Guide:Get fixed boi

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This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
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The Get fixed boi seed, also known as the Everything or Zenith seed, is a Secret world seed that combines most aspects of all other secret world seeds and adds its own challenges. This guide is written with the Legendary Mode difficulty in mind. This seed can be considered the highest world difficulty possible in Terraria.

Preparation

Many players can become intensely frustrated by this seed if they are not properly prepared, as it combines numerous mechanics from other seeds. One recommendation for those who find the beginning too difficult is to prepare by playing these other seeds. These include:

  • Don't dig up: This seed flips the usual order of progression and has the player start in the Underworld. It makes the Surface a completely corrupted, inhospitable region, and moves weather events, Ocean creatures, and fishing to the lower layers of the world. It also shifts around the tiers of several weapons. It has significant changes up to post-Golem. Play this seed if you can't figure out where everything is in Get fixed boi.
  • The Constant: This seed adds Hunger and Darkness mechanics, as well as making Cacti deal damage. Its changes are only relevant in world exploration, so it's not necessary to progress past a few bosses to get an idea of this seed. Play this seed if you frequently die to darkness or hunger in Get fixed boi.
  • No traps: This seed has far more traps and introduces the Bouncy Boulder and Life Crystal Boulder. Get Fixed Boi actually has even more traps than this seed, but it can give you an idea of where to look out for traps, such as Poison Dart Traps and Explosives in Underground Cabins and Geysers in Ruined Houses. Most changes stop being relevant after entering Hardmode. Play this seed if you frequently die to traps in Get fixed boi.
  • Not the bees and Celebrationmk10: These seeds don't strongly benefit the player from playing them. CelebrationMk10 has mostly cosmetic and/or beneficial changes, and primarily the cosmetic changes make it into this seed. Not the bees, on the other hand, completely changes most of the world generation, and little of this is carried over into Get Fixed Boi other than larger Bee Hives and the presence of many Larvae. There is a strip of bee-related blocks near the top of the world, but this layer is unlikely to be encountered often in this game. There are additional bee-related changes unique to this seed, detailed below. The Blood Moon being more common and the buffed properties of the Wizard Hat, allowing an extra minion, are retained from the Celebration seed.
  • The Drunk world seed places the Dungeon under a Living Tree, which makes fighting Skeletron and Lunatic Cultist much more difficult, and it also includes both Evil biomes.
  • For the worthy: This is the only other seed to allow Legendary difficulty. The bosses in this seed are close or identical in difficulty to Get fixed boi, and so while it is unlikely that it will be any easier playing this seed than Get fixed boi, it could be considered easier due to there being less drastic world generation.

However, it also includes multiple other changes not included with the other seeds. These include:

  • Crispy Honey Blocks will generate throughout the Glowing Mushroom biome layer above the Underworld, and will release lava when mined.
  • The "True Surface" contains both evil biomes, and the two outer 1/6s of the world are converted to distinct evil biomes.
  • Living Trees, the Jungle Temple and Pyramids are painted red or purple.
  • Dungeon enemies do not drop any loot until Skeletron is defeated.
  • Hellbats will drop lava upon death (instead of Lava Slimes).
  • When submerged in lava, enemies will not take damage from lava, except the On Fire! Debuff.

World generation

This seed is unique in that there is a mini-game during world-generation. Dragging around the smiley-faced moon allows the player to hit shooting stars. Hitting more stars adds more beneficial things to your game, such as Underground Cabins and Heart Crystals, but also increases Trap Generation.

The beginning

When play begins, the player finds themselves in the Underworld with a large collection of NPCs. These NPCs sell helpful materials, but they will all die at the end of the first day, likely before the player has accumulated enough money to purchase any powerful items.

The middle third or so of the underworld is a very large island of Ash, surround by two large lakes of Lava. On the island, the only enemies that spawn are Lava Slimes (who are weaker and do not drop Lava). Beyond the surrounding lakes are Ruined Houses and standard Underworld enemies, including Hellbats, who now drop lava upon death.

There are no Chests as such in this starting area. Instead, Mimics spawn, a very challenging type of enemy at this stage of the game. They drop the same loot that Underground Chests would contain. These can be cheesed by digging a pit and using a Yoyo or some weapon with a debuff.

The main thing to do right now is to make Ash Wood armor and weapons and to break Pots, which contain Rope. This will enable you to make it to the next layer. Lava does intense damage in this seed, but Ash Wood armor reduces that damage. Similarly, Ash Wood platforms are not broken by lava falling from above.

Be very careful not to dig straight up, as the layer directly above the player contains Crispy Honey Blocks which, in this seed, release lava upon mining. This can be solved by mining in a zig-zag pattern so that lava cannot fall to the bottom of your mine, or by creating a large roof to protect your base. Later on, Grates above large pits can safely drain away lava.

You will spawn in hungry. At this early point in the game, the only source of food will be Pomegranates and Spicy Peppers. Eating any Food item will decrease hunger. The best medium-term solutions to food are Fishing or cooking Critters, both of which generally require the Bug Net from the Merchant. A long-term solution is buying large amounts of Pad Thai from the Traveling Merchant.

Early exploration

Directly above the Underworld layer is a Glowing Mushroom biome that contains Crispy Honey Blocks and basic ores. Zombies and Demon Eyes spawn on this layer. Players should quickly transit this layer as there is better loot above. Getting a grappling hook will help immensely.

Above this buffer is a false "surface". Here, trees grow and weather occurs. Surface versions of all the regular biomes appear, including the Desert, Snow biome, and Jungle. This is one of the best spots for early players to gather loot, establish bases, and farm creatures. Happiness is not tracked in this seed, making it easier to get pylons.

This is also the layer to find Stone, which does not generate in the Glowing Mushroom layer. If the player spawns directly below the Snow biome or Underground Desert, it will be necessary to travel left or right to get enough stone for a Furnace.

Aside from the very center (i.e. directly above spawn), most of this layer counts as the Ocean biome 50% of the time, allowing the player to fish up Ocean Crates and find the Angler.

Players using magic weapons can find Fallen Stars trapped in slimes, allowing them to increase their mana capacity.

There are numerous threats on this level:

Priority should be placed on getting a minion early on such as Abigail's Flower or the Flinx Staff, as they can help knock back enemies. Remember that contact damage is multiplied by a large factor on this seed, often resulting in instant death upon contact.

Craft an Obsidian Skull as soon as possible to be able to walk on Crispy Honey Blocks without being damaged.

Chests can contain Moon Lord Legs and Red Potion, both of which are excellent for early exploration.

Early bosses

The Underworld you spawn in actually serves as an excellent bossing arena, as it is generally very wide, flat, and has few obstacles. A bridge of Ash Wood platforms (or two) should be enough to fight King Slime or the Eye of Cthulhu.

Note that King Slime has a chance to spawn when killing any slime if he has not yet been defeated, meaning that a Slime Rain is not needed for him to spawn.

The Eye of Cthulhu can spawn in the Underworld during the regular day/night cycle. However, it will not despawn at day, allowing for longer fights. This boss now gains a spin attack in the second phase, where it temporarily reflects projectiles and releases numerous Servants of Cthulhu. Using area effect weapons such as the Boomstick or piercing weapons such as the Diamond Staff can help deal with these extra minions.

Upon defeating the Eye of Cthulhu, it is recommended to craft the Magiluminescence, which removes the Darkness problem entirely and provides significant boosts to movement.

True surface

The top part of the Underground layer is filled with lava pools as the player approaches the surface, requiring more care in digging.

The surface itself, as well as the leftmost and rightmost parts of the map, are entirely infected by the Corruption and the Crimson. The surface is always night time, and enemies spawn much faster and are stronger.

The surface is incredibly hostile. Much of it is covered with pools of Lava. The player is constantly under the effects of a Featherfall Potion, and leaving the top of the map causes instant death. A grappling hook can be very helpful to players looking for Floating Islands. However, all Skyware Chests are now replaced by Locked Gold Chests.

Building a base on the surface is possible if it is raised high off the ground, away from the evil biome, but Forest pylons do not work there--if desiring to build an artificial surface island for a pylon base, a Mushroom pylon base (particularly one close to the dungeon's entrance) would probably be the best choice. Ocean pylons also work when high enough off the surface. Finding a Magic Conch will aid in quickly reaching the surface.

It also may be useful to create a tunnel that goes from the underworld to the surface, as it allows one to get to the true surface without a need for pylons or the Magic Conch.

Evil biome bosses

The Eater of Worlds and Brain of Cthulhu are very difficult in this seed for two different reasons.

First, summoning them is difficult due to the extreme boosted spawn rate and difficulty of evil biome enemies. Preparing an arena is the most difficult part, as enemies such as Devourer can instantly kill the player. For these reasons, it may be better to create an artificial Corrupt or Crimson biome in the underworld, near the lava lakes.

Second, these bosses have received AI changes in this seed. The Brain of Cthulhu now reverses gravity in the second portion of the fight, and has completely opaque mirror images coupled with much higher defense, while the Eater of Worlds releases a buffed Eater of Souls every time one of its segments is destroyed, and shoots Vile Spit even underground.

It is recommended to break a Shadow Orb or Crimson Heart well before the fight and thus allow the Goblin Invasion to spawn, allowing access to the Goblin Tinkerer.

These two bosses are so difficult that it may be necessary to chip away at them through multiple deaths to obtain Tissue Samples or Shadow Scales. Gathering 6 of either enables the player to craft a Nightmare Pickaxe or equivalent and mine Hellstone. The Volcano sword is particulary effective against the Brain of Cthulhu, as its high damage bypasses defense, cuts through several Creepers at once, and sets the true Brain of Cthulhu on fire, allowing the player to easily spot the real one during the second portion of the fight. With such a weapon, the Brain of Cthulhu becomes the easier of the two options.

If trying to chip away at the bosses, the Molotov Cocktail is a cheap weapon with high area damage. Scattering Spiky Balls before or during the fight can also deal intense damage.

Optional pre-Hardmode bosses

The Old One's Army can be summoned now. It is recommended the player fight them in the spawning area. This event allows players to gain the War Table and accessories such as the Apprentice's Scarf which combined allow the player to summon three sentries, which makes a big difference against difficult bosses. Flails or Bows with Jester's Arrows are efficient ways to fight the enemies, using sentries placed high on platforms, or flying minions such as the Imp Staff to defeat Etherian Wyverns.

Deerclops is another optional boss, but one which is much easier than the other pre-Hardmode bosses due its lack of Legendary mode AI changes and the fact that it does not despawn on death. It can be difficult due to not having a wide open area to summon it in. This can be fixed by creating an artificial Snow biome in the Underworld or by excavating a large arena in the Snow biome. The Houndius Shootius it drops is the best sentry in pre-Hardmode, while the Pew-matic Horn is one of the strongest Guns in pre-Hardmode.

Queen Bee is faster, can charge diagonally and shoots stingers much faster in this seed. However, Bee Hives are larger, providing more effective arenas (watch out for low-lying hives that have Hive blocks replaced by Crispy Honey Blocks that burn the player).

End of pre-Hardmode

Skeletron is difficult for several reasons. First, the Dungeon now spawns deep under a Living Tree, leaving the player without a large natural place to fight. Second, the Dungeon is still near the Corruption or Crimson and has boosted enemy spawns. Third, upon losing his hands, Skeletron now spawns many Dark Casters.

Players can make Peace Candles to decrease surrounding spawns while mining out a large arena. This arena can also serve for the Lunatic Cultist later in the game. Using Queen Bee drops such as the Bee Gun can help significantly in this fight, as the seeking bees can defeat the enemy casters.

The Dungeon has an increased number of traps. Finding the mechanic is a priority, as now that Skeletron is defeated, Wire can be seen, resulting in an easier time finding traps. For this reason, players should craft The Grand Design.

The Wall of Flesh is very difficult in this seed, as it has smaller hitboxes, high health and speed, and spawns Fire Imps during the fight.

Fortunately, your starting area provides a Hell Bridge across much of the map, but it will also kill off your NPCs. Make sure to build houses in the Underworld in a way that won't impede your fight.

It is highly recommended to build a long Minecart track across the Underworld for this fight, as it will be useful for many future fights. It also prevents Fire Imps from spawning in the player's path. An alternative is using Gravitation Potion to run on the ceiling, also avoiding imps directly in the player's path. It is impossible to destroy the imps' fireballs while the Wall of Flesh is alive.

Early Hardmode

When Hardmode starts, the Mimics that offered basic loot now offer standard loot.

The Hallow no longer spawns in a diagonal stripe. Instead, it replaces the Underground layer and lower of the large strip of evil biome on the same side as the Jungle, occupying roughly 20% of the world.

This is a good time to build fishing and potions, establish a new base in the Hallow region, and gain early Hardmode weapons. If the player has built a minecart track as suggested, it can be used to easily fight Biome Mimics.

Generating the strongest Ore requires smashing six Demon Altars or Crimson Altars instead of three, as both types of ore generate. Similarly, both Crimson and Corruption exist in this world, allowing combos such as Cursed Darts with the Dart Pistol. Which type of Mimic spawns when placing a Key of Night in an empty Chest will alternate every day.

Wyverns are especially dangerous due to decreased maneuverability. It can help to fight them as low as possible, or to use minecarts or mounts for fights instead.

Venom Dart Traps can now be created for efficient farms against events like the Goblin invasion and the Pirate invasion.

Queen Slime and Mechdusa

As described before, a very long minecart track in the Underworld is an excellent way to fight these bosses. Alternatively, using Gravitation Potion in an above-ground arena can help, especially if a roof is built.

If using the minecart track, Teleporters and Pressure Plate Track, as well as tracks hammered into bumpers, can allow safe turnarounds.

Two minecart tracks. The lower has a teleporter with red wire through the center, and a bumper to its left.
The 'receiving' end of the teleporter has a bumper to change the direction of movement.
A teleporter with a Pressure Plate track above, at the end of a long rail. Red wire leads away from the image.
The end of the track has a minecart-stopping track next to a Teleporter with a Pressure Plate Track. This is placed more than a screen's length away from the other end, to allow plenty of space between players and bosses.

Queen Slime has roughly the same speed as the minecart when flying, so this method allows the player to remain safe throughout the fight, with turning around being the most dangerous part.

There is no way to fight the mechanical bosses individually in this seed. Instead, the three boss-summoning items must be combined into Ocram's Razor, which summons Mechdusa. This boss can be spawned anytime, not just at night.

Mechdusa is a very difficult boss, but has some features that make it not quite as difficult as it first seems. The main points in the player's favor are:

Most strategies revolve around defeating the Destroyer first, as there are many weapons that do intense damage due to piercing (such as the Daedalus Stormbow with Unholy Arrows, the Drippler Crippler, the Dart Rifle, the Nimbus Rod and Clinger Staff, or Whips). This part can often be killed faster than the others, and eliminates the threats of lasers and of Probes. It is useful, if possible, to collect the hearts dropped by Probes.

One interesting feature of this boss is that different parts despawn at different distances, with the Destroyer despawning last. If using the minecart rail in the Underworld, doing fast can cause this, allowing the player to defeat the Destroyer alone. This still unlocks things such as Life Fruit, Hallowed Bars, the Steampunker, and the second tier of Old One's Army.

The minecart can still be used if not trying to despawn, by keeping an eye on how close the boss parts are, especially the Twins. When on the left, Retinazer's lasers can hit hit more easily, but Spazmatism has difficulty attacking the player with cursed flames. The opposite is true on the right side. Killing Skeletron Prime separates the parts, so should be left for last.

Plantera, Dungeon, and invasions

The second tier of Old One's Army is now available, and it can reward the player with strong weapons like the Phantom Phoenix and the Ballista Cane. Weapons such as the Dao of Pow or the Hallowed Repeater or the Magical Harp can be useful against large groups. It is recommended to purchase a full set of armor from the Tavernkeep and to save up for a Staff sentry weapon, as this will make Tier 3 Old One's army much easier. The Creeper Egg can replace the Magiluminescence, freeing up an accessory slot.

Be warned that Jungle Mimics spawn in this world. Besides having the same damage and attacks as the Corrupt or Crimson Mimics, they also have a 'stuff cannon' attack that floods the inventory.

Plantera is faster, larger, shoots more rapidly and now releases thorny bushes when its tentacles attach to anything. Having a large arena is essential, and fortunately the large Bee Hives that spawn in this world can be a good start.

The Hardmode Dungeon is relatively unchanged, except for enemies' greatly increased contact damage. Both evil Biome Chests are available in the Dungeon. The surface with its high amount of enemy spawns is an excellent place to farm Biome Keys, especially since Corrupt/Crimson versions of the Snow biome and Desert exist there.

The Pumpkin Moon, Frost Moon and Solar Eclipse can now be summoned, with enemies spawning in the Underworld as well as above ground.

Golem

Golem is far harder in this seed. The Jungle Temple itself is near the center of the surface, inhospitable and difficult to reach. It is much larger than usual, has more traps (including TNT Barrels and Gas Traps), and, most importantly, prevents the player from seeing, using, or cutting Wire within it until Golem is defeated. It is also painted a dark color that is difficult to see in.

The Rod of Discord will make navigating the temple far easier, including entering Golem's chamber directly from the outside. It can also be used to lead Golem from the (possibly small) chamber it spawns in out to a larger, pre-prepared arena. Be warned that Golem will enrage if the outside arena is not considered part of the Underground Jungle.

During the fight, the player's vision will go dark, similar to the Blackout debuff, and Golem will destroy any light source it touches. In addition, Golem has much smaller hitboxes and, in its second form, can jump much higher.

Seeing Golem can be made easier by painting the arena with Illuminant Paint, or, in rematches, by fighting in the Underworld where there is more visibility (although this will enrage Golem).

Optional Hardmode bosses and remaining invasions

With Golem defeated, the player can now buy tier 3 weapons from the Tavernkeep. Although Betsy may be too difficult at this point, farming the first 3 stages can earn the player tier 3 armor that can be used to make Betsy much easier to kill, especially as she receives no AI changes.

Duke Fishron, the Frost Moon, and Martian Madness also do not receive any changes, making them relatively easier compared to the other bosses. The Snowman Cannon is especially useful for making arenas using terrain-destroying Rockets.

The Empress of Light will always be fought in enraged mode if on the surface, and she will despawn at night. However, she can be fought underground in her normal mode (albeit with faster attacks due to AI changes). One tedious, though useful, technique is to bomb out a very large arena (with Rockets or Dynamite) to fight her underground, one that is at least two screens wide and tall, possibly more. Otherwise, this fight proceeds as normal.

Prismatic Lacewings spawn naturally at all times of day, making them much easier to collect.

Endgame

The Lunatic Cultist can be fought in the same arena as Skeletron. His attacks are faster, but the biggest danger here are the Prophecy's End and Ancient Vision projectiles, which count as NPCs and have doubled contact damage. These can easily one-shot the unwary player.

The Celestial Pillars spawn scattered throughout the Underground and Cavern layers. It can be difficult to reach them without dying, but it also makes some of them (especially the Solar Pillar) much easier.

The Moon Lord only receives one major change. After using the Phantasmal Deathray, he emits a large group of Moon Boulders from his head, which bounce off of blocks. These can be avoided by luring him above solid blocks, by teleporting away, or by simply flying away quickly. Unlike other bosses and enemies, his contact damage is not increased during this fight, nor is his ranged damage.

It is not necessary to fight the Moon Lord underground; again, though, remember that the top of the world is an instant-kill zone. If one is patient, one may also use a Rocket Launcher variant that can destroy blocks and a Mini Nuke II to clear out a wide area to kill him in the false surface.

If you make it this far, congratulations on defeating the hardest world difficulty in Terraria!