User:BadPiggy1024/Sandbox2

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This page is about the secret world seed also known as "Zenith". For the endgame melee weapon, see Zenith.
Map view of a medium Get fixed boi world.

Get fixed boi is a secret world seed. It combines many of the features of the other secret world seeds. It has also been referred to by Re-Logic in update changelogs and in the source code as Everything[1] and Zenith[2].

The following seeds can be used to generate a Get fixed boi world (case-insensitive):[3]

  • get fixed boi
  • getfixedboi

Features different from other seeds

The Get fixed boi seed inherits most of the features of other secret world seeds. However, there are some differences.

Drunk world

  • The world still contains both Evil biomes. However, combined with features from Don't dig up, each world evil takes half of the world surface and the converted 1/7 of the world on each side.
  • The Party Girl is one of the initial NPCs that spawn.

Not the bees

TBD
  • Larvae and Bee Hives spawn throughout the world. Bee Hives are larger.
  • The tiles in the Underground layer are mostly replaced with bee-related tiles, with the upper half being replaced by Hive blocks and lower half being replaced by Crispy Honey Blocks.
    • Just like in the Not the bees seed, the Hive layer mostly leaves the Jungle alone, while the Crispy Honey Block layer becomes a Glowing Mushroom biome when it hits the jungle.
  • All water is replaced with Honey in the Underground layer.

For the worthy

  • Bombs shot by the Prime Cannon do not destroy blocks.
  • The chance for the primary item in a chest to be replaced by an Angel Statue decreased from 1/15 (6.67%) to 1/45 (2.22%).[4]

Celebrationmk10

  • The Princess and Steampunker are among the initial NPCs that spawn.
  • The player bursts into confetti upon death.
  • Unlike the Celebrationmk10 seed, chest items are not guaranteed a "best" modifier.

The Constant

  • The Hunger mechanic is brought over from the Constant seed. However, the duration of the debuffs is increased from 5 minutes to 8 minutes.
  • The type of caves found in the Constant may generate, but not as frequently as in the Constant seed itself.
  • The custom hurt sound from Don't Starve characters is played only when the player dies, instead of both getting hurt and dying.

Don't dig up

TBD
  • The player spawns in the Underworld.
  • Underworld changes are maintained in this seed (including less lava, more Ash trees, etc.).
  • The order of layers of the world is preserved from this seed.
  • The Tax Collector is one of the initial NPCs that spawn.
  • The NPC Happiness system is disabled. Prices modifiers will always be 100%, and the " Happiness" button in the dialogue window is removed.
  • The weapon progression switch is applied.
  • The surface has low gravity and players will die if they exit the top of the map.
  • Fallen Stars do not despawn during day time.
    • Natural Falling Stars do not drop Fallen Stars upon impact and can hurt the player.
  • Nocturnal bosses can be spawned regardless of the time of day and never despawn due to time change.
  • Lava now does 200 contact damage to players, and the duration of the On Fire! debuff is increased to 10.5 seconds. Additionally, enemies will not take direct contact damage from Lava, and will only suffer from the On Fire! debuff for 3 seconds.
  • Slimes have a 1/200 (0.5%) chance of spawning the King Slime when killed if the boss has not been defeated yet.[5]
  • The Empress of Light is not affected by the day and night cycle as long as she is below Surface.
    • However, she immediately enrages when she reaches the surface. Once enraged, she follows her normal behavior, despawning at nighttime.

No traps

  • A Gold Chest only has a 1/3 (33.33%) chance to be replaced by a Dead Man's Chest, instead of always.[6]
  • Statues are only 3 times (instead of 15) as common, compared with a regular world.[7]
  • Boulders spawn less frequently in open areas than they do in the No traps seed.[8]
  • Traps are only 5 times (instead of 100) as common, compared with a regular world.[9]

Other changes

  • The Diva Slime is one of the initial NPCs that spawn.
  • The initial NPCs will have the following names:[10]
    • The Tax Collector is always named Andrew, a name originally for the Guide.
    • The Steampunker is always named Whitney.
    • The Party Girl is always named Amanda.
    • The Princess is always named Yorai.
    • The Diva Slime is always named Slimestar.
  • Crispy Honey Blocks will generate throughout the Glowing Mushroom biome layer above the Underworld.
  • The "True Surface" contains both evil biomes, each occupies half of the world; the two outer 1/7s of the world are also converted to distinct evil biomes.
  • When the Party that starts when the world is created ends, all NPCs (except Old Man, Traveling Merchant and Skeleton Merchant) are killed. In addition, the unlock status for Party Girl, Princess, and Diva Slime is reset. The Tax Collector's unlock status will not be reset.[11]
    • The Steampunker cannot respawn, as her spawning does not rely on a unlock status, but requires any mechanical boss to be defeated instead.[12]
  • Living Trees, the Jungle Temple and Pyramids are painted red or purple.
  • Angry Bones, Dark Casters, Cursed Skulls, and Dungeon Slimes do not drop any loot until Skeletron is defeated (these enemies can be encountered prior to that due to the Dungeon changes from the drunk world seed). Killing them also does not increase their kill counts for the purposes of the Tally Counter, their banners, and the Bestiary, and will not even unlock their Bestiary entries.[13]
  • When generating the world, Otherworldly Space music plays.
  • Hellbats and Lava Bats will drop lava upon death.
  • Floating Islands generate with Flesh Blocks and Lesion Blocks respectively depending on which side they are on.

Mechanical bosses

Moon Lord

  • Moon Lord erupts 30 Moon BoulderMoon Boulders from its head eye after each Phantasmal Deathray attack.[16] These boulders share similar behaviors to Bouncy Boulders, which ricochet on solid blocks, and can exist for a relatively long time. However, they are much faster than Bouncy Boulders.

Star minigame

During world generation, the cursor is replaced with the smiley-faced moon that the player can move around. Falling stars appear in great numbers and will collide with the moon. For each hit, a "meow" sound effect plays and a hidden score is increased by 1 point. Colors become brighter and a shader effect similar to the Constant becomes stronger as more scores are gained.

This score increases the amount of certain objects and structures in the world being generated. Each point of score increases the amount by 0.1% and caps out at 20%, or 200 hits.[17] This includes:

World icons

The world icon of a Get fixed boi world is a flickering, glitchy tree that shows multiple versions of the standard tree icon, with different combinations of colors.

Tips

Main article: Guide:Get fixed boi
  • This seed is intended as a far harder version than For the worthy, and it is suggested this world is only attempted by players who have beaten the game before.
  • The player should take full advantage of the first day, gathering materials and purchasing items from NPCs is vital. Wood should be a must have as it appears in very low quantities across the world.
  • Extensive research should be done on the game before and during a playthrough. Most things that work in regular Terraria playthroughs should be avoided or simply will not work here.
  • Using Mushroom Platforms and ropes to explore helps a lot in mobility.

Trivia

  • This seed's features are controlled by different world attributes in the code. By default, when creating a Get fixed boi world using the world seed, all secret seed world attributes are set to true, including the zenithWorld[2] that seems to be related with all this seed's special mechanics. However, many exclusive mechanics use other world attributes as their conditions, for example:
The zenithWorld attribute only determines whether the mechanical bosses and Probes' stats are adjusted.
IconEverything.png IconHallowEverything.png
The tree icons for improper Get fixed boi worlds.
  • In the game file, there are two extra world icons for Get fixed boi worlds, which depict an upside-down tree. These icons are unable to be seen during normal gameplay, and will only appear for edited worlds (e.g. using map editors) that has the zenithWorld attribute enabled, but has the drunkWorld and/or remixWorld attribute disabled.[23]
  • The name for the seed came from an angry email.[24]A line from another email from the same angry person, "broke ass game ass", was used as the seed during development, but before release this was changed because Redigit didn't want to encourage children to use the word "ass" too much.[25]

History

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, field everythingWorldGen in Terraria.WorldGen.cs.
  2. 2.0 2.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, field zenithWorld in Terraria.Main.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ProcessSpecialWorldSeeds() in Terraria.GameContent.UI.States.UIWorldCreation.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AddBuriedChest() in Terraria.WorldGen.cs.
  5. Information taken from the Desktop version Desktop 1.4.4.6 source code, method DoDeathEvents() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  6. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AddBuriedChest() in Terraria.WorldGen.cs.
  7. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GenerateWorld() in Terraria.WorldGen.cs. The relevant world generation pass is called "Statues".
  8. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GenerateWorld() in Terraria.WorldGen.cs. The relevant world generation pass is called "Pots".
  9. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GenerateWorld() in Terraria.WorldGen.cs. The relevant world generation pass is called "Traps".
  10. Information taken from the Desktop version Desktop 1.4.4.6 source code, method GenerateWorld() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  11. Information taken from the Desktop version Desktop 1.4.4.9 source code, method DoUpdateInWorld() in Terraria.Main.cs.
  12. Information taken from the Desktop version Desktop 1.4.4.9 source code, method UpdateTime_SpawnTownNPCs() in Terraria.Main.cs.
  13. Information taken from the Desktop version Desktop 1.4.4.9 source code, method NPCLoot() in Terraria.NPC.cs.
  14. Information taken from the Desktop version Desktop 1.4.4.6 source code, method getZenithSeedAdjustmentsBeforeEverything() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  15. Information taken from the Desktop version Desktop 1.4.4.7 source code, method AI_005_EaterOfSouls() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  16. 16.0 16.1 Information taken from the Desktop version Desktop 1.4.4.7 source code, method AI() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  17. Information taken from the Desktop version Desktop 1.4.4.6 source code, method GenerateWorld() in Terraria.WorldGen.cs. The game will multiply the base amount of the object/structure with 1 + (Stars hit÷200)×0.2, where Stars hit÷200 is capped at 1. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  18. Information taken from the Desktop version Desktop 1.4.4.9 source code, field remixWorld in Terraria.Main.cs.
  19. Information taken from the Desktop version Desktop 1.4.4.9 source code, field getGoodWorld in Terraria.Main.cs.
  20. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SpawnMechQueen() in Terraria.NPC.cs.
  21. Information taken from the Desktop version Desktop 1.4.4.9 source code, field drunkWorld in Terraria.Main.cs.
  22. Information taken from the Desktop version Desktop 1.4.4.9 source code, field dontStarveWorld in Terraria.Main.cs.
  23. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods GetIcon() in Terraria.GameContent.UI.Elements.AWorldListItem.cs and GetIconElement() in Terraria.GameContent.UI.Elements.AWorldListItem.cs.
  24. Our team finds inspiration in many ways.
  25. It was "Broke Ass Game Ass" all through development, but I felt like I shouldn't be encouraging children to type "ass" so much.