
Varies Allows the player to increase the size of the interface for easier viewing on high resolutions.
Activate Set Bonuses[3]
Up or Down
Down The majority of armor set bonuses are passive, meaning they are always active. Some armor sets include a bonus that must be activated by double-tapping either ▲ Up or ▼ Down, depending on the setting found here. Note: Double-tapping ▼ Down may also make the player drop through if they are standing on a platform at the time.
Smart Doors[3]
Enabled, Gamepad Only, or Disabled
Enabled The player will automatically open and close doors and Tall Gates when walking towards them when this setting is enabled, or only do this when the player is using a controller when set to Gamepad Only.
Hover Controls
Hold or Click
Hold When set to Hold, the player has to hold ▼ Down and Jump to use their wings' hover ability. When set to Click, hovering is enabled by pressing ▼ Down, and disabled by pressing ▲ Up while flying.
Autofire[3]
On or Off
Off When enabled, autoswing will be turned on for all weapons.

Interface

Setting Default Description
Pickup Text
On or Off
On Determines whether or not to show pop-up text describing the items the player picks up. This can be useful so that the player does not need to constantly check their inventory to see what was picked up, although the text annoys some players as it covers up parts of the graphics above their character during gameplay. The Sonar Potion is effectively useless when this setting is set to off.
Event Progress Bar
On, Off, or Timed
On
  • On: Shows a progress bar displaying percent of an event completed.
  • Off: Hides the progress bar.
  • Timed: Shows the progress bar, but hides itself if no enemies have been defeated in the past few seconds. Reappears when another enemy is defeated.
Placement Preview
On or Off
On Determines whether or not to preview placement of furniture. This can help pinpoint exactly where furniture is placed as opposed to having to break and replace it if improperly placed.
Highlight New Items
On or Off
On Determines whether newly picked up items are highlighted in the inventory. The highlight disappears when the cursor hovered over a highlighted item or the inventory is closed. This aids in quickly locating acquired items.
Tile Grid
On or Off
Off Shows a five tiles wide grid around the cursor if the player is not moving to place blocks more precisely.
Gamepad Instructions
On or Off
On Shows on screen how to perform different actions using a gamepad.
Minimap Border
Default, Valkyrie, Retro, Leaf, TwigLeaf, StoneGold, Sticks, Remix, or Golden
Default Cycle through 9 minimap frames. This is for cosmetic purposes only, and will not affect the minimap's function.
Map Scale[3]
50%-100%
100% Adjust the minimap's size at the top-right corner.
Health and Mana Style
Classic, Fancy, or Bars
Fancy Change the style of the health and mana UI display.
Boss Health Bar Numbers
On or Off
On Shows current and total health of a boss on its progress bar.
Hover Text Boxes[3]
On or Off
On Adds a dark blue box behind the item tooltips, Sign hover texts, etc.

Video

Setting Default Description
Go Fullscreen/Go Windowed
n/a Toggles between full-screen and windowed modes.
Resolution sub-menu
Fullscreen Resolution
Varies
Varies Sets the resolution used for full-screen mode. Affects windowed mode when switched back, though the window's size will still alter its resolution. Higher resolution makes the game look smoother but can slow performance. Note that although resolution can affect the "zoom" from the character (that is, increase the game screen boundaries), it can only do so within the limit of their device's maximum screen resolution.[4] That is, screens with high max resolution can produce a much greater zoom than screens with lower max resolution, even if it may require third-party software to make Terraria accept abnormally high resolution values.[5]
Borderless Window[2]
Enabled or Disabled
Disabled Sets the window resolution to the native desktop as well as removing the title bar and window frame. This setting can be useful when using and switching between multiple monitors.
0-100
60 Changes how much the biome background images scrolls in relation to the player's movements. Higher numbers make the background move more, producing a more apparent 3D depth effect. Lower numbers make the background more stationary.
Frame Skip
On, Subtle, or Off
Subtle

Frame Skip skips unnecessary frames to improve performance and reduce desynchronization issues in Multiplayer.[6]

  • On: Enables a default frameskip function provided by XNA, the programming environment that Terraria is developed in.
  • Subtle: Redigit's revised custom frameskip, developed between 1.3 and 1.3.1 for monitors and devices capable of more than 60 frames per second (FPS).
  • Off: Redigit's first custom frameskip that has existed since Terraria's original beta version.
Lighting
Color, White, Retro, or Trippy
Color Changes the lighting mode.
Quality
Auto, High, Medium, or Low
Auto Switches between low, medium, high, or auto lighting quality[7]. Higher qualities will look better but may slow performance on some devices. Auto continually adapts the quality setting based on the device's performance (FPS, or "framerate") during gameplay.
Background
On or Off
On Switches biome backgrounds on or off. Switching these off can improve performance on slower devices.
Blood and Gore
On or Off
On

Toggles blood and gore effects. When disabled, killed entities emit puffs of smoke instead. This includes things that create blood particles as part of their animation, such as Demon Eyes and Skeletron. Skeletal and mechanical entities will still burst into body parts when killed. See Dust IDs and Gore IDs for the full lists of affected graphics. The suggestive Nurse quote "I don't give happy endings." will also be removed.

Players may wish to turn Blood and Gore off to reduce visual clutter, so the game is not littered with enemy pieces. It may also be suitable to disable this setting when involving a younger audience.
Miner's Wobble[2]
Enabled or Disabled
Enabled
Miner's Wobble effect
Miner's Wobble (on).gif

On
Miner's Wobble (off).gif

Off

Note the wobbling effect when the Blue Brick is mined.

Toggles the visual effect where when a block is not fully broken, it grows and shrinks in size for a quarter of a second.
Heat Distortion[3]
Enabled or Disabled
Enabled Toggles heat distortion effects seen in the Underworld and Desert.
Storm Effects[3]
Enabled or Disabled
Enabled Toggles the screen effects seen during Blizzards and Sandstorms.
Waves Quality[3]
Off, Low, Medium, or High
Enabled

Increases and decreases wave effects seen on the surface and under the water:

  • Low: Passive water distortion; nothing really interacts with it.
  • Medium: Players and most NPCs (along with other things like the drops of water from the ceiling) create ripples as they pass through water.
  • High: Projectiles also create ripples and ripples can bounce off walls.[8]
This setting has no effect under Retro or Trippy lighting.
Windy Environment
Enabled or Disabled
Enabled Toggles the "blown by wind" visual effects of items affected by wind.

Volume

Setting Default Description
Music
0%-100%
100% Controls the volume of music tracks.
Sound
0%-100%
100% Controls the volume of sound effects like those from using items/weapons, splashing from liquids, using the interface, killing enemies/players, etc.
Ambient
0%-100%
100% Controls the volume of the occasional ambient background sounds like bubbling lava, Rain/Blizzard/Sandstorm, NPC ambient sounds such as Bird chirping, waterfalls/lavafalls, etc.

Cursor

Setting Default Description
Cursor Color
HSL
#ff325f The color of the player's cursor.
Border Color
HSLA
#40404040 The border color of the player's cursor.
Smart Cursor Mode
Toggle or Hold
Toggle

Changes the way that the Smart Cursor is activated.

  • Toggle: Smart Cursor is activated when the mapped key (Left Ctrl by default) is pressed once, and deactivated by pressing again.
  • Hold: Smart Cursor is only active when the mapped key is held down.
Smart Cursor Priority
Pickaxe -> Axe or Axe -> Pickaxe
Pickaxe -> Axe

Changes the target priority when holding a pickaxe with smart cursor mode.

  • Pickaxe -> Axe: The cursor will always target the nearest tree regardless of pointing direction. It will only target blocks if no tree is reachable.
  • Axe -> Pickaxe: The cursor will target the block in pointing direction. If no block is reachable it will target the nearest tree.
Smart Block Placement
To Cursor or Disabled
Disabled
  • To Cursor: Blocks are placed from the Smart Cursor's target position towards the cursors position when Smart Cursor is enabled.
  • Disabled: Blocks are placed at the position of the cursor, same as the behavior when Smart Cursor is disabled.
Lock On Priority
Clearest Line or Target Closest
Clearest Line

Determines how Lock On will choose its target:

  • Clearest Line: Enemies are chosen based on line of sight. Enemies obstructed from the players reach by solid objects will have a lower priority. This setting is useful in the Dungeon and other areas with many obstructions. This setting sometimes results in the furthest enemy being targeted.
  • Target Closest: The enemy closest to the player will be targeted regardless of intervening tiles. This setting is useful in flat open areas.

Controls

Setting Default Description
Activate Set Bonuses[2]
Down or Up
Down When set to up, activatable set bonus abilities are triggered by double-tapping ▲ Up instead of ▼ Down.
Quick Trash[2]
Left Control, Left Shift, or Disabled
Left Control If enabled, allows the player to quickly send items to the trash slot by holding either ⇧ Left Shift or Left Ctrl, and left clicking the item from the inventory menu.
Keybindings
n/a Opens a menu that allows the player to change the bindings for the different game controls, both for keyboard and mouse or controller. See game controls for a detailed explanation.

Language

Language
English
Deutsch (German)
Italiano (Italian)
Français (French)
Español (Spanish)
Русский (Russian)
简体中文 (Simplified Chinese)
Português brasileiro (Brazilian Portuguese)
Polski (Polish)

Notes

  • Desktop version The Frame Skip setting can alter the output from the DPS Meter.

Trivia

  • Desktop version Prior to 1.2.3, going into the inventory with autopause on while using a weapon or tool and clicking an item would get it stuck and make it drop when exiting the inventory (unless the player right-clicked outside of their inventory to drop the item). If this was tried with a consumable item, it would be used as such. Healing items acted uniquely to this bug; they would still heal the player, but would not inflict Potion Sickness. Update 1.2 had somewhat tried to fix it, but could still be circumvented by using a tool or weapon with continuous use.

See also

Other forms of settings include:

History

  • Desktop 1.4.4:
    • Added an option to show health/mana display numbers on Health/Mana UI settings.
    • Added an option to display numbers on boss health bars.
    • Added an option to disable quick trash in the main menu.
    • Added an option to enable autoswing for all weapons.
  • Desktop 1.4.0.1:
    • Removed Multicore Lighting.
    • Animated accessories now no longer animate when paused.
  • Desktop 1.3.3:
    • Fixed sliders in the Gamepad settings not being "locked on" when dragged around.
    • Added Miner's Wobble.
  • Desktop 1.3.0.4: Fixed being unable to leave settings menu under rare and unfortunate circumstances. Fixed parallax not loading correctly.
  • Desktop 1.2.4.1:
    • Made Smart Cursor smarter when placing Minecart Tracks.
    • Fixed a bug where Smart Cursor wall would not ignore doors pillar when open.
    • Fixed bug where pressing "Reset to default" in controls would reset the quick mana key to M rather than J.
    • Fixed bug where glowsticks will not be selected when the mouse is near the player in a dry area (Auto Select).
  • Desktop 1.2.4:
    • Added Smart Cursor. This can be toggled using control and has an interface option. Smart Cursor makes digging, chopping, placing, and breaking much faster and easier.
    • Changed the Quick Heal to use the best fit healing item instead of the first.
  • Desktop 1.2.3.1:
    • Fixed bug where Autopause played bad with Chest renaming (and sign editing a bit).
    • Fixed bug where in-game options Map Control section wasn't blocking input like the regular controls.
  • Desktop 1.2.3:
    • Added in-game settings menu.
    • There's now options for the ambient sound. Save and Exit is now in the settings menu.
    • Added sliders for parallax & volume settings.
    • Game now loads at saved resolution and even remembers if you use maximized window.
    • Multicore Lighting added to options menu.
    • When you hover over text in the interface menu the text now turns yellow.
    • Fixed bug where Dust would grow massive when you paused the game.
    • Fixed bug where guide will tell you to press Escape to open inventory even if you changed your keys.
    • Fixed bug where special armor visuals don't apply with auto-pause on (robes / werewolf / merform).
    • Fixed exploit with moving items around in auto-pause.
  • Desktop 1.2.0.1: Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions.
  • Desktop 1.2:
    • Map added - "M" has been remapped for the map feature.
    • "J" is now the default button for mana use.
  • Desktop 1.1.2:
    • Terraria has been translated to German, Italian, French, and Spanish.
    • Terraria now has support for accented letters and multiple keyboard layouts.
    • When first run, Terraria will ask which language to use. This can be changed in the options menu.
  • Desktop 1.0.1:
    • Leaving the settings menu via the back button should no longer crash.
    • Added a toggle for Frame Skip, which can correct some slowdown issues on higher-end computers.

References

  1. Information taken from the Desktop version Desktop 1.4.3.6 source code, method DoUpdate_AutoSave() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Only available in main menu.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Only available in-game.
  4. "Zooming out" the view? January 23, 2014
  5. RomTerraria, image
  6. PC 1.3.1.1 Hotfix May 31, 2016
  7. The lighting setting merely defines the type of lighting, this quality setting determines actual rendering quality.
  8. New Water Physics, Coming Soon!, reply by Skiphs October 11, 2016