Bestiary

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
For a guide to completing the Bestiary, see Guide:Completing the Bestiary.
The Guide as depicted in the Bestiary's first entry.
Bestiary icon.png
Book icon that opens the Bestiary

The Bestiary is an in-game catalog of Terraria's various entities, including NPCs, enemies, critters, and bosses. On the Desktop version Desktop version, it can be viewed by opening the inventory and pressing Use / Attack on the book icon located to the right of the item trash can, at the bottom right of the inventory. On the Mobile version Mobile version, it can be viewed by opening the settings and tapping the Bestiary button.

Each entity has its own entry in the Bestiary, which includes a flavor text and the following statistics (adjusted to the world's difficulty and seed):

Initially, no information is available about any entity. The Bestiary is progressively unlocked as the player interacts with the entities in the world, primarily by killing enemies. Bestiary progress is tied to a world, not a character. Unlocking 10% of the entities in the Bestiary (54 entries) makes the Zoologist NPC available, who sells progressively more items (e.g. the Bunny License) as the player completes more of the Bestiary.

There are 540 Bestiary entries in total. They can be sorted and filtered by various criteria, including statistics, locations, times, events, etc.

Progression

The Bestiary of a world is initially empty after world generation. Depending on the type of an entity, its entry is unlocked in different ways:

  • Enemies and bosses: Entries are unlocked by killing the entity.
  • Critters: Entries are unlocked by coming into proximity with the critter.[1] The range is approximately 15 tiles; see Notes for details.
  • NPCs: Entries are unlocked by opening the NPC's dialogue window.[2]

Interacting with an entity in this way for the first time immediately unlocks its Bestiary entry. At the bottom of the Bestiary is a bar that fills as more entries of the Bestiary are unlocked, allowing players to track their progress. Hovering the cursor over it will display the exact percentage.

The Bestiary entries of enemies initially only include very little information. Killing enemies subsequent times reveals more information in their Bestiary entries, as a secondary, per-entry progression system consisting of four stages:[3]

Kill count Info unlocked
Desktop version Desktop Console version Console and Mobile version Mobile
1 kill Name, portrait, biome Name, portrait, biome, description
20% of banner kill count
Usually: 10 kills
Stats, description, coin drop amount Stats, coin drop amount
50% of banner kill count
Usually: 25 kills
List of dropped items
100% of banner kill count
Usually: 50 kills
Exact item drop rate and amount
  • Banner kill count refers to the number of kills required for the first enemy banner to be dropped. The banner kill count of the majority of enemies is 50, but certain enemies have non-default kill count requirements.
    • For example, Doctor Bones has a banner kill count of 10, so the information in his Bestiary entry is extended after 2, 5, and 10 kills.
  • This secondary progression system only applies to regular enemies as well as event-exclusive mini-bosses of the Pumpkin Moon and Frost Moon. Entries of bosses (and their minions), critters, and NPCs always include the full information immediately.
  • Only the first kill is required for an enemy's Bestiary entry to be considered unlocked by the Zoologist and the overall Bestiary progression. Subsequent kills merely "extend" the unlocked entries.
  • Same "types" of enemies with multiple entries (such as Zombies) have a separate tracker for each entry (50 Pincushion Zombie kills, 50 Slimed Zombie kills, etc).

Sorting and filtering

The Bestiary's entries can be displayed and ranked in ascending to descending order in the following ways. Option categories, with the exception of the default "Unlocks" option, will also categorize unknown entries.

  • Bestiary If Unlocked.png Unlocks: Set by default, and displays all unlocked entries first above entries that have not been unlocked yet.
  • Bestiary icon.png Bestiary ID: Sorts all entries into numerical order (starting from 1).
  • Name icon.png Name: Sorts all entries into alphabetical order (starting from A).
  • Bestiary Attack.png Attack: Sorts all entries from entities with the highest to lowest damage stat.
  • Bestiary Defense.png Defense: Sorts all entries from entities with the highest to lowest defense stat.
  • Bestiary Gold.png Coins: Sorts all entries from entities with the highest to the lowest amount of dropped coins.
  • Bestiary HP.png HP: Sorts all entries from entities with the highest to lowest health stat.
  • Bestiary Rarity.png Rarity: Sorts all entries from entities with the highest to lowest rarity.
  • Bestiary Sort by ID.png ID (Console versionMobile version only): Sorts all entries by their NPC IDs.[a]

60 different filters are available for hiding certain entries from view. They are listed here as they appear from top-left to bottom-right in the Bestiary. The "Number of creatures" column may show double-counted creatures that appear in multiple biomes.

# Icon Filter Number of creatures  
1 Bestiary If Unlocked.png If Unlocked 0–540[b]
2 Bestiary Boss Enemy.png Boss Enemy 23
3 Bestiary Rank Light.png Rare Creature 44
4 Bestiary Surface.png Surface 47
5 Bestiary Daytime.png Daytime 35
6 Bestiary Party.png Party 1
7 Bestiary Windy Day.png Windy Day 4
8 Bestiary Rain.png Rain 7
9 Bestiary Nighttime.png Nighttime 48
10 Bestiary Blood Moon.png Blood Moon 18
11 Bestiary Graveyard.png Graveyard 5
12 Bestiary Underground.png Underground 13
13 Bestiary Caverns.png Caverns 43
14 Bestiary Granite.png Granite 2
15 Bestiary Marble.png Marble 2
16 Bestiary Underground Mushroom.png Underground Mushroom 9
17 Bestiary Spider Nest.png Spider Nest 2
18 Bestiary Snow.png Snow 11
19 Bestiary Underground Snow.png Underground Snow 10
20 Bestiary Desert.png Desert 16
21 Bestiary Underground Desert.png Underground Desert 14
22 Bestiary Sandstorm.png Sandstorm 9
23 Bestiary Ocean.png Ocean 15
24 Bestiary The Jungle.png The Jungle 20
25 Bestiary Underground Jungle.png Underground Jungle 23
26 Bestiary Meteor.png Meteor 1
27 Bestiary The Dungeon.png The Dungeon 40
28 Bestiary The Underworld.png The Underworld 16
29 Bestiary Sky.png Sky 3
30 Bestiary The Corruption.png The Corruption 8
31 Bestiary Underground Corruption.png Underground Corruption 10
32 Bestiary Corrupt Ice.png Corrupt Ice 1
33 Bestiary Corrupt Desert.png Corrupt Desert 2
34 Bestiary Corrupt Cave Desert.png Corrupt Cave Desert 4
35 Bestiary The Crimson.png The Crimson 9
36 Bestiary Underground Crimson.png Underground Crimson 11
37 Bestiary Crimson Ice.png Crimson Ice 1
38 Bestiary Crimson Desert.png Crimson Desert 2
39 Bestiary Crimson Cave Desert.png Crimson Cave Desert 4
40 Bestiary The Hallow.png The Hallow 15
41 Bestiary Underground Hallow.png Underground Hallow 5
42 Bestiary Hallow Ice.png Hallow Ice 1
43 Bestiary Hallow Desert.png Hallow Desert 2
44 Bestiary Hallow Cave Desert.png Hallow Cave Desert 2
45 Bestiary Surface Mushroom.png Surface Mushroom 8
46 Bestiary The Temple.png The Temple 3
47 Bestiary Goblin Invasion.png Goblin Invasion 7
48 Bestiary Old One's Army.png Old One's Army 13
49 Bestiary Pirate Invasion.png Pirate Invasion 7
50 Bestiary Martian Madness.png Martian Madness 12
51 Bestiary Eclipse.png Eclipse 15
52 Bestiary Pumpkin Moon.png Pumpkin Moon 16
53 Bestiary Frost Moon.png Frost Moon 14
54 Bestiary Halloween.png Halloween 11
55 Bestiary Christmas.png Christmas 8
56 Bestiary Frost Legion.png Frost Legion 3
57 Bestiary Nebula Pillar.png Nebula Pillar 5
58 Bestiary Solar Pillar.png Solar Pillar 8
59 Bestiary Vortex Pillar.png Vortex Pillar 6
60 Bestiary Stardust Pillar.png Stardust Pillar 7

Entries

 
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Excluded entities

Certain enemies do not have Bestiary entries at all:

Certain entities in the game do not have distinct Bestiary entries for their variants:

  • Mimic
    • Chest
    • Gold Chest
    • Shadow Chest
  • Butterfly
    • Monarch Butterfly
    • Sulphur Butterfly
    • Zebra Swallowtail Butterfly
    • Ulysses Butterfly
    • Julia Butterfly
    • Red Admiral Butterfly
    • Purple Emperor Butterfly
    • Tree Nymph Butterfly
  • Dragonfly
    • Black Dragonfly
    • Blue Dragonfly
    • Green Dragonfly
    • Orange Dragonfly
    • Red Dragonfly
    • Yellow Dragonfly
  • Zombie
    • Armed Zombie
    • Armed Pincushion Zombie
    • Armed Slimed Zombie
    • Armed Swamp Zombie
    • Armed Twiggy Zombie
    • Armed Female Zombie
    • Armed Torch Zombie
  • Skeleton
    • Bone Throwing Skeleton
    • Bone Throwing Headache Skeleton
    • Bone Throwing Misassembled Skeleton
    • Bone Throwing Pantless Skeleton
  • Size variants are also not given unique entries, likely due to how widespread they are and their potential to bloat the Bestiary far beyond any reasonable benefit for comprehensiveness.

Notes

  • Defeating Skeletron will also unlock the complete entry for the Dungeon Guardian.
  • Defeating the Lunatic Cultist will also unlock the complete entries for the Phantasm Dragon and Ancient Vision.
  • For detecting the player's proximity to critters:[4]
    • An invisible rectangle is drawn around the player which extends 300 pixels from the right and left edges of their bounding box, and 200 pixels from the top and bottom of their bounding box, which translates to 18.75 tiles in either horizontal direction and 12.5 tiles in either vertical direction. If a critter enters this rectangle, it will count towards its Bestiary entry.
      • The player has a default width of 20 pixels and a height of 42 pixels (though these values can change under certain situations such as when riding mounts).
    • In total, the critter detection rectangle has a full default width of 620 pixels (38.75 tiles) and a full default height of 442 pixels (27.625 tiles).
  • The Bestiary is linked to the world. If a fully unlocked character is brought to a new world, the Bestiary will be empty for them in that world.
  • Interactions (enemy/boss kills and critter/NPC encounters) from before the introduction of the Bestiary, i.e. before the 1.4.0.1 update, are not counted towards progression.
  • The Bestiary uses a separate kill counter from the one used by the Tally Counter; this is evident due to the fact that worlds created before 1.4.0.1 require killing each creature all over again in order to fill out the entries.
  • Three enemies are somewhat exclusive: Crawdad, Giant Shelly, and Salamander. In a given world, there can be only two of them, chosen randomly; the third will not appear. This is taken into account by the Bestiary progression logic, and the missing enemy will register as unlocked when the other two exclusive creatures are unlocked.
  • Old One's Army enemies always show sprites and stats of their Tier 3 variant.
  • Encountering any gold critter will automatically unlock every other gold critter's entries, meaning that it is only necessary to come into proximity with one type of gold critter.
  • Killing enemies spawned from statues does increase their respective progression levels, and is the same for encountering statue-spawned critters.
  • The search function of the Bestiary allows several aliases for certain bosses:[5]
Boss Search alias(es)
King SlimeKing Slime slime king
Eye of CthulhuEye of Cthulhu eoc
Eater of WorldsEater of Worlds eow
Brain of CthulhuBrain of Cthulhu boc
Queen BeeQueen Bee qb
bee queen
Wall of FleshWall of Flesh wof
Queen SlimeQueen Slime slime queen
RetinazerRetinazer the twins
mech boss
SpazmatismSpazmatism the twins
mech boss
The DestroyerThe Destroyer mech boss
Skeletron PrimeSkeletron Prime mech boss
Empress of LightEmpress of Light eol
fairy
Moon LordMoon Lord moonlord
cthulhu
ml
  • A Bestiary entry's portrait background can include a biome background, a semi-transparent color layer, and/or a map background overlay image. The biome backgrounds are the same as the fullscreen minimap biome backgrounds; the overlay images are shown below.

Tips

  • Enemy-spawning statues can be used to fill out information on rarer enemies, such as Goblin Scouts, Medusas, and Mimics.
    • If the Pigron Statue is obtained, then there is no need to create a Corrupt/Crimson/Hallowed Ice biome, since the statue can spawn all three Pigron variations, and it is the only unique enemy found in those respective sub-biomes.
  • The entries for the Dungeon Guardian and Tortured Soul can be obtained by talking to the Clothier and Tax Collector, respectively.
  • In order to reach 100% Bestiary completion, a player-made Corruption or Crimson biome must be made, depending on which one the world already has. This includes a variant of the Surface, Underground, Desert, Underground Desert, and Ice biomes to collect all Crimson/Corruption variants of enemies and critters.
    • The Dryad, when spoken to in a Graveyard during Hardmode, sells seeds of the opposite evil biome.
    • Drunk worlds include both evil biomes.
Furthermore, it is necessary to trigger the Halloween and Christmas seasonal events to unlock Santa Claus and all variants of enemies and critters.
  • Reaching the fifteenth waves of either the Pumpkin and Frost Moon triggers a single in-game day of Halloween and Christmas respectively.
  • Changing the device's date allows skipping the time that would have to be waited otherwise. See the events' pages for details.

Trivia

  • It seems fitting that the Guide is at the very start of the Bestiary and the Moon Lord is at the very end, as one's journey through the world of Terraria begins with the Guide and ends with the Moon Lord.
  • The Gnome is the first enemy listed in the Bestiary.
  • The maximum Bestiary completion percentage that can be obtained in a pre-Hardmode world (including bringing items over from a Hardmode world) is 65.37%, or 353 entries.
    • This includes enemies summoned through Hardmode event and boss-summoning items, statue spawns, and town NPCs who spawn in secret world seeds.
    • Without bringing items over from a Hardmode world, the maximum completion percentage is 54.26%, or 293 entries.
  • Icons exist inside Terraria's game files for an additional 5 filters, which go unused:
  • Unused descriptions for every biome and event filter, including the unused ones, can be found in the localization files.
Filter Description
Bestiary Goblin Invasion.png Goblin Invasion A ragtag army of crude, barbaric goblins set out to conquer and destroy. Some wield dark, evil magic.
Bestiary Pirate Invasion.png Pirate Invasion A seafaring horde of armed bandits that lust after the riches of the land, collecting treasures and taking no prisoners.
Bestiary Martian Madness.png Martian Madness Technologically advanced beings from another world who want to eradicate all primitive life with their superior weaponry.
Bestiary Old One's Army.png Old One's Army Minions from Etheria - they may have mistakenly invaded this world, but they wish to rule it nonetheless!
Bestiary Pumpkin Moon.png Pumpkin Moon A bitter harvest rises in the dead of night. Creatures of evil and darkness spook the lands, killing everything in their path.
Bestiary Frost Moon.png Frost Moon Ho Ho Ho! On this not-so-silent night, festive beings wish to shower the world with gifts of blood and carnage.
Bestiary Frost Legion.png Frost Legion This organized family of cold-hearted killers wish to ice any who cross them, and they don't like snitches... capisce?
Bestiary Slime Rain.png Slime Rain For reasons beyond any meteorological explanation, slimy things are raining down from above by the buckets!
Bestiary Windy Day.png Windy Day Don't get carried away! Nature is throwing a party and wishes to sweep everybody - and everything - off their feet!
Bestiary Blood Moon.png Blood Moon When the moon rises drenched in blood, the dead rise with it! These macabre creatures seek to add fresh meat to their dripping ranks.
Bestiary Halloween.png Halloween Pumpkins grow wildly across the land, and certain creatures masquerade in unusual costumes. Trick or treat!
Bestiary Rain.png Rain When it rains, it pours. Creatures which normally thrive in water may roam the land and sky. Beware the angered clouds.
Bestiary Christmas.png Christmas Winter is here! Time to celebrate with twinkling lights, ugly sweaters, and a fat old fellow wearing a bright red suit.
Bestiary Eclipse.png Eclipse Familiar creatures of horror rapidly grip the lands this day, for no mere mortal can resist the evil of the blackened sun.
Bestiary Party.png Party This day, for no particular reason, everyone decided to throw a party. There's always time for a celebration!
Bestiary Blizzard.png Blizzard The most vile, stone-cold entities emerge in the blinding chaos of bone-piercing icy wind and snow. Every step is cold and dangerous.
Bestiary Sandstorm.png Sandstorm The sands of the desert rage like a stormy sea, with deadly creatures swimming among them.
Bestiary Surface.png Surface Anywhere where one can see the trees, the mountains, and the sky. Not all creatures are powerful or even hostile.
Bestiary Graveyard.png Graveyard When areas of death become littered with graves, a thick mist of concentrated eeriness blankets the land.
Bestiary Underground Jungle.png Underground Jungle The tangled world beneath the muddy jungle proves perilous to any adventurer. Within, be on guard for voracious plants and bugs.
Bestiary The Underworld.png The Underworld A doomed haven of fire and brimstone - run rampant with demons and devils - offers no sanctuary for the living.
Bestiary The Dungeon.png The Dungeon Constructed long ago as a once thriving city, this dark and evil place now serves as the home for its cursed former inhabitants.
Bestiary The Corruption.png The Corruption A cancerous Corruption thriving off the sins of the living. Its sole desire is to consume all things, leaving behind only a lifeless void.
Bestiary Underground.png Underground Just below the surface, there's no shortage of dirt. Basic ore, mundane treasure, and weak monsters live down there.
Bestiary The Hallow.png The Hallow A divine and overzealous force, 'The Hallow', serves as a cure to combat evil with its majestic, powerful creatures of light.
Bestiary Underground Mushroom.png Underground Mushroom A curious deviation of nature, large mushrooms grow densely from glowing blue grass. Tough 'mycanoids' defend the area.
Bestiary Stardust Pillar.png Stardust Pillar A blue lunar seal protected by powerful guardians. This one representing a glittering celestial remnant known as 'stardust'.
Bestiary The Jungle.png The Jungle Thick trees, brambled vines, and relentless beasts of nature inhabit this dense canopy of lush growth, sprouted from seemingly limitless mud.
Bestiary Caverns.png Caverns Tough monsters, abandoned cabins, and golden treasure adorn the dark, vacant caverns tunneled beneath the underground.
Bestiary Underground Snow.png Underground Snow Tunnels carved throughout frigid ice result in slippery pitfalls and freezing pools - all patrolled by the sub-zero denizens of the deep.
Bestiary Ocean.png Ocean An endless ocean stretched to the horizon awaits at the world's edge, filled with infinitely hungry creatures from the watery depths.
Bestiary Surface Mushroom.png Surface Mushroom Surface mushroom patches must be cultivated by hand, but doing so may draw attention from strong mycanoids.
Bestiary Underground Desert.png Underground Desert Beneath the sandy surface lies weathered, hard sandstone. Massive nests of deadly insects and more infest these ancient burrows.
Bestiary Snow.png Snow A persistent arctic jet stream left a part of the world permanently cold. Only the hardiest of beasts can survive this harsh region.
Bestiary Desert.png Desert Endless dunes of sand reside here, scorched by the never-ending sun. Few things have adapted to survive in this environment.
Bestiary Meteor.png Meteor The fragments left behind from plummeting meteorites burn endlessly with astrological energy, some of which appears to be alive.
Bestiary Oasis.png Oasis This is no mirage! The clandestine pools of water glittering in the desert sun are the only source of life in these desolate sands.
Bestiary Spider Nest.png Spider Nest In this deadly place, there lurk arachnids with many legs, many eyes, and a thirst for blood. They sow thick webs threaded with malice.
Bestiary The Crimson.png The Crimson A hive mind of grotesque, biological infections which aim to consume all life whilst feeling absolutely nothing.
Bestiary Solar Pillar.png Solar Pillar A red lunar seal protected by powerful guardians. This one representing a flaming celestial event known as 'solar flares'.
Bestiary Vortex Pillar.png Vortex Pillar A green lunar seal protected by powerful guardians. This one representing a deep celestial void known as 'vortex'.
Bestiary The Temple.png The Temple Stone-crafted with an ancient mineral alloy, this indomitable temple houses the Lihzahrd; a crude, yet advanced reptilian race.
Bestiary Underground Corruption.png Underground Corruption With the ancient spirits of light and dark released, the Corruption's reach drastically increased and its minions greatly empowered.
Bestiary Nebula Pillar.png Nebula Pillar A purple lunar seal protected by powerful guardians. This one representing a stormy celestial body known as 'nebula'.
Bestiary Corrupt Cave Desert.png Corrupt Cave Desert The Corruption's hold in the sandstone weakened the seals that held an assortment of ancient magicked beings at bay.
Bestiary Crimson Cave Desert.png Crimson Cave Desert The Crimson's bloody veins broke up the tombs that once held magicked beings, which are now released to commit mayhem.
Bestiary Hallow Cave Desert.png Hallow Cave Desert The blessing swept through the ancient sands, awakening dangerous creatures once forgotten to time.
Bestiary Corrupt Desert.png Corrupt Desert When the Corruption grows through the desert, vile things long since buried in the sand awaken with pure malice.
Bestiary Hallow Desert.png Hallow Desert As the Hallow responds to the encroaching evils, it inadvertently awakens things that have slept beneath the sands for centuries.
Bestiary Crimson Desert.png Crimson Desert With the Crimson seeping through the sands, dark things long forgotten rise again to seek out and destroy life.
Bestiary Granite.png Granite A glistening, dark material adorns the caverns here. Granite paves the way for progress in architectural fashion and durable monsters.
Bestiary Underground Crimson.png Underground Crimson With the ancient spirit of darkness released, the Crimson's veiny growth reaches new depths, and its macabre fiends gain strength.
Bestiary Underground Hallow.png Underground Hallow With the evils now unleashed into the depths of the world, the Hallow fights back with powerful minions of light.
Bestiary Marble.png Marble A smooth material wrought with pleasing veins of color coat the walls of this cavern. An ancient civilization of monsters dwell here.
Bestiary Corrupt Ice.png Corrupt Ice Cold ice infused with even colder Corruption results in bitterly-frozen terrors lurking beneath the treacherous icy caverns.
Bestiary Hallow Ice.png Hallow Ice Ice serves as a catalyst for the blessing, the Hallow's luminous source of power. Strong entities take advantage of this light.
Bestiary Crimson Ice.png Crimson Ice These bitterly cold caverns of ice, saturated with the blood of Crimson, host a new variety of menacing frozen fiends.
Bestiary Sky.png Sky It is rumored that there is a land far above the clouds, where ancient treasures are guarded by powerful winged creatures.
Bestiary Daytime.png Daytime After 4:30am, the sun rises in the sky and the most dangerous of beings flee from the light. It's a great time to explore!
Bestiary Nighttime.png Nighttime After 7:30pm, the moon rises in the sky. All manner of evil things, living and dead, roam the lands in the dark.
  • It is possible to complete 19.07% of the Bestiary on normal seed without killing any enemies at all.
    • This includes unlocking exclusive Halloween and Christmas critters.
    • On Drunk world seed percent goes to 19.44%, because the Party Girl replaces the Guide as the staring NPC and occuring Parties allow the Cool Slime to move in.
    • On Celebrationmk10 world seed percent goes to 20%, because list of starting NPCs include: the Steampunker, the Princess and the Party Girl, and occuring Parties allow the Cool Slime to move in. Floating Islands generate with Hallowed grass on them, allowing Lightning Bugs to spawn.
    • On Don't dig up world seed percent goes to 19.44%, because the Tax Collector replaces the Guide as the starting NPC, which also unlocks Tortured Soul Bestiary entry.
    • On Get fixed boi world seed percent goes to 20.19%, because list of starting NPCs include: the Steampunker, the Princess, the Party Girl, the Tax Collector, which unlocks Tortured Soul entry, and the Diva Slime. After world creation Party starts immediately, which allows the Cool Slime to move in before Party ends. Even if all the NPCs die at dusk, the player can still talk to them an unlock their Bestiary entries, which do not disappear after NPCs death.
  • The Moon Lord has the only Bestiary entry without a background or biome, likely due to its out-of-this-world nature. The background on its portrait is completely black and empty, and the void filter is not seen.
  • Although the star rarity system has a range of 0–5, there are no entries with a rarity of 0 stars.

See also

History

  • Desktop 1.4.4.9: All Scarecrow Bestiary entries now share one kill count, rather than 10 independent kill counts, and will be unlocked simultaneously.
  • Desktop 1.4.4.7: Fixed an issue where Bestiary entries were not properly updating their adjusted stats for the purposes of sorting.
  • Desktop 1.4.2: Added button to the menu allowing the player to delete all text in the search bar.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, class CritterUICollectionInfoProvider in Terraria.GameContent.Bestiary.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, class TownNPCUICollectionInfoProvider in Terraria.GameContent.Bestiary.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, class CommonEnemyUICollectionInfoProvider in Terraria.GameContent.Bestiary.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.7 source code, property HitboxForBestiaryNearbyCheck in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ModifyEntriesThatNeedIt() in Terraria.GameContent.Bestiary.BestiaryDatabaseNPCsPopulator.cs.
  1. The number displayed for each entry will still be their Bestiary IDs.
  2. Depending on whether the player has unlocked them or not.