User contributions for Redybird

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7 February 2022

  • 15:3415:34, 7 February 2022 diff hist +43 HungerIf your taking damage from starvation, all health regen is set to 0 similar to when under a debuff, even Band of Regeneration wont help you

4 February 2022

31 December 2021

  • 09:4309:43, 31 December 2021 diff hist −1 DesertOn small worlds its pretty easy to gain only the large desert that always generates, closest to spawnpoint. Like yes theres a chance for a second desert to generate but its likely to create very small desert to not clasify as valid biome.

21 November 2021

20 November 2021

  • 16:0016:00, 20 November 2021 diff hist −3 HungerI said that Hungry state reduces stats very similar to weak debuff.
  • 14:5214:52, 20 November 2021 diff hist +43 HungerI noticed that if your hungry i had 11 defense while i normally have 13. Which means its similar to Weak which is opposite of Well Fed Buffs.
  • 13:5413:54, 20 November 2021 diff hist +50 HungerI recall that The damage the Starvation does is significantly less its about 4 health per second or its max health based, not sure but when i started and was starving i took only 4 HP per second which is not much

19 November 2021

1 July 2021

30 June 2021

  • 12:1712:17, 30 June 2021 diff hist +61 Butterflies→‎History: Something i found was the Butterflies and other critters now actively try to avoid enemies, its best demonstrated by fact when enemy is near butterfly it actively flies away from it very similar to dragonfly

27 June 2021

25 June 2021

  • 22:1522:15, 25 June 2021 diff hist +11 CounterweightsMade it plural since its not singular accesory but rather group of them, despite being identically similar outside its in game projectile color when individual and not as Yoyo Bag

24 June 2021

21 June 2021

21 April 2021

  • 08:1108:11, 21 April 2021 diff hist +8 Skeletron Prime→‎History: Update: Skeletron Prime AI IS now same as Skeletron albeit with adjustments such as faster acceleration and speed. Limb AI IS of course independent on the change and so isnt affected. Skeletron Prime himself in pre 1.4. Used to be much more aggresive as IT had much higher acceleration and top speed.

11 April 2021

10 April 2021

  • 23:4423:44, 10 April 2021 diff hist +14 Queen Slime→‎Behavior: She jumps in burst of 4 consecutive jumps with the last jumping bit higher, She moves fast yet also has bigger pauses in order to do either slam or regal gel attack
  • 23:3623:36, 10 April 2021 diff hist 0 Red DevilBy master mode logic every damage, health modifications are increased by 50% So instead of 510 damage IT would deal 480, but due to terrarias randomized +-15% difference in damage before defense, IT can prove to be extremely lethal, also IT doesnt change exactly how many hits you can take by any means.

6 April 2021

  • 01:2401:24, 6 April 2021 diff hist −46 Bosses→‎Notes: Dungeon Guardian IS technically boss as he reaches levels of one. Non Event Minibosses have similar levels of regular boss when fought at he point of the game. Notable examples include: Biome Mimic, Goblin Summoner, Dreadnautilus, Mothron & Paladin. Ice Golem & Sand Elemental can be classified as Giant enemy instead, Similar to Dune Splicer. They arent exactly Minibosses and si i moved them back.
  • 01:0901:09, 6 April 2021 diff hist +4 PaladinBy logic Hammer Damage on master mode IS 240 because Master Mode in depth multiplies by 3x from classic or 1,5x from expert mode, in practise when There IS some exceptions the values are simply added from Expert - classic = difference X Master Mode = 2X Which means 120 damage on classic but 60+60 Expert/Master IS added so its 240.
  • 00:5700:57, 6 April 2021 diff hist −107 Sniper RifleWell, its true that Ruthless IS better but nice thing about weapons with higher base crit chance IS that IT exponentionally increases, not to mention Unreal modifier gives many benefits such as reducing use time, increasing damage. Higher crit chance counts effectively as Double damage so Unreal Sniper Rifle has 34% Critical Strike (1/3) combined with added 15% damage. Speed. Ruthless primarily affects raw damage but not DPS. So i dont think Ruthless IS good considering the many benefits Un...
  • 00:4400:44, 6 April 2021 diff hist +4 Skeleton SniperBy logic Skeleton Snipers High Velocity sniper shot would deal at base 440 damage + -15% Damage variation before defense.
  • 00:3700:37, 6 April 2021 diff hist −12 Brain of Confusion→‎Inflicting Confused on enemies: Simplified as on unnecesary / 500 its better to shorten IT to simplest possible

9 March 2021

6 March 2021

5 March 2021

  • 22:2422:24, 5 March 2021 diff hist −1 Attack speed4 times = Quadruple.
  • 22:2022:20, 5 March 2021 diff hist +131 Fetid Baghnakhs→‎Notes: Small addon as Fetid Baghnakhs when trying Melee Speed Heavy Builds simply leads for significant innefectivity of it. As all Melee Speed Calculations that reach 4% Every time are transformed to 1%. For Baghnakhs, also this reduction is pretty much irrelevant in other scenarios, As it has already high Swing Speed (7,5 swings / Second) Assuming the game runs at 60 FPS cause each Tick = FPS, similar case to lag compensation. So its adsived to do Damage Heavy Build for increasing DPS...

1 December 2020

  • 00:4600:46, 1 December 2020 diff hist +114 Moon Lord→‎Notes: Its obvious that ye Moon Lord difficulty scale IS pretty much linear As in Expert mode his attacks deal double damage And has 50% more health overall And 3x o 1,5X from Expert higher damage in Master So he IS difficult by being difficult in artifical way of raising stats

30 November 2020

29 November 2020

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