Pot
Pots are common items generated at world creation in random areas. When broken with any weapon or tool, they will drop coins and/or random common items. Pots cannot be picked up, never respawn, and cannot be crafted, even with Ecto Mist.
Upon breaking
Desktop version, Console version, and Mobile version
Upon breaking a Pot, the game follows the process below to decide what happens:[1]
- There is a small chance that a Coin Portal will spawn in place of the Pot's normal drops. A Coin Portal displays briefly as a floating circular effect, dispensing 5-15 , one at a time, before disappearing. The chance of a portal spawning is based on the pot type and the closest player's luck.
Image Pot Type Chance of coin portal spawning Forest Pots 1/500 Tundra Pots 1/461 Jungle Pots 1/400 Dungeon Pots 1/384 Underworld Pots 1/365 Corruption/Crimson Pots 1/365 Spider Nest Pots 1/272 Pyramid Pots 1/125 Lihzahrd Pots 1/250 (Hardmode) / 1/500 (pre-Hardmode) Marble Cave Pots 1/375 Underground Desert Pots 1/461
- If it is in front of natural dungeon walls and below the surface level, there is a 1/35 (2.85%) to drop a Golden Key. If it drops, the process ends.
- If the player is playing on the secret world seed for the worthy, there is a 1/6 chance the pot will drop a lit bomb. If this happens, the process ends.
- If the player is playing on the secret world seed don't dig up, there is a 1/5 chance that a Fallen Star will spawn. Half of the time this will be as an item, and the other half it will be within a slime. If the pot is in the underworld, it will always drop a star instead. If this happens, the process ends.
- If the pot is within the "safe area" of the underworld (here up to 20 blocks above the underworld and within the center 26% of the world), if a star fails to drop, the pot will always drop 20-40 Rope.
- 1/45 (2/45) chance to drop a potion. If a potion drops, the process ends. The possible types of potions vary with depth:
Surface Underground Cavern Underworld Ironskin Potion (1/10)
Shine Potion (1/10)
Night Owl Potion (1/10)
Swiftness Potion (1/10)
Mining Potion(Desktop, Console, Old-gen console and Mobile versions) (1/10)
Calming Potion (1/10)
Builder Potion(Desktop, Console, Old-gen console and Mobile versions) (1/10)
Recall Potion (3/10)
Regeneration Potion (1/11)
Shine Potion (1/11)
Night Owl Potion (1/11)
Swiftness Potion (1/11)
Archery Potion (1/11)
Gills Potion (1/11)
Hunter Potion (1/11)
Mining Potion(Desktop, Console, Old-gen console and Mobile versions) (1/11)
Dangersense Potion(Desktop, Console, Old-gen console and Mobile versions) (1/11)
Recall Potion (2/11)
Spelunker Potion (1/15)
Featherfall Potion (1/15)
Night Owl Potion (1/15)
Water Walking Potion (2/15)
Archery Potion (1/15)
Gravitation Potion (1/15)
Hunter Potion (1/15)
Invisibility Potion (1/15)
Thorns Potion (1/15)
Mining Potion(Desktop, Console, Old-gen console and Mobile versions) (1/15)
Heartreach Potion (1/15)
Flipper Potion(Desktop, Console, Old-gen console and Mobile versions) (1/15)
Dangersense Potion(Desktop, Console, Old-gen console and Mobile versions) (1/15)
Recall Potion (1/15)
Spelunker Potion (1/14)
Featherfall Potion (1/14)
Mana Regeneration Potion (1/14)
Obsidian Skin Potion (1/14)
Magic Power Potion (1/14)
Invisibility Potion (1/14)
Hunter Potion (1/14)
Gravitation Potion (1/14)
Thorns Potion (1/14)
Water Walking Potion (1/14)
Battle Potion (1/14)
Heartreach Potion (1/14)
Titan Potion(Desktop, Console, Old-gen console and Mobile versions) (1/14)
Potion of Return(Desktop, Console and Mobile versions) (1/5) (May drop along with any of the potions above)
- In multiplayer, there is 1/30 chance to drop 1 Wormhole Potion(Desktop, Console and Mobile versions). If it drops, the process ends.
- Generate a random number
S
from 0 to 6 (inclusive), then:- If
S
is 0: if the player closest to the pot is not full of health, drops 1 Heart, and then 50% chance to drop 1 more. In Expert Mode, there will be 2 additional 50% chance of dropping 1 Heart. So in Expert mode, there is 1/8 chance to drop 1 Heart, 3/8 chance to drop 2 Hearts, 3/8 chance to drop 3 Hearts, and 1/8 chance to drop 4 Hearts.- If the closest player is at full health, but has less than 20 torches of any kind: drop torches.
- Otherwise, drop money, as below.
- If
S
is 1: drop torches, as per the table below. Note that if the pot is in a liquid, the torches will instead be replaced with Glowsticks. If the pot is a Tundra Pot, it will drop Sticky Glowsticks instead.
- If
Pot Type / Pot Location Torch Type Amount n/a / Hallow Hallowed Torch(Desktop, Console and Mobile versions) 4-12 (5-18) / Corruption Corrupt Torch(Desktop, Console and Mobile versions) 4-12 (5-18) / Crimson Crimson Torch(Desktop, Console and Mobile versions) 4-12 (5-18) / n/a Jungle Torch(Desktop, Console and Mobile versions) 4-12 (5-18) / n/a Ice Torch 2-6 (3-12) / n/a Desert Torch(Desktop, Console and Mobile versions) 4-12 (5-18)
- If
S
is 2: Drops 10-20 ammo. The default type is Wooden Arrow. If in Surface layer or Underground layer, there is a 50% chance it will be replaced by Shuriken(pre-Hardmode) / Grenade(Hardmode). Then, if in Underworld, it will be replaced by Hellfire Arrow, otherwise, in Hardmode, it will be replaced by Unholy Arrow or Silver Bullet (in worlds with silver) / Tungsten Bullet(Desktop, Console and Mobile versions) (in worlds with tungsten) (50% chance for either Arrow or Bullet). - If
S
is 3: Drops 1 Lesser Healing Potion or Healing Potion (when in Underworld or in Hardmode). In expert mode, there will be 1/3 chance to drop 1 more. - If
S
is 4: if the pot is a Desert Pot, drop 1-4 (1-7) Scarab Bombs(Desktop, Console and Mobile versions). - If
S
is 5: if not in Underworld layer and not in Hardmode, drops 20-40 Ropes.- Otherwise, drop money.
- If all else fails, the pot drops money. The value is heavily influenced by location and the kind of pot broken. All pots start off dropping 80 CC to 3 SC60 CC, and the game applies the bonuses below to get the total money dropped.
- If
Criteria Money Modifier Pot is on the surface 50% Pot is above the cavern layer 75% Pot is in the bottom 250 tiles of the world. 125% 25% chance 105% - 110% 12.5% chance 110% - 120% 8.33% chance 120% - 140% 6.25% chance 140% - 180% 5% chance 150% - 200% Expert Mode 250% Expert Mode and 25% chance 125% Expert Mode and 33.33% chance 150% Expert Mode and 25% chance 175% Repeat this step for each of the following defeated: Eye of Cthulhu, Eater of Worlds / Brain of Cthulhu, Skeletron, The Destroyer, The Twins, Skeletron Prime, Plantera, Queen Bee, Golem, Pirate Invasion, Goblin Invasion, Frost Legion 110%
Image Pot Type Money Modifier Forest Pots 100% Tundra Pots 125% Jungle Pots 175% Dungeon Pots 190% Underworld Pots 210% Corruption/Crimson Pots 160% Spider Nest Pots 350% Pyramid Pots 1000% Lihzahrd Pots 400% (Hardmode) / 100% (pre-Hardmode) Marble Cave Pots 200% Underground Desert Pots 125%
Notes
- The amount of items dropped is higher in Expert Mode(Desktop, Console and Mobile versions).
- Wormhole Potions drop only in multiplayer.
- Pots' distribution in the different layers is about the following: Surface 4%, Underground 20%, Cavern 62% and Underworld 14%.
Trivia
- The absolute least a pot can drop is 40 CC.
- (Desktop, Console and Mobile versions) With all bosses and events defeated, an Expert Jungle Temple Pot in the Underworld layer can drop up to 28 GC2 SC69 CC.
- However, through thorough calculations, despite Desert Pyramid pots being closer to the surface, the highest possible a pyramid pot can drop is 46 GC24 SC44 CC, easily doubling the previous competitor.
- Even more so, if this insanely rare pot somehow managed to summon a gold portal, this would add 15 GC to it, totaling at 61 GC24 SC44 CC
- However, through thorough calculations, despite Desert Pyramid pots being closer to the surface, the highest possible a pyramid pot can drop is 46 GC24 SC44 CC, easily doubling the previous competitor.
Gallery
History
- Desktop 1.4.0.1: Reduced the chance of coin portals by half.
- Desktop 1.3.0.1:
- Introduced Coin Portals.
- Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
- Desktop 1.2.4: Fixed bug: pots wouldn't drop life or mana if you had boosts in effect.
- Desktop 1.2.3.1: Fixed bug: altars/pots/chests spawned in bugged conditions.
- Desktop 1.2: Appearance and break sound now vary between biomes.
- Desktop 1.0.5:
- Graphic brightened for better visibility.
- Loot now varies based on layer.
- Desktop-Release: Introduced.
- Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. ()
- Console 1.0.750.0: ()
- Introduced Coin Portals.
- Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
- Console 1.02: Appearance and break sound now vary between biomes.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
- Mobile 1.4.0.5.0: Reduced the chance of coin portals by half.
- Mobile 1.3.0.7:
- Introduced Coin Portals.
- Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
- Mobile 1.2.6508: Appearance and break sound now vary between biomes.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.