Guide:Old One's Army strategies
The Old One's Army event differs from others in that the invading enemies do not attempt to kill the player; instead, they focus on destroying the Eternia Crystal used to summon it.
The invasion is separated into three Tiers depending on progression. It will start at Tier 1, and after a mechanical boss has been defeated Tier 2 can be fought. Then, after taking down Golem for the first time, Tier 3 is available.
The objective is to protect the Eternia Crystal from the enemies until all waves have been defeated.
Summoning Conditions
In order to summon the event, the Player must place the Eternia Crystal Stand in a roughly flat terrain: a maximum of three tiles of vertical deviation is allowed, any more and the Stand will not accept the
Eternia Crystal.
The arena needs to be at least 61 tiles long on each side of the Eternia Crystal Stand, measured from the center of the Stand (a 123-tile clearing in total, with the Stand at the center tile). The enemy portals will spawn further away if given the space however, up to 120 tiles away from the center of the Stand on each side. The area also needs 10 tiles of clear vertical space.
General strategies
Arena
Before facing the event, making a completely flat arena works very well. If an enemy's path to the Eternia Crystal is blocked, it will phase through obstacles, so trying to stop their progress with blocks won't be very effective. Building the floor with Asphalt Blocks will greatly increase movement speed. Using Potions is always a good idea, while it is also good to place
Campfires,
Heart Lanterns,
Honey,
Heart Statues and
Bast Statues (Desktop, Console and Mobile versions) to survive for longer. When fighting Tier 2 and 3, building a ceiling above the Eternia Crystal will protect it from Kobold Gliders, since they explode on contact with blocks.
Build a raised platform 20 blocks off the ground, halfway between the Eternia Crystal and the expected portal location. Placing Flameburst Towers on these platforms will allow them to target flying enemies more easily, which can reduce swarming of the Crystal in later waves.
Placing a vertical wall behind the spawning points of the portals will allow you to effectively cover both sides of the arena with bouncing projectile weapons like the Water Bolt and Pulse Bow. It may also be a good idea to build houses for competent combat NPCs like the Princess or Pirate behind the portals, so they can help kill enemies without any danger to themselves.
Sentries
Using one of the Tavernkeep's Sentries is also highly recommended, as they will greatly help when dealing with the many enemies the player will encounter. There are four different types with three tiers: Rod, Cane, and Staff, with the last being the strongest.
Flameburst Towers have average damage, fire speed and range. They shoot fireballs which deal splash damage and inflict the
On Fire! debuff. When using
Apprentice armor or
Dark Artist armor, their range is greatly increased.
Ballistas have the highest damage, but also the slowest fire speed. They shoot bolts that can pierce through enemies. When wearing
Squire armor or
Valhalla Knight armor, the bolts will pierce more and the player will get the
Ballista Panic! buff when hit, which will double their fire speed. In addition, the Valhalla Knight armor will increase the attack speed.
Explosive Traps are placed on the ground, and they will explode when enemies get near it. They do not disappear after exploding. When used with
Huntress armor or
Red Riding armor, they will attack much faster and oil enemies, making the
On Fire!,
Cursed Inferno,
Frostburn, and
Shadowflame debuffs do (Desktop, Console and Mobile versions)25 more damage over time.
Lightning Auras are a circle of lightning centered on the base that damages enemies repeatedly as they walk through them. They have the lowest base damage, but their damage is unaffected by enemy Defense. When used while wearing
Monk armor or
Shinobi Infiltrator armor, they will deal damage slightly faster and they will receive a set 16% (for Monk) or 25% (for Shinobi Infiltrator) critical strike chance. In addition, the Shinobi Infiltrator set will increase the area of effect.
After the event is summoned, the player will obtain ten Etherian Mana, enough to summon one Tavernkeep's Sentry. Two Mysterious Portals will appear on the opposite ends of the arena; this where the enemies will spawn. Enemies will drop Etherian Mana when killed, allowing a player to summon more sentries as the event goes on.
It is easy to get overwhelmed when fighting the enemies coming from both sides, so the player should constantly move to the left and right of the Crystal in order to prevent the enemies from reaching it. They should also always be on the watch for Etherian Wyverns and Kobold Gliders, as they can quickly get to the Crystal and deal a lot of damage to it. The Tavernkeep's Sentries will deal with the weaker grounded enemies; however, they are not very effective against flying enemies.
It isn't necessary to get every sentry for each tier. An effective strategy is to use a close-range sentry, like the Lightning Aura or Explosive Trap at the portals and a long-range sentry like the Ballista or Flameburst closer to the center.
Tier 1




Type | |
---|---|
Environment | |
AI Type | Dark Mage AI |
Damage | 40/80/120 (contact) 80160240 (Dark Energy) [1] |
Max Life | 800/1600/2040 |
Defense | 18 |
KB Resist | 100% |
Immune to | ![]() ![]() |
Hurt | |
---|---|
Killed |
- Internal NPC ID: 564
Tier 1 is the easiest, as it possesses the weakest enemies and lasts five waves. It can only be summoned after the Eater of Worlds/Brain of Cthulhu have been defeated, as then the Tavernkeep will spawn for the first time.
The player will see five different enemies:
- The
Etherian Goblin is the basic enemy of the event as well as the most common. It doesn't possess high stats or a special attack, making them very easy to kill.
- The
Etherian Goblin Bomber and
Etherian Javelin Thrower are stronger enemies with ranged attacks. They will start spawning on Waves 2 and 3 respectively.
Etherian Wyvern is a highly damaging enemy with the ability to fly. It will quickly fly towards the Crystal, and then it will dive towards it. It will start spawning on Wave 4.
- The
Dark Mage is the Boss of the tier, spawning on Wave 5. It will alternate between shooting magical energy at the player, summoning
Old One's Skeletons and healing all enemies around it. It needs to be killed in order to finish the event.
Master Mode: Ballistas are not fast enough to kill the grounded mobs, but three Lightning Aura sentries at each entrance can kill them quickly enough. In this mode, Etherian Wyverns can destroy your crystal in just seconds, so placing a couple Ballista sentries on a platform about 20 blocks off the ground can help in killing them.
Recommended gear
The event can be summoned at any time after defeating Eater of Worlds/Brain of Cthulhu, and should be done soon after.
Armor
Obsidian Armor should be obtained before attempting the Old One's Army. It offers the highest boost to summon damage in pre-hardmode, which is the most important stat as your sentries will do the majority of your damage. Every class should use this, as the boosts from any other set of armor are not very important for this event.
Weapons
In addition to their normal weapons, all classes should also use two of the Tavernkeep's Sentries.
- For all classes
- The
Houndius Shootius performs well as an extra sentry that doesn't require Etherian mana.
- The
Crimson Rod does very decent damage, and can be set up between waves for some free extra damage.
- For Melee users
- The
Volcano is amazing at close range, and also does well at crowd control with the explosions.
- If obtained, the
Terragrim can do great damage to all enemies despite its short reach.
- The
Amazon is a great weapon, but it's better suited for single targets.
- The
Ball O' Hurt/
The Meatball are great against crowds.
- For Ranged users
- A
Molten Fury with
Jester's Arrows will excel against crowds.
Molotov Cocktails are exceptionally good at clearing the crowds, but struggle a bit with the Wyverns and the Dark Mage compared to other weapons.
- The
Star Cannon is insanely good for this event, but the ammo for it is extremely tedious to obtain in large quantities.
- The
Sandgun with Ebonsand/Crimsand pierces an infinite number of times without any damage penalty. It can be obtained before defeating any boss. By placing Background objects across the entire arena to prevent sand from obstructing it, the weapon can steamroll the entire event, even without support from sentries.
- For Magic users
- The
Demon Scythe excels against crowds.
- The
Gray Zapinator is also a great choice, provided you've been lucky enough to obtain it.
- The
Weather Pain is a homing secondary weapon that is especially good at defeating Etherian Wyverns.
- For Summoners
- At this point in the game, the best minions available are the
Vampire Frog Staff and
Imp Staff.
- The best whip is the
Snapthorn, the
Leather Whip can be stacked alongside it for the Dark Mage.
Accessories
- Mobility accessories such as the
Lightning Boots and
Shield of Cthulhu are useful to traverse to both sides of the event.
- The
Shark Tooth Necklace provides a solid damage upgrade to all weapons.
- Melee players will want to use
Feral Claws for an attack speed boost. Summoners may also want to use it as it grants increased speed to all whips.
Magic Cuffs are useful to quickly regain mana as a mage.
Mana Regeneration Band can be better as it provides steady mana regeneration when not using magic weapons.
Worm Scarf can reduce damage taken by 17%.
- In Hardmode, the Ancient Horn (Basilisk) or Blessed Apple (Unicorn) allows quick movement and charging through enemies.
- The
Bone Helm attacks automatically, pierces through several enemies and is good against Etherian Wyverns.
Sentry Placement
Depending on the sentry, different placements will be needed. With ballistas, 2 should be place behind each portal, to ensure the pierce is used, and the rest should be placed closer to the crystal. With lightning aura sentries, 2-4 should be placed in a line maximizing the aura's range in front of each portal, until most enemies die without any other sources of damage. Explosive traps should be placed in front of each portal in a line, and platforms can be placed above the crystal so they'll also hit the Wyverns, but the placement is difficult to get right. Flameburst sentries should be placed close to the crystal. These placement tips hold true for all future tiers.
Tier 2




Type | |
---|---|
Environment | |
AI Type | Attacker AI |
Damage | 70/140/210 (contact) 122245367 (club swing) [3] 120160240 (Ogre's Stomp) 80120180 (Ogre Spit) [4] |
Max Life | 5000/10000/12750 |
Defense | 34 |
KB Resist | 100% |
Immune to | ![]() ![]() |
Hurt | |
---|---|
Killed |
- Internal NPC ID: 576
After a mechanical boss has been defeated, the second tier can be fought. It's helpful, although not necessary, to grind out Tier 1 before defeating a mechanical boss, so that a Tier 2 sentry and full set of Tavernkeep armor can be acquired. All classes should use the War Table from Tier 1, as it allows for another Queen Spider to be summoned.
The player will find five new enemies, and the four basic ones from the previous tier will get significantly higher stats, which is reflected by their different designs.
Kobolds are one of the new enemies found. When near the player or the Eternia Crystal, it will quickly dash towards them, exploding on contact. The explosion deals high splash damage.
- In the later waves, the player will also find
Kobold Gliders, a variant with much lower stats but the ability to fly like Etherian Wyverns.
- In the later waves, the player will also find
Drakins have high health, defense, and knockback immunity, making them very hard to kill. They are very slow, however they will fire magical shots from a distance.
Wither Beasts will surround themselves with an aura of crystals which will inflict the
Withered Armor debuff, halving defense of players inside of it. They also possess high health, and they can regenerate damage taken.
- The
Ogre is the boss of the tier. It possesses very high damage and health, and does three dangerous attacks. From a long range, the Ogre will hurl a ball of snot at a target, it will only damage targets it hits but it will inflict the
Oozed debuff on any nearby player, slowing them down significantly. It can also jump into the air and land with a shockwave, doing area damage about ten blocks forward in each direction on the ground. At very close range, it will strike with its club, dealing very high damage. Like the Dark Mage, it needs to be the last enemy killed in order to finish the event. When killed it also drops a unique Accessory or Weapon.
Recommended gear
Armor
- If available, any set of Tavernkeep armor is much better than any other set of armor.
Spider armor is the next best choice, offering decent defense and high summon damage boosts.
Forbidden armor is great for mages, as the offensive boosts and tornado summon make it better than the Spider armor.
Weapons
Just like in Tier one, all classes should also use one of the Tavernkeep's Sentries with their normal weapons.
- For all classes
- The
Clinger Staff is the single most impactful non-summoner weapon due to its high knockback, which completely neutralizes most of the weaker enemies.
- The
Nimbus Rod can contribute a a solid bit of damage when placed just in front of the portals.
- The
Queen Spider Staff is fantastic as an extra sentry that doesn't require Etherian mana.
- The
Crimson Rod does very little damage, but it can still be mildly helpful since it can be set up before the event.
- The
Spider Staff is the best summon weapon for non-summoners.
- For Melee users
- The
Fetid Baghnakhs is an extremely powerful weapon, but requires a defensive loadout to be used effectively.
- The
Ice Sickle is a very good weapon as well.
- The
Drippler Crippler deals massive damage to crowds of enemies.
- The
Shadowflame Knife is great, as the knives will bounce between enemies.
- The
Yelets and
Valkyrie Yoyo or
Red's Throw are the strongest yoyos available.
- The
Mushroom Spear is very strong.
- A
Flask of Ichor or
Flask of Cursed Flames should always be used if available.
- For Ranged users
- The
Daedalus Stormbow with
Ichor Arrows works well against single targets.
- The
Hallowed Repeater with
Jester's Arrows performs extremely well against the lines of enemies that will be faced in the event.
- The
Megashark with
Crystal Bullets is very strong against single targets. (Desktop, Console and Mobile versions) High Velocity Bullets can be used for crowd control.
- The
Dart Rifle or
Dart Pistol with
Crystal Darts or
Cursed Darts excel against crowds, while
Ichor Darts are better for single targets.
- It is always good to have a secondary weapon with
Ichor ammo.
- The
Flamethrower is extremely good both against crowds and single enemies, but a fair amount of
Gel is used (from 300 to 500 per event). It can be easily farmed from King Slime. Killing 3 of them for one event is enough.
- For Magic users
- The
Magical Harp is excellent against crowds. The
Shadowflame Hex Doll is useful as well.
- The
Unholy Trident is harder to get than the above two weapons but is more powerful against crowds.
- The
Life Drain has no pierce cap and can kill large groups of weak enemies very quickly, it's also helpful to quickly heal up after taking damage.
- The
Meteor Staff is great for all enemies, but consumes a large amount of mana.
- The
Sky Fracture and
Crystal Serpent are strong against single targets.
- The
Golden Shower is a good secondary weapon with piercing capabilities.
- For Summoners
- The
Sanguine Staff combined with the
Firecracker is great against crowds, as the explosions will deal with a lot of enemies.
Abigail's Flower can be used as a much easier to obtain alternative to the Sanguine Staff.
- The
Durendal is the best whip available for other minions, and can be stacked with the
Cool Whip to great effect.
- The
Blade Staff performs quite well against this event, especially when combined with the above whips.
- A
Flask of Ichor can be used to allow your whips to inflict the
ichor debuff.
Accessories
Wings are extremely useful in hardmode.
- Mobility accessories such as the
Shield of Cthulhu or the
Frog Leg and any of its upgrades are very useful as well.
- A matching class Emblem should be used, a
Summoner Emblem can also be a helpful filler accessory for non-summoners.
- A
Berserker's Glove can be very helpful for both melee users and summoners.
- A
Moon Stone provides solid all-round stat boosts for all classes.
- Variants of the
Magic Quiver make for good filler accessories for rangers.
- Mages should use variants of the
Celestial Magnet, since collecting mana stars from far away will be helpful.
- Summoners should use the
Squire's Shield/
Apprentice's Scarf, they offer solid damage boosts and allow for another Queen Spider to be summoned.
- The
Pygmy Necklace is also great for summoners, as it allows for another minion.
- Variants of the
Cobalt Shield and
Cross Necklace can help when taking damage.
Magic Cuffs are good for regaining Mana. They can be used as a source of infinite mana by standing on Spikes.
Volatile Gelatin is effective against grounded enemies that get close to you.
Tier 3





Type | |
---|---|
Environment | |
AI Type | Betsy AI |
Damage | 80/104/156 (contact) 70140210 (Betsy's Fireball) 70140210 (Betsy's Breath) [6] |
Max Life | 50000/75000/95625 |
Defense | 38 |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() ![]() |
Debuff | ![]() |
---|---|
Debuff tooltip | Slowly losing life |
Chance | 100% (Betsy's Breath) |
Duration | 7–10 seconds14–20 seconds17.5-25 seconds [7] |
- Item (Quantity)Rate
- One of the following 4 items will always be dropped [8]
- 25%
- 25%
- 25%
- 25%
- 25%
- 14.29%
- 10%
Treasure Bag(Betsy)
- 14.29%
- 25%
Defender Medal (30-49)
100%- One of the following 4 items will always be dropped
- 25%
- 25%
- 25%
- 25%
- Betsy's Fireball
- Betsy's Breath
Hurt | |
---|---|
Killed | |
Charge | |
Betsy's Fireball | |
Betsy's Fireball impact | |
Betsy's Breath | |
Flying Circle | |
Roar | |
Summon Etherian Wyvern |
- Internal NPC ID: 551
- Internal Buff ID: 24
- Internal Projectile ID: 686, 687
After the Golem has been defeated, the third and final tier of the Old One's Army can be fought. Again, grinding out Tier 2 before defeating Golem is beneficial, but not required. All classes should use the War Table from Tier 1, as it allows for another Sentry to be summoned.
Like the previous tiers, enemies will get significantly higher stats, and some will also get new designs. There are also two new ones:
Etherian Lightning Bugs will quickly fly near the Crystal, and attack it with energy projectiles. They will inflict
Withered Weapon on hit, which will temporarily halve the damage output of all weapons.
- Betsy, who will spawn on Wave 7 serving as the final boss of the event. Unlike the other enemies, she will directly focus on killing the player instead of the Crystal. Her attacks consist of spinning in circles before charging multiple times, breathing fire, shooting fireballs and spawning Etherian Wyverns. While her attacks don't deal too much damage to the Crystal, the threat of the other enemies can make the final wave significantly harder than the others. Like with the Dark Mage and Ogre on Tiers 1 and 2, killing her will end the event.
Gearing Up
Armor
- Any Tier 3 set of armor are the best sets available for the event by far, and most other armor should be disregarded.
- The next best armors available are the
tier 2 armors sold by the Tavernkeep. While they have worse stats than post-Golem armors, most of the damage done during this event is from the sentries themselves. Thus, using armor that boosts sentry damage will results in far higher DPS than damage from player weapons.
- The exception to this is Apprentice armor, whose set bonus does not directly benefit the DPS of Flameburst towers. The hat should be replaced with a
Forbidden Mask if available.
- The exception to this is Apprentice armor, whose set bonus does not directly benefit the DPS of Flameburst towers. The hat should be replaced with a
Spooky armor can outclass the Tier 3 armor on a pure summoner build.
Weapons
- For all classes
- The
Clinger Staff remains incredibly useful for destroying all enemies that are susceptible to knockback.
- The
Nimbus Rod can contribute some DPS over the entire event.
- The
Rainbow Gun shreds entire waves of enemies and can be used as a last resort to defend the Eternia Crystal. Note that it has a lower duration than the Clinger Staff and Nimbus Rod, and must be refreshed after every wave.
- The
Proximity Mine Launcher can be used between waves to heavily damage Ogres and other enemies that are resilient enough to get close to the Crystal. It can also be deployed near the Crystal at the end of Wave 6 to significantly chunk Betsy's health.
- The
Staff of the Frost Hydra can be used as an extra sentry that doesn't cost Etherian Mana. If using sentry-boosting equipment, several can be summoned.
- The
Crimson Rod provides an incredibly small amount of damage, but there is no reason not to set it up before the event for a little bit of extra damage.
- For Melee users
- The
Influx Waver and the
Seedler are the strongest swords available.
- The
The Horseman's Blade and the
Terra Blade are effective against large groups of enemies.
- The
North Pole is a great spear for crowd control as its projectiles cover an very wide area. It is very effective on Wave 7, since it can handle Betsy and the enemies at once.
The Eye of Cthulhu is the strongest yo-yo available.
- The
Scourge of the Corruptor and
Vampire Knives can beat the event, although their overall damage is lower than that of piercing weapons.
- With the right setup, the
Fetid Baghnakhs can deal an extreme amount of damage to all enemies and bosses.
- Beginning players may have trouble seeing Betsy in all the confusion. Homing weapons can make this part of the fight easier. Some homing melee weapons available at this stage include (from weakest to strongest) Possessed Hatchet, Scourge of the Corruptor, Seedler, and Flairon. More experienced players are better off aiming a higher-DPS weapon directly at Betsy.
- For Ranged users
- The
Tsunami and
Eventide with
Holy Arrows are the strongest bows available. The rainbow stream of the Eventide is especially helpful with crowds, while the Tsunami has incredible single-target damage.
- The
Stake Launcher or
Pulse Bow with
Venom Arrows are fantastic against crowds, though not as effective against Betsy.
- (Desktop, Console and Mobile versions) The
Elf Melter can pierce through many enemies at once and performs decently against bosses. It inflicts the Frostbite debuff, which can activate the damage bonus vs Oiled enemies when using Huntress armor or Red Riding armor.
- The
Candy Corn Rifle can pierce through many enemies at once.
- The
Sniper Rifle or
Venus Magnum can be used with the
Endless Musket Pouch to cleave through crowds of enemies even offscreen.
- The
Xenopopper with
Crystal Bullets or
Chlorophyte Bullets is an extremely strong gun for single targets. The
Chain Gun is a noticeably weaker alternative.
- The
Snowman Cannon is very powerful during the entire event, as it is great against enemies and bosses alike. The
Electrosphere Launcher is an alternative.
- For Magic users
- The
Charged Blaster Cannon is capable of firing from one portal to the other, killing all non-boss enemies instantly.
- The
Staff of Earth is a powerful crowd control option that also passively boosts the critical strike chance of other magic projectiles.
- The
Razorblade Typhoon and
Nightglow are both very effective weapons against enemies while still being useful against the bosses.
- The
Razorpine and
Blizzard Staff both have extremely high DPS for single targets. The
Laser Machinegun is a weaker alternative.
- The
Magnet Sphere and
Golden Shower are useful secondary weapons.
- For Summoners
- The
Xeno Staff,
Terraprisma, and
Desert Tiger Staff are the best minions available.
- The
Dark Harvest makes your minions do additional damage to nearby enemies, letting the player focus on bosses while the dark energy kills smaller enemies.
- The
Kaleidoscope provides the highest tag damage against bosses.
- The
Morning Star offers the best raw damage against crowds, but has a relatively mediocre tag effect.
Accessories
- Anything that increases summon damage is extremely helpful for this event. The
Papyrus Scarab,
Hercules Beetle,
Necromantic Scroll,
Summoner Emblem, and
Squire's Shield/
Apprentice's Scarf/
Monk's Belt/
Huntress's Buckler are all extremely useful for this event, and two or more should be used on most builds.
- General damage-increasing accessories such as the
Celestial Shell or
Stone and the
Destroyer Emblem are also extremely helpful.
- Melee users should use the
Fire Gauntlet and the
Mechanical Glove.
- Rangers should use the
Recon Scope and/or the
Sniper Scope.
- Mages should use the
Celestial Emblem.
- Wings such as
Fishron Wings , or the
Hoverboard.
Shiny Stone is very useful for healing between waves.
- Variants of the
Cobalt Shield may be useful to prevent knockback.
It's recommended to reforge all accessories to Menacing to maximize damage dealt by sentries. Warding is less effective than usual, as the goal of this event is to defend the crystal and not oneself.
Potions
- The
Obsidian Skin Potion provides immunity to Betsy's On Fire! debuff, which usually lasts 10 seconds and inflicts 40 damage.
Specific strategies
Boulder Drop
An effective and easy to use strategy, especially pre-Hardmode. First, you must add a roof to your arena, about 15-25 blocks above the ground. Then, you must collect as much Stone as you think is necessary, which may take some time. You must then take a Heavy Work Bench to a Graveyard and craft as many Boulder Statues as possible. Bring the statues back to your arena, and place them along your newly constructed roof. You should get some wire, wrenches, and a timer, and a switch is recommended, all of which can be bought from the Mechanic. All you need to do now is connect the wires to the Boulder Traps and timer, and place two blocks on each side of the Eternia Crystal to prevent the boulders from damaging it or you, without being too high to start the event. You may also place some platforms above the boulders, so you can still move around without taking as much damage from them. Note that the boulders only fall every 15 seconds, which means you should leave enough space for the portals to spawn at maximum distance. You will also want the ground to be flat, so the boulders can go all the way across the arena. Using this tactic, you only need to defeat flying enemies, such as Etherian Wyverns or Lightning Bugs, along with any bosses that spawn. Note that this tactic works best in lower tiers, and only adds additional damage to enemies on higher ones.
Actuator Drop
Since the crystal stand can be actuated, the entire event crystal can be dropped down, much like the flat terrain the event requires. If the Eternia Crystal (NPC)(Desktop, Console and Mobile versions) stands on sufficient ground for the various grounded enemies in the event to stand on, or on its initial elevation, they will float toward the crystal with a shadow aura and still reach it. However, if the crystal is dropped to a single platform or block, and grounded enemies are dropped beforehand (recommended roughly 40 blocks from the center), they'll only float if they get far enough down from the crystal, in which case they float diagonally toward the crystal. When employing this strategy, you should consider placing a water platform (using
Bubbles(Desktop, Console and Mobile versions)) and using some iteration of
Water Walking Boots or a
Water Walking Potion to provide yourself with a platform underneath the crystal, but also to cancel enemies floating toward the crystal: since water is considered a physical block, they'll stop floating. The by far most effective strategy, to solve the issue of floating, is on the other hand placing a long platform of blocks at least 65 blocks below the crystal entity's platform, with a 5 wide by 10 high chamber in the middle.
If the Eternia Crystal (NPC)(Desktop, Console and Mobile versions) is dropped down onto a single block, the enemies are dropped down 40 blocks away from the center and a platform 65 blocks down is built, with a 5 by 10 chamber, these are the results:
- No ground based enemies, i. e. no
Etherian Goblins(Desktop, Console and Mobile versions),
Etherian Goblin Bombers(Desktop, Console and Mobile versions),
Etherian Javelin Throwers(Desktop, Console and Mobile versions),
Kobolds(Desktop, Console and Mobile versions),
Drakins(Desktop, Console and Mobile versions) or
Wither Beasts(Desktop, Console and Mobile versions) are able to be in range of or reach the crystal, and effectively deal no damage, with one exception, discussed below.
- A
Lightning Aura(Desktop, Console and Mobile versions) can be placed in the 5 by 10 chamber to provide consistent damage against all of the above. The tougher enemies (not
Etherian Goblins(Desktop, Console and Mobile versions) or
Etherian Goblin Bombers(Desktop, Console and Mobile versions)) won't consistently spend time in the chamber (instead they'll skip out) but since they can't damage the crystal this is irrelevant to the progress of the event. Using higher level
Lightning Auras(Desktop, Console and Mobile versions) provides faster progression, which is useful when you're trying to farm the event for
Defender Medals(Desktop, Console and Mobile versions).
- Note that this is a much better solution than only using summons, since only using summons can actually incite
Drakins(Desktop, Console and Mobile versions) to float up toward the crystal. Using summons in conjunction with a
Lightning Aura(Desktop, Console and Mobile versions) is effective.
- An alternative is not to use
Lightning Auras(Desktop, Console and Mobile versions) but instead rely on piercing weapons such as the
Magical Harp. This strategy is extremely viable since the NPC limit of 200 is quickly reached when the player isn't actively killing the enemies, which means that the flying enemies attacking the portal will spawn predictably and in lower numbers. The number of enemies spawning from new waves will also be controllable.The main downside to this is that
Drakins(Desktop, Console and Mobile versions) can follow you and float toward the crystal if inadequately dealt with when visiting the platform. Standing right below the crystal does temporarily disable their floating when they reach your position, but due to their high damage this can be extremely deadly, especially considering the high health of
Drakins(Desktop, Console and Mobile versions).
- Note that this is a much better solution than only using summons, since only using summons can actually incite
- The
Dark Mage(Desktop, Console and Mobile versions) and
Ogre(Desktop, Console and Mobile versions) are unable to damage the
Eternia Crystal (NPC)(Desktop, Console and Mobile versions). The 40 blocks in distance from the center are valuable since the Dark Mage will stop roughly that length away from the crystal and try to summon
Old One's Skeletons(Desktop, Console and Mobile versions), a spell which will fail since there is no ground for them to be summoned on. The Dark Mage is thereby unable to inflict any damage. Likewise, the 65 blocks down the platform was placed is specifically such that the Ogre's balls of snot won't hit a player defending the crystal slightly from below, or the crystal itself.
- Effectively, the player can go the all three tiers worrying solely about
Etherian Wyverns(Desktop, Console and Mobile versions),
Kobold Gliders(Desktop, Console and Mobile versions) and
Etherian Lightning Bugs(Desktop, Console and Mobile versions), as well as
Betsy(Desktop, Console and Mobile versions). For enemies, placing
Flameburst Towers(Desktop, Console and Mobile versions) is an effective way to provide damage and knockback high enough to keep the flying enemies away from the crystal, even more so with summoner gear. With effective placement and sufficient armor, the event becomes mostly automatic even in Master Mode, apart from
Betsy(Desktop, Console and Mobile versions). It's always a good idea to keep an eye on the
Eternia Crystal (NPC)(Desktop, Console and Mobile versions) at all times, on the other hand, especially in earlier waves.
Bootstrapping
The higher tiers of the Old One's Army, especially in Master Mode, are incredibly difficult. This strategy, though, relies on the first tier being comparitively easy.
The main idea here is that almost all damage is done by the sentries. So this strategy focuses on getting the best sentries and maximizing summon damage.
- Beat the first tier of the Old One's Army using one of the strategies on this page (an especially easy strategy is Jester Arrows for ground-based enemies and the Imp Staff for flying enemies).
- Repeat. Save up 15 Defender Medals. Saving up 30 will make things even easier.
- Craft a Queen Spider Staff. If possible, also find a Nimbus Rod and/or Clinger Staff
- Unlock tier 2 of the Old One's Army by defeating a mechanical boss. Immediately buy a Tier 2 sentry from the Tavernkeep, or two if you have saved up 30 defender medals.
- Defeat as many rounds of Tier 2 OOA as you can, using the Queen Spider Staff, Nimbus Rod, Clinger Staff, tier 2 sentries, and your best weapon. If you can't defeat Round 7, collect as many defender medals as you can and save up for one of the armor pieces sold by the Tavernkeep. The chest piece should generally be bought first, as it tends to have very good bonuses to both sentries and the class of your choice. Wearing the full set will allow you to place 3 Spider Queen Sentries, gives you bonuses comparable to Hallowed Armor in your favored class, boosts your sentry damage by 30%, and (for all classes except mages) boosts their preferred Sentries DPS significantly.
- Farm the Ogre for one of the +1 sentry accessories. Collect at least 60 defender medals, or 120 to be safer.
- Try to collect the rainbow gun (optional), Frost Hydra (optional) a Papyrus Scarab, and a Necromantic Scroll.
- Unlock Tier 3 of OOA by defeating Golem. Immediately purchase 1-2 tier 3 sentries.
- Wear your papyrus scarab, necromantic scroll, +1 sentry accessory, and any other damage-increasing accessories (such as Summoner Emblem or Celestial Shell, but not including critical hit accessories, as they don't affect summons). Wear the armor you received from the Tier 2 OOA, even if it's worse than your other armor; remember, you're trying to maximize sentry damage, not weapon damage.
- Farm rounds 1-6 for medals. Start replacing your tier 2 armor with tier 3 armor, one at a time.
- Once you have full tier 3 armor, you are ready to face Betsy. Make sure many of your sentries are in the middle of the map, since they will do most of the damage. When she attacks, your sentries should be powerful enough to kill all enemies approaching the crystal, especially if you use an AOE/homing weapon like Seedler, Flairon, Cluster Rocket I, Bat Scepter, etc. that can take out the Wyverns she occasionally summons.
If you are unable or unwilling to farm for medals ahead of time for buying armor from the Tavernkeep, wearing Obsidian armor for tiers 1 and 2 and Spooky armor for tier 3 will give you similar benefits.
Finally, since your build maximizes summon damage in this method, you might as well use the best minions available, such as the Sanguine Staff or Xeno Staff.
Tips
Do note that Etherian Lightning Bugs(Desktop, Console and Mobile versions) fly in line with the crystal's height rather than quite far above it like the other flying enemies, so anyone entering Tier 3 should be ready to place
Flameburst Towers(Desktop, Console and Mobile versions) close to and in level with the crystal to ensure aid with the bugs.
Additionally, make sure to bring a Treasure Magnet(Desktop, Console and Mobile versions) and a
Rod of Discord to be able to safely teleport under the platform and collect the
Etherian Mana(Desktop, Console and Mobile versions). Also, consider building the platform out of
Conveyor Belts(Desktop, Console and Mobile versions) to collect the mana in a more central location.
Most importantly, to be able to view the Eternia Crystal (NPC)(Desktop, Console and Mobile versions) while killing the
Ogre(Desktop, Console and Mobile versions), collecting
Etherian Mana(Desktop, Console and Mobile versions), or personally killing the enemies in the box, bring
Binoculars, a
Sniper Rifle or simply use any iteration of the
Rifle Scope to provide an increased range of view and some oversight of the crystal. Ranged builds are recommended for this strategy since they can utilize a scope for accessible good sight and high precision in killing the flying enemies. Use non-homing bullets.
Consider placing banners for Wyverns,
Harpies and
Angry Nimbuses if the arena is placed relatively high above the surface, since they can spawn during the event and be a significant distraction, as well as deal damage. Especially
Wyverns.
References
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
AI_109_DarkMage()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
RegisterDD2EventDrops()
inTerraria.GameContent.ItemDropRules.ItemDropDatabase.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
GetMeleeCollisionData()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
AI_107_ImprovedWalkers()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
RegisterDD2EventDrops()
inTerraria.GameContent.ItemDropRules.ItemDropDatabase.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI_110_Betsy()
inTerraria.NPC.cs
. - ↑ Information taken from the
Desktop 1.4.0.5 source code, method
StatusPlayer()
inTerraria.Projectile.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
RegisterBoss_Betsy()
inTerraria.GameContent.ItemDropRules.ItemDropDatabase.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.