Slimy Saddle

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Desktop/Console/Old-gen console/Mobile-Only Content: This information applies only to the Desktop, Console, Old-gen console, and Mobile versions of Terraria.
Slimy Saddle
  • Slimy Saddle item sprite
Stack digit 1.png
Statistics
Type
Use time20 (Very fast)
TooltipSummons a rideable Slime mount
RarityRarity level: 8
Sell5 GC
Research1 required
Grants Buff
BuffSlime MountSlime Mount(Desktop, Console, Old-gen console and Mobile versions)
Buff tooltipBOOOIIINNNG!
Summons Mount
Slime Mount
Slime Mount
  • Internal Item ID: 2430 (Desktop, Console, Old-gen console and Mobile versions)
  • Internal Mount ID: 3
  • Internal Buff ID: 130 (Desktop, Console, Old-gen console and Mobile versions)
Obtained from Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
King SlimeKing Slime.gifKing Slime125%
Treasure Bag(Desktop, Console and Mobile versions)
(King Slime)
Treasure Bag (King Slime)Treasure Bag
(King Slime)
(Desktop, Console and Mobile versions)
150%
"Slime Mount" redirects here. For other uses of "Slime", see Slime (disambiguation).
A player riding the Slime Mount.
A player bouncing on Target Dummies.

The Slimy Saddle is a pre-Hardmode mount-summoning item that summons a friendly Slime Mount. The Slime offers increased jump height (21 tiles) and movement speed (20 mph), decreases fall damage by half, and enables floating on water surfaces and continuous auto-jump by holding the Jump key. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, landing on enemies while riding this mount will deal 40 summon damage (excluding defense) to them in addition to pushing the player back up again. For this damage, the Slime Mount is considered a minion and benefits from effects that boost the damage of summons. The Slimy Saddle has a 1/4 (25%) chance of being dropped by King Slime and a 1/2 (50%) chance of being found in King Slime's Treasure Bag in Expert Mode(Desktop, Console and Mobile versions).

Notes

  • The Slime Mount does not benefit from the critical strike chance bonus of banners.
  • The Slime Mount's damage is not variable (i.e., unaffected by the usual ±15% randomization), hence it is very useful for enemy defense tests in-game.
  • Items that allow double jumps work while riding the Slime Mount.
  • Damaging an enemy with the Slime Mount will reset the player's invincibility to 6 ticks[1] (1/10 second), meaning that they cannot take damage immediately after jumping on an enemy. Also, note that the damaged enemy will get 10 ticks of invincibility.[2]
  • Players move at double the normal vertical speed while riding the Slime Mount. Note that the Stopwatch(Desktop, Console and Mobile versions) and the Goblin Tech(Desktop, Console and Mobile versions) will still show the regular speed.
  • The Lucky Horseshoe, its upgrades, and wings will prevent fall damage while riding the mount.

Achievements

Achievement The Cavalry.png
The Cavalry • Equip a mount.
Equip your first mount. (Desktop, Console and Mobile versions)
Category: Collector Collector

Tips

  • (Desktop, Console and Mobile versions) Since the Slime Mount bounces off of Target Dummies, it is possible to create an elevator with them and the mount.
  • A player can easily move from the bottom of a large body of water to the surface by mounting the Slimy Saddle, as the Slime Mount will float to the top. The Slime Mount may also float on lava, but the player will need an Obsidian Skin Potion or Lava Charm to avoid lava damage.
  • The doubled vertical speed can be extremely useful, e.g. for traveling down hellevators with great speed, or by using it to dodge attacks.
  • By grappling to a wall and activating the mount mid-way, the bright particle effects will go about 16 blocks through, thus revealing caverns and valuables. Combined with the zoomed-in overlay map, this is a good way to explore the underground early on. Note that to activate the mount while grappling, there needs to be enough space at the point of activation for the mount to appear. This same practice can be applied in a vertical manner allowing the player to reveal an Enchanted Sword Shrine from the surface.
  • Continually bouncing on Harpies is one potential method to find more floating islands without a gravitation potion or platforms.
Comparison between not using the Slime Mount at the end and using it to gain extra altitude.
  • Using the Slime Mount just before the flight time of the Rocket Boots ends will propel the player upwards a few extra blocks.
  • Using the Slime Mount immediately after the start of any jump allows the player to go slightly higher than if they started that jump riding it.
    • This means if the player dismounts, jumps, immediately re-mounts, then at the top of the jump repeats, they will get significantly more height. For example, with a Sandstorm in a Balloon, this method gives a jump height of up to 96 blocks, compared to 67 blocks staying mounted the whole time; a 43% increase in height
  • If the Slime Mount jumps while floating atop a body of water, it may jump again in midair, resulting in a double jump. Note that this is slightly inconsistent.
  • The Slime Mount can be used as a viable source of damage against enemies and bosses.
    • It is useful against early-game bosses like the Eye of Cthulhu because it drastically reduces the chance of receiving contact damage from them. However, this may lead to a rapid ascension which poses the threat of dying to fall damage. Additionally, because of the Slime's high vertical movement speed, the boss might despawn due to the large distance.
    • Worm-like enemies, particularly the Eater of Worlds, can be fought very effectively in spaces with a low ceiling.
  • Players can fish while floating on the surface of water using the Slimy Saddle.

Trivia

  • The Slimy Saddle, along with all other pre-Hardmode mounts, is one of the few pre-Hardmode items with a rarity of Rarity level: 8.

History

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method JumpMovement() in Player.cs.