Guide:The Torch God strategies

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This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
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The Torch God is an event that begins once at least 101 Torches of any type are placed in close proximity below the Surface layer in any biome.

It is unique in that instead of having one huge boss or several special enemies to kill like other events, it is more of a mobility and/or endurance test in comparison. The only enemies you need to worry about are unrelated Underground and Cavern layer enemies spawning in the middle of the event area.

Torches attacking the player during The Torch God event.

Preparation

The Torch God event in a simple arena, with various colors of torches, and Glowsticks to provide lighting.

Terrain preparation

Find a decently large space underground in order to save time, then carefully use BombBombs or DynamiteDynamite to create the general shape of your arena. Any holes made by the explosives can be covered up later, and any small bumps can be mined using your pickaxe. Having an open space to move around is useful for this event.

Once you're done carving out the arena, you can start placing RopeRope and/or Wood PlatformPlatforms so you can circle around the flames more easily. Keep in mind that your character briefly loses vertical momentum as they descend on multiple platforms, so less can be more.

Finally, place your Torches around the outside of your arena. You can also place down a few tiny rows of random blocks for them near the arena, as if you wish to remove them later, having the Torches more spread out can make it take a bit of extra time. The event will start shortly after you have at least 101 of them nearby, so get ready to run towards the arena to avoid taking any unnecessary damage. A grappling hook can also be used here.

Different Torches have different flame colors. While the flames of Crimson TorchCrimson Torches are almost impossible to see, Ultrabright TorchUltrabright Torches and White TorchWhite Torches will give you an easier time spotting them as they have very bright flames.

Gearing up

Armor

It is recommended to have around 200 health at the very least.

  • An Ultrabright HelmetUltrabright Helmet can be used for greatly increased vision. It is worth noting that it only provides 4 defense, however.
  • Gold HelmetGold armor/Platinum HelmetPlatinum armor are good options for the amount of defense they give (up to 16 and 20 respectively).
  • Shadow HelmetShadow armor provides up to 19 defense and its set bonus will grant increased movement speed and acceleration. Crimson HelmetCrimson armor gives the same amount of defense and is also a good choice.
  • Gladiator HelmetGladiator armor grants the same amount of defense as Gold armor and its set bonus prevents knockback.

Accessories

  • The Frog LegFrog Leg not only increases jump speed, but also grants auto-jump, letting you hold Jump to jump repeatedly. If you have a tall enough arena that you start taking fall damage, the Frog Leg will also slightly increase your maximum safe falling distance.
  • If your world is in Expert Mode or higher, items like the Shield of CthulhuShield of Cthulhu and Brain of ConfusionBrain of Confusion can stop damage altogether with immunity frames and dodges respectively.
    • The Royal GelRoyal Gel allows you to ignore random Slime spawns, and the Worm ScarfWorm Scarf reduces any damage taken.
  • Running boots, like the Hermes BootsHermes Boots or Flurry BootsFlurry Boots, are a huge help when it comes to mobility. This also applies to their upgrades.
  • Extra jump accessories such as the Cloud in a BottleCloud in a Bottle or Sandstorm in a BottleSandstorm in a Bottle are helpful for dodging.
  • The Shiny Red BalloonShiny Red Balloon increases jump height and jump speed. It can be combined with most of the extra jump accessories (except for the Tsunami in a Bottle) mentioned above to free up an accessory slot.
  • The Lucky HorseshoeLucky Horseshoe will prevent fall damage if you have a tall arena. Additionally, if you have already combined an extra jump bottle with a Shiny Red Balloon, the result can be further combined with the Lucky Horseshoe to create the respective Horseshoe balloon.
  • The MagiluminescenceMagiluminescence increases movement speed and acceleration. It also provides some light.
  • The Panic NecklacePanic Necklace briefly increases your movement speed if you take damage, which can come in handy if you're in a pinch.

If you have the Goblin TinkererGoblin Tinkerer, accessories can be reforged to have defense-increasing modifiers, but this is not necessary.

Mounts

  • The Slimy SaddleSlime Mount is the only helpful mount that can be obtained at that point in the game but is still useful for dodging the flames.

Hooks

Potions

  • Using Calming PotionCalming Potions will stop extra enemies from spawning, allowing you to focus more on dodging.
  • Vision-increasing potions like the Night Owl PotionNight Owl Potion make the projectiles easier to spot.
  • The Ironskin PotionIronskin Potion will reduce the damage taken from getting hit by a flame.
  • Food buffs (Well Fed, Plenty Satisfied and Exquisitely Stuffed) grant you defense and movement speed bonuses. They also allow life regeneration to be fully effective in Expert Mode and higher difficulties.
  • Swiftness PotionSwiftness Potions increase mobility and facilitate easier dodging.

Tips

  • Since CampfireCampfires do not count as Torches for the event, they can be placed around the arena to provide light and increase life regeneration. The Torch rule also applies to Glowsticks and furniture such as lanterns and chandeliers.
  • Enabling Autopause will be helpful to dodge the fireballs easily by planning your next move every time you open your inventory.
  • Once the DryadDryad has moved in, you can buy Grass SeedsGrass Seeds and SunflowerSunflowers from her to plant the latter underground, which will decrease enemy spawn rates and give you a slight movement speed boost.
  • The Torch God will not harm town NPCs, so placing the NurseNurse in a house near the event area negates the need to dodge the projectiles at all, so long as you have the money along with any grappling hook in order to prevent knockback.
  • Peace CandlePeace Candles also do not count as Torches and lower enemy spawn rates.
  • Regardless of your preferred class, minions (like the Finch StaffFinch, Flinx StaffFlinx and Vampire Frog StaffVampire Frog) can deal with random enemy spawns without your input.

Alternative strategies

A basic arena using a loop of Minecart Tracks.

Minecart Track strategy

Another effective way to dodge the fireballs is to create a loop of Minecart TrackMinecart Tracks around a wall of Torches in the middle.

The general shape of the loop is up to you, as it can be a diamond, a hexagon or almost whichever shape you like. The final tiles on both sides of the loop can also be hammered to have bumpers on them, which will make your minecart reverse its direction. You can make the shape bigger or taller to be on the safer side.

Test out the track to see if there are any errors with the design before starting the event.

Going in a single direction

Similar to the Minecart Track strategy, the flame projectiles can be easily avoided by placing all the Torches in the center of a large, open arena.

Prepare the desired space underground, then start moving in one direction (near the edges) during the event. Taking some measures to lower enemy spawn rates and make them easier to deal with may be needed here.