Minerales (Ores/es)

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Minerales
  • Gold Ore.png Hellstone.png Mythril Ore.png
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Estadísticas
Tipo
Material de fabricación
Se puede colocar✔️
Tiempo de uso10 (Gran)
  • Internal Tile ID: 6-9, 22, 37, 56, 58, 107-108, 111, 166-169, 204, 211, 221-223, 408

Los minerales son materiales de fabricación primarios necesarios para el progreso del juego. Por lo general, deben ser elaborados en barras en el Horno, después de lo cual pueden hacer varias herramientas, armas, armaduras, y otros objetos esenciales. Algunos artículos requieren minerales en bruto por sí mismos, más comúnmente bloques y pociones. Los minerales en bruto también pueden ser usados como bloques lisos para la construcción.

Las menas se encuentran generalmente colocadas en forma de bloques en la capa bajo tierra y debajo, y son minados con un pico o taladro. Los minerales de nivel inferior se pueden encontrar entre tierra cerca de la superficie, o dentro de las Islas Flotantes. Algunos minerales también se consiguen por jefes, como el Ojo de Cthulhu, Devoramundos, Cerebro de Cthulhu, Ocram(Old-gen console and 3DS versions), y Señor de la Luna(Desktop, Console and Mobile versions).

Una Extractora y unas Cajas de madera (de la pesca) también proporcionan minerales como recompensas al azar.

Tipos

Ore Rarity Sell

Mineral de cobre Mineral de cobreInternal Item ID: 12 Rarity level: 0 50 CC
Mineral de estaño Mineral de estañoInternal Item ID: 699 Rarity level: 0 75 CC
Mineral de hierro Mineral de hierroInternal Item ID: 11 Rarity level: 0 1 SC
Mineral de plomo Mineral de plomoInternal Item ID: 700 Rarity level: 0 1 SC50 CC
Mineral de plata Mineral de plataInternal Item ID: 14 Rarity level: 0 1 SC50 CC (Desktop, Console and Mobile versions)
2 SC (Old-gen console and 3DS versions)
Mineral de tungsteno Mineral de tungstenoInternal Item ID: 701 Rarity level: 0 2 SC25 CC
Mineral de oro Mineral de oroInternal Item ID: 13 Rarity level: 0 3 SC
Mineral de platino Mineral de platinoInternal Item ID: 702 Rarity level: 0 4 SC50 CC
Meteorito MeteoritoInternal Item ID: 116 Rarity level: 0 2 SC
Mineral endemoniado Mineral endemoniadoInternal Item ID: 56 Rarity level: 1 10 SC
Mineral carmesí Mineral carmesíInternal Item ID: 880 Rarity level: 1 13 SC
Obsidiana ObsidianaInternal Item ID: 173 Rarity level: 0 -
Piedra infernal Piedra infernalInternal Item ID: 174 Rarity level: 2 250
Mineral de cobalto Mineral de cobaltoInternal Item ID: 364 Rarity level: 3 7 SC
Mineral de paladio Mineral de paladioInternal Item ID: 1104 Rarity level: 3 9 SC
Mineral de mithril Mineral de mithrilInternal Item ID: 365 Rarity level: 3 11 SC
Mineral de oricalco Mineral de oricalcoInternal Item ID: 1105 Rarity level: 3 13 SC
Mineral de adamantita Mineral de adamantitaInternal Item ID: 366 Rarity level: 3 15 SC
Mineral de titanio Mineral de titanioInternal Item ID: 1106 Rarity level: 3 17 SC
Mineral de clorofita Mineral de clorofitaInternal Item ID: 947 Rarity level: 7 15 SC (Desktop, Console and Mobile versions) / 50 CC (Old-gen console and 3DS versions)
Luminita Luminita(Desktop, Console and Mobile versions)Internal Item ID: 3460 Rarity level: 10 30 SC

Pre-Hardmode

Tier Ore types Minimum tools
required
Crafting Source
1 Copper Ore (placed).png Mineral de cobreMineral de cobre Tin Ore (placed).png Mineral de estañoMineral de estaño Pico de cobre Pico de estaño Pico de cactus 3 Mineral de cobre = Lingote de cobre
3 Mineral de estaño = Lingote de estaño
Surface, Underground, Cavern
2 Iron Ore (placed).png Mineral de hierroMineral de hierro Lead Ore (placed).png Mineral de plomoMineral de plomo Pico de cobre Pico de estaño Pico de cactus 3 Mineral de hierro = Lingote de hierro
3 Mineral de plomo = Lingote de plomo
Surface, Underground, Cavern
3 Silver Ore (placed).png Mineral de plataMineral de plata Tungsten Ore (placed).png Mineral de tungstenoMineral de tungsteno Pico de cobre Pico de estaño Pico de cactus 4 Mineral de plata = Lingote de plata
4 Mineral de tungsteno = Lingote de tungsteno
Underground, Cavern, Floating Islands, Surface (rarely)
4 Gold Ore (placed).png Mineral de oroMineral de oro Platinum Ore (placed).png Mineral de platinoMineral de platino Pico de cobre Pico de estaño Pico de cactus 4 Mineral de oro = Lingote de oro
4 Mineral de platino = Lingote de platino
Underground, Cavern, Floating Islands, Surface (very rarely)
5 Meteorite (placed).png MeteoritoMeteorito Pico de tungsteno Pico de oro Pico de platino 3 Meteorito = Lingote de meteorito Meteorite biome
6 Demonite Ore (placed).png Mineral endemoniadoMineral endemoniado Crimtane Ore (placed).png Mineral carmesíMineral carmesí Pico de oro Pico de platino

Tiburón segador ( (Desktop, Console and Mobile versions) )

Versión de PCVersión de ConsolaVersión móvil: 3 Mineral endemoniado = Lingote endemoniado
Old-gen console versionVersión Nintendo 3DS: 4 Mineral endemoniado = Lingote endemoniado

Versión de PCVersión de ConsolaVersión móvil: 3 Mineral carmesí = Lingote carmesí
Old-gen console versionVersión Nintendo 3DS: 4 Mineral carmesí = Lingote carmesí
Eye of Cthulhu, Underground, Cavern, Eater of Worlds (Demonite), Brain of Cthulhu (Crimtane)
7 Obsidian (placed).png ObsidianaObsidiana Pico de pesadilla Pico mortífero n/a Contact between water & lava
8 Hellstone (placed).png Piedra infernalPiedra infernal Pico de pesadilla Pico mortífero 3 Piedra infernal + Obsidiana = Lingote de piedra infernal Underworld

Hardmode

Tier Ore types Minimum tools
required
Crafting Source
9 Cobalt Ore (placed).png Mineral de cobaltoMineral de cobalto Palladium Ore (placed).png Mineral de paladioMineral de paladio Pico fundido

Tiburón segador ( only works
on (Old-gen console and 3DS versions)
)

3 Mineral de cobalto = Lingote de cobalto
3 Mineral de paladio = Lingote de paladio
Underground, Cavern
10 Mythril Ore (placed).png Mineral de mithrilMineral de mithril Orichalcum Ore (placed).png Mineral de oricalcoMineral de oricalco Pico de cobalto Taladro de cobalto Pico de paladio Taladro de paladio 4 Mineral de mithril = Lingote de mithril
4 Mineral de oricalco = Lingote de oricalco
Cavern
11 Adamantite Ore (placed).png Mineral de adamantitaMineral de adamantita Titanium Ore (placed).png Mineral de titanioMineral de titanio Pico de mithril Taladro de mithril Pico de oricalco Taladro de oricalco
Pico de paladio Taladro de paladio ( only works
on (3DS version)
)
Versión de PCVersión de ConsolaVersión móvil: 4 Mineral de adamantita = Lingote de adamantita
Old-gen console versionVersión Nintendo 3DS: 5 Mineral de adamantita = Lingote de adamantita

Versión de PCVersión de ConsolaVersión móvil: 4 Mineral de titanio = Lingote de titanio
Old-gen console versionVersión Nintendo 3DS: 5 Mineral de titanio = Lingote de titanio
Cavern (roughly at lava depth), Ocram(Old-gen console and 3DS versions) (Adamantite only)
12 Chlorophyte Ore (placed).png Mineral de clorofitaMineral de clorofita Pico hacha Taladro hacha Versión de PCVersión de ConsolaVersión móvil: 5 Mineral de clorofita = Lingote de clorofita
Old-gen console versionVersión Nintendo 3DS: 6 Mineral de clorofita = Lingote de clorofita
Underground Jungle
13 Luminite (placed).png LuminitaLuminita(Desktop, Console and Mobile versions) Pico de cobre Pico de estaño 4 Luminita = Lingote de luminita Moon Lord

The first three tiers of Hardmode ores are spawned by destroying Demon/Crimson Altars, which requires a hammer with 80% hammer power or higher, e.g. the Pwnhammer. Chlorophyte Ore spawns on its own once Hardmode is triggered, though it cannot be mined before killing all of the Mechanical bosses, and Luminite does not occur naturally. Neither ores are affected by destroyed altars. This content is transcluded from Altars.

  1. First altar: Mineral de cobaltoMineral de cobalto or Mineral de paladioMineral de paladio, chosen randomly.
  2. Second altar: Mineral de mithrilMineral de mithril or Mineral de oricalcoMineral de oricalco, chosen randomly.
  3. Third altar: Mineral de adamantitaMineral de adamantita or Mineral de titanioMineral de titanio, chosen randomly.

Players will be able to find these new ores scattered across the Underground layer to near-Underworld levels, with them replacing most blocks created during world generation. They will spawn at random locations in varying quantity, in places explored and unexplored alike.

  • Destroying more altars will never spawn Hardmode ore types beyond the three that were randomly assigned to the world during the initial round of destroyed altars. A world with Palladium Ore deposits will never spawn Cobalt Ore deposits, or vice versa (with the exception of drunk world(Desktop, Console and Mobile versions)).
  • Which ores are generated is not determined until the first, second or third altar is smashed. For example, it is not determined if the world has Cobalt or Palladium until the first altar has been smashed. The same goes for Mythril/Orichalcum with the second altar, and Adamantite/Titanium for the third.
  • Subsequent altars destroyed will begin the cycle again, though the fourth to sixth altars will spawn half as much ore as the first ones, the seventh to ninth will spawn only one third of the ore of the first ones, and so forth. So, the nth cycle will only generate one-nth as much ore as the first one. For example, destroying the 19th altar (seventh cycle) would yield one-seventh of Cobalt/Palladium Ore compared to the first altar. Destroying 12 altars will roughly double the ore provided by the first three; tripling that original allotment would require destroying 33 altars. Notice that although each subsequent destroyed altar will yield less ore, the total amount is unbounded (except by the number of altars in a world).
  • No matter how many altars are destroyed, ore rarity remains set with Cobalt/Palladium being the most common, followed by Mythril/Orichalcum, then Adamantite/Titanium as the rarest.

Generación de mineral

The amount of ore veins generated upon destroying an altar is determined by the following formula:[1]

[math]\displaystyle{ \frac{ \left(\mathit{world\ size} \times 310 - \mathit{ore\ tier} \times 85 \right) \times 0.85 }{ \left\lfloor \frac{\mathit{amount\ of\ altars\ destroyed}} {3} \right\rfloor + 1 } \times \mathit{factor} }[/math]

  • world size is the width of the world divided by 4200: 1 for small, 1.524 for medium worlds and 2 for large worlds.
  • ore tier represents the respective tier of ore:
Ore type Value
Mineral de cobaltoMineral de cobalto Mineral de paladioMineral de paladio 0
Mineral de mithrilMineral de mithril Mineral de oricalcoMineral de oricalco 1
Mineral de adamantitaMineral de adamantita Mineral de titanioMineral de titanio 2
  • factor depends on the ore type, slightly increasing/decreasing the rarity of different types:
Ore type Value
Mineral de cobaltoMineral de cobalto 1.05
Mineral de mithrilMineral de mithril Mineral de adamantitaMineral de adamantita 1
Mineral de paladioMineral de paladio 0.945
Mineral de oricalcoMineral de oricalco Mineral de titanioMineral de titanio 0.9
This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.

The table below visualizes this and shows how many ore veins will be spawned for each altar destroyed. If 264 altars were to be destroyed in one world, all following altars would only spawn one ore vein.

Ore type 1 altar 2 altars 3 altars 4 altars 5 altars 6 altars 7 altars 8 altars 9 altars
Mineral de cobalto Cobalto 276 veins - - 138 veins - - 92 veins - -
Mineral de paladio Paladio 249 veins - - 124 veins - - 83 veins - -
Mineral de mithril Mithril - 191 veins - - 95 veins - - 63 veins -
Mineral de oricalco Oricalco - 172 veins - - 86 veins - - 57 veins -
Mineral de adamantita Adamantita - - 119 veins - - 59 veins - - 39 veins
Mineral de titanio Titanio - - 107 veins - - 53 veins - - 35 veins

  • These values are for a small world.

All Hardmode ores will avoid spawning in the outer 100 tiles of the world. The highest location for Cobalt and Palladium to spawn is just below the surface, Mythril and Orichalcum start to spawn from the top of the Cavern layer, and Adamantite and Titanium start to spawn in the Cavern layer, lower than Mythril/Orichalcum.[2] All ores stop spawning at 150 tiles above the world's bottom border, i.e. about one fourth into the Underworld.

The amount of altars smashed does not affect the size of ore veins, only the amount. As the generation of each vein is heavily randomized, it is difficult to give exact high and low values from "optimal" veins. Instead, a table of "good luck" vein amounts and "bad luck" vein amounts is shown below. Average yield is likely between 30–40% due to occasional lost ore.

Ore type Good luck Bad luck
Mineral de cobalto Cobalto 103 Mineral de cobalto (34 Lingote de cobalto + 1 Mineral de cobalto) 11 Mineral de cobalto (3 Lingote de cobalto + 2 Mineral de cobalto)
Mineral de paladio Paladio 103 Mineral de paladio (34 Lingote de paladio + 1 Mineral de paladio) 11 Mineral de paladio (3 Lingote de paladio + 2 Mineral de paladio)
Mineral de mithril Mithril 89 Mineral de mithril (22 Lingote de mithril + 1 Mineral de mithril) 11 Mineral de mithril (2 Lingote de mithril + 3 Mineral de mithril)
Mineral de oricalco Oricalco 89 Mineral de oricalco (22 Lingote de oricalco + 1 Mineral de oricalco) 11 Mineral de oricalco (2 Lingote de oricalco + 3 Mineral de oricalco)
Mineral de adamantita Adamantita 58 Mineral de adamantita (11 Lingote de adamantita + 3 Mineral de adamantita) 11 Mineral de adamantita (2 Lingote de adamantita + 1 Mineral de adamantita)
Mineral de titanio Titanio 58 Mineral de titanio (11 Lingote de titanio + 3 Mineral de titanio) 11 Mineral de titanio (2 Lingote de titanio + 1 Mineral de titanio)

  • Note that this is not related to the Suerte(Desktop, Console and Mobile versions) mechanic.

Note however, that the above table assumes that all the ore actually replaces blocks. Ore will not spawn if it attempts to spawn over any block not listed below.

  • Bloque de tierraBloque de tierra
  • Bloque de piedraBloque de piedra
  • Corrupt grassCorrupt grass
  • Bloque de piedra de ébanoBloque de piedra de ébano
  • Bloque de arcillaBloque de arcilla
  • Bloque de arenaBloque de arena
  • Bloque de cenizaBloque de ceniza
  • Bloque de lodoBloque de lodo
  • Jungle grassJungle grass
  • Mushroom grassMushroom grass
  • Hallowed grassHallowed grass
  • Bloque de arena de ébanoBloque de arena de ébano
  • Bloque de arena perladaBloque de arena perlada
  • Bloque de piedra perladaBloque de piedra perlada
  • Bloque de nieveBloque de nieve
  • Bloque de hieloBloque de hielo
  • Bloque de hielo moradoBloque de hielo morado
  • Bloque de hielo rosaBloque de hielo rosa
  • MossMossy Stone
  • Crimson grassCrimson grass
  • Bloque de hielo rojoBloque de hielo rojo
  • Bloque de piedra carmesíBloque de piedra carmesí
  • Bloque de arena carmesíBloque de arena carmesí

Además de esto, los minerales de Hardmode no generarán más de Bloques de Granito, Bloques de mármol, o cualquier arena endurecida, y como tal no se puede encontrar en los biomas Granite Cave(Desktop, Console and Mobile versions), Marble Cave(Desktop, Console and Mobile versions), y Desierto subterráneo(Desktop, Console and Mobile versions).

Logros

Achievement Ooo! Shiny!.png
¡Oooh! ¡Cómo brilla! • «Extrae tu primera pepita de mineral con un pico.»
Mine your first ore. (Desktop, Console and Mobile versions)
Category: Explorador Explorador
Achievement Extra Shiny!.png
¡Cómo brilla! • «Extrae un mineral potente con el que tu mundo acabe de ser bendecido.»
Mine your first Hardmode ore. (Desktop, Console and Mobile versions)
Category: Explorador Explorador
Achievement Photosynthesis.png
Fotosíntesis • «Extrae clorofita, un mineral orgánico que se encuentra en las profundidades de la flora más densa.»
Mine your first Chlorophyte Ore. (Desktop, Console and Mobile versions)
Category: Explorador Explorador

Notas

  • Meteorite, Obsidian and Luminite aren't considered as ores by the game, they don't have "ore" in their names and aren't counted for the Ooo! Shiny! achievement (and Extra Shiny for the Luminite).
  • Chlorophyte Ore isn't counted as an Hardmode ore for the Extra Shiny! achievement.

Consejos

  • Each Hardmode ore is chosen at the moment the first three altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first altars. It is more easily done with a server, using the exit-nosave command.
    • As of 1.4, using the drunk world seed will generate all six hardmode ores after smashing six altars.
  • All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
  • Using a Crate Potion will improve the chances of obtaining crates and as such the ore-bearing Wooden Crates.
  • Filling in caves with spare natural blocks such as dirt before destroying altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
  • In the Versión Nintendo 3DSVersión Nintendo 3DS, the Palladium Pickaxe and Drill can mine Adamantite and Titanium.
  • Most ores sell for the same as or more than the bars made from them. Prior to 1.4, the exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).
    • However, as of 1.4, the sell values of Demonite, Crimtane, and Chlorophyte ores were increased, such that the respective bars sell for as much as their components. Hence, it is more efficient to simply sell the ores.
    • Meteorite and Hellstone remain exceptions, although raw Hellstone can now be sold.
  • Two ways to quickly find Hardmode ores is to use previously discovered Abandoned mine shafts or search along the ceiling of The Underworld. Both of these methods feature large cave systems along a significant horizontal distance, the minecart tracks allow the player to outrun dangerous enemies, and pre-Mechanical boss Hardmode enemies in the Underworld spawn rarely and are easy to avoid.

Trivialidades

  • (Old-gen console and 3DS versions) Hellstone's item sprite is a recolor of that of Silver Ore.
  • Hellstone is the only ore that cannot be infinitely generated within a single world. Others can be obtained from sources such as crates, an Extractinator, bosses, duplicable liquids, Meteorite crashes, and mud. Prior to 1.4.0.1, Chlorophyte was limited by the amount of mud (and dirt) in the world, however with the addition of Dirt Bombs, dirt can be infinitely created, which can be crafted into mud, which can be used to infinitely create chlorophyte.
  • Before the 1.4.0.1 update, Iron and Lead ores did not have bricks.
  • Prior to 1.4, despite being a late-game ore, Chlorophyte Ore only sold for 6 SC per ore. This could have been because it can be farmed indefinitely, but its bar (and derivative bars) fell right into sequence pricewise.
    • As of 1.4, Chlorophyte Ores now sells for 15 SC each, which is exactly in line with their bar's value.
  • Luminite sells for the most of any ore, 30 SC per piece.
  • Palladium, Cobalt, and Titanium are the only Hardmode ores named after real metals.
  • Luminite is the only ore that does not use either a Furnace or Hardmode Forge to craft bars, instead requiring the Ancient Manipulator.
Multiple Tier 1 Ores next to each other on the seed "05162020" (Copper on the left, Tin on the right).
  • As of 1.4, both ores of each tier can be mined in the seed "05162020" that was teased in Red's tweet here. This is just one example of the unusual world generation effects that happen on this seed. A case of this can be seen in the picture to the right. For more oddities like this, see Drunk World.
    • Another oddity is that both evil biomes' ores (Demonite and Crimtane) are spawned.

Historia

  • Desktop 1.4.0.1:
    • Increased the sell values of Demonite, Crimtane, and Chlorophyte.
  • Desktop 1.3.0.1:
    • Updated some ore graphics.
    • Introduced Luminite.
  • Desktop 1.2.3:
    • Ore now stacks to 999.
    • Chlorophyte is slightly rarer and grows slower.
    • Hardmode ores generate slightly less.
  • Desktop 1.2:
    • Added 8 new ores as possible alternatives to the original 8: Tin, Lead, Tungsten, Platinum, Crimtane, Palladium, Orichalcum, and Titanium Ore, ordered by tier.
    • Added Chlorophyte Ore.
  • Desktop 1.1: Introduced Hardmode ores: Cobalt, Mythril, and Adamantite Ore.
  • Desktop 1.0.2: Mining stone and other hard makes a 'tink' sound now.
  • Desktop-Release: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
  • Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. (Xbox One)
  • Console 1.0.750.0: (PlayStation 4)
    • Updated some ore graphics.
    • Introduced Luminite.
  • Console 1.06:
    • Ore now stacks to 999.
    • Chlorophyte is slightly rarer and grows slower.
    • Hardmode ores generate slightly less.
  • Console 1.02: Introduced ores from Desktop 1.2.
  • Console-Release: Introduced with mining noises.
    • Pre-Hardmode Ores: Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
    • Hardmode Ores: Cobalt, Mythril, and Adamantite Ores.
  • Mobile 1.2.11212:
    • Ore now stacks to 999.
    • Chlorophyte is slightly rarer and grows slower.
    • Hardmode ores generate slightly less.
  • Mobile 1.2.6508: Introduced ores from Desktop 1.2.
  • Mobile 1.1.5536: Introduced Hardmode ores: Cobalt, Mythril and Adamantite Ore.
  • Mobile-Release: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite. These make noises when mined.
  • 3DS-Release: Introduced with mining noises and generation mechanics from Desktop 1.2.3.
    • Pre-Hardmode ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Ores, Hellstone, Obsidian, and Meteorite.
    • Hardmode ores: Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, and Chlorophyte Ores.

Referencias

  1. Information taken from the Versión de PC PC 1.4.0.5 source code, functions SmashAltar() and OreRunner() in Terraria.WorldGen.cs There may be inaccuracies, as the current Versión de PC Versión de PC is 1.4.4.9.
  2. The exact maximum height for Adamantite/Titanium can be calculated with the following formula: ( (|height of the top of the world| + |depth of the Underground/Cavern border|)*2 + total world height ) / 3. Information taken from the Versión de PC PC 1.4.0.5 source code, Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0 in function SmashAltar() in Terraria.WorldGen.cs There may be inaccuracies, as the current Versión de PC Versión de PC is 1.4.4.9.