User contributions for Redybird
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7 February 2022
- 15:3415:34, 7 February 2022 diff hist +43 Hunger If your taking damage from starvation, all health regen is set to 0 similar to when under a debuff, even Band of Regeneration wont help you
4 February 2022
- 15:3715:37, 4 February 2022 diff hist −83 Chilled →Notes
- 15:3515:35, 4 February 2022 diff hist +83 Chilled The Chilled Debuff doesnt stop, it will tick down as usual even if submerged, only difference is that you cant see the timer while entering the water, the same happens if you exit tundra while in water, the timer will tick down but cannot be seeen.
31 December 2021
- 09:4309:43, 31 December 2021 diff hist −1 Desert On small worlds its pretty easy to gain only the large desert that always generates, closest to spawnpoint. Like yes theres a chance for a second desert to generate but its likely to create very small desert to not clasify as valid biome.
21 November 2021
- 13:2413:24, 21 November 2021 diff hist +33 Secret world seeds Peckish despite having Blue (buff) background is classified as debuff as its similar to slimed, stinky, or love. And you cant remove is manually.
20 November 2021
- 16:0016:00, 20 November 2021 diff hist −3 Hunger I said that Hungry state reduces stats very similar to weak debuff.
- 14:5214:52, 20 November 2021 diff hist +43 Hunger I noticed that if your hungry i had 11 defense while i normally have 13. Which means its similar to Weak which is opposite of Well Fed Buffs.
- 13:5413:54, 20 November 2021 diff hist +50 Hunger I recall that The damage the Starvation does is significantly less its about 4 health per second or its max health based, not sure but when i started and was starving i took only 4 HP per second which is not much
19 November 2021
- 14:4914:49, 19 November 2021 diff hist +4 Secret world seeds added hunger link
- 09:1609:16, 19 November 2021 diff hist +2 m Hunger Added stages of hunger Peckish, Hungry, Starving.
- 09:1509:15, 19 November 2021 diff hist +373 m Hunger No edit summary
1 July 2021
- 22:0222:02, 1 July 2021 diff hist +72 Master Mode →General: Bosses are consistent with 50% flat damage across the board
30 June 2021
- 12:1712:17, 30 June 2021 diff hist +61 Butterflies →History: Something i found was the Butterflies and other critters now actively try to avoid enemies, its best demonstrated by fact when enemy is near butterfly it actively flies away from it very similar to dragonfly
27 June 2021
- 14:0614:06, 27 June 2021 diff hist +90 Magma Stone →Notes: One interesting thing is that Hellfire is waterproof.
25 June 2021
- 22:1522:15, 25 June 2021 diff hist +11 Counterweights Made it plural since its not singular accesory but rather group of them, despite being identically similar outside its in game projectile color when individual and not as Yoyo Bag
24 June 2021
- 13:4813:48, 24 June 2021 diff hist 0 Empress of Light /* Second Phase, also flat 50% increase
- 13:4613:46, 24 June 2021 diff hist 0 Empress of Light Master mode values are Expert mode values increased by flat 50% so Master Mode is about 150% (100 = Expert)
21 June 2021
- 21:5121:51, 21 June 2021 diff hist +196 m Coins 1 Platinum = 1 Milion Copper coins so you can say your milionaire if you have platinum coin.
21 April 2021
- 08:1108:11, 21 April 2021 diff hist +8 Skeletron Prime →History: Update: Skeletron Prime AI IS now same as Skeletron albeit with adjustments such as faster acceleration and speed. Limb AI IS of course independent on the change and so isnt affected. Skeletron Prime himself in pre 1.4. Used to be much more aggresive as IT had much higher acceleration and top speed.
11 April 2021
- 20:0920:09, 11 April 2021 diff hist +13 Skeletron Prime →History: His AI drastically changed because before 1.4. He was much more aggresive in terms of acceleration and movement.
10 April 2021
- 23:4423:44, 10 April 2021 diff hist +14 Queen Slime →Behavior: She jumps in burst of 4 consecutive jumps with the last jumping bit higher, She moves fast yet also has bigger pauses in order to do either slam or regal gel attack
- 23:3623:36, 10 April 2021 diff hist 0 Red Devil By master mode logic every damage, health modifications are increased by 50% So instead of 510 damage IT would deal 480, but due to terrarias randomized +-15% difference in damage before defense, IT can prove to be extremely lethal, also IT doesnt change exactly how many hits you can take by any means.
6 April 2021
- 01:2401:24, 6 April 2021 diff hist −46 Bosses →Notes: Dungeon Guardian IS technically boss as he reaches levels of one. Non Event Minibosses have similar levels of regular boss when fought at he point of the game. Notable examples include: Biome Mimic, Goblin Summoner, Dreadnautilus, Mothron & Paladin. Ice Golem & Sand Elemental can be classified as Giant enemy instead, Similar to Dune Splicer. They arent exactly Minibosses and si i moved them back.
- 01:0901:09, 6 April 2021 diff hist +4 Paladin By logic Hammer Damage on master mode IS 240 because Master Mode in depth multiplies by 3x from classic or 1,5x from expert mode, in practise when There IS some exceptions the values are simply added from Expert - classic = difference X Master Mode = 2X Which means 120 damage on classic but 60+60 Expert/Master IS added so its 240.
- 00:5700:57, 6 April 2021 diff hist −107 Sniper Rifle Well, its true that Ruthless IS better but nice thing about weapons with higher base crit chance IS that IT exponentionally increases, not to mention Unreal modifier gives many benefits such as reducing use time, increasing damage. Higher crit chance counts effectively as Double damage so Unreal Sniper Rifle has 34% Critical Strike (1/3) combined with added 15% damage. Speed. Ruthless primarily affects raw damage but not DPS. So i dont think Ruthless IS good considering the many benefits Un...
- 00:4400:44, 6 April 2021 diff hist +4 Skeleton Sniper By logic Skeleton Snipers High Velocity sniper shot would deal at base 440 damage + -15% Damage variation before defense.
- 00:3700:37, 6 April 2021 diff hist −12 Brain of Confusion →Inflicting Confused on enemies: Simplified as on unnecesary / 500 its better to shorten IT to simplest possible
9 March 2021
- 00:2400:24, 9 March 2021 diff hist +9 Master Mode →Player: Certain value from damage based on defense is fully reduced meaning the 10 Defense removes 10 damage.
- 00:2100:21, 9 March 2021 diff hist +11 Master Mode →Player: Added the master tag as Its literal
- 00:1800:18, 9 March 2021 diff hist +9 Cursed Inferno →History: Its pretty much very large cutdown from pre 1.4.1. Cursed Inferno immunity list. Its very similar now to the Ichor one.
- 00:1400:14, 9 March 2021 diff hist +27 Pumpkin Moon →Tips: 1.4.1. Removed for certain enemies (All debuffs) immunity code, which means when playing 1.4.1 the weapons such as golden shower and/or dragons breath now are effective as they can be applied.
6 March 2021
- 13:5413:54, 6 March 2021 diff hist +63 Rune Wizard →Notes: Base contact damage exceeds 500 (which IS max HP possible naturally, not counting lifeforce) which means attack can insta kill players pretty easily.
5 March 2021
- 22:2422:24, 5 March 2021 diff hist −1 Attack speed 4 times = Quadruple.
- 22:2022:20, 5 March 2021 diff hist +131 Fetid Baghnakhs →Notes: Small addon as Fetid Baghnakhs when trying Melee Speed Heavy Builds simply leads for significant innefectivity of it. As all Melee Speed Calculations that reach 4% Every time are transformed to 1%. For Baghnakhs, also this reduction is pretty much irrelevant in other scenarios, As it has already high Swing Speed (7,5 swings / Second) Assuming the game runs at 60 FPS cause each Tick = FPS, similar case to lag compensation. So its adsived to do Damage Heavy Build for increasing DPS...
1 December 2020
- 00:4600:46, 1 December 2020 diff hist +114 Moon Lord →Notes: Its obvious that ye Moon Lord difficulty scale IS pretty much linear As in Expert mode his attacks deal double damage And has 50% more health overall And 3x o 1,5X from Expert higher damage in Master So he IS difficult by being difficult in artifical way of raising stats
30 November 2020
- 23:2623:26, 30 November 2020 diff hist −23 Empress of Light →Behavior: Not necesarry to point As Enraged state effect during daytime IS mentioned
- 23:2423:24, 30 November 2020 diff hist −35 Empress of Light →Tips: This tip IS before defeating her for First time when we consider daytime kill then yes but its a tip anyway Also Fishron Wings are pretty good albeit it doesnt have hover benefit but i am kinda biased but Fishron Wings are generally better as OOA in Master mode IS tense and crunchy
29 November 2020
- 22:4422:44, 29 November 2020 diff hist +218 Guide talk:Empress of Light strategies No edit summary
- 02:2902:29, 29 November 2020 diff hist +31 Trophies I fix issue
- 02:2602:26, 29 November 2020 diff hist +1 Trophies →Pre-Hardmode: Reduced size
- 02:2502:25, 29 November 2020 diff hist +36 Trophies →Pre-Hardmode: Irrelevant to boss trophies And added decorational skeletron head Ye you can remove this if unnecesarry Just it was pointing out bosses
- 02:1902:19, 29 November 2020 diff hist +179 Talk:King Slime No edit summary
- 02:1602:16, 29 November 2020 diff hist +22 King Slime →Gallery: 1.3. Refers to starting version of 1.3. And its stated the current look.
- 02:0902:09, 29 November 2020 diff hist +104 Talk:Empress of Light No edit summary
- 02:0902:09, 29 November 2020 diff hist +161 Talk:Empress of Light No edit summary
- 02:0702:07, 29 November 2020 diff hist +326 Talk:Empress of Light No edit summary
- 02:0302:03, 29 November 2020 diff hist −24 Empress of Light →Tips: Id reccomend shield of cthulhu As it can bounce you off And Tabi And its upgrade are much better options.
- 01:5801:58, 29 November 2020 diff hist 0 Empress of Light Master mode boss attack value is in formula (ExpertModeAttackValue *1.5 = MasterMode Value So theres no reason that Empress has super beefy stats compared to expert when not including HP.
- 01:5501:55, 29 November 2020 diff hist 0 Empress of Light Master mode increases bosses damage by 50% from expert mode values so value must be equal to 150% of Expert mode attack So dash IS by 140 points less threatening but its still damage to reckon with.
- 01:5001:50, 29 November 2020 diff hist +8 Empress of Light The Empress of Light doesnt necesarilly need post golem gear As Very Long arena does job better As prismatic bolts can be dodged once they start homing at you but they turn Very slowly so once this happens move the opposite direction where they fired If sun dance IS thing then i must say you need to pay close attention where Empress of Light IS And where she will move As If your close enough she will move randomly to catch you in her ,,petals,,