Fall damage refers to the damage a player character sustains upon falling a large distance. It is one of the basic game mechanics. Fall damage occurs only if the "fall distance" exceeds a fixed threshold, beyond which the damage amount varies linearly with the distance traveled past said threshold. If the damage amount is greater than or equal to the player's current health, the player dies upon impact. Like all kinds of other damage, it can be reduced by the player's defense and damage reduction.
Fall damage works the same way for all solid surfaces, but it does not occur when submerged in water, lava or honey, nor is it applied in certain circumstances, e.g. when landing on the surface of a liquid while wearing an accessory such as Lava Waders or landing on Minecart Track in a Minecart. Fall damage can also be affected by certain buffs and debuffs, such as Stoned. See Interaction for all things that interacts with fall damage.
In the basic case—falling through air directly onto a solid surface, without the use of special accessories or buffs—fall damage is affected by fall distance. No damage is sustained if the fall distance is less than or equal to 25 tiles. Beyond this distance, 10 additional damage is sustained for each tile traveled. Thus, assuming fall distance is greater than 25 tiles, the formula for calculating fall damage is:
fall damage = 10×(fall distance - 25).
When the player is inflicted with Stoned, the fall damage seems to use the following formula:
fall damage= 20×(fall distance- 2).
|Hooks||Resets fall damage after grappling to a tile.|
|Minecarts||No fall damage when landing on Minecart Tracks.|
|Umbrella||Negates fall damage when held.|
(and its upgrades/equivalents)
|Resets fall damage on teleport.|
|Potion of Return|
|Djinn's Curse||Negates fall damage.|
(and its upgrades)
|Negates fall damage.|
|Frog Leg||Increases tiles the player can fall before taking fall damage from 25 tiles to 40 tiles.|
|Moon Lord Legs||Increases tiles the player can fall before taking fall damage from 25 tiles to 35 tiles.|
|Climbing Claws||Resets fall damage after grabbing to the side of blocks.|
|Tiger Climbing Gear|
|Master Ninja Gear|
|Water Walking Boots||Negates fall damage when landing on water or honey.|
|Obsidian Water Walking Boots|
|Lava Waders||Negates fall damage when landing on liquids.|
(and its upgrades)
|Resets fall damage after activating flying.|
|Flying Carpet||Resets fall damage after activating.|
|Extra jump accessories||Resets fall damage after jumping.|
|Slimy Saddle||Halves fall damage.|
|Golf Cart Keys||Reduces fall damage.|
|Blessed Apple||Reduces fall damage by 80%.|
|Brain Scrambler (item)||Reduces fall damage to 1.|
|Fuzzy Carrot||Negates fall damage.|
|Dark Mage's Tome|
|Cobweb||Negates fall damage when landing on it.|
|Pink Slime Block|
(more than 1 tile deep)
|Negates fall damage when fell into them.|
|Featherfall||Negates fall damage.|
|Water Walking||Negates fall damage when landing on liquids.|
|Stoned||Increases fall damage and ignores the effect of accessories that grant immunity to fall damage.|
- It is possible to build an invincibility machine using fall damage by utilizing hoiks.
- The player should be careful when falling down long shafts such as hellevators without fall damage or knockback protection, as enemies will not reset the player's fall damage.
- The maximum amount of fall damage the player can take on a Small world with 0 defense is 10090, from top of the world to the bottom of Underworld.
- On a Large world, the maximum fall damage is 43620.