Minimap

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The minimap in portrait mode.
This article is about the minimap function. For other uses, see Map.

The minimap is a scale-size live overview of the world around the character. By default, it is displayed in a square frame in the upper-right corner of the screen.

As the world is explored, areas appear on the minimap with the greatest brightness with which the character has ever seen them. Even if the tiles return to darkness, they will remain visible on the minimap. The rate at which the minimap logs new data is dependent on the current video quality – the higher it is, the faster it will be logged.

Areas explored without a light source will not be mapped. If a location's appearance is updated (e.g. a meteor landing or biome spread during Hardmode), the map will only update if the player has gone there after it occurred.

In addition, players, friendly NPCs (except the Skeleton Merchant and Old Man), and bosses appear on the minimap as icons of their heads, which show their name when the cursor moves over them. This makes it easy to find NPCs, keep track of other players in multiplayer, and aid in locating and fighting bosses. In PvP, only players on the same team can see each other on the minimap.

(Desktop, Console and Mobile versions) Some other things can appear on the minimap as icons:

Minimap data is saved with the character data instead of the world data. This means that if one character explores the world, other characters do not automatically see it on their maps. Minimap data is saved to a subfolder of the %USERPROFILE%\Documents\My Games\Terraria\Players folder with the character's name.

The minimap can be disabled from the settings screen.

Modes

Desktop version
Desktop-Only Content: This section's information applies only to the Desktop version of Terraria.

The minimap has four modes: portrait, overlay, hidden, and full screen. See Controls section for details about keybindings related with the minimap.

  • Map Button Portrait.png Portrait mode: The minimap appears in the top right corner of the screen, as shown in the screenshot. The + and – buttons on the frame allow the map to be zoomed in and out; the = button returns it to the default scale.
  • Map Button Overlay.png Overlay mode: The minimap appears as a transparent overlay over the entire game screen. In this mode, map icons are still displayed, and the minimap can be zoomed in and out.
  • Map Button Hidden.png Hidden mode: The minimap display is disabled. Areas explored with the minimap hidden are still mapped and will be shown if the minimap is turned back on.
  • Map Button Full-Screen.png Full-Screen mode: An opaque map covers the entire game screen. This mode allows the player to move the map around without actually moving their character, making the entire current map available for research. There are unique backgrounds behind the map depending on which biome the player is currently in.
    • (Desktop, Console and Mobile versions) When a player double-clicks/taps the map, a Map Ping.gif Map Ping appears to point out locations. This is purely visual, and will show up for a short time to all players viewing the map. This can be used in singleplayer to keep track of an important location when the player is relatively close, or in multiplayer to communicate better with other players. Multiple pings can be triggered at the same time, and there is no cooldown.

Controls

Desktop version Desktop
  • In the portrait, overlay, and full-screen modes, the keyboard can be used to control the minimap. All controls listed here are defaults and can be changed in the options menu.
  • The + and keys on the numeric keypad zoom the minimap in and out. In full-screen mode, the mouse scroll wheel can also be used for this. There is no key to restore the default scale, this can only be done by pressing the = button on the portrait frame.
  • The Page Up and Page Down keys make the minimap more or less transparent. This cannot be done in full-screen mode. In portrait mode, this only affects the map, not its frame.
  • The Toggle Map Style key toggles the map between portrait, overlay, and hidden mode.
  • The Toggle Full Map key brings up the full-screen map. The map can be moved by holding down Use / Attack and dragging, or with the ▲ Up ▼ Down ◀ Left ▶ Right keys. The full-screen map can be dismissed by pressing Toggle Full Map key or Inventory key, or by clicking the map icon at bottom left corner.
Console version Console
  • The minimap appears when the player presses ◀ Back (Xbox), the touchpad (PlayStation), or Switch -.png (Switch). Pinching the PS4 touchpad or Switch touch screen will also open it.
Mobile version Mobile
  • The portrait mode minimap is on by default. It can be toggled by the Minimap Button Default.png portrait minimap button.
  • The full-screen map can be toggled by the Settings Map.png full-screen map button. The map can be zoomed in and out by pinching fingers or zoom buttons at the bottom of the screen.

Mobile version Mobile Minimap pre-1.3

Click to see removed/replaced content
This section describes old game content that was removed or replaced.
The information here does not apply to the current version of Terraria.

Only the Full-Screen mode minimap exists in game. It is opened by pinching fingers together.

On the minimap, the player's character, other players, and all friendly NPCs will appear as that entity's head, with the exception of the Old Man. Tapping on a player/NPC's head icon will display their name.

Each enemy and the Old Man will appear as an Enemy icon.png enemy icon that resembles a white dot. Worm-type enemies appear as many slightly larger enemy icons in a line, due to each body segment being classified as a new enemy.

Bosses appear as a 3DS Boss Icon.png large skull icon, except for the Eater of Worlds, which appears as many enemy icons, and the Destroyer, which appears as many enemy icons with a skull icon for the head.

In singleplayer, if fingers are pinched together but keep touching the screen, the game does not auto-pause and the enemies (and their icons on the minimap) can still move.

If any player is attacked with the minimap open, the unmapped spots on the screen will flash red.

UI style

The stylized border of the portrait mode minimap (Mobile version and the portrait minimap button) can be changed by opening the Interface menu in the settings, where the player can select one of nine different cosmetic styles: Default, Valkyrie, Retro, Leaf, TwigLeaf, StoneGold, Sticks, Remix, and Golden.

The Health and Mana bar style can be changed under the Interface menu as well, though there are only three options: Classic, Fancy, and Bars.

Gallery

Minimap frames (Desktop, Console and Mobile versions)

Minimap buttons Mobile version

Health and Mana bar styles

This content is transcluded from Health § Health and mana bar style.

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
See also: Boss health bar

The player can switch health and mana bar styles via the "Health and Mana Style" option in the settings. There are six different styles:

  • Classic: A simple heart and mana star display, with numeric display for health.
  • Fancy: Heart and mana star display with golden outline.
  • Fancy 2: Heart and mana star display with golden outline and numeric display for health.
  • Bars: A bar-like display for health and mana.
  • Bars 2: A bar-like display for health and mana, with numeric display for health.
  • Bars 3: A bar-like display for health and mana, with numeric display for health and mana.

Full-Screen map backgrounds

Notes

  • When used with worlds generated prior to the release of the 1.2 update, the minimap only shows areas visited while playing under 1.2 or later.
  • If Autopause is enabled, the game will unpause when viewing the full-screen map.
  • Paint and Coating shows up on the map, allowing the player to mark sections of the map (assuming enough paint of a distinctive enough color is used).
  • During a Thunderstorm, the minimap background will be dark, with the occasional flashing synced to the lightning strikes in the overworld.
  • When a character is moved to the Steam Cloud, minimap files might be lost, making the character's minimap in worlds reset to initial state.
  • On the Old-gen console version Old-gen console version, the minimap is already lit, revealing things very far away from the player.

Tips

  • The minimap in overlay mode can be zoomed in to a 1:1 scale, which can help visibility at night or in caves, or zoomed out to see the location of bosses off-screen (and even far enough to see the entire world).
  • If the player does not have any light sources, they can use the zoomed-in overlay mode to see where they are going. Note that enemies will not show up on the minimap.

History

  • Desktop 1.4.0.4: Fixed player map borders not adjusting the border color properly.
  • Desktop 1.4.0.1:
    • Added 27 new full-screen map backgrounds and 8 new minimap borders.
    • Players can now double click on a part of the minimap to create a Map Ping for marking a location.
  • Desktop 1.3.0.4: Fixed issue that caused maps to go black along with a handful of related issues.
  • Desktop 1.2.4:
    • Fixed a bug that could cause the Minimap to crash the game.
    • Fixed a bug where buff tooltips were staying visible on the map screen.
  • Desktop 1.2.3.1:
    • Fixed bug that was causing maps from older versions to erase.
    • Fixed issue where maps were not saving on some worlds.
    • Fixed bug where painted tiles did not draw on the map properly.
  • Desktop 1.2.3:
    • Dark tiles on the map no longer show what they are when moused over.
    • Map drawing changed to work over time rather than lock the machine up while it happens.
    • Maps draw much faster and their save files are 60% smaller.
    • The player can no longer interact with items when fullscreen map is open.
    • Fixed a bug that was causing the Map to draw over already drawn areas.
  • Desktop 1.2.1.2: The player can no longer see enemy players on the map during PvP.
  • Desktop 1.2.0.2: Slightly reduced how much memory the map requires on large worlds.