Guide:Ocram strategies

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This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
  • Issues:
     • lacks info of battle strategies
     • lacks detailed arena preparation
  • Old-gen console versionNintendo 3DS version
    Old-gen console/3DS-Only Content: This information applies only to the Old-gen console and 3DS versions of Terraria.

    Ocram is the second endgame boss on the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, alongside Duke Fishron. Ocram spawns Servants of Ocram throughout the entire battle. They can be deadly if not killed right away. It has two stages like the Eye of Cthulhu, but shoots barrages of lasers in the latter phase.

    The Fight

    Ocram has two stages, and summons Servant of OcramServants of Ocram (boss minions similar to Servants of Cthulhu, but stronger) in both of them. During its first stage, it hovers above the player while summoning Servants of Ocram and shooting Death Lasers that travel in Ocram's moving direction. Afterward, Ocram charges at the player three times in succession, before repeating the cycle.

    When Ocram's health falls below 50% (17,500), it switches to its second stage, during which its contact damage doubles. It hovers at a closer distance while firing Eye Lasers in a larger spread, similar to the Death Lasers in its first stage. Ocram's dashes are longer and are now accompanied by volleys of Demon Sickle projectiles and more Servants of Ocram.

    Ocram's hit box is not very accurate to his sprite, so some attacks will fail to damage him. To reduce the chance of missing, aim for his eyes.

    Ocram's second form is extremely dangerous; he'll fire waves of Demon Scythe spells. If you get caught in one of these waves, you will lose most of your health, so make sure to avoid them. He will also fire large laser barrages during this phase, so you will want to have mobility accessories equipped, such as the Lightning Boots.

    General Strategies

    General Tips

    This content is transcluded from Guide:Practical tips § Combat.Guide:Practical tips

    Terrain Preparation

    • It is advised to have a long, straight platform, with a small wall to block attacks similar to a platform used to fight the Wall of Flesh or The Twins.

    Gearing Up

    Armor

    Pre-Mechanical Bosses:

    • The Adamantite armorAdamantite armor offers the best offensive stats, but the Titanium ArmorTitanium Armor's better defense and Shadow Dodge set bonus could prove to be more useful, as it offers a great amount of survivability.
    • Warriors and Rangers may prefer the Frost armorFrost armor for its high defense and strong set bonus.
    • Summoners only choice is the Spider armorSpider armor(Desktop, Console, Old-gen console and Mobile versions), 3DS players have no summoner armor available.

    Pre-Plantera:

    Endgame:

    • Warriors should use the Beetle armorBeetle armor, the shell for defense and the scale mail for offense.
    • Rangers should use the Shroomite armorShroomite armor, with the matching helmet for the weapon they plan to use.
    • Mages should use the Spectre armorSpectre armor, switching between the mask for damage and the hood for healing. Autopause is helpful for this.
    • Summoners should start with the Spooky armorSpooky armor and summon as many minions as possible, then switch to the Tiki armorTiki armor and summon the extra minion, The damage boosts on the old minions will stay, even if the damage boosts are removed.

    Weapons

    For Melee users:

    • Pre-mechanical bosses, the BananarangBananarangs are the best weapons, but can be extremely tedious to grind. The Ice SickleIce Sickle is a decent alternative that requires much less grinding.
    • Pre-Plantera, the Terra BladeTerra Blade is by far the best weapon, but has a slightly tedious grind. The Death SickleDeath Sickle is a solid alternative, and can be acquired in the process of grinding for the Terra Blade
    • Endgame, the best melee weapon is still the Terra Blade, although The Horseman's BladeThe Horseman's Blade is helpful for clearing the minions while also damaging Ocram.
    • The Vampire KnivesVampire Knives are fantastic for healing.
    • The FlaironFlairon is a great homing option if the player has defeated Duke Fishron.

    For Ranged users:

    • Pre-mechanical bosses, the UziUzi is the best gun, and should be used with Crystal BulletCrystal Bullets. The Adamantite RepeaterAdamantite Repeater/Titanium RepeaterTitanium Repeater is the best bow, and should be used with Holy ArrowHoly Arrows. Jester's ArrowJester's Arrows are helpful for taking out the servants.
    • The Coin GunCoin Gun is technically the best weapon, but requires an insane grind to get and to use at full potential. Although using it with gold or silver coins is still quite strong and requires much less grinding.
    • Pre-Plantera, the MegasharkMegashark is the best gun, and crystal bullets should be used. The Chlorophyte ShotbowChlorophyte Shotbow is the best bow, and should be used with holy arrows.
    • The FlamethrowerFlamethrower is helpful for taking out the servants.
    • Endgame, The TsunamiTsunami with holy arrows is the best ranged weapon if you've beaten Duke Fishron. The Snowman CannonSnowman Cannon is also quite good and is very good at taking out the servants.

    For Magic users:

    • Pre-Mechanical Bosses, the best weapon is the Crystal StormCrystal Storm.
    • The Golden ShowerGolden Shower should be used alongside the Crystal Storm to greatly increase its damage.
    • The Nimbus RodNimbus Rod is effectively free damage, and should be set up before summoning Ocram.
    • Pre-Plantera, the best weapon is the Venom StaffVenom Staff(Desktop, Console, Old-gen console and Mobile versions), although it requires getting close to use at full potential. The Rainbow RodRainbow Rod and Magical HarpMagical Harp are much safer options that still have a respectable damage output.
    • Endgame, the RazorpineRazorpine is the best weapon, but requires getting decently close. The Bubble GunBubble Gun and Bat ScepterBat Scepter are much safer long-ranged options that still do solid damage.

    For Summoners:

    • Pre-Mechanical Boss, the Spider StaffSpider Staff(Desktop, Console, Old-gen console and Mobile versions) and Queen Spider StaffQueen Spider Staff(Desktop, Console, Old-gen console and Mobile versions) are the only good summon weapons available, and should be used together. 3DS players have no viable summon weapons at this point, the only available one is the Slime StaffSlime Staff.
    • Pre-Plantera, The Optic StaffOptic Staff(Desktop, Console, Old-gen console and Mobile versions) is quite good, and should be combined with 1 Spider to also inflict the Venom debuff. 3DS Players have no viable summon weapons at this point.
    • Endgame, the Tempest StaffTempest Staff is the best option if Duke Fishron has been defeated, otherwise the Raven StaffRaven Staff is a solid alternative.
    • The Staff of the Frost HydraStaff of the Frost Hydra is the best sentry, and should be grinded for if it hasn't been obtained at this point.

    Accessories