Hooks

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This article is about the tool class. For the crafting material, see Hook.
"Skeletron Hand" redirects here. For the boss part, see Skeletron.
Using a Topaz Hook. Notice how using the hook while already hooked will unhook the player.
Multi-hooks, like this Slime Hook, allow more versatile movement.
The Grappling Hook being used on Platforms.

Hooks are a class of tools which aid the player in traversing terrain. When used, hooks fire a chain that latches to a surface or platform and pulls the player towards it. A hook is an essential tool which offers significant freedom from terrain height restrictions as well as being a fast movement option, and will often be the first major mobility tool a player acquires. A variety of hooks are available at all stages of the game (see table below).

The Grapple hotkey activates the equipped hook in the player's equipment slot, or the first hook from the inventory (from left to right, top to bottom) without requiring it to be in the player's hotbar.

Several higher-tier hooks, like the Ivy Whip, allow the player to grapple multiple surfaces simultaneously. If the character grapples one surface, then fires the hook a second time, another chain extends from the player without dislodging the first. Upon grappling a second surface, the player will be suspended in midair at a point midway between the two surfaces. This allows players more freedom during construction, or for navigating hazardous areas, such as above lava or Meteorite.

(Desktop, Console and Mobile versions) All Journey Mode characters will spawn with the basic Grappling Hook already in their inventory.

Types

Hooks vary in range, velocity, number of deployable hooks, and number of hooks that can remain latched simultaneously.

  • All crafted hooks are crafted at the Iron Anvil or Lead Anvil, with the exception of the Lunar Hook, crafted at the Ancient Manipulator.
  • Single hooks dislodge immediately if fired again while already latched to a surface.
  • Multi-hooks without simultaneous latching (Dual Hook; also the Fish Hook prior to 1.3.0.1(Desktop, Console and Mobile versions)) can fire a second chain before the first latches to a surface, but will dislodge the first chain when the second latches a surface.
  • A multi-hook can be fired again only after the previous chain latched a surface or fully retracted. The Fish Hook, Dual Hook, Web Slinger, and Lunar Hook are exceptions, and can be fired very rapidly; nearly as fast as the player can press the button.

Pre-Hardmode

Item Source Reach
(tiles)
Velocity Hooks Latching Sell Rarity Projectile Notes
Grappling Hook Grappling HookInternal Item ID: 84 Crafted: 3 Chain + Hook
or Goblin Tinkerer (2 GC)
18.75 11.5 1 Single 40 SC Rarity level: 1
Grappling Hook (projectile).png
Amethyst Hook Amethyst HookInternal Item ID: 1236 Crafted: 15 Amethyst 18.75 10 1 Single 40 SC Rarity level: 1
Amethyst Hook (projectile).png
Squirrel Hook Squirrel Hook(Desktop, Console and Mobile versions)Internal Item ID: 4759 Zoologist (2 GC) 19 11.5 1 Single 40 SC Rarity level: 1
Squirrel Hook (projectile).png
  • Can grapple onto trees.
Topaz Hook Topaz HookInternal Item ID: 1237 Crafted: 15 Topaz 20.625 10.5 1 Single 40 SC Rarity level: 1
Topaz Hook (projectile).png
Sapphire Hook Sapphire HookInternal Item ID: 1238 Crafted: 15 Sapphire 22.5 11 1 Single 40 SC Rarity level: 1
Sapphire Hook (projectile).png
Emerald Hook Emerald HookInternal Item ID: 1239 Crafted: 15 Emerald 24.375 11.5 1 Single 40 SC Rarity level: 1
Emerald Hook (projectile).png
Ruby Hook Ruby HookInternal Item ID: 1240 Crafted: 15 Ruby 26.25 12 1 Single 40 SC Rarity level: 1
Ruby Hook (projectile).png
Amber Hook Amber Hook(Desktop, Console and Mobile versions)Internal Item ID: 4257 Crafted: 15 Amber 27.5 12.5 1 Single 40 SC Rarity level: 1
Amber Hook (projectile).png
Diamond Hook Diamond HookInternal Item ID: 1241 Crafted: 15 Diamond 29.125 12.5 1 Single 40 SC Rarity level: 1
Diamond Hook (projectile).png
Web Slinger Web SlingerInternal Item ID: 939 Web Covered ChestWeb Covered Chests 22.625(Desktop, Console and Mobile versions)
15.625(Old-gen console and 3DS versions)
10 8 Simultaneous 40 SC Rarity level: 2
Web Shot.png
  • Can fire all hooks in rapid succession, regardless of whether the initial hook hits a block. This distinguishes it from most simultaneous hooks.
  • (Old-gen console and 3DS versions) Shortest range of any hook.
Skeletron Hand Skeletron HandInternal Item ID: 1273 Skeletron (12.24% / 33.33%) 21.875 15 2 Simultaneous 90 SC Rarity level: 2
Skeletron Hand (projectile).png
  • Pulls in the user faster than any other pre-Hardmode hook.
Slime Hook Slime Hook(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2585 King Slime (33.33% / 50%) 18.75 13 3 Simultaneous 40 SC Rarity level: 3
Slime Hook (projectile).png
Fish Hook Fish HookInternal Item ID: 2360 Angler (1.7%) 25 13 2 Simultaneous 40 SC Rarity level: 3
Fish Hook (projectile).png
Ivy Whip Ivy WhipInternal Item ID: 185 Crafted: 12 Jungle Spores + 3 Vine 28 13 3 Simultaneous 40 SC Rarity level: 3
Ivy Whip (projectile).png
Bat Hook Bat HookInternal Item ID: 1800 Goodie BagGoodie Bags (0.67%) 31.25 13.5 1 Single 1 GC50 SC Rarity level: 3
Bat Hook (projectile).png
  • (Old-gen console and 3DS versions) Pulls in the user faster than any other hook.
Candy Cane Hook Candy Cane Hook(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 1915 PresentPresents (0.63%) 25 11.5 1 Single 2 GC Rarity level: 7
Candy Cane Hook (projectile).png

Hardmode

Item Source Reach
(tiles)
Velocity Hooks Latching Sell Rarity Projectile Notes
Dual Hook Dual HookInternal Item ID: 437 Mimics (Desktop, Console, Mobile and 3DS versions) (16.67%)
(Old-gen console version) (14.29%)
27.5 14 2 Individual 3 GC Rarity level: 4
Blue Dual Hook.png
  • Glowing ends (red and light blue).
  • Can fire 2 times in rapid succession.
  • Two hooks can be fired, but only one may be latched at a time.
Hook of Dissonance Hook of Dissonance(Desktop, Console and Mobile versions)Internal Item ID: 4980 Queen Slime (33.33% / 50%) 30 16 1 Single 5 GC Rarity level: 5
Hook of Dissonance (projectile).png
  • Teleports the player to the hooked location
  • Will not teleport the player through blocks.
Thorn Hook Thorn Hook(Desktop, Console and Mobile versions)Internal Item ID: 3021 Plantera (10%) 30 16 3 Simultaneous 6 GC Rarity level: 6
Thorn Hook (projectile).png
Illuminant Hook Illuminant Hook(Desktop, Console and Mobile versions)Internal Item ID: 3022 Hallowed Mimic (25%) 30 15 3 Simultaneous 6 GC Rarity level: 6
Illuminant Hook (projectile).png
  • Glowing ends.
Worm Hook Worm Hook(Desktop, Console and Mobile versions)Internal Item ID: 3023 Corrupt Mimic (20%) 30 15 3 Simultaneous 6 GC Rarity level: 6
Worm Hook (projectile).png
Tendon Hook Tendon Hook(Desktop, Console and Mobile versions)Internal Item ID: 3020 Crimson Mimic (20%) 30 15 3 Simultaneous 6 GC Rarity level: 6
Tendon Hook (projectile).png
Anti-Gravity Hook Anti-Gravity Hook(Desktop, Console and Mobile versions)Internal Item ID: 2800 Most enemies in the Martian Madness event 31.25 14 3 Simultaneous 2 GC50 SC Rarity level: 7
Anti-Gravity Hook (projectile).png
  • Suspends user 12 tiles from latch point in any direction.
  • Allows player to orbit around the latch point.
  • Glowing chain and ends.
Spooky Hook Spooky HookInternal Item ID: 1829 Mourning Wood (2% – 20% / 5 – 20%) 34.375 15.5 3 Simultaneous 4 GC Rarity level: 7
Spooky Hook (projectile).png
Christmas Hook Christmas HookInternal Item ID: 1916 Everscream (5.19% – 7.78% / 6.22% - 31.11%) 34.375 15.5 3 Simultaneous 4 GC Rarity level: 7
Christmas Hook (projectile).png
  • Glowing chain and ends.
Lunar Hook Lunar Hook(Desktop, Console and Mobile versions)Internal Item ID: 3572 Crafted: 6 Nebula Fragment + 6 Solar Fragment + 6 Stardust Fragment + 6 Vortex Fragment 34.375 18 4 Simultaneous 10 GC Rarity level: 10
Lunar Hook Solar Flare.png
  • Crafted at Ancient Manipulator.
  • Glowing chain & ends.
  • Each chain glows its respective color.
  • Can fire all hooks in rapid succession, regardless of whether the initial hook hits a block. This distinguishes it from most simultaneous hooks.
Static Hook Static Hook(Desktop, Console and Mobile versions)Internal Item ID: 3623 Steampunker (50 GC) 37.5 16 2 Individual 10 GC Rarity level: 10
Static Hook Head.gif
  • Two hooks can be fired, but only one is latched at a time.
  • Latching does not pull the player, unlike other hooks.
  • Players can adjust their distance from the latched point.
  • Players will not move while latching to a different point.
  • Longest range of any hook.

Notes

The glow provided by certain hooks. In order from top to bottom: Dual Hook blue end, Dual Hook red end, Christmas Hook, Illuminant Hook, Anti-Gravity Hook, Lunar Hook ends (Solar, Vortex, Nebula, and Stardust respectively). No light sources other than the hooks are present in this shot.
The Anti-Gravity Hook is unlike any other hook allowing the user to rotate around the grappling point.
The Static Hook in action, keeping the user in place when grappling to a new location and allowing the user to move back and forth at will.
Using a hook to instantly accelerate. Note that this can be used while walking to get to sprinting speed quickly.
The Hook of Dissonance in action, teleporting the player.
  • The Squirrel Hook will sometimes automatically dislodge when grappled to Palm Trees.
  • Prior to 1.4.0.1(Desktop, Console and Mobile versions), Grappling a platform or rail with only one hook would pull the player inside the platform, meaning that the player would always hit that platform with subsequent grapples. The player would have to jump to dislodge the hook if this happens.
  • Hooks reset a character's flight time when Rocket Boots or wings are equipped as soon as the hook latches on something. This also applies to items that allow more jumps midair, like the Cloud in a Bottle or Cloud in a Balloon.
  • All hooks (except the Hook of Dissonance) can remain attached to a surface continuously for 10 minutes (10 hours in-game time) before they automatically disengage.
    • (Desktop, Console and Mobile versions) The only exception, the Hook of Dissonance, only stays attached for 2 minutes 30 seconds (2 hours 30 minutes in-game time) before the player automatically detaches.
  • Players can remove hooks from their inventory while clinging to a surface and remain there until they jump, use another hook, or automatically disengage, even though the hook is no longer in their inventory.
  • When used via the hotbar, multi-hooks can be re-fired more rapidly, requiring only that the previous chain has fully extended first.
  • Nintendo 3DS version When the player first acquires a hook, a small tutorial box will pop up telling the player how to use it.
  • Attempting to use a hook on a slope will often cause the player to grapple the block they are standing on, as they are technically inside the block.
  • Using a hook will cancel a mount buff. The mount will not appear again unless the player starts the buff again.
  • Despite the tooltip suggesting "teleportation", using the Hook of Dissonance does not allow the player to teleport through small holes that they are not normally able to fit through.
  • Canceling a grappled hook with the Jump key will result in a jump with half duration, unless currently moving or holding the ▼ Down key in which case no jump happens.

Achievements

Achievement Hold on Tight!.png
Hold on Tight! • Equip your first grappling hook.
Equip a Grappling Hook. (Desktop, Console and Mobile versions)
Category: Collector Collector

Tips

  • When sprinting accessories are equipped, the burst of speed provided by a hook upon latching a surface can be used to accelerate a player to sprinting speed instantly. This can also be done with the Unicorn and Basilisk Mount's charging abilities, though requiring an additional input to reactive the mount, and Anti-Gravity Hook, but it will boost the player in the opposite direction.
  • The Ice Rod can provide blocks to grapple while flying with wings, repeatedly resetting flight time in midair.
  • Characters that have hooked to a block are immune to gravity and knockback. Grappling the ground in dangerous locations, such as near lava, can ensure one does not fall in when taking damage from an enemy.
    • Players can also exploit immunity to gravity by shooting the hook to the ground to prevent fall damage.
  • Simultaneous-latch multi-hooks are more useful for intricate maneuvers. When fast travel is preferred, individually-latching multi-hooks allow faster transit, since they immediately sling the player across gaps, rather than automatically suspending them midway.
  • Hooks that can be fired in rapid succession (Dual Hook, Web Slinger, Fish Hook, etc.) provide greater security when falling. If the first hook fails to latch onto a surface, the other hooks will provide additional chances to avoid fall damage.
  • If a player grapples onto a door and opens it while suspended, the player will fly through it with immense speed (up to 50 mph if performed in quick succession), provided they're in a position to fit through the door. The same effect can be achieved with Actuators. When there are Frozen Slime Blocks on the other side of the door, this speed will be kept and can be used for very rapid transportation in a skybridge, etc.
    • This effect does not apply to the Static Hook or Anti-Gravity Hook, which do not pull players in.
    • On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, doors are opened automatically when the player gets near one, so this is easier to perform.
    • Smart Doors, an option added in 1.4.0.1(Desktop, Console and Mobile versions) for doors to open automatically when the player is going through them, makes this method far more convenient, as the player only needs to hold left or right in order to open it.
  • While latched with the Anti-Gravity Hook and rotating around the latch point, mana and health will regenerate as if the player was standing still. It also provides a simple way to dodge quickly even when under the effects of reduced movement speed (such as from the Vortex Armor's(Desktop, Console and Mobile versions) special ability).
  • The Anti-Gravity Hook is very effective in avoiding quick enemies like Mothron, provided there is enough space.
  • Smooth walls can be climbed extremely quickly with the Anti-Gravity Hook by pressing the Grapple key quickly and holding the ▲ Up key while the mouse is in the top and slightly to the right of the middle of the screen.
  • Right-clicking a hook in the inventory will automatically equip it to the hook slot.

Trivia

  • Hooks were once going to be capable of grappling to trees. However, this feature was later scrapped, because Redigit found that it "interfered with gameplay in an annoying way".[1] This feature has since been added as the Squirrel Hook's unique feature.
  • The Fish Hook is a play on words, using the term for the real-life fishing tool for a grappling hook with the same appearance.
  • The tooltip for the Grappling Hook, 'Get over here!', is a reference to Scorpion's catchphrase in the fighting video game series Mortal Kombat.
    • However, none of the hooks can grab entities and pull them forward in any way.
  • The tooltip for the Lunar Hook 'You want the moon? Just grapple it and pull it down!' is a possible reference to the quote "You want the moon? Just say the word and I'll throw a lasso around it and pull it down." by George Bailey, protagonist of the 1946 American Christmas fantasy drama movie It's a Wonderful Life.
  • The Bat Hook is most likely a reference to DC Comics' fictional superhero Batman, who uses a grappling hook (called a "Batarang") which reels in very quickly, usually launching him up onto ledges.
  • The Web Slinger is most likely a reference to Marvel Comics' fictional superhero Spider-Man, who is often referred to as the "Web Slinger" due to his ability to sling webs and attach them in order to enhance movement.
  • When using the Lunar Hook, the color fired always follows this order: First orange (Solar), second green (Vortex), third pink (Nebula), and finally blue (Stardust).
    • Because the Lunar Hook always follows this pattern, it is possible to cycle through the different hooks (i.e., shooting them out without latching onto an object) and latch onto objects with whichever desired color. Therefore, it is also possible to have four of the same type of hook out (four Solar, Nebula, Vortex, or Stardust hooks) at a time.
  • The Candy Cane Hook can be sold at a price comparable to the Hardmode hooks, despite it only being a pre-Hardmode hook. It is also one of the few items with the Rarity level: 7 rarity that can be obtained pre-Hardmode.
  • The Thorn Hook resembles a miniature version of Plantera's Hooks.
  • If a player switches hooks while already hooked, the existing hook will keep the previous hook's sprite. However, re-shooting the hook will update the sprite.
  • When switching hooks from an older hook that has more ends to a newer hook with less ends, the new hook will initially replace the first hook shot out, but then will subsequently always replace the older hook. This is very unstable and can allow strange effects such as two Static Hooks latched at the same time. It can also cause the player to have both Anti-Gravity Hooks and Static Hooks at the same time and doing so can be very janky.
  • The Static Hook has a rarity of Rarity level: 10 despite being acquirable after only one of the mechanical bosses has been defeated. It is also the only item with this rarity that can be purchased.
  • Considering that the Thorn Hook has almost the same stats as the three Biome Mimic hooks, the Illuminant, Tendon and Worm Hooks, it is possible that the Thorn Hook may have originally been intended as a drop from the Jungle Mimic.
  • The tooltip for the Squirrel Hook 'In the tree, part of the tree' is a possible reference to the Adventure Time episode "Up A Tree" in which Finn climbs a tree to get a frisbee and meets a squirrel who says the line.
  • The Ivy Whip is the only hook referred to as a whip. It is unrelated to the whip(Desktop, Console and Mobile versions) weapon type.
  • Within the games files the hook and chain are two different sprites.

History

  • Desktop 1.4.1: The basic Grappling Hook is now given to all Journey Mode characters.
  • Desktop 1.4.0.1:
    • Introduced Squirrel and Amber Hooks and the Hook of Dissonance.
    • Once grappled onto a platform, the player no longer continues to grapple onto the platform and get stuck once they release subsequent grapples.
    • Bat Hook pull in speed decreased from 16 to 13.
    • Bat Hook shoot speed decreased from 15.5 to 13.5.
    • Thorn Hook pull in speed increased from 11 to 12.
    • Thorn Hook shoot speed increased from 15 to 16.
    • Lunar Hook pull in speed increased from 13 to 16.
    • Lunar Hook shoot speed increased from 16 to 18.
  • Desktop 1.3.0.5: Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
  • Desktop 1.3.0.1:
    • Introduced Worm, Tendon, Illuminant, Thorn, Anti-Gravity, and Lunar Hooks.
    • Tweaked grappling mechanics:
      • Hooks have been given a dedicated equipment and dye slot, and can no longer be fired from the inventory.
      • Fish Hook changed to Simultaneous latching.
      • You can no longer grapple while frozen.
  • Desktop 1.2:
    • Introduced the Gem hooks (Amethyst, Topaz, Sapphire, Emerald, Ruby, and Diamond), Web Slinger, and Skeletron Hand.
    • Ivy Whip recipe changed, no longer requires the Grappling Hook.
  • Desktop 1.0.6:
    • Grapple hotkey added (default hotkey is E).
    • Multiple hooks can no longer be thrown at once.
    • Removed 60-second auto-disengage.
    • Ivy Whip recipe changed, now requires 15 Jungle Spores instead of 30 Jungle Rose.
  • Console 1.0.750.0: (PlayStation 4)
    • Introduced Worm, Tendon, Illuminant, Thorn, Anti-Gravity, and Lunar Hooks.
    • Updated Gem hook sprites to match Desktop 1.3.2.
    • Tweaked grappling mechanics:
      • Hooks have been given a dedicated equipment and dye slot, and can no longer be fired from the inventory.
      • Fish Hook changed to Simultaneous latching.
      • You can no longer grapple while frozen.
  • Console 1.06: Using a Rod of Discord or a Teleporter will now release all grapples.
  • Console 1.02:
    • Introduced the Gem hooks, Bat and Spooky Hooks, Web Slinger, and Skeletron Hand.
    • The Ivy Whip no longer uses the Grappling Hook in its crafting recipe.
  • Mobile 1.4.0.5.0:
    • Introduced Static, Squirrel, Amber, and Hook of Dissonance hooks.
    • Updated Gem hook sprites to match Desktop 1.3.2.
    • Once grappled onto a platform, the player no longer continues to grapple onto the platform and get stuck once they release subsequent grapples.
    • Bat Hook pull in speed decreased from 16 to 13.
    • Bat Hook shoot speed decreased from 15.5 to 13.5.
    • Thorn Hook pull in speed increased from 11 to 12.
    • Thorn Hook shoot speed increased from 15 to 16.
    • Lunar Hook pull in speed increased from 13 to 16.
    • Lunar Hook shoot speed increased from 16 to 18.
  • Mobile 1.3.0.7:
    • Introduced Worm, Tendon, Illuminant, Thorn, Anti-Gravity, and Lunar Hooks.
    • Tweaked grappling mechanics:
      • Hooks have been given a dedicated equipment and dye slot, and can no longer be fired from the inventory.
      • Fish Hook changed to Simultaneous latching.
      • You can no longer grapple while frozen.
  • Mobile 1.2.11212:
    • Introduced Slime, Fish, Candy Cane, and Christmas Hooks.
    • Using a Rod of Discord or Teleporter will now release all grapples.
  • Mobile 1.2.6508:
    • Introduced the Gem hooks, Bat and Spooky Hooks, Web Slinger, and Skeletron Hand.
    • The Ivy Whip no longer uses the Grappling Hook in its crafting recipe.
  • Mobile 1.1.5536:
    • Introduced the Dual Hook.
    • The Grappling Hook can now be bought from the Goblin Tinkerer for 2 GC.
  • 3DS-Release: Introduced all hooks added up to Desktop 1.2.1 along with the Christmas Hook.

References