Pumpkin Moon

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BiomeBannerPumpkinMoon.png
Bestiary Pumpkin Moon.png"The Pumpkin Moon is rising..."Bestiary Pumpkin Moon.png
Pumpkin Moon Icon.png
Progress bar icon

The Pumpkin Moon is a Hardmode, post-Plantera, Halloween-themed event summoned with the Pumpkin Moon Medallion any time at night, ending at dawn (4:30 AM). It can be summoned any time of year and does not require the actual Halloween season. During the event, unique and highly difficult enemies spawn at high rates and attack the player. It is similar to the Frost Moon event, but is less difficult. Visually, the moon turns into a jack-o-lantern, though remaining in its current phase.

The entire event consists of (Desktop, Console and Mobile versions)20 / (Old-gen console and 3DS versions)15 waves. Waves progress as the player reaches certain kill scores. After a wave's required score is met, the next wave begins, and the kill score is reset to 0. Status messages will indicate when the wave has advanced, and which wave has been achieved. See the table below for the points awarded for each enemy and the score required for each wave. Expert Mode(Desktop, Console and Mobile versions) worlds will gain a 2× point multiplier and Master Mode(Desktop, Console and Mobile versions) worlds will gain a 2.5× multiplier. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, when the event is over, the total score will be displayed by a status message: "The Pumpkin Moon has passed! (Score: <Total Score>)"

The Pumpkin Moon event always ends at 4:30 AM. The goal of the event is to progress through all (Desktop, Console and Mobile versions)20 / (Old-gen console and 3DS versions)15 waves before the event ends, although the achievement for the event is awarded at wave 15.

The Pumpkin Moon Medallion, which summons the Pumpkin Moon, requires materials only available in Hardmode worlds where the player has already defeated Plantera (although it can still be summoned in pre-Hardmode worlds). As such, it is intended to present a challenge even to players with mid-to-late Hardmode equipment. In the final waves, multiple boss-level enemies are fought at once.

Pumpkin Moon enemies drop powerful weapons and accessories, as well as pet and vanity items. Most drop with extreme rarity, and even players who manage to complete the event will find they need to do so several times before obtaining them. Drop chances for items dropped by bosses increase as waves are completed. In the final wave, the Mourning Wood and Pumpking are both guaranteed to drop their respective trophies.

(Desktop, Console and Mobile versions) Reaching the 15th wave before 4:30 AM will display the status message "The spirit of Halloween penetrates the air..." at dawn (4:30 AM). For the entire day and night, all special effects of the Halloween season will occur. At 4:30 AM of the next day, the status message "The spirit of Halloween rests..." will appear and all Halloween effects will no longer occur until the Halloween season begins again or the player reaches the 15th wave of the Pumpkin Moon again. [1]

Contents

Waves

Desktop version Desktop version, Console version Console version, and Mobile version Mobile version

  • Wave scores & enemies[2]
    Wave Points required Drop rate[3] Enemies
    1 0 12.5% / 16.67% Scarecrow
    2 25 14.29% / 20% Splinterling and Scarecrow
    3 40 14.29% / 20% Hellhound and Splinterling
    4 50 14.29% / 20% Poltergeist, Splinterling, and Scarecrow
    5 80 16.67% / 25% Headless Horseman and Hellhound
    6 100 16.67% / 25% Mourning Wood, Splinterling, and Scarecrow
    7 160 16.67% / 33.33% Mourning Wood, Poltergeist, and Hellhound
    8 180 20% / 33.33% Headless Horseman, Poltergeist, and Hellhound
    9 200 20% / 33.33% Mourning Wood, Poltergeist, Hellhound, Splinterling, and Scarecrow
    10 250 20% / 50% Pumpking, Hellhound, and Splinterling
    11 300 25% / 50% Mourning Wood, Poltergeist, and Splinterling
    12 375 25% / 100% Pumpking and Poltergeist
    13 450 25% / 100% Mourning Wood, Headless Horseman, Poltergeist, Hellhound, and Splinterling
    14 525 33.33% / 100% Pumpking, Mourning Wood, Headless Horseman, Poltergeist, Hellhound, Splinterling, and Scarecrow
    15 675 33.33% / 100% Pumpking, Mourning Wood, Poltergeist, Splinterling, and Scarecrow
    16 850 33.33% / 100% Pumpking, Headless Horseman, Poltergeist, Hellhound, and Splinterling
    17 1025 50% / 100% Pumpking, Mourning Wood, Headless Horseman, Poltergeist, and Hellhound
    18 1325 50% / 100% Pumpking, Mourning Wood, Headless Horseman, and Poltergeist
    19 1550 50% / 100% Pumpking, Mourning Wood, and Headless Horseman
    20 2000 100% / 100% Pumpking, Mourning Wood, and Headless Horseman
    • Points per kill increase by ×2 in Expert Mode and by ×2.5 in Master Mode.[4]
    • Total points required to reach wave 15: 3410, wave 20: 10160.
    • The maximum number of bosses/enemies at once depends on the wave. While this number is reached, no more of this type of boss/enemy will spawn.
    Wave Mourning Wood
    Mourning Wood
    Pumpking
    Pumpking
    Headless Horseman
    Headless Horseman
    5 - - 1
    6 2 - -
    7 2 - -
    8 - - 1
    9 2 - -
    10 - 1 -
    11 2 - -
    12 - 1 -
    13 2 - 2
    14 - 1 1
    15 2 1 -
    16 - 1 2
    17 2 2 2
    18 2 2 3
    19 2 2 5
    20 2 2 3
  • Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version

  • Points per kill
    Enemy Points
    Scarecrow 1
    Splinterling 2
    Hellhound 4
    Poltergeist 8
    Headless Horseman 25
    Mourning Wood 75
    Pumpking 150
    Wave scores & enemies
    Wave Points required Drop rate Enemies
    1 0 8.3% Scarecrow
    2 25 8.3% Scarecrow, and Splinterling
    3 40 9.1% Scarecrow, Splinterling, and Hellhound
    4 50 10% Scarecrow, Splinterling, Hellhound, and Mourning Wood
    5 80 11.1% Scarecrow, Splinterling, Hellhound, Poltergeist, and Mourning Wood
    6 100 12.5% Splinterling, Hellhound, Poltergeist, and Mourning Wood
    7 160 12.5% Scarecrow, Hellhound, Poltergeist, and Pumpking
    8 180 14.3% Splinterling, Hellhound, Poltergeist, and Pumpking
    9 200 16.7% Scarecrow, Headless Horseman, Mourning Wood, and Pumpking
    10 250 20% Splinterling, Hellhound, Poltergeist, Headless Horseman, Mourning Wood, and Pumpking
    11 300 20% Scarecrow, Splinterling, Hellhound, Poltergeist, Headless Horseman, Mourning Wood, and Pumpking
    12 375 25% Hellhound, Poltergeist, Headless Horseman, Mourning Wood, and Pumpking
    13 450 33.3% Hellhound, Poltergeist, Headless Horseman, Mourning Wood, and Pumpking
    14 525 50% Headless Horseman, Mourning Wood, and Pumpking
    15 675 100% Mourning Wood, and Pumpking
    • Total points required to reach wave 15: 3410
    • The maximum number of bosses/enemies at once depends on the wave. While this number is reached (or possibly exceeded, for example if the player manages to somehow reach wave 9 without killing two Mourning Woods from wave 6), no more of this type of boss/enemy will spawn.
    Wave Mourning Wood
    Mourning Wood
    Pumpking
    Pumpking
    Headless Horseman
    Headless Horseman
    4 1 - -
    5 1 - -
    6 2 - -
    7 - 1 -
    8 - 1 -
    9 1 1 1
    10 1 1 1
    11 2 1 1
    12 2 2 2
    13 3 2 3
    14 3 3 Unlimited
    15 Unlimited Unlimited -
  • Notes

    Pumpkin Moon (moon).png
    The moon as it appears during the event.
    • Water Candles, Peace Candles, Battle Potions, and Calming Potions have no effect during the event, as the same with some other events.
    • If the player is killed during the event, the event is not canceled. The player will keep re-spawning and can continue fighting its enemies as the event continues until dawn. In single player games, exiting the world and reentering it will cancel the event.
    • The Pumpkin Moon does not stack with the Blood Moon. Summoning the Pumpkin Moon while a Blood Moon is active will result in a regular Pumpkin Moon.
    • Summoning a Pirate Invasion during a Pumpkin Moon will cancel it.
    • Lingering enemies beaten after the event is over will never drop any rare items.
    • In Expert Mode, the drop rates are calculated as if they were five waves higher, meaning trophies and guaranteed rare drops will start from wave 10 onwards.
    • Most enemies have a chance to drop hearts regardless of whether the player is below maximum health.
    • Any boss enemies that are still on a player's screen by the time dawn breaks will begin to move rapidly in a single direction, rushing off-screen to despawn. It is still possible to pursue or even kill some bosses while this is occurring.

    Achievement

    Achievement Baleful Harvest.png
    Baleful Harvest • Reach the 15th wave of a pumpkin moon, where evil lurks among the autumn harvest.
    Reach the 15th wave of a Pumpkin Moon. (Desktop, Console and Mobile versions)
    Category: Slayer Slayer

    Tips

    For more elaborate strategies on defeating Pumpkin Moon, including weapon and arena recommendations, see Guide:Pumpkin Moon strategies.
    • Because spawn rates for areas where Pumpkin Moon enemies cannot spawn are also increased, a Pumpkin Moon can be used to farm for other items, e.g., Pirate Maps at the Ocean, while completely avoiding the Pumpkin Moon enemies.
    • The early-wave Pumpkin Moon enemies are susceptible to the Ichor debuff, which makes a Flask of Ichor, Ichor Arrows or Bullets, or the Golden Shower very effective.
    • Players should kill the enemies as soon as they spawn to ensure that more enemies can spawn continuously in order to increase the chances of reaching later waves.
    • The Pumpkin Moon can be a great way to obtain a large amount of coins quickly.
    • An area filled with traps could be useful to deal with the regular enemies while the player fights against the mini-bosses.

    Trivia

    • Pumpking is the only boss in the event that flies consistently through blocks and cannot be confined. It behaves similarly to Skeletron, and has a similar size.
    • Mourning Wood can phase through blocks and (if needed), will go up through blocks and find the player.

    History

    • Desktop 1.4.4:
      • Pumpkin Moon can now go up to Wave 20. Wave point requirements for Waves 15–20 match Frost Moon.
        • Pumpkin Moon's wave composition has been completely rearranged to account for this:
          • Pumpkin Moon bosses are now capped in number, more closely resembling the behavior of Frost Moon bosses.
          • Increased the number of enemy slots taken up by Mourning Wood and Pumpking, to be more in line with Frost Moon bosses, dramatically reducing how many can spawn at a time.
          • All regular enemies in Pumpkin Moon now have low per-player Health scaling in Expert/Master multiplayer (the boss units already had scaling).
          • Pumpkin Moon trophies now drop using Frost Moon drop rates, instead of dropping from 100% of Wave 15 kills.
          • Pumpkin Moon boss drop-rate-by-wave multiplier has been reduced, though drops are still more common than Frost Moon levels (this is partly to account for having a higher wave cap, though drops are still slightly less common than before).
          • Pumpkin Moon's "expert drop bonus" modifier has been reduced slightly, with the base drop rates being increased by the same amount, and the end result being that Classic Mode drops are slightly more generous, while Expert drop rates stay the same.
          • Pumpkin Moon now receives a 2.5× point multiplier when playing in Master mode. Previously, it received a 2× multiplier in Expert, but no additional gain in Master.
      • Pumpkin Moon will now display the total score when the event is over.
    • Desktop 1.2.1.2: A brand new music track has been added to the game for the Pumpkin Moon Event (originally used the Eclipse theme prior to this update).
    • 3DS-Release: Introduced with music from Desktop 1.2.1.2.

    References

    1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method CheckForMoonEventsStartingTemporarySeasons() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
    2. 2.0 2.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method CheckProgressPumpkinMoon() in Terraria.NPC.cs.
    3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method PumpkinMoonDropGatingChance() in Terraria.GameContent.ItemDropRules.Conditions.cs.
    4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GetMoonEventPointScalar() in Terraria.NPC.cs.