Super Dart Trap
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Super Dart Trap
Statistics
210%
Type | |
---|---|
Placeable | ✔️ (1 wide × 1 high) |
Use time | 15 (Very fast) |
Rarity | ![]() |
Sell | 20 |
Research | 5 required |
Projectile created
- Poison Dart
- Internal Item ID: 1146
- Internal Tile ID: 137 (1)
- Internal Buff ID: 20
- Internal Projectile ID: 184
The Super Dart Trap is a trap found inside the Jungle Temple and, rarely, outside the Temple's door. It fires a dart when activated via wire, which costs no ammunition, but a cooldown period of 3.33 seconds / 3 seconds is required between firings. The dart deal 80 / 160 / 240 damage[1] and inflict Poisoned for 15 / 30 / 37.5 seconds to players (40 damage and 15 seconds of Poisoned to NPCs, enemies, and critters).[2]
Super Dart Traps can be rotated 90° with a hammer.
Unlike Lihzahrd Bricks, freeing Super Dart Traps does not require the Picksaw.
Notes
- As with Dart Traps, darts deal piercing damage and will inflict invincibility frames, making only one of a vertical column of darts hit.
- The Super Dart Trap can shoot through a single block directly in front of it.
- The projectile's speed and duration are identical to those of the normal Dart Trap projectile's – it travels at exactly 45 tiles per second, and will break after 60 seconds if it does not strike a block first, giving it a maximum range of 2,700 tiles.
Trivia
- The Super Dart Trap's graphic resembles a stylized stone head. Traps involving such heads firing darts out of their mouths are a common sight in popular culture, such as the Indiana Jones movies.
History
- Desktop 1.4.0.5: Super Dart Traps can no longer be broken with Explosives before Golem has been defeated.
- Desktop 1.4.0.1: Now requires the Picksaw or a better pickaxe to mine.
- Desktop 1.2.3: Fixed bug where Super Dart Trap darts were benefitted from Frost armor.
- Desktop 1.2.1: Walls now correctly draw behind Super Dart Traps.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.