Space

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BiomeBannerSpace.png

Space is the layer making up the top of the world, above the Surface. Gravity is decreased in Space, which means the player can jump higher and will fall slower, similar to the Featherfall effect. The sky is dark and stars are visible, even when the sun is still up. There are no naturally occurring blocks or objects in Space, although Floating Island or Living Tree parts may extend into it.

Despite being at such high altitudes, players that enter Space do not experience any consequences. They will neither incur the Suffocation debuff nor will the breath meter appear.

Fallen Stars spawn in Space and can appear inside structures made at high altitudes. Harpies and, in Hardmode, Wyverns and Arch Wyverns(Old-gen console and 3DS versions) spawn in Space. Additionally, Martian Probes(Desktop, Console and Mobile versions) are more likely to spawn in Space and common enemies such as slimes and Zombies can also appear in Space, given a viable area to spawn on.

The Forest Pylon(Desktop, Console and Mobile versions) can be used in Space.

Contents

Characters
After Golem is defeated:
Unique Drops
From Harpies:
From Wyverns:
From Arch Wyverns(Old-gen console and 3DS versions):
For Sale
  • Sky MillSky Mill(Desktop, Console, Old-gen console and Mobile versions)(Only on (Desktop, Console and Mobile versions))
Music

Notes

  • A pure Space biome is required for fishing in Space, otherwise no Space-exclusive fishing catches can be obtained.
  • During pre-Hardmode, no Space enemies will spawn within the central 10% horizontal area of the world.[1]
  • There is no definite border between the Surface and Space. The transition is smooth; there are different altitude thresholds for the biome's features listed in the table below. These thresholds are based on the area between the surface line and the top of the world. Since the distance between the two differs from world to world due to the randomized world generation, it is impossible to give exact altitudes in tiles. Instead, the thresholds can be expressed more accurately in percentages of said area.
    • Note that "top of the world" refers to the true world border that cannot be seen in-game. The visible world border is 41 tiles lower than it. So, after calculating the height (in tiles) from the following percentages, subtract 41 from it to get the actual distance from the visible world border.
Altitude Notes
100% Top of the world
> 83.33%[a] Gravity is decreased; amount is in relation to altitude[2]
> 80%[b] The Depth Meter declares the area to be "Space"[3] and the Space-exclusive music plays[4]
> 65% Space-exclusive enemies spawn[1] and the Steampunker and Painter sell Space-exclusive items[5]
> 55% During Hardmode, Space-exclusive enemies spawn at a lower rate[1], Depth Hair Dye dyes the player's hair blue[6], and town NPCs use an exclusive emote[7]
> 50% Space-exclusive fishing loot can be caught[8]
0% Surface line (0 ft, "Level" on the Depth Meter), the border between the Surface and the Underground
  • Here is the formula to calculate gravity modifier: modifier = (x - offset - 60) * factor1/factor2. Thereafter, the final result will be limited between 0.25 and 1 (0.1 to 1 in Don't dig up and Get fixed boi worlds). Meanings of the parameters are listed below:[2]
    • x equals to the player's distance to the top boarder of the world (measured by tiles).
    • offset is determined by the world size, where a large world is 20, a medium world is 15 approximately, and a small world is 10.
    • factor1 means whether the world uses the world gen of Don't dig up or Get fixed boi. A normal world is 6, while the former both are 1.
    • factor2 equels to the distance of the world's Surface (0 feet) to the world's top boarder.
  • On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, the Space Day music track will always play, regardless of the time.

Achievements

Achievement Into Orbit.png
Into Orbit • You can only go down from here!
Reach Space. (Desktop, Console and Mobile versions)
Category: Explorer Explorer
Achievement Icarus.png
Icarus • “Reach the top of the World!”
Reach Space. (Old-gen console version)

Tips

Trivia

History

  • Desktop 1.4.0.1: Added a new Space Day track originating from the Old-gen console version of Terraria. The original 1.2 track now plays at night.
  • Desktop 1.1:
    • When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity. The sky will also turn dark.
    • New enemy: Wyvern
  • Mobile 1.4.0.5.0:
    • Now plays the normal Space theme from Desktop 1.2 during the night, but continues playing the version from the Old-gen console version during the day.
    • It no longer rains in Space.
  • Mobile-Release: Introduced. Space has unique music from the Old-gen console version and behaves like it does in Desktop 1.1, save for spawning Wyverns.

References

  1. 1.0 1.1 1.2 Information taken from the Desktop version Desktop 1.4.4.9 source code, method SpawnNPC() in Terraria.NPC.cs.
  2. 2.0 2.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method Update() in Terraria.Player.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method DrawInfoAccs() in Terraria.Main.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods UpdateAudio_DecideOnNewMusic() in Terraria.Main.cs and UpdateAudio_DecideOnTOWMusic() in Terraria.Main.cs.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetupShop() in Terraria.Chest.cs.
  6. Information taken from the Desktop version Desktop 1.4.4.9 source code, method LoadLegacyHairdyes() in Terraria.Initializers.DyeInitializer.cs.
  7. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ProbeBiomes() in Terraria.GameContent.UI.EmoteBubble.cs.
  8. Information taken from the Desktop version Desktop 1.4.4.9 source code, method FishingCheck() in Terraria.Projectile.cs.
  1. The actual threshold is a certain number of tiles lower than this percentage, depending on world size:
    • Small: 70 tiles lower
    • Medium: 83.22 tiles lower
    • Large: 100 tiles lower
  2. The actual threshold is a certain number of tiles lower than this percentage, depending on world size:
    • Small: 75 tiles lower
    • Medium: 88.22 tiles lower
    • Large: 105 tiles lower