Pot
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Pot
Coin Portal in the Underworld
This article is about the naturally-generated pots, broken upon contact with weapons. For the craftable pots, see Clay Pot and Cooking Pot.
Pots are common background objects generated at world creation in random areas. When broken with any weapon or tool, they will drop coins and/or random common items. Pots cannot be picked up, never respawn, and cannot be crafted, even with Ecto Mist.
Upon breaking
Upon breaking a Pot, the game follows the process below to decide what happens:[1]
- There is a small chance that a Coin Portal will spawn in place of the Pot's normal drops. A Coin Portal displays briefly as a floating circular effect, dispensing 5–15, one at a time, before disappearing. The chance of a portal spawning is based on the pot type and the closest player's luck.
Image Pot Type Chance of coin portal spawning 
Forest Pots 1/500 
Tundra Pots 1/461 
Jungle Pots 1/400 
Dungeon Pots 1/384 
Underworld Pots 1/365 

Corruption/Crimson Pots 1/365 
Spider Nest Pots 1/272 
Pyramid Pots 1/125 
Lihzahrd Pots 1/250 (Hardmode) / 1/500 (pre-Hardmode) 
Marble Cave Pots 1/375 
Underground Desert Pots 1/461
- If it is in front of natural dungeon walls and below the surface level, there is a 1/35 (2.85%) chance to drop a
Golden Key. If it drops, the process ends. - If the player is playing on the secret world seed for the worthy, there is a 1/6 chance the pot will drop a lit bomb. If this happens, the process ends.
- If the player is playing on the secret world seed don't dig up, there is a 1/5 chance that a
Fallen Star will spawn. Half of the time this will be as an item, and the other half it will be within a slime. If the pot is in the underworld, it will always drop a star instead. If this happens, the process ends.
- If the pot is within the "safe area" of the underworld (here up to 20 blocks above the underworld and within the center 26% of the world), if a star fails to drop, the pot will always drop 20–40
Rope.
- If the pot is within the "safe area" of the underworld (here up to 20 blocks above the underworld and within the center 26% of the world), if a star fails to drop, the pot will always drop 20–40
- 1/45 (2/45) chance to drop a potion. If a potion drops, the process ends. The possible types of potions vary with depth:
| Drop | Chance |
|---|---|
| 1/10 (10%) | |
| 1/10 (10%) | |
| 1/10 (10%) | |
| 1/10 (10%) | |
| 1/10 (10%) | |
| 1/10 (10%) | |
| 1/10 (10%) | |
| 3/10 (30%) |
| Drop | Chance |
|---|---|
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 1/11 (9.09%) | |
| 2/11 (18.18%) |
| Drop | Chance |
|---|---|
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 2/15 (13.33%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) | |
| 1/15 (6.67%) |
| Drop | Chance |
|---|---|
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/14 (7.14%) | |
| 1/5 (20%) (May drop along with any
of the potions above.) |
- In multiplayer, there is 1/30 chance to drop 1
Wormhole Potion. If it drops, the process ends. - Generate a random number
Sfrom 0 to 6 (inclusive), then:- If
Sis 0: if the player closest to the pot is not full of health, drops 1
Heart, and then 50% chance to drop 1 more. In Expert Mode, there will be 2 additional 50% chance of dropping 1 Heart. Therefore, in Expert Mode, there is a 1/8 chance to drop 1 Heart, a 3/8 chance to drop 2 Hearts, a 3/8 chance to drop 3 Hearts, and a 1/8 chance to drop 4 Hearts.
- If the closest player is at full health, but has less than 20 torches of any kind: drop torches.
- Otherwise, drop money, as below.
- If
Sis 1: drop torches, as per the table below. Note that if the pot is in a liquid, the torches will instead be replaced with
Glowsticks. If the pot is a Tundra Pot, it will drop
Sticky Glowsticks instead.
- If
Pot Type / Pot Location Torch Type Amount n/a / Hallow
Hallowed Torch4–12 (5–18)
/ Corruption
Corrupt Torch4–12 (5–18)
/ Crimson
Crimson Torch4–12 (5–18)
/ n/a
Jungle Torch4–12 (5–18)
/ n/a
Ice Torch2–6 (3–12)
/ n/a
Desert Torch4–12 (5–18)
- If
Sis 2: Drops 10–20 ammo. The default type is
Wooden Arrow. If in Surface layer or Underground layer, there is a 50% chance it will be replaced by
Shuriken(pre-Hardmode) /
Grenade(Hardmode). Then, if in Underworld, it will be replaced by
Hellfire Arrow, otherwise, in Hardmode, it will be replaced by
Unholy Arrow or
Silver Bullet (in worlds with silver) /
Tungsten Bullet (in worlds with tungsten) (50% chance for either Arrow or Bullet). - If
Sis 3: Drops 1
Lesser Healing Potion or
Healing Potion (when in Underworld or in Hardmode). In Expert Mode, there will be 1/3 chance to drop 1 more. - If
Sis 4: if the pot is a Desert Pot, drop 1–4 (1–7)
Scarab Bombs.
- If
Sis 5: if not in Underworld layer and not in Hardmode, drops 20–40
Ropes.
- Otherwise, drop money.
- If all else fails, the pot drops money. The value is heavily influenced by location and the kind of pot broken. All pots start off dropping 80 CC to 3 SC60 CC, and the game applies the bonuses below to get the total money dropped.
- If
Criteria Money Modifier Pot is on the surface 50% Pot is above the cavern layer 75% Pot is in the bottom 250 tiles of the world. 125% 25% chance 105% - 110% 12.5% chance 110% - 120% 8.33% chance 120% - 140% 6.25% chance 140% - 180% 5% chance 150% - 200% Expert Mode 250% Expert Mode and 25% chance 125% Expert Mode and 33.33% chance 150% Expert Mode and 25% chance 175% Repeat this step for each of the following defeated: Eye of Cthulhu, Eater of Worlds / Brain of Cthulhu, Skeletron, The Destroyer, The Twins, Skeletron Prime, Plantera, Queen Bee, Golem, Pirate Invasion, Goblin Invasion, Frost Legion 110%
Image Pot Type Money Modifier 
Forest Pots 100% 
Tundra Pots 125% 
Jungle Pots 175% 
Dungeon Pots 190% 
Underworld Pots 210% 

Corruption/Crimson Pots 160% 
Spider Nest Pots 350% 
Pyramid Pots 1000% 
Lihzahrd Pots 400% (Hardmode) / 100% (pre-Hardmode) 
Marble Cave Pots 200% 
Underground Desert Pots 125%
Notes
- The amount of items dropped is higher in Expert Mode.
- Wormhole Potions drop only in multiplayer.
- Pots' distribution in the different layers is about the following: Surface 4%, Underground 20%, Cavern 62% and Underworld 14%.
Trivia
- The absolute least a pot can drop is 40 CC.
- With all bosses and events defeated, an Expert Jungle Temple Pot in the Underworld layer can drop up to 28 GC2 SC69 CC.
- However, through thorough calculations, despite Desert Pyramid pots being closer to the surface, the highest possible a pyramid pot can drop is 46 GC24 SC44 CC, easily doubling the previous competitor.
- Even more so, if this insanely rare pot somehow managed to summon a gold portal, this would add 15 GC to it, totaling at 61 GC24 SC44 CC
- However, through thorough calculations, despite Desert Pyramid pots being closer to the surface, the highest possible a pyramid pot can drop is 46 GC24 SC44 CC, easily doubling the previous competitor.
Gallery
History
- Desktop 1.4.0.1: Reduced the chance of coin portals by half.
- Desktop 1.3.0.1:
- Introduced Coin Portals.
- Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
- Desktop 1.2.4: Fixed bug: pots wouldn't drop life or mana if you had boosts in effect.
- Desktop 1.2.3.1: Fixed bug: altars/pots/chests spawned in bugged conditions.
- Desktop 1.2: Appearance and break sound now vary between biomes.
- Desktop 1.0.5:
- Graphic brightened for better visibility.
- Loot now varies based on layer.
- Desktop-Release: Introduced.
- Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Introduced Coin Portals.
- Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
- Console 1.02: Appearance and break sound now vary between biomes.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
- Mobile 1.4.0.5.0: Reduced the chance of coin portals by half.
- Mobile 1.3.0.7:
- Introduced Coin Portals.
- Pots now drop more money based on the type of Pot and drop an additional 10% more money for every boss and invasion you defeat.
- Mobile 1.2.6508: Appearance and break sound now vary between biomes.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.