Crates

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Crates
  • Wooden Crate.png Iron Crate.png Golden Crate.png
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Statistics
Type
Placeable✔️ (2 wide × 2 high)
TooltipDesktop version Right click to open /
Console version L2 to open (PlayStation) /
LT to open (Xbox One)/ ZL to open (Nintendo Switch) /
Mobile version Double tap to open /
Use to open
  • Internal Item ID: 2334–2336, 3203–3208, 3979–3987, 4405–4408, 4877, 4878, 5002, 5003
  • Internal Tile ID: 376

Crates are grab bag-type items which can be caught while fishing, containing random loot such as ores, bars, potions, accessories, and other items. In addition, biome-specific crates can contain biome-specific loot. Their content can be unloaded by pressing the Open / Activate button, either on their icon in the inventory or while holding them. Crates can also be placed.

The three standard types of crates (Wooden/Pearlwood, Iron/Mythril, and Golden/Titanium) can be caught anywhere, with Wooden/Pearlwood being the most common, and Golden/Titanium being the rarest. In general, rarer crate types contain more valuable loot. The other crates are biome-specific, i.e., they can only be caught in their respective biome (with the exception of the Obsidian/Hellstone Crates). They are slightly less rare than Golden/Titanium Crates. When fishing in an area with multiple biomes, only one biome crate type can be caught; for example, when a Floating Island is Corrupted and changes to Corruption, Sky Crates can no longer be obtained. See Fishing § Biomes for details on which biomes take precedence over others.

Crates are caught every 1 in 10 catches, on average; with a Crate Potion, the chance is doubled to 1 in 4 / 1 in 5. The kind of crate the player obtains is dependent on their Fishing Power, with higher Fishing Power increasing the probabilities of rarer crates. As an example, fishing with a Fishing Power of 100 in a lake of at least 300 valid water tiles in the Corruption would yield crates with the following probabilities: Golden Crate: 0.67*1/150 (0.67%); Corrupt Crate: 0.93*7/750 (0.93%); Iron Crate: 2.8*7/250 (2.8%); Wooden Crate: 5.6*7/125 (5.6%). The Crate Potion multiplies these chances by 2.5 / 2.[1]

Types

Pre-Hardmode type Hardmode type Sell Rarity Biome Catch quality
Wooden CrateWooden Crate
Internal Item ID: 2334
Pearlwood CratePearlwood Crate
Internal Item ID: 3979
10 Rarity level: 1 Any Plentiful
Iron CrateIron Crate
Internal Item ID: 2335
Mythril CrateMythril Crate
Internal Item ID: 3980
50 Rarity level: 2 Any Uncommon
Golden CrateGolden Crate
Internal Item ID: 2336
Titanium CrateTitanium Crate
Internal Item ID: 3981
2 Rarity level: 3 Any Very Rare /
Extremely Rare
Jungle CrateJungle Crate
Internal Item ID: 3208
Bramble CrateBramble Crate
Internal Item ID: 3987
1 Rarity level: 2 JungleJungle Rare
Sky CrateSky Crate
Internal Item ID: 3206
Azure CrateAzure Crate
Internal Item ID: 3985
1 Rarity level: 2 SkySky Rare
Corrupt CrateCorrupt Crate
Internal Item ID: 3203
Defiled CrateDefiled Crate
Internal Item ID: 3982
1 Rarity level: 2 The CorruptionCorruption Rare
Crimson CrateCrimson Crate
Internal Item ID: 3204
Hematic CrateHematic Crate
Internal Item ID: 3983
1 Rarity level: 2 The CrimsonCrimson Rare
Hallowed CrateHallowed Crate
Internal Item ID: 3207
Divine CrateDivine Crate
Internal Item ID: 3986
1 Rarity level: 2 The HallowHallow Rare
Dungeon CrateDungeon Crate
Internal Item ID: 3205
Stockade CrateStockade Crate
Internal Item ID: 3984
1 Rarity level: 2 DungeonDungeon Rare
Frozen CrateFrozen Crate
Internal Item ID: 4405
Boreal CrateBoreal Crate
Internal Item ID: 4406
1 Rarity level: 2 Snow biomeSnow / Ice biomeIce Rare
Oasis CrateOasis Crate
Internal Item ID: 4407
Mirage CrateMirage Crate
Internal Item ID: 4408
1 Rarity level: 2 DesertDesert Rare
Obsidian CrateObsidian Crate
Internal Item ID: 4877
Hellstone CrateHellstone Crate
Internal Item ID: 4878
1 Rarity level: 2 Any (caught in LavaLava) Plentiful [2]
Ocean CrateOcean Crate
Internal Item ID: 5002
Seaside CrateSeaside Crate
Internal Item ID: 5003
1 Rarity level: 2 OceanOcean Rare

Crafting

Used in

ResultIngredientsCrafting station
Corrupt CrateCorrupt CrateShimmerShimmer Transmutation
Crimson CrateCrimson Crate
Dungeon CrateDungeon Crate
Frozen CrateFrozen Crate
Golden CrateGolden Crate
Hallowed CrateHallowed Crate
Iron CrateIron Crate
Jungle CrateJungle Crate
Oasis CrateOasis Crate
Obsidian CrateObsidian Crate
Ocean CrateOcean Crate
Sky CrateSky Crate
Wooden CrateWooden Crate

Notes

  • Xbox 360Xbox One On Xbox, Left Trigger opens crates (instead of the 360 B.png button which is the equivalent to Desktop version Desktop's right click) as stated in the tooltip for the crates.
  • A few exclusive items are found only in crates:
  • Crates can drop an ore or bar even if it cannot be obtained naturally in the world, because its alternative generated instead. For instance, a Wooden Crate can yield Copper Ore, even if the world is generated with Tin instead of Copper.
    • In Hardmode, this applies to the Hardmode metals too, whether or not any Altars have been broken to place ore in the world.
  • The tiers of the metals provided rise with the crate tier: Wooden and Iron Crates omit the top tiers, biome crates omit Copper and Tin Bars (but not ores), Golden and Titanium omit the bottom tiers.
  • Crates always contain at least one item, as empty crates are re-rolled. The Golden Crate, for instance, has a 2.44% chance of requiring a reroll.
  • The Hallowed Crate is unique in that it cannot be obtained in pre-Hardmode worlds except by fishing in an artificial Hallow, as the Hallow only spawns at the beginning of Hardmode (with the exception of Floating Islands in Celebrationmk10 worlds) and will thus only produce Divine Crates. However, it does not contain any unique drops, so there is very little point to obtaining it.
  • One can throw Hardmode crates into shimmer to convert them into their pre-Hardmode variant.
    • This can be used to obtain Hallowed Crates without the need to create an artificial Hallow in a pre-Hardmode world.

Tips

  • On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, it can be beneficial to fish for crates during pre-Hardmode, save them for later, and then open them up in Hardmode, in order to get Hardmode ores without breaking any Altars. This has the added benefit of not spawning random Ebonstone/Crimstone or Pearlstone in the world, which is a side effect of breaking Altars.
  • Crates can also supply a few other Hardmode items:
  • The higher the Fishing Power, the greater the chances for crates. See Fishing Power and Fishing § Tips for information and recommendations about how to increase Fishing Power.
  • The chance to catch an Iron or Wooden Crate increases if the player is not in a biome where a biome crate can be caught (i.e., not Corruption/Crimson, Hallow, Dungeon, or Jungle, and below sky level – an example could be the pure caverns). With a Fishing Power of 100 and a lake of at least 300 valid water tiles, Iron Crates are then caught with a chance of 3.11*7/225 (3.11%) (instead of 2.8*7/250 (2.8%)) and Wooden Crates with a chance of 6.22*14/225 (6.22%) (instead of 5.6*7/125 (5.6%)).[1]
  • For a deep look at the sale value of crate contents in 1.4, see Crate values in 1.4. (See Crate values pre-1.4 for pre-1.4 versions.)

History

  • Desktop 1.4.4:
    • Potency of Crate fishing chance with a Crate Potion active increased by 50% (overall increase of 25% more crates).
    • Lava Crates are now slightly less common (1/5 chance reduced to 1/6 chance).
    • When fishing in an area where Biome Crates can be caught, the game will now prioritize getting a Biome Crate instead of a Gold Crate, when in the (relatively rare) circumstance that the player was eligible for both. Actual odds of getting either are unchanged by this.
    • The drop rate of ore and ore bars from fishing crates has been reduced.
      • Wooden Crates have roughly 40% less ore.
      • Iron and Biome Crates have roughly 30% less ore.
      • Gold Crates have roughly 20% less ore.
  • Desktop 1.4.0.1:
    • New biome crates introduced: Ocean, Desert, Snow, and Underworld Crates.
    • All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
    • Wood, Iron, and Gold Crates now drop better quality ore depending on which level of crate it is.
    • Many drop chances and amounts adjusted.
  • Desktop 1.3.0.1:
    • New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
    • Now placeable.
  • Console 1.0.750.0: (PlayStation 4)
    • New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
    • Now placeable.
  • Mobile 1.4.0.5.0:
    • New biome crates introduced: Ocean, Desert, Snow, and Underworld Crates.
    • All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
    • Wood, Iron, and Gold Crates now drop better quality ore depending on which level of crate it is.
    • Many drop chances and amounts adjusted.
  • Mobile 1.3.0.7:
    • New biome crates introduced: Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
    • Now placeable.
  • 3DS-Release: Introduced Wooden, Iron, and Golden Crates.

References

  1. 1.0 1.1 Information taken from the Desktop version Desktop 1.4.0.5 source code, function FishingCheck_RollItemDrop() in Terraria.Projectile.cs; assuming actual FP is 100, not displayed FP, which is different on Desktop version Desktop, Console version Console, and Mobile version Mobile. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Obsidian Crates and Hellstone Crates are technically a Plentiful catch, but occur only 1 in 5 successful crate catches. This makes the lava crates technically 5× rarer than other crates, but because there are no lava catches in the Plentiful, Common, or Uncommon quality slots, lava crates are not actually much more rare than (and, depending on the player's Fishing Power, they could be much more common than) other crates in their respective environments.