The Constant
Jump to navigation
Jump to search
"Eyeforaneye" redirects here. For the patch named "An Eye For An Eye", see 1.4.3.
The Constant is a secret world seed. It is a crossover with Klei Entertainment's Don't Starve Together.
The following seeds can be used to generate a Constant world (case-insensitive):[1]
constant
theconstant
the constant
eye4aneye
eyeforaneye
World generation changes
Surface
- Marble patches occasionally spawn throughout the world on the surface with a few white-painted statues.
- Spider Nests or small patches of Spider Walls often generate at or near the surface.
Underground
- The world generates with "wavy caves", which travel up and down in sharp zig-zag patterns, or travel diagonally downwards.
- Lead Ore and Platinum Ore will never generate (i.e. only Iron and Gold Ore will appear in Constant worlds).
Player
- The player has a hunger system, which goes down over time and can be increased by consuming food items. When the player's current hunger level decreases, they will emote.
- The player's initial hunger starts at Peckish, which lasts 5 minutes. After that, the player becomes Hungry, which lasts 5 minutes and lowers the player's stats to be similar to Weak.
- Finally, the player starts Starving, which further lowers the player's stats and makes the player lose health equal to 2% of their max health per second indefinitely.
- Consuming any food immediately replaces the hunger debuffs with the respective Well Fed buff. After the buff ends, the player gets the Peckish debuff, and the cycle continues.
- The player gains a custom hurt sound based on Don't Starve-related characters.
Other changes
- The world has a constant sepia screen shader which significantly darkens the world. This effect can also be seen when generating the world.
- The shader will be disabled if the player equips the Radio Thing.
- The shader will also not work under the Retro or Trippy lighting modes.
- It will be pitch dark on the surface during normal nights. When a New Moon, a Full Moon, or a Blood Moon occurs, the player will be able to see things normally on the surface.
- When the player enters completely dark areas, the status message "It is very dark...you feel in danger..." will be displayed after three seconds, and after two more seconds (five seconds in total after entering the dark area), the player will take 250 base damage per second. This continuous damage will last until the player is illuminated by any type of light or dies. When the player gets illuminated, they will stop receiving damage from darkness, the 5-second damage timer will be reset, and the status message "The danger of the dark has passed." will be displayed.[2] Dying from darkness will display the following unique death message: "<Player name> was killed by something in the dark!"
- Cacti will hurt the player when touched or chopped, with a base damage of 6.[3]
- Torches, Campfires, Tiki Torches, and Lamps exposed to the sky will be "extinguished" when it rains. However, other pieces of furniture that produce light and/or seem to be fire-based, like Candles, Candelabras, Furnaces, Fireplaces, Lamp Posts, etc., will remain lit.
- Coral, Cursed Flame, and Ichor varieties of these items aren't affected by this, as they can be placed in water.
- Don't Starve items will have their drop rate increased, these being the Ham Bat, the Bat Bat, Monster Meat, the Tentacle Spike, and the Glommer's Flower. Abigail's Flower has a higher spawn chance as well.
- The paintings related to Don't Starve that are sold by the Traveling Merchant will be more common.
- In Expert worlds, Wall Creepers and Black Recluses saved on the minimap can always respawn.[4]
- Rare clouds in the background are more common.
- Of these rare clouds, Don't Starve related clouds are more common.
World icons
The world icon of a Constant world is an Evergreen from Don't Starve.
Tips
Main article: Guide:The Constant
- Early options for food include regular Mushrooms, shaking trees, converting Vertebrae or Rotten Chunks into Monster Lasagna, and getting the Merchant to move in to buy a Bug Net (or to buy Marshmallows if he is in a Snow biome).
- The Mining Helmet, Jellyfish Necklace and Magiluminescence can help keep the darkness away before light pets are found.
- To avoid damage from cacti while retaining Desert enemy spawns, place platforms 2 tiles above the Sand. This will prevent cacti from growing, but still allow enemies to spawn.
Trivia
- "The Constant" directly references the world with the same name in Don't Starve.
- Several world generation changes in the Constant seed recreates specific Set Pieces or items in Don't Starve:
- The Marble patches recreate the Marble Sculptures set piece.
- The Spider Caves on the surface recreate Spider Dens.
- Several game mechanics in The Constant seed are based on mechanics in Don't Starve, these include:
- The shader is based on the shader effect in Don't Starve.
- A world can only have Iron and Gold Ores is due to the fact that only Iron Ore and Gold Nuggets exist in Don't Starve.
- The hunger mechanic is directly based on Don't Starve's Hunger mechanic.
- In Don't Starve, the player is also able to see things normally during Full Moon nights.
- However, the player cannot see things during New Moons in Don't Starve, which is not the case in Terraria.
- The mechanic of players getting damaged in completely dark areas is based on a similar mechanic of survivors being attacked by Charlie in complete darkness.
- The player getting damaged by Cacti is based on Don't Starve's Cactus, which damages the player by 6 health when harvesting it.
- Exposed Torches and Campfires extinguish when Rain starts, as in Don't Starve, Rain will make Torches and Campfires burn out faster.
History
- Desktop 1.4.4.6: Cacti are now highlighted by Dangersense Potions on Constant Seeds.
- Desktop 1.4.3: Introduced.
References
- ↑ Information taken from the Desktop 1.4.4.9 source code, method
ProcessSpecialWorldSeeds()
inTerraria.GameContent.UI.States.UIWorldCreation.cs
. - ↑ Information taken from the Desktop 1.4.3.6 source code, methods
UpdateDarknessState()
inTerraria.GameContent.DontStarveDarknessDamageDealer.cs
andUpdate()
inTerraria.GameContent.DontStarveDarknessDamageDealer.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.3.6 source code, methods
ItemCheck_UseMiningTools_ActuallyUseMiningTool()
inTerraria.Player.cs
,HurtTiles()
inTerraria.Collision.cs
, andUpdate()
inTerraria.Player.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.9 source code, methods
WouldNPCBeDiscouraged()
inTerraria.GameContent.CoinLossRevengeSystem.RevengeMarker.cs
andDespawnEncouragement_AIStyle3_Fighters_NotDiscouraged()
inTerraria.NPC.cs
.