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See also: Liquids
A body of water in a Forest with cattails(Desktop, Console and Mobile versions) and lily pads(Desktop, Console and Mobile versions).

Water is an abundant liquid. It is found in nearly any biome in pools of various sizes, and forms the large Oceans on either side of a map. It is less abundant in Deserts, and absent in The Underworld (where it evaporates if made to flow there). Water is only found above a certain depth, beneath which lava pools tend to appear instead. It flows more freely than lava and honey. Each biome has its own unique water color, which can be changed using water fountains.

Candles, most Torches, and Flaming Arrows do not emit light underwater, but Glowsticks and some other light sources do. Most Torches are knocked free when water touches them, with the exception of Cursed, Ichor, and Coral Torches.

Upon submersion, a player's breath meter will display, indicating their remaining breathing time before drowning damage will be incurred. The point where a player is considered submerged, for purposes of the breath meter, is one pixel above the eyes.

If the player's feet are in at least one tile of water, movement is hindered noticeably. Certain accessories or potions can boost player movement through liquids, enable swimming, or even allow walking along its surface. Players cannot swim by default. Projectiles move slower through water than air.

In Expert Mode(Desktop, Console and Mobile versions), entering water in a Snow biome will give the player the Chilled debuff, which slows their movement speed.

A body of water will also break the player's fall upon impact and negate any fall damage. If the player has the Water Walking buff or one of the accessories that allow walking on water, this will also negate fall damage by landing on the water's surface.


An example of water (together with lava and honey) placed to be used as a crafting station. Notice the Crystal Ball above them.
Water (crafting station).png
Nintendo 3DS version The water crafting station icon.

Like lava and honey, water can be used as a minor crafting station. It works just like those two; in order to use it the player only has to stand nearby. Creation of items from a body of water does not lower the water level at all. A sink may be used in place of a water fluid tile, and similarly offers unlimited water to recipes.

Used to craft

SinkSink(Desktop, Console and Mobile versions)
Bottled WaterBottled Water
Desktop versionConsole versionMobile version only:
Coralstone BlockCoralstone Block5
Mud BlockMud Block
Reef BlockReef Block(Desktop, Console and Mobile versions)10
Wet BombWet Bomb(Desktop, Console and Mobile versions)
  • Dry BombDry Bomb(Desktop, Console and Mobile versions)
Wet RocketWet Rocket(Desktop, Console and Mobile versions)
Crystal BallCrystal Ball and WaterWater
SinkSink(Desktop, Console and Mobile versions)
Magic Water DropperMagic Water Dropper(Desktop, Console and Mobile versions)
Desktop versionConsole versionMobile version only:
Water CandleWater Candle
Waterfall BlockWaterfall Block(Desktop, Console, Old-gen console and Mobile versions)
Sky MillSky Mill(Desktop, Console, Old-gen console and Mobile versions) and WaterWater
SinkSink(Desktop, Console and Mobile versions)
Desktop versionConsole versionMobile version only:
Rain CloudRain Cloud

Water can also be used to make the following items, though not as a crafting station:

Item When combined with
ObsidianObsidian LavaLava
Honey BlockHoney Block HoneyHoney
Aetherium BlockAetherium Block(Desktop, Console and Mobile versions) ShimmerShimmer(Desktop, Console and Mobile versions)

Water colors

Water changes color depending on which biome or event the player is. The color can also be changed with water fountains.

Items interacting with water


By default, players are slowed down significantly when walking through water.
  • Underground pools of water may sometimes be spotted via the glowing Jellyfish that spawn there.
  • The game occasionally has difficulty leveling out large volumes of liquid that flowed into a new space. Exiting and reloading the world, or relocating the liquid elsewhere, can sometimes remedy the problem.
  • If the player already has the Chilled debuff and enters water, it will stay on the player until they leave, where the countdown will start again.
  • Water cannot directly spread the Corruption, Crimson or Hallow, as the tints it receives from the player being in such biomes are purely visual.


  • Water is a liquid substance that covers roughly 71% of the earth's surface. Taking this into consideration, it is unlikely that Terraria takes place on Earth, as water covers little of most worlds, if a Terraria world represents the whole world.
    • However, considering that even a large world's landmass is considerably small; massive amounts of land and water can be seen in the world's backgrounds; and each Terraria world is surrounded at the edges by two bodies of water of unknown real length in the Ocean biomes; it is likely that a world in Terraria is only an island that comprises a smaller portion of the entire actual world.


  • Desktop 1.3.4: Water is now dynamic and has a setting to be more or less dynamic.
  • Desktop 1.2.3:
    • Sped up the Water moving code a bit. 5-10%.
    • Fixed a bug where moving very large quantities of water could leave some water floating.
    • Fixed issue where the player cannot jump while in reverse gravity in water.
    • Running underwater no longer causes flashes of the Suffocation debuff.
  • Desktop 1.2:
    • When water touches a half block, it will now create a waterfall. Water can also change colors depending what biome it is in, or if it is a Blood Moon.
  • Desktop 1.1: Water is in a secondary 'layer' behind the placed blocks, therefore can no longer be removed by placing blocks on it. "Blocked" liquids disappear only after restart of world.