Guide:Obtaining a Terraprisma

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This page is a candidate for deletion. [discuss]
Reason: "An entire page dedicated to a phase of a boss is unnecessary, and tips can simply be placed on the main Empress guide article."
This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
  • Issues:
     • Incomplete and possibly redundant.
    Things to do:
     • Finish adding gear suggestions for all classes.
  • Desktop versionConsole versionMobile version
    Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.

    The TerraprismaTerraprisma is a powerful summon weapon that is dropped from the Empress of Light only when all damage dealt to the Empress occurs during the day. The Empress enrages during the daytime, causing all of her attacks to instantly kill the player, which vastly increases the difficulty of the boss fight.

    Empress of LightFirst FormHardmode exclusive
    Empress of Light.gif
    Map Icon Empress of Light.png
    Map Icon
    Classic Mode.png Classic
    Expert Mode.png Expert
    Master Mode.png Master
    Statistics
    Type
    Environment
    AI TypeEmpress of Light AI
    Damage80110248 (contact)[1]
    120165372 (dash)[2]
    90120180 (Prismatic Bolt 1)[3]
    100140210 (Sun Dance)[4]
    90120180 (Everlasting Rainbow)[5]
    100120180 (Ethereal Lance 1)[6]
    Max Life70000/98000/124950
    Defense50
    KB Resist100%
    Immune toConfused
    Drops
    Coins25 GC62 GC50 SC
    Projectiles created
    Projectiles created
    Projectiles created
    • Death Aurora
      (Spawning light effect)
      Death Aurora
    • Prismatic Bolt
      Prismatic Bolt
    • Sun Dance
      Sun Dance
    • Everlasting Rainbow
      Everlasting Rainbow
    • Ethereal Lance
      Ethereal Lance
    Sounds
    Hurt
    Killed
    Spawn
    Prismatic Bolt 1
    Prismatic Bolt 2
    Sun Dance
    Everlasting Rainbow
    Ethereal Lance 1/2/3
    Dash
    Empress of LightSecond FormHardmode exclusive
    Map Icon Empress of Light.png
    Map Icon
    Classic Mode.png Classic
    Expert Mode.png Expert
    Master Mode.png Master
    Statistics
    Type
    Environment
    AI TypeEmpress of Light AI
    Damage80110248 (contact)[1]
    120165372 (dash)[2]
    100140210 (Prismatic Bolt 1/2)[3]
    120160240 (Sun Dance)[4]
    100140210 (Everlasting Rainbow)[5]
    120140210 (Ethereal Lance 1/3)[6]
    130120180 (Ethereal Lance 2)[6]
    Max Life35000/7000049000/9800062475/124950
    Defense60
    KB Resist100%
    Immune toConfused
    Drops
    Coins25 GC62 GC50 SC
    Projectiles created
    Projectiles created
    Projectiles created
    • Prismatic Bolt
      Prismatic Bolt
    • Sun Dance
      Sun Dance
    • Everlasting Rainbow
      Everlasting Rainbow
    • Ethereal Lance
      Ethereal Lance
    Sounds
    Hurt
    Killed
    Spawn
    Prismatic Bolt 1
    Prismatic Bolt 2
    Sun Dance
    Everlasting Rainbow
    Ethereal Lance 1/2/3
    Dash

    Spawning

    In order to spawn the Empress of Light, you need to kill a Prismatic LacewingPrismatic Lacewing. They spawn in the Hallow after Plantera has been killed and only spawn between dusk and midnight (7:30 PM and 12:00 AM). An easy way to ensure that all damage is dealt during the day is to use a Bug NetBug Net to catch a Prismatic Lacewing during the night and then release and kill it during the day.

    The Fight

    Differences between Night and Day

    The Empress of Light will enrage if still alive or if summoned during the daytime, causing her attacks to do tens of thousands of damage, similar to the Dungeon Guardian, instantly killing players who are hit by her attacks. This enraged state is indicated by her attacks turning from rainbow to bright yellow.

    Attacks

    Prismatic Bolts – Summons a cloud of prismatic bolts that home in on the player after a short time. These bolts do not have perfect tracking, and will miss if the player makes a sharp turn as they approach. Because she is enraged, extra bolts are created, and they will spread out more before homing onto the player.

    • Dash Attack – Positions herself to the left or right of the player before charging horizontally in the player’s direction.
    • Sun Dance – Hovers above and slightly to the left of the player and emits 8 rays of light that slowly rotate clockwise. 3 sets of rays are created per sun dance, each positioned slightly more clockwise from the last.
    • Everlasting Rainbow – Releases a ring of 13 stars that spiral out clockwise, then spiral back in the same direction. These stars leave behind a trail of light that will damage the player.
    • Ethereal Lance – Summons a swarm of swords that launch in the direction the player was headed when they were summoned, telegraphed by colored beams. These swords are summoned behind where the player was moving, or all around the player if they were stationary. The swords do no damage until launched. Because she is enraged, extra swords are summoned, and they will launch faster.

    Attack Pattern

    The Empress has set attack patterns for both of her phases.

    First phase

    When spawned, the Empress will hover in place for a few seconds before executing the following attacks in order:

    1. Prismatic Bolts
    2. Dash Attack
    3. Sun Dance
    4. Dash Attack
    5. Everlasting Rainbow
    6. Prismatic Bolts
    7. Dash Attack
    8. Ethereal Lance
    9. Dash Attack
    10. Everlasting Rainbow

    This sequence of attacks will repeat indefinitely until the second phase starts.

    Second phase

    When the Empress is below half health, she will disappear for a second, then reappear above the next estimated location of the player before executing a new set of attacks, with slightly shorter attack intervals than before:

    1. Ethereal Lance Ver. 2: Summons 6 evenly spaced waves of swords that target specific points around the player instead of traveling from one side of the screen to the other. The first wave travels from the left side of the screen to the right of the player, the second wave from the right side to the left of the player, the third wave from top side to the bottom-right of the player, the fourth wave from top side to bottom-left of the player, the fifth wave from the bottom side to top-right of the player, and the sixth wave from the bottom side to top left of the player.
    2. Prismatic Bolts
    3. Dash Attack
    4. Ethereal Lance
    5. Everlasting Rainbow
    6. Prismatic Bolts
    7. Sun Dance
    8. Ethereal Lance
    9. Dash Attack
    10. Prismatic Bolts (Cast in a circle around the Empress instead of a cloud directly above her)

    This sequence of attacks will repeat indefinitely until she is defeated.

    General Strategies

    General Tips

    • Starting the battle just after the sunrise (4:30 AM) will provide the maximum amount of time to defeat the boss.
    • If you wield magic weapons, be sure to carry Super Mana potions that can be used with Quick Mana or consumed automatically via Mana FlowerMana Flower.
    • Garden GnomeGarden Gnomes(Desktop, Console and Mobile versions) and (Desktop, Console and Mobile versions) (if underground) proper torch placement will increase damage dealt due to the luck.
    • Remember to use the Sharpening StationSharpening Station(Desktop, Console and Mobile versions), Ammo BoxAmmo Box(Desktop, Console, Old-gen console and Mobile versions), Crystal BallCrystal Ball, Bewitching TableBewitching Table(Desktop, Console and Mobile versions) , and Slice of CakeSlice of Cake(Desktop, Console and Mobile versions) prior to the battle. These will give boosts that are useful to have, with the first four being class-specific. They give SharpenedSharpened(Desktop, Console and Mobile versions), Ammo Box (buff)Ammo Box(Desktop, Console, Old-gen console and Mobile versions), ClairvoyanceClairvoyance, BewitchedBewitched(Desktop, Console and Mobile versions) , and Sugar RushSugar Rush(Desktop, Console and Mobile versions), respectively.

    Terrain Preparation

    A long straight section of terrain made of platforms, with a great amount of vertical space above is recommended. A few layers of platforms spaced vertically widely apart is also useful. It is up to the player how much horizontal space is required, but vertical space is key for this fight, as many of the attack patterns involve dodging by flying up or falling down. It's also generally better to fight her in Medium or Large worlds, as Small worlds do not provide enough space to dodge her attacks effectively, and can cause the player to get stuck in low gravity and get hit, or spawn Wyverns in, which if left unchecked, can easily snipe a player.

    Gearing Up

    Armor

    This section assumes that melee, ranged, and magic players will use a hybrid summoning approach with minions, since the Terraprisma is useless in a non-summoning pure class playthrough. Furthermore, these suggestions aim to maximize potential damage output, as survivability is obviously useless in this fight.

      • For hybrid characters, it's recommended to alternate between a whip, like the Morning Star or Kaleidoscope, and your primary weapon every four seconds.

    Weapons

    Melee
    • The Terra BladeTerra Blade is a great option due to it's wide arc and high damage output. The Flying DragonFlying Dragon(Desktop, Console and Mobile versions) can be used in a similar matter.
    • The Influx WaverInflux Waver has a higher damage potential than the Terra Blade, though it may be a bit more challenging to use.
    • The FlaironFlairon is the least powerful choice among the listed weapons, however it's homing abilities can prove useful.
      • It is recommended to prioritize increasing damage and critical strike chance over melee speed when using Flairon and Influx Waver, as their projectiles do not scale with melee speed like Terra Blade.
    Ranged
    • The TsunamiTsunami can decimate the Empress and should be used with Venom ArrowVenom Arrows or Ichor ArrowIchor Arrows.
    • The Aerial BaneAerial Bane can take out the Empress pretty quickly. Use with the Venom ArrowVenom Arrow.
    • The XenopopperXenopopper is an excellent option as well, it's best used with Chlorophyte BulletChlorophyte Bullets or Crystal BulletCrystal Bullets.
    • The Snowman CannonSnowman Cannon deals lower damage overall but is a very safe option due to its powerful homing.
    Magic
    • Betsy's WrathBetsy's Wrath is a great secondary weapon due to its powerful defense-lowering Debuff. It also deals formidable damage to be used as a primary weapon.
    • The Blizzard StaffBlizzard Staff is a very good choice due to its consistently high DPS. The RazorpineRazorpine is a less potent but easier to use alternative.
    • The Bat ScepterBat Scepter may be utilized due to its homing capabilities and long range, however it has worse DPS, making it a weaker choice as a main weapon. However, it has the significant advantage of not requiring the player to focus on aiming at all, letting the player dodge attacks more effectively.
      • If the boss has been defeated previously, NightglowNightglow(Desktop, Console and Mobile versions) is a superior substitute to the Bat Scepter.
    Summoner
    • For Summoners intending to get the Terraprisma, there are a variety of options available depending on the player's progress -
    • The Raven StaffRaven Staff can be used for good DPS. However, its tracking is subpar, which can drag out the fight unnecessarily.
    • If GolemGolem and the Martian MadnessMartian Madness have been defeated, the Xeno StaffXeno Staff is a very powerful choice.
    • the Desert Tiger StaffDesert Tiger Staff(Desktop, Console and Mobile versions) provides a damage output that is comparable to that of Xeno Staff when used in conjunction with Firecracker. However, the short range of FirecrackerFirecracker(Desktop, Console and Mobile versions) makes it a risky option.
    • If the Lunatic CultistLunatic Cultist and Stardust PillarStardust Pillar have been defeated, then it is recommended to allocate 3 minion slots to the Stardust DragonStardust Dragon(Desktop, Console and Mobile versions), while the remaining slots should be filled with Stardust CellStardust Cell(Desktop, Console and Mobile versions).
    • It is recommended to fight the Empress of Light in the nighttime before hand, in order to gain the KaleidoscopeKaleidoscope, which is a great option for most summons. It enables minions to deal critical hits, and has a large range, allowing you to greatly increase the DPS of your minions.
    • The Morning StarMorning Star(Desktop, Console and Mobile versions) can be used as a substitute for the kaleidoscope if the latter hasn't been obtained, although it is not as powerful.
      • All the whips mentioned earlier can be paired with Dark HarvestDark Harvest(Desktop, Console and Mobile versions) and/or DurendalDurendal(Desktop, Console and Mobile versions) to further boost the damage.

    Mobility accessories

    Offensive accessories

    Potions

    Others

    • The ability to teleport using the Hook of DissonanceHook of Dissonance and Rod of DiscordRod of Discord can be useful for dodging hits.
    • In master mode worlds, the Hexxed Branch mount is useful to move quickly, as it very quickly reaches its max speed even while in the air. Because it cannot fly or double jump, using it without wings is not a good idea.
    • The Gelatinous PillionGelatinous Pillion allows the player to quickly descend during the fight, making it the best mount to use alongside Wings.
    • The Witch's BroomWitch's Broom(Desktop, Console and Mobile versions), and the Shrimpy TruffleShrimpy Truffle(Desktop, Console and Mobile versions) are viable substitutes for wings and other forms of mobility accessories, which should be abandoned if used.
      • The latter is most useful if it is raining, or if there are water/honey bubbles set up within the arena.
    • Equipping an Aether MonolithAether Monolith or Void MonolithVoid Monolith in a social slot can help the Empress’s attacks stand out more.
    1. 1.0 1.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, AI_120_HallowBoss() in Terraria.NPC.cs, ScaleStats_ApplyMultiplayerStats() in Terraria.NPC.cs, and GetAttackDamage_ScaledByStrength() in Terraria.NPC.cs.
    2. 2.0 2.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, AI_120_HallowBoss() in Terraria.NPC.cs. The relevant part is the switch(this.ai[0]){ case 9: } code block.
    3. 3.0 3.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, AI_120_HallowBoss() in Terraria.NPC.cs. Relevant code blocks for attacks: Prismatic Bolt 1: switch(this.ai[0]){ case 2: }; Prismatic Bolt 2: switch(this.ai[0]){ case 16: }
    4. 4.0 4.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, AI_120_HallowBoss() in Terraria.NPC.cs. Relevant part for attack is the switch(this.ai[0]){ case 6: } code block.
    5. 5.0 5.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, AI_120_HallowBoss() in Terraria.NPC.cs. Relevant part for attack is the switch(this.ai[0]){ case 5: } code block.
    6. 6.0 6.1 6.2 Information taken from the Desktop version Desktop 1.4.4.9 source code, AI_120_HallowBoss() in Terraria.NPC.cs. Relevant code blocks for attacks: Ethereal Lance 1: switch(this.ai[0]){ case 4: }; Ethereal Lance 2: switch(this.ai[0]){ case 7: }; Ethereal Lance 3: switch(this.ai[0]){ case 11: }
    7. Information taken from the Desktop version Desktop 1.4.4.9 source code, RegisterBoss_HallowBoss() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs.