For the worthy

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Map view of a small For the worthy world.
Screen shown while a For the worthy world is generating.

For the worthy is a secret world seed. Its features aim to drastically increase the difficulty of the game.

The following seeds can be used to generate a For the worthy world (case-insensitive):[1]

  • for the worthy
  • fortheworthy

Changes

Difficulty

  • The seed increases the world difficulty by one level. A Classic For the worthy world is equivalent to a normal Expert world, and an Expert For the worthy world is equivalent to a normal Master world. This includes mode-exclusive loot (e.g. Treasure Bags can drop in Classic For the worthy worlds). A For the worthy world in Master Mode is referred to as being "Legendary", which does not have any exclusive content despite the name.
Difficulty Normal seed For the worthy
Classic mode icon.png
Classic Expert
Expert mode icon.png
Expert Master
Master mode icon.png
Master Legendary

World generation

  • Some water pools throughout the world are replaced with lava.
  • Demonite or Crimtane and Gold or Platinum Ore generate more commonly as well as having larger vein sizes.
  • Spider Nests, Granite Caves, Marble Caves and Glowing Mushroom biomes are much more common.
    • Glowing Mushroom biomes are furthermore much larger.
  • Floating Islands are always infected with the world's evil biome, with matching Water Fountains.
    • Skyware Chests are replaced with locked Gold Chests but they still have their respective loot. However, it is still possible to get Skyware Chest loot before Skeletron via use of a Sky Crate.
  • The Dungeon is painted with seemingly random Deep Paint and filled with many more Spike traps. Additionally, the surface building of the Dungeon is inverted (the opening faces towards the nearest Ocean).
  • The Jungle Temple is painted with Deep Green Paint and is about three times as large as normal.
  • All Chests, except Chests in the Dungeon, have a 1/15 (6.67%) chance to contain an Angel Statue instead of the first, usually most valuable item in the Chest.[2]
  • Glowing moss biomes are 50% larger.[3]
  • It is possible for some random amount of Forest to be replaced with Jungle, still with all of the same structures that a Forest biome would have, like similar surface caves and a less open Underground than a typical Jungle would have. It's even possible that the Jungle will replace the spawn area and can take up nearly half of the world, from spawn point to one of the Oceans.
    • It is also possible for the world to generate with no surface Jungle at all.

Underworld

NPCs, critters, and enemies

  • The Demolitionist replaces the Guide upon entering the world for the first time.
  • All enemies' contact damage, health and coin drop rates are increased, in addition to the world difficulty multiplier, by their standard amount in a normal world.[4] Damage from ranged attacks is unchanged. For instance, in an Expert For the worthy world ("Master Mode"), enemy health and contact damage are increased by 50% compared to standard Expert Mode; in a Master For the worthy world ("Legendary Mode"), they are increased by 33.33% compared to standard Master Mode. Therefore, many Hardmode enemies and bosses are capable of killing end-game characters in one hit.Verify
  • Bunnies (even when they are placed or be spawned by Statues) and Demons have a 2/3 (66.67%) chance to be replaced with Explosive Bunnies and Voodoo Demons, respectively.[5]
  • The base value for coin drops from enemies is increased by 100%. This is in addition to the 250% increase already present in Expert Mode.
  • Hornets and Moss Hornets shoot stingers in random directions upon death.
  • Web Spit projectile from the Black Recluse and Jungle Creeper randomly places Cobwebs within a 13×13 rectangular area when the projectile disappears.[6]
  • Rock Golems release one Boulder projectile upon death.[7]

Gameplay

Bosses

Many bosses and/or their minions are either larger or smaller than normal:

Many bosses and their minions/parts/segments will reflect the projectiles from the Star Cannon and Super Star Shooter, this includes:[13] Eye of Cthulhu and its Servant of Cthulhu, all Eater of Worlds' segments, Brain of Cthulhu and its Creepers, Skeletron (head and both hands), Wall of Flesh and its Hungries and Leeches, Retinazer, Spazmatism, all the Destroyer's segments and its Probes, Skeletron Prime (head and all four hands), Plantera, Plantera's Hook and Plantera's Tentacle, all parts of the Golem, and all parts of the Moon Lord.

All bosses (with the exception of Duke Fishron, Deerclops, and Moon Lord) receive certain changes to their AI:

  • Eye of Cthulhu
    • First form:
      • Spawns one more Servants of Cthulhu each cycle (4 -> 5).
      • When spawning Servants of Cthulhu, its maximum speed is faster (Expert: 36 mph -> 41 mph, Classic: 26 mph -> 31 mph); acceleration is also powered.
      • Then it will slowly charge to the player three times; the initial speed is increased (Expert: 36 mph -> 41 mph, Classic: 31 mph -> 36 mph).
      • The deceleration between two charges is enhanced and period of deceleration is shortened (Expert: 1.67s -> 1.42s, Classic: 2.5s -> 2.25s when 60 FPS)
    • Second form:
      • When heading to the player while above 50% health, the initial speed is increased by 20%.
      • When hanging in the air above the player, its maximum moving speed (which depends on distance to the player) is increased by 10 mph; acceleration is also powered.
      • Pauses after charges, spins, reflects projectiles and spawns new Servants of Cthulhu.
  • Eater of Worlds
    • All segments have +2 defense
    • Maximum speed is increased by 20 mph (Expert: 61 mph -> 81 mph, Classic: 51 mph -> 71 mph); acceleration is also powered.Verify
    • Body segment can shoot Vile Spits under world surface in Expert Mode.[14]
    • All Vile Spits above surface cannot be destroyed.[15]
    • Killing body segments releases Eaters of Souls that can shoot Vile Spits at the player.
      • When Eater of Worlds is alive, all Eaters of Souls will gain +2 defense and have 1.5× health.[16]
  • Brain of Cthulhu
    • Has +20% damage (applied before any Expert/Master difficulty bonuses)
    • Has +21 defense, making second phase battle extremely difficult when using most pre-Brain weapons (damage of those weapons are typically lower than 25).
    • Spawns with 40 Creepers, twice as many as normal.
    • When Creepers are charging at the player, their acceleration is about 8/3 times compared to Expert Mode. Creeper charging frequency is √(8/3)~1.6 times compared to Expert Mode.[17]
    • The Brain of Cthulhu itself moves 3 times as fast in its first phase.
    • The Brain of Cthulhu has fully opaque shadow for the entirety of its second phase after taking its first damage, regardless of difficulty.
    • Gravity is reversed throughout Phase 2 and cannot be reversed by gravity-reversing items (e.g. Gravitation Potion and Gravity Globe).
  • Queen Bee
    • Adds 0.5 enrage coefficient constantly, wherever the player fights with Queen Bee.[18] The following discussion shows how enraged Queen Bee behaves differently.
    • Phase 0 (Dashing at the player)[19]
      • Dashing is not strictly horizontal. With more enrage coefficient, the dashing can be more tilted.
      • Dashing speed increased (FTW contribution is 18 mph).
      • After dashing at the player, Queen Bee needs to adjust position. Enraged Queen Bee can adjust faster.
      • Braking capability after dashing is also enhanced.
      • Dashing distance is shortened (FTW contribution is 3.125 block tile width, or 6.25 longitude).
    • Phase 1 (Spawning Bees)
      • Spawns Bees more frequently.
    • Phase 3 (Shooting stingers)
      • Shoots stingers more frequently (FTW contribution is that interval of two stingers is 2 frames shorter (0.033 seconds if 60 FPS)).
      • Stinger speed is increased (FTW contribution is 18 mph).
      • Precision of stingers targeting the player is increased (FTW contribution is 24%).
      • In one phase cycle, Queen Bee will shoot less stingers (FTW contribution is 3).
      • If the Queen Bee cannot shoot stingers to the player due to its position, its acceleration to adjust itself is increased dramatically.
    • No changes applied to Phase 2 (Approaching the player to prepare shooting bees) and Phase 4 (Charging at the player if too distant).
  • Skeletron
    • When Skeletron is not spinning, its acceleration is increased. Comparing to Expert Mode, vertical acceleration is increased by 33%, horizontal acceleration is increased by 71%.
    • When Skeletron is shooting homing skulls at the player (in Expert/Master difficulty), frequency is increased by 25% (one hand down or life below 75%: 10 -> 13 per cycle, two hands down: 20 -> 25 per cycle).
    • When spinning at the player, its velocity is increased by 30%.[20]If any Skeletron Hand is alive, Skeletron will reflect projectiles when spinning.[15]
    • Summons Dark Casters throughout the fight.
      • When Skeletron is alive, all Dark Casters will gain +6 defense and have 1.5× health,[16] and all Water Spheres cannot be destroyed.[15]
      • Dark Casters summoned by Skeletron do not drop Bones.
      • 3 Dark Casters will be spawned when the first hand is killed. When both hands are killed, they will continuously spawn, and up to 6 can exist at the same time.
Classic Mode
Health Speed
≥75% 9 mph
<75% 11 mph
<50% 13 mph
<25% 16 mph
<10% 19 mph
Expert Mode
Health Speed
≥75% 14 mph
<75% 16 mph
<66% 19 mph
<50% 22 mph
<33% 24 mph
<25% 28 mph
<10% 32 mph
<5% 37 mph
<3.5% 41 mph
<2.5% 46 mph
  • Has an additional 1.5× health multiplier applied after the regular For the worthy bonus, for a total of 25,200 maximum health in Expert Mode and 28,560 in Master Mode.
  • Both mouth and eye have +3 defense.
  • Increased speed, see tables to the right.[21]
  • Summons Fire Imps throughout the fight.
    • When Wall of Flesh is alive, all Fire Imps will gain +10 defense and have 1.5× health,[16] and all Burning Spheres cannot be destroyed.[15]
    • Up to 4 Fire Imps can exist at the same time.
  • Queen Slime
    • When performing her first phase slam attack, she does not pause between the rise and the fall and moves around much faster. She also launches 15 Gel per attack in her second phase, as opposed to 10. Also, the orientation of the Regal Gel attack is randomized.
  • The Twins
    • Retinazer
      • When shooting lasers in its first form, its maximum velocity and acceleration are increased by 15% (Expert: 42 mph -> 48 mph, Classic: 36 mph -> 41 mph).
      • Can shoot 5 more lasers at first form in one cycle (Expert: 9~21 -> 14~26 per cycle depending on health, Classic: 9 -> 14 per cycle, one cycle equals to 600 frames or 10 seconds if 60 FPS).
      • Initial velocity of dashing at the player in first form increased by 10 mph, thus dashing distance increased (Expert: 13%, Classic: 17%).
      • Maximum velocity and acceleration in the whole second form is increased by 15% (Expert: 49 mph -> 56 mph, Classic: 41 mph -> 47 mph).
    • Spazmatism
      • When shooting cursed flames in both forms, its maximum velocity and acceleration are increased by 15% (first form: 61 mph -> 71 mph, second form Expert: 37 mph -> 43 mph, second form Classic: 20 mph -> 24 mph).
      • Can shoot 4 more cursed flames in its first form in one cycle (Expert: 9~15 -> 13~19 per cycle depending on health, Classic: 9 -> 13 per cycle, one cycle equals to 600 frames or 10 seconds if 60 FPS).
      • Initial velocity dashing to the player in its first form is increased by 20%, thus the dashing distance is also increased by 20%. Second form is not affected.
  • The Destroyer
    • Has twice as many segments (80 -> 160).
    • Acceleration increased.
  • Plantera
    • Maximum speed and acceleration increased by 15% (Expert: 20/34/45 mph -> 23/39/52 mph, Classic: 13/26/36 mph -> 15/29/41 mph at 100%/50%/25% health).
    • Projectile frequency increased (one more projectile in time interval: Seed 1.33s, Poison Seed: 1.83s, Thorn Ball: 3.33s if 60 FPS).
    • More Plantera's Tentacle in second form (around Plantera: +6, around Plantera's Hook: +3).
    • Plantera's Tentacle's speed dramatically increased (however this speed increase actually makes Tentacles fixed at a position around Plantera or her Hook at a radius depending on health value, instead of swinging which actually makes the battle more complicated).
    • Plantera's Hooks will spawn pink thorny bushes around it each time it grabs on a tile. These do 100 base damage.[22]
  • Golem
    • Attacks significantly faster, in addition to being able to phase through blocks much faster. In the second stage, the body jumps much higher and the head fires lasers faster.
    • Reduces nearby players' light vision when the Golem is alive, similar to the Blackout debuff.
    • Destroys any torches that come into contact with the body or hands
  • Empress of Light
    • Cycles faster between attacks (0.75s/0.33s -> 0.38s/0.17s for normal/enraged stage).

While generating

  • All generation descriptions and tips are spelled backwards.

World icons

The world icon of a For the worthy world is a Yellow Willow tree.

Tips

  • Due to the essentially doubled amount of drops, farming the Brain of Cthulhu, and more significantly, its Creepers can be a reliable way to make absurd amounts of money.
  • Explosive Bunnies can be collected and used as weapon early on, due to their high damage and abundance. However, caution is advised, as they can easily take out the player as well.

Trivia

  • For the worthy directly references the tooltip of the Red Potion, "'Only for those who are worthy'".
  • In For the worthy, several mechanics reference very early versions of Terraria where they were standard behavior: This includes the Locked Gold Chests generating on Floating Islands, all Ruined Houses being made out of Hellstone Bricks, Ash Blocks collapsing at random, and Chests containing an Angel Statue instead of a valuable item.
  • A For the worthy world is referred to in the source code as getGoodWorld.[23]

History

  • Desktop 1.4.4.6:
    • Master For the worthy and Get fixed boi worlds now show their difficulty as "Legendary".
    • Crispy Honey Blocks are now highlighted by Dangersense Potions in For the worthy worlds.
    • The random Angel Statue Chest item replacement should no longer impact Dungeon Chests, including the Biome Chests.
    • Fixed an issue with boss projectile NPCs being inconsistently killable in single player and multiplayer in For the worthy/Get fixed boi worlds.
  • Desktop 1.4.4:
    • Added fortheworthy as an alias for this seed.
    • Numerous changes and threats have made their way to the For the worthy seed, to demand even more worthiness from players, including:
      • The Star Cannon and Super Star Shooter now only deal 90% damage and their use time is increased by 10%.
      • For the worthy worlds increases the world difficulty by one level. Classic difficulty For the worthy worlds automatically behave as Expert. Expert For the worthy worlds are automatically Master.
    • Regular Bunnies and Demons can now spawn, thus making it possible to 100% complete the Bestiary.
    • A 1/3 (33.33%) damage increase to enemies now only applies to worlds created with Master Mode. Previously, it was applied in all difficulties.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ProcessSpecialWorldSeeds() in Terraria.GameContent.UI.States.UIWorldCreation.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AddBuriedChest() in Terraria.WorldGen.cs.
  3. Information taken from the Desktop version Desktop 1.4.0.5 source code, method neonMossBiome() in Terraria.Worldgen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ScaleStats_ApplyGameMode() in Terraria.NPC.cs.
  5. Information taken from the Desktop version Desktop 1.4.4.5 source code, method NewNPC() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  6. Information taken from the Desktop version Desktop 1.4.4.4 source code, method SpawnWeb() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  7. Information taken from the Desktop version Desktop 1.4.4.9 source code, method checkDead() in Terraria.NPC.cs.
  8. Information taken from the Desktop version Desktop 1.4.4.4 source code, method BoulderExplosion() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  9. Information taken from the Desktop version Desktop 1.4.4.9 source code, method KillTile() in Terraria.WorldGen.cs.
  10. Information taken from the Desktop version Desktop 1.4.4.9 source code, method CanExplodeTile() in Terraria.Projectile.cs.
  11. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods SetDefaults1() in Terraria.Item.cs and SetDefaults5() in Terraria.Item.cs.
  12. Information taken from the Desktop version Desktop 1.4.4.6 source code, methods UpdateBiomes() in Terraria.Player.cs and UpdateLightDecay() in Terraria.Graphics.Light.LightingEngine.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  13. Information taken from the Desktop version Desktop 1.4.4.4 source code, method Damage() in Terraria.Projectile.cs and field ReflectStarShotsInForTheWorthy in Terraria.ID.NPCID.Sets.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  14. In non-For-the-Worthy world, it is possible to dig a huge cave fighting Eater of World without concerning dodging Vile Spits.
  15. 15.0 15.1 15.2 15.3 Information taken from the Desktop version Desktop 1.4.4.7 source code, method AI() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  16. 16.0 16.1 16.2 Information taken from the Desktop version Desktop 1.4.4.4 source code, method ScaleStats_ApplyMultiplayerStats() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  17. Acceleration is also proportional to the distance between player and creeper, so we can establish differential equation for distance(x) - time (t) relationship as x"(t) = - 2η x'(t) - ω^2 x(t) if player's velocity is constant and paralleled to creeper-player vector; which solution is x(t) = A e^(-ηt) sin(ωt + b), in which amplitude (A) and phase (b) is determined by initial condition. Creeper frequency (ω) towards to player is √(8/3)~1.6 times compared to Expert Mode and amplitude decay coefficient (η) is 2 times as well. It's not appropriate to say that creepers in FTW is 1.6 times faster than that in expert mode, since the average velocity ∫|x'(t)|dt is almost proportional to distance x(t) in this ideal model.
  18. When Queen Bee is above surface or player leaves Jungle Biome, enrage coefficient is increased by 1, respectively. So the maximum enrage coefficient is 2.5 in FTW. There's a bug occurs in 1.4.0.5 version, that Queen Bee cannot shoot its stingers when the player is fighting at the surface area outside Jungle in FTW. So 2.5 enrage coefficient is only theoritical.
  19. Queen Bee also adds two extra dash to the player per enrage coefficient. However, FTW only adds 0.5 enrage coefficient, so there's no extra dash in FTW.
  20. When spinning to the player, in Classic Mode, this means its velocity change is 7.7 mph -> 10 mph. Situation of Expert Mode is a little complex, since velocity of Skeletron head is related to its distance to the player, ranging from 18 mph to 49 mph; so after FTW applied to Expert Mode, velocity range become 23 mph to 63 mph. However note that Skeletron head is weakened in Terraria 1.4.0.5 compared to 1.3.5.3. The velocity range was 20 mph to 61 mph in 1.3.5.3.
  21. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI() in Terraria.NPC.cs. The relevant part is the aiStyle == 27 block.
  22. Information taken from the Desktop version Desktop 1.3.5.3 source code, field TouchDamageImmediate in Terraria.ID.TileID.Sets.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  23. Information taken from the Desktop version Desktop 1.4.4.6 source code, fields getGoodWorldGen in Terraria.WorldGen.cs and getGoodWorld in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.