Mechanisms are items which can be activated or activate other mechanisms that are connected to them with wire. Whenever any of these items are held, all wires, Actuators, and other usually invisible wire-related objects are visible, similar to the effect of the Mechanical Lens.
|Wire||Connects mechanisms. Can be placed anywhere as long as another wire of the same color is not already present. Can even be placed in mid-air without support. Currently four different colors: Red, Green, Yellow and Blue. Removed with Wire Cutters.|
|Switch||Sends a signal upon right-clicking. Can be placed anywhere a torch can be placed.|
|Lever||Sends a signal upon right-clicking. Can be placed on the floor and on background walls|
|Pressure Plates||Sends a signal when pressed down; different colored plates are activated by different combinations of the player, NPCs and enemies. Can be placed on the floor like furniture, and becomes partially hidden when placed.|
|Weighted Pressure Plates||Sends a signal when a player steps on or off it. Can be placed on the floor like furniture.|
|Teal Pressure Pad||Sends a signal when pressed down by projectiles or Pets. Can be placed on the floor, ceiling, or side wall but not on platforms.|
|Time Sensors||Sends a signal when night turns to day or day turns to night depending on the logic sensor used.|
|Player Above Sensor||Sends a signal when a player enters or leaves the area above it.|
|Liquid Sensors||Sends a signal when submerged in water, lava, honey, or any liquid depending on the liquid sensor used.|
|Pressure Plate Track||Sends a signal when a Minecart presses it down.|
|Timers||Once activated, they will send a signal every X seconds.|
|Detonator||Sends a signal when right clicked, or when a player falls from above onto it. Found in explosive traps underground.|
|Gem Locks||Sends a signal when the correct Large Gem is placed or removed from the lock|
|Trapped Chests||When it is opened, it sends a signal instead of opening a storage menu.|
|Dead Man's Chest||When it is opened, it sends a signal and opens a storage menu (unlike Trapped Chests, which have no storage functionality). It also sends a signal if block-swapped with a normal chest.|
|Light sources||Once activated, they will switch between their 'lit' and 'unlit' states.|
|Doors||Once activated, they will switch between their 'open' and 'closed' states.|
|Trap Door||Once activated, they will switch between their 'open' and 'closed' states.|
|Tall Gate||Once activated, they will switch between their 'open' and 'closed' states.|
|Pumps||Liquid will be pumped from inlet to outlet once per activation.|
|Grate||Activation will toggle the ability for liquids to flow through it.|
|Active Stone Blocks||Once activated, they will switch between their "active" and "inactive" versions. The inactive version will let things pass through them, similar to the way most furniture behaves.|
|Actuators||Like Active Stone Blocks, but works with almost any block it is placed on.|
|Dart Trap||Will shoot poisoned darts once per activation, with a cooldown of three seconds.|
|Super Dart Trap||A stronger version of the Dart Trap.|
|Spear Trap||On activation, shoots out a spear that deals a lot of damage.|
|Spiky Ball Trap||Drops a spiky ball when activated.|
|Flame Trap||Shoots out a jet of flame when activated.|
|Geyser||Shoots flame for a maximum of about 20 blocks. Activates when a player steps onto it or triggered by wire.|
|Explosives||Once activated, they will detonate instantly.|
|Mini Volcano||Turns the flow of lava on and off.|
|Large Volcano||Turns the flow of lava on and off.|
|Toilets||Causes sewage to fly out.|
|Cannon||Depending on where the wire is connected, either shoots a cannonball or rotates toward the side the wire is on. Cannot damage enemy if shots are triggered by wire.|
|Bunny Cannon||Depending on where the wire is connected, either shoots an exploding bunny or rotates toward the side the wire is on. Cannot damage enemy if shots are triggered by wire.|
|Music Boxes||Once activated, they will play recorded musics.|
(only certain ones)
|There are 41 statues that function as mechanisms. The other 67 statues are not. Statue mechanisms can spawn a variety of items, creatures, or teleport NPCs.|
|Chimney||The chimney has three states it rotates through: Off and On, and a third state that adds smoke particles.|
|Teleporter||When activated, teleports the player and/or any NPCs currently standing/walking over it to another Teleporter connected by wire.|
|Boulder||Shows wiring when held. Does not trigger any effect when activated.|
|Gemspark Blocks||Will toggle "lit" and "unlit" states when activated.|
|Wire Bulb||Lights up bulbs for each wire color.|
|Pixel Box||When activated, it looks fully illuminated but does not emit light.|
|Firework Rockets||Activated through Wire or by right-clicking. Creates pretty fireworks and damages enemies in the explosion. Consumed on use.|
|Firework Fountain||Activated through Wire or by right-clicking. Creates pretty fireworks.|
|Fireworks Box||Activated through Wire or by right-clicking. Creates pretty fireworks. Does not damage enemies.|
|Confetti Cannon||Depending on where the wire is connected, either launches confetti or rotates toward the side the wire is on. Does not damage enemies.|
|Bubble Machine||Can be toggled on or off. Creates bubbles.|
|Silly Balloon Machine||Can be toggled on or off. Creates balloons.|
|Water Fountains||Activated through Wire or by right-clicking. Changes the water color nearby to that of the fountain's biome.|
|Monoliths||Activated through Wire or by right-clicking. Changes the background to that of the corresponding pillar.|
|Party Center||Activated through Wire or by right-clicking. Can be toggled on/off, but will turn itself off at 7:30 PM. All party centers in the world are activated/deactivated by triggering one.|
|Land Mine||Activated when a character or enemy walks onto it or when activated by Wire, dealing damage and removing it.|
|Campfires||Activated through Wire or by right-clicking.|
|Portal Gun Station||Depending on where the wire is connected, either shoots a portal, swaps portal colors, or rotates toward the side the wire is on.|
|Announcement Box||Announces (in the chat) what was written on the sign when powered.|
|Fog Machine||On by default; can be toggled on or off. Creates a visual cloud of fog around its location.|
|Actuation Rod||Allows directly switching the state of an Actuator without having to activate it via wire.|
|Junction Box||Allows wires of the same color to cross without connecting. Can be hammered.|
|Logic Gate Lamps|
- Desktop 1.4.4: Pixel box now obtainable.
- Desktop 1.3.2: Party Center and Silly Balloon Machine introduced.
- Desktop 1.3.1:
- Gem Locks, Trapped Chests, Portal Gun Station, Announcement Box, Junction Box, Geyser, Logic Gates, and Logic Gate Lamps introduced.
- Cannon, Confetti Cannon, and Bunny Cannon can now be wired.
- Desktop 188.8.131.52:
- Trap Doors, Tall Gates, Monoliths, Confetti Cannon, Chimney, and Detonator introduced.
- Two new Pressure Plates are added: the Weighted Pressure Plate and Teal Pressure Plate.
- Desktop 184.108.40.206: Fixed the bug where the wiring system was not activating Doors, Music Boxes and Fountains properly.
- Desktop 1.2.4:
- Fireworks now show the wiring layout when selected.
- Fireworks Box and Pressure Plate Tracks introduced.
- Wiring system runs at least three times faster.
- Longer wire systems get larger gains.
- Fixed a bug where only one wire attached to a Lever would work when you flipped it.
- Desktop 1.2.3:
- Gemspark Blocks were added and can be toggled.
- Added infinite wiring support across the map.
- Desktop 1.2:
- New traps are introduced: Flame Traps, Super Dart Traps, Spear Traps, and Spiky Ball Traps.
- Actuators, Teleporters, Water Fountains, Land Mine, Bubble Machine, Firework Rocket, Firework Fountain, Cannon, and Bunny Cannon introduced.
- Pressure Plates now have different triggering conditions based upon their color.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.