Desert

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BiomeBannerDesert.png
The heat distortion effect seen on a cactus plant and Cactus Work Bench.

The Desert is a biome which consists predominantly of Sand Blocks and cacti. Every world contains one main Desert area and larger worlds may have additional patches of Desert. The main Desert houses the Underground Desert(Desktop, Console and Mobile versions) biome beneath it. Pyramids and small pools of water can rarely appear in Desert biomes. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, objects in the Desert appear slightly hazy due to heat distortion, and water has a unique turquoise color. A Desert can also be generated with an Oasis(Desktop, Console and Mobile versions) mini-biome, featuring Palm trees and a large pool of water in the center.

An area is considered a Desert biome if there are at least (Desktop, Console and Mobile versions)1500 / (Old-gen console and 3DS versions)1000 Sand Blocks, Hardened Sand Blocks or Sandstone Blocks,[1] causing the water and background to change. Cacti and Desert enemies can spawn on even a single block of sand, however. Deserts are overridden by most other biomes, including the Ocean. Rain will occur in Deserts just as in any other surface biome. A Sandstorm(Desktop, Console and Mobile versions) may occur when wind speed is over 30 mph, which causes special enemies to spawn and pushes the player in the direction of the wind.

The Desert can be infected by the Corruption/Crimson or Hallow. Corruption/Crimson Deserts may already spawn upon world creation. The enemies from the main biome (the evil biome or the Hallow) can spawn in an infected Desert alongside the normal Desert enemies (except for Mummies and Sand Sharks(Desktop, Console and Mobile versions), which have special biome-specific variants), and the music from the main biome is played. The sand in an infected Desert is replaced by Ebonsand, Crimsand, or Pearlsand Blocks, respectively. Although their color will change, cacti still drop Cactus when cut, and Waterleaf are also able to grow in a Hallowed Desert.

  • Corrupted Desert
  • Crimson Desert
  • Hallowed Desert
  • Oasis

Contents

See Underground Desert(Desktop, Console and Mobile versions), Sandstorm(Desktop, Console and Mobile versions), Pyramid, and Oasis(Desktop, Console and Mobile versions) for additional content related to the Desert.
Characters
Unique Drops
From any enemy in Hardmode:
  • Desert KeyDesert Key(Desktop, Console and Mobile versions)(1/2500 (0.04%) chance)
From normal Mummies:
From Light and Spectral Mummies(Old-gen console and 3DS versions):
From Shadow Mummies(Old-gen console and 3DS versions):
From Antlions and Albino Antlions(Old-gen console and 3DS versions):
From Antlions:
From terrain:
For Sale
Any Happy NPC Shop:
Music

Entrances to the Underground Desert

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.

There is a 1/2 (50%) chance that the main Desert will generate with one of four types of structures that lead towards the Underground Desert. These are called chambers, pit, anthill, and larva hole.[2]

  • The chambers consist of of a zigzagging downward tunnel with one or two small rooms connected to the corners.[3]
  • Pits are large funnels generated at the center of the Desert.[4]
  • Anthills are upward cones with narrow downward holes in the center. 2–3 anthills will generate across the surface of the main Desert.[5]
  • Larva holes are downward funnels with narrow holes in the center. 2–3 larva holes will generate across the surface of the main Desert.[6]

NPC happiness (Desktop, Console and Mobile versions)

DesertDesert
Loved byn/a
Disliked by
Hated by

For more information, see NPC happiness.

Trivia

  • (Desktop, Console and Mobile versions) The Desert is the least popular biome for housing (discounting invalid housing biomes like the Corruption and the Crimson). A total of five NPCs either hate or dislike living in it, more than any other biome.
  • The Desert and the Glowing Mushroom biome are the only surface biomes without a biome-exclusive boss.
  • (Old-gen console and 3DS versions) The Desert is the only biome not to contain any special fishing catches.
  • According to the Bestiary(Desktop, Console and Mobile versions) entry for the Sand Shark(Desktop, Console and Mobile versions), a saltwater river ran through the Desert in ancient times.

Gallery

Backgrounds

This content is transcluded from Biome backgrounds § Desert.

History

  • Desktop 1.2.3: Fixed a bug where Crimson Deserts were not making the water show up red.
  • Desktop 1.1:
    • Cacti no longer damage the player.
    • Now has own specific background.
  • Desktop 1.0.6:
    • Cacti no longer cause knockback when damaging players and no longer destroy blocks above when growing.
    • Deserts spawn slightly farther away from the initial spawn point.
  • Desktop 1.0.2: Sand no longer spawns within a certain distance of the spawn location. This removes the chance of spawning in a Desert with no wood to use.

References

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method ExportTileCountsToMain() in Terraria.SceneMetrics.cs, property EnoughTilesForDesert in Terraria.SceneMetrics.cs, and field DesertTileThreshold in Terraria.SceneMetrics.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.0.5 source code, method Place() in Terraria.GameContent.Biomes.DesertBiome.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  3. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.ChambersEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.ChambersEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  4. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.PitEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.PitEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.AnthillEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.AnthillEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  6. Information taken from the Desktop version Desktop 1.4.0.5 source code, methods Place() in Terraria.GameContent.Biomes.Desert.LarvaHoleEntrance.cs and PlaceAt() in Terraria.GameContent.Biomes.Desert.LarvaHoleEntrance.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.