Guide:Ocram strategies
Ocram is the second endgame boss on the Old-gen console version and Nintendo
version, alongside Duke Fishron. Ocram spawns Servants of Ocram throughout the entire battle. They can be deadly if not killed right away. It has two stages like the Eye of Cthulhu, but shoots barrages of lasers in the latter phase.
The Fight
Ocram has two stages, and summons Servants of Ocram (boss minions similar to Servants of Cthulhu, but stronger) in both of them. During its first stage, it hovers above the player while summoning Servants of Ocram and shooting Death Lasers that travel in Ocram's moving direction. Afterward, Ocram charges at the player three times in succession, before repeating the cycle.
When Ocram's health falls below 50% (17,500), it switches to its second stage, during which its contact damage doubles. It hovers at a closer distance while firing Eye Lasers in a larger spread, similar to the Death Lasers in its first stage. Ocram's dashes are longer and are now accompanied by volleys of Demon Sickle projectiles and more Servants of Ocram.
Ocram's hit box is not very accurate to his sprite, so some attacks will fail to damage him. To reduce the chance of missing, aim for his eyes.
Ocram's second form is extremely dangerous; he'll fire waves of Demon Scythe spells. If you get caught in one of these waves, you will lose most of your health, so make sure to avoid them. He will also fire large laser barrages during this phase, so you will want to have mobility accessories equipped, such as the Lightning Boots.
General Strategies
General Tips
This content is transcluded from Guide:Practical tips § Combat.Guide:Practical tips
Terrain Preparation
- It is advised to have a long, straight platform, with a small wall to block attacks similar to a platform used to fight the Wall of Flesh or The Twins.
Gearing Up
Armor
Pre-Mechanical Bosses:
- The
Adamantite armor offers the best offensive stats, but the
Titanium Armor's better defense and Shadow Dodge set bonus could prove to be more useful, as it offers a great amount of survivability.
- Warriors and Rangers may prefer the
Frost armor for its high defense and strong set bonus.
- Summoners only choice is the
Spider armor(Desktop, Console, Old-gen console and Mobile versions), 3DS players have no summoner armor available.
Pre-Plantera:
- The
Hallowed armor or
Chlorophyte armor should be used at this stage
- The
Turtle armor is a great defensive alternative.
- Summoners only choice is the
Spider armor(Desktop, Console, Old-gen console and Mobile versions), 3DS players have no summoner armor available.
Endgame:
- Warriors should use the
Beetle armor, the shell for defense and the scale mail for offense.
- Rangers should use the
Shroomite armor, with the matching helmet for the weapon they plan to use.
- Mages should use the
Spectre armor, switching between the mask for damage and the hood for healing. Autopause is helpful for this.
- Summoners should start with the
Spooky armor and summon as many minions as possible, then switch to the
Tiki armor and summon the extra minion, The damage boosts on the old minions will stay, even if the damage boosts are removed.
Weapons
For Melee users:
- Pre-mechanical bosses, the
Bananarangs are the best weapons, but can be extremely tedious to grind. The
Ice Sickle is a decent alternative that requires much less grinding.
- Pre-Plantera, the
Terra Blade is by far the best weapon, but has a slightly tedious grind. The
Death Sickle is a solid alternative, and can be acquired in the process of grinding for the Terra Blade
- Endgame, the best melee weapon is still the Terra Blade, although
The Horseman's Blade is helpful for clearing the minions while also damaging Ocram.
- The
Vampire Knives are fantastic for healing.
- The
Flairon is a great homing option if the player has defeated Duke Fishron.
For Ranged users:
- Pre-mechanical bosses, the
Uzi is the best gun, and should be used with
Crystal Bullets. The
Adamantite Repeater/
Titanium Repeater is the best bow, and should be used with
Holy Arrows.
Jester's Arrows are helpful for taking out the servants.
- The
Coin Gun is technically the best weapon, but requires an insane grind to get and to use at full potential. Although using it with gold or silver coins is still quite strong and requires much less grinding.
- Pre-Plantera, the
Megashark is the best gun, and crystal bullets should be used. The
Chlorophyte Shotbow is the best bow, and should be used with holy arrows.
- The
Flamethrower is helpful for taking out the servants.
- Endgame, The
Tsunami with holy arrows is the best ranged weapon if you've beaten Duke Fishron. The
Snowman Cannon is also quite good and is very good at taking out the servants.
For Magic users:
- Pre-Mechanical Bosses, the best weapon is the
Crystal Storm.
- The
Golden Shower should be used alongside the Crystal Storm to greatly increase its damage.
- The
Nimbus Rod is effectively free damage, and should be set up before summoning Ocram.
- Pre-Plantera, the best weapon is the
Venom Staff(Desktop, Console, Old-gen console and Mobile versions), although it requires getting close to use at full potential. The
Rainbow Rod and
Magical Harp are much safer options that still have a respectable damage output.
- Endgame, the
Razorpine is the best weapon, but requires getting decently close. The
Bubble Gun and
Bat Scepter are much safer long-ranged options that still do solid damage.
For Summoners:
- Pre-Mechanical Boss, the
Spider Staff(Desktop, Console, Old-gen console and Mobile versions) and
Queen Spider Staff(Desktop, Console, Old-gen console and Mobile versions) are the only good summon weapons available, and should be used together. 3DS players have no viable summon weapons at this point, the only available one is the
Slime Staff.
- Pre-Plantera, The
Optic Staff(Desktop, Console, Old-gen console and Mobile versions) is quite good, and should be combined with 1 Spider to also inflict the Venom debuff. 3DS Players have no viable summon weapons at this point.
- Endgame, the
Tempest Staff is the best option if Duke Fishron has been defeated, otherwise the
Raven Staff is a solid alternative.
- The
Staff of the Frost Hydra is the best sentry, and should be grinded for if it hasn't been obtained at this point.
Accessories
- A
Star Veil or
Cross Necklace will help with the servants and lasers.
- Wear a
Cobalt Shield,
Obsidian Shield or
Ankh Shield to prevent knockback.
- Use
Wings and
Frostspark Boots,
Lightning Boots or
Spectre Boots for increased speed and mobility.
Master Ninja Gear or the
Tabi can also be useful for dodging the laser barrages during the second phase.
- If you use magic, a
Mana Flower can be helpful. However, the Servants of Ocram often supply you with enough Mana that potions will hardly be necessary.
Magic Cuffs can be used in place of the Mana Flower as well, if you want to avoid
Mana Sickness(Desktop, Console, Old-gen console and Mobile versions) entirely.
- Equipping a
Celestial Stone gives the player many advantages, including 4 defense, life regeneration, and increased damage.
- An emblem or
Charm of Myths is good for all damage types except summoning.
- Warriors should use the
Mechanical Glove,
Warrior Emblem,
Fire Gauntlet.
- Rangers should use the
Sniper Scope,
Ranger Emblem, and
Destroyer Emblem.
- Mages should use the
Celestial Emblem(Desktop, Console, Old-gen console and Mobile versions) and
Sorcerer Emblem.
- Summoners should use the
Papyrus Scarab,
Necromantic Scroll,
Hercules Beetle, and
Pygmy Necklace.