Drunk world

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Map view of a large Drunk world. Note that there is both Corruption and Crimson.
Map view of a small Drunk world.
Screen shown while a Drunk world is generating.

Drunk world is a secret world seed. It invokes a highly extraordinary world generation referred to in the source code as drunkWorldGen.[1] It has therefore come to be referred to by the Terraria community as drunk world.

The following seeds can be used to generate a Drunk world:[2]

  • 05162020
  • 5162020

Changes

  • The Party Girl replaces the Guide upon entering the world for the first time.
    • Visiting this world once permanently unlocks a "Music" option in the Party Girl's menu, allowing the player to toggle the game's default soundtrack for the Terraria: Otherworld soundtrack. Once unlocked, the option carries to all players and all worlds. Every song in Terraria's soundtrack is replaced with an Otherworld equivalent. In multiplayer, only players who unlocked the "Music" option themselves will hear the change. Additionally, the Terraria: Otherworld soundtrack always plays by default when the player enters a drunk world.
  • Both ore variants for each tier generate, instead of just one (e.g. both Copper and Tin instead of only one of them).
    • This applies to Hardmode ores as well: It requires destroying six Demon or Crimson Altars for all ores instead of three. Destroying the first three altars will generate Hardmode ores as normal and destroying the next three altars will generate the other variants. Destroying more altars will repeat the cycle, generating more veins of the six ores.
  • The Guide's following advice text normally depends on whether Adamantite or Titanium was generated:
    • "Try combining a Hellforge with some adamantite ore. I bet you could make some really powerful stuff with that!"
    • "Try combining a Hellforge with some titanium ore. I bet you could make some really powerful stuff with that!"
However, in drunk worlds, this is switched every time an altar is destroyed.[3] For instance, the Guide will use the first quote if the third altar generated Adamantite Ore, then use the second quote after the fourth altar is destroyed, and the first again after the fifth altar is destroyed, and so on.
  • It is determined upon loading the world whether Silver or Tungsten Bullets are sold by the Arms Dealer and dropped from Pots. If the number of all placed tiles of Silver Ore in the world exceeds that of placed Tungsten Ore, then Silver Bullets will be sold and dropped, and vice versa (if the numbers are equal, Tungsten Bullets will be sold and dropped). This is not updated while playing in the world; the world will need to be exited and re-entered to refresh the information.[4]
  • Gem trees and Underground Living Mahogany Trees are much more common.
  • The normally unobtainable items Moon Lord Legs and Red Potion can generate in Chests with a 1/15 (6.67%) and 1/30 (3.33%) chance to appear, respectively.
  • Marble and Granite Caves swap their generation style, i.e., Granite Caves are long, horizontal passages, and Marble Caves are open caves with occasional ledges.
  • The Underground Desert can generate on either side of the world, making it possible for the Underground Desert, Snow and Jungle biomes to all be on the same half of the map.
  • Bee Hives are larger, have elevated spawn rates that match Blood Moons and contain multiple Larvae.
  • The Underworld's horizontal layout is inverted, with the middle third as a continuous lava lake and the two thirds at the edges containing Ruined Houses. The generation of the houses is noticeably flawed and glitchy, with houses clipping into each other or spawning with incorrect dimensions.
  • Both Oceans always generate with an Ocean Cave, which normally has just a 1/4 (25%) chance.
  • Glowing moss biomes now have a chance to generate below the spawn area in the Cavern layer.
  • Scaled-up enemies are slightly larger and scaled-down enemies are slightly smaller (e.g. Little Eater of Souls and Big Eater of Souls).

Surface

  • The surface layer is slightly thicker, with the underground starting slightly lower than normal, relative to map height.
  • Living Trees generate much more frequently and may be clustered and interconnected underground.
  • Vanity trees are much more common. Their chance to replace a forest tree during world generation is increased from 1/20 (5%) to 1/6 (16.67%).[5]
  • Deserts have a much higher chance of generating with a Pyramid.
  • Cactus plants placed during world generation have a chance to be larger than usual.
  • Floating Islands are either Deserts with sand instead of dirt and/or Snow biomes with snow instead of dirt, with a corresponding Water Fountain. Snow islands even have Snow Clouds in place of Rain Clouds.
  • The Jungle generates without a tunnel to the surface.
  • The Jungle and the Snow biome generate on the same side opposite of the Dungeon.
    • If the two biomes overlap, Ice Blocks can be replaced with Mud and Slush Blocks. If the Snow biome is completely within the Jungle, Ice may be very rare.

Evil biomes

  • A single world will incorporate elements of both evil biomes during generation:
    • Both evil biomes generate, each on opposite sides of the world.
    • Both the Corruption and Crimson Biome Chests are present in the Dungeon.
    • Shadow Orbs and Crimson Hearts share a single counter. Only the first of either will be a guaranteed firearm and every third total will spawn its boss.
    • Both Demon Altars and Crimson Altars appear in their respective chasms.
      • However, only one type of altar will generate in the world outside of their chasms, regardless of the biome where they appear. The type of altar depends on which world evil is chosen when creating the world.
    • Crimtane Ore and Demonite Ore can both be found underground.
  • The chosen world evil in the world creation menu will be the "main" world evil on the first day. Each dawn, the "main" world evil, used for processing otherwise permanent world-specific evil biome related mechanics, switches. This will impact the following mechanics:
    • Which items NPCs sell:
    • Which evil Biome Mimic can be spawned by the player.
    • The drops from the Eye of Cthulhu.
    • What type of brick is generated by the defeated Wall of Flesh.
    • What type of evil Goldfish, Bunnies and Penguins become during a Blood Moon.
    • Which evil biome will be generated alongside the Hallow when the world transitions to Hardmode.
    • Biome specific quotes from NPCs:[6]
      • Guide
        • "If you combine lenses at a demon altar, you might be able to find a way to summon a powerful monster. You will want to wait until night before using it, though."
        • "If you combine lenses at a crimson altar, you might be able to find a way to summon a powerful monster. You will want to wait until night before using it, though."
        • "You can create worm bait with rotten chunks and vile powder. Make sure you are in a corrupt area before using it."
        • "You can create a bloody spine with vertebrae. Make sure you are in a crimson area before using it."
        • "Demonic altars can usually be found in the corruption. You will need to be near them to craft some items."
        • "Crimson altars can usually be found in the crimson. You will need to be near them to craft some items."
        • "Shadow orbs can usually be found in the chasms around corrupt areas. Smashing too many will unleash the Eater of Worlds. Defeating this foe may cause meteors to fall out of the sky!"
        • "Crimson hearts can usually be found in the chasms around crimson areas. Smashing too many will unleash the Brain of Cthulhu. Defeating this foe may cause meteors to fall out of the sky!"
        • "I think you are ready for your first major battle. Gather some lenses from the eyeballs at night and take them to a demon altar."
        • "I think you are ready for your first major battle. Gather some lenses from the eyeballs at night and take them to a crimson altar."
        • "The ebonstone in the corruption can be purified using some powder from a dryad, or it can be destroyed with explosives."
        • "The Crimstone in the Crimson can be purified using some powder from a Dryad, or it can be destroyed with explosives."
        • "Your next step should be to explore the corrupt chasms. Destroy any shadow orb you find."
        • "Your next step should be to explore the caverns of the Crimson. Find and destroy any Crimson Hearts that you come across."
        • "Make sure to smash any demon altar you can find. Something good is bound to happen if you do!"
        • "Make sure to smash any crimson altar you can find. Something good is bound to happen if you do!"
      • Demolitionist
        • "Trying to get past that Ebonstone, eh? Why not introduce it to one of these explosives!"
        • "Trying to get past that Crimstone, eh? Why not introduce it to one of these explosives!"
      • Dryad
        • "You must cleanse the world of this corruption."
        • "You must cleanse the world of this crimson."
        • "Have you tried using purification powder on the ebonstone of the corruption?"
        • "Have you tried using purification powder on the crimstone of the crimson?"
    • Evil biome-specific quests given by the Angler.[7]

Dungeon and Jungle Temple

Blue BrickBlue Brick
  • Deep Cyan PaintDeep Cyan
  • Deep Sky Blue PaintDeep Sky Blue
  • Deep Blue PaintDeep Blue
  • Deep Purple PaintDeep Purple
Green BrickGreen Brick
  • Deep Yellow PaintDeep Yellow
  • Deep Lime PaintDeep Lime
  • Deep Green PaintDeep Green
  • Deep Teal PaintDeep Teal
Pink BrickPink Brick
  • Deep Orange PaintDeep Orange
  • Deep Red PaintDeep Red
  • Deep Pink PaintDeep Pink
  • Deep Violet PaintDeep Violet
  • The Jungle Temple features Wooden Spikes that extend three blocks high instead of two, like standard Spikes in the Dungeon.
  • The surface entrance to the Dungeon is completely removed. The Dungeon instead generates underneath a "dead" Living Tree, with the leaves painted brown to differentiate it from other Living Trees.
  • The Old Man is placed in a pre-generated house underground in the Dungeon, making it harder to fight Skeletron.
    • Since the Dungeon point (the leftmost of the two tiles that the Old Man stands on at night) is located inside the Old Man's underground house, the Cultists also spawn in there.
  • More of the Dungeon's depths can be traversed without spawning Dungeon Guardians, but going below a depth of 40 tiles below the Dungeon point will still spawn them.
    • This makes it possible to obtain a Water Bolt as well as encounter the Bound Mechanic prior to defeating Skeletron.
    • Furthermore, a locked Gold Chest is almost always generated in the entrance room and it will always contain a Muramasa. This is not unique to the drunk world seed, but is an artifact of the way that Dungeon loot is generated (see Dungeon § Notes for more details).
  • The Jungle Temple is much larger, sometimes up to four times the original size. Verify

While generating

Redigit cloud.png
Ambient Redigit-shaped cloud seen during world generation.
Moon style smiley.png
The moon as it appears during world generation.
  • Generation descriptions and tips become random numbers that change every tick (except when "Placing traps").
  • The background is replaced with a Glowing Mushroom biome, with clouds that resemble Redigit's head. The moon now moves backwards and resembles a smiley face (see Trivia). Once the world finishes generating, it is possible to go back to the main menu with these effects still visible.
  • The outline of the progress bar rapidly flashes between Corruption and Crimson.
  • The Console Title music plays, instead of the normal Title Screen theme.
  • The Terraria logo spins out and disappears along with the version number.

World icons

The world icon of a drunk world shows a tree infected with both world evils.

Trivia

  • This seed references May 16, 2020, which is Terraria's 9th birthday and the release date of 1.4.0.1.
  • The discovery of the drunk world originated from an image posted in a tweet by Redigit,[9] featuring the release date and the new world generation screen.
  • Using the Demon Conch in a new drunk world will not transport the player to the Underworld, as it requires solid ground to place the player on. An artificial surface must be built instead.
  • The smiley-faced moon seen during the generation of a drunk world is a reference to an astronomy hoax that was said to happen the same day Journey's End released on PC.[10][11]
  • Unlike most of the other secret seeds, the drunk world seed is interpreted as a number, so any number of 0s can be added in the front (e.g. 000005162020). In addition, there are numerous unintended strings that generate this secret seed (due to the use of the CRC-32 algorithm[12]), such as (case-sensitive):
  • now aunt brush
  • Joke Disappear Horizon
  • disapprove stiff solution

History

References

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, field drunkWorldGen in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GenerateWorld() in Terraria.WorldGen.cs.
  3. Information taken from the Desktop version Desktop 1.4.2.3 source code, method SmashAltar() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  4. Information taken from the Desktop version Desktop 1.4.2.3 source code, method CheckSavedOreTiers() in Terraria.IO.WorldFile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AddTrees() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  6. Information taken from the Desktop version Desktop 1.4.2.3 source code, method GetChat() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  7. Information taken from the Desktop version Desktop 1.4.2.3 source code, method AnglerQuestSwap() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  8. Information taken from the Desktop version Desktop 1.4.4.9 source code, method FinishDrunkGen() in Terraria.WorldGen.cs.
  9. Terraria: Journey's End will launch on PC May 16, 2020! April 13, 2020
  10. No, There Won't Be A "Smiley Face" In The Night Sky In May (But Something Else Will Make You Happy) May 1, 2020
  11. BBC Radio Tees on Twitter March 30, 2020
  12. Information taken from the Desktop version Desktop 1.4.3.6 source code, method SetSeed() in Terraria.IO.WorldFileData.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.