Super Dart Trap

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Super Dart Trap
  • Super Dart Trap item spriteold Super Dart Trap item sprite
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
  • Pickaxe icon.png 210% (Desktop, Console and Mobile versions)
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
RarityRarity level: 0
Sell20 SC
Research5 required
Inflicts Debuff
Debuff tooltipSlowly losing life
Duration10 / 20 / 25 seconds
Projectile created
  • Poison Dart
    Poison Dart

The Super Dart Trap is a trap found inside the Jungle Temple and, rarely, outside the Temple's door. It fires a dart when activated via wire, which costs no ammunition, but a cooldown period of (Desktop, Console and Mobile versions) 3.33 seconds / (Old-gen console and 3DS versions) 3 seconds is required between firings. The darts deal 80 / 160 / 240 damage[1] and inflict Poisoned for 15 / 30 / 37.5 seconds to players (40 damage and 15 seconds of Poisoned to NPCs, enemies, and critters).[2]

(Desktop, Console and Mobile versions) Super Dart Traps can be rotated 90° with a hammer.

(Old-gen console and 3DS versions) Unlike Lihzahrd Bricks, breaking Super Dart Traps does not require the Picksaw.


  • As with Dart Traps, darts deal piercing damage and will inflict invincibility frames, making only one of a vertical column of darts hit.
  • The Super Dart Trap can shoot through a single block directly in front of it.
  • The projectile's speed and duration are identical to those of the normal Dart Trap projectile's – it travels at exactly 45 tiles per second, and will break after 60 seconds if it does not strike a block first, giving it a maximum range of 2,700 tiles.


  • The Super Dart Trap's graphic resembles a stylized stone head. Traps involving such heads firing darts out of their mouths are a common sight in popular culture, such as the Indiana Jones movies.


  • Desktop 1.3.1:
    • Sprite updated. Previous sprite was Super Dart Trap (old).png.
    • Can now be hammered to rotate 90 degrees at a time.


  1. Information taken from the Desktop version Desktop source code, methods HitWireSingle() in Terraria.Wiring.cs and Damage() in Terraria.Projectile.cs.
  2. Information taken from the Desktop version Desktop source code, methods StatusNPC() in Terraria.Projectile.cs and StatusPlayer() in Terraria.Projectile.cs.