Guide:Deerclops strategies


Deerclops is a pre-Hardmode boss. It does not need to be killed to progress the game, but it drops several Don't Starve-themed items, including the useful pet item Eye Bone. It also drops significant amounts of money.





Type | |
---|---|
Environment | |
AI Type | Deerclops AI |
Damage | 204060 (contact) 265278 (Ice Spike) 3672108 (Debris) 204060 (Shadow Hand) |
Max Life | 7000/11900/15172 |
Defense | 10 |
KB Resist | 100% |
Immune to | ![]() ![]() |
Debuff | ![]() |
---|---|
Debuff tooltip | Movement speed is reduced |
Chance | 100% (Roar) |
Duration | 12 seconds24 seconds30 seconds |
Debuff | ![]() |
---|---|
Debuff tooltip | You can't move! |
Chance | 100% (Ice Spike) |
Duration | 0.33 seconds0.67 seconds0.83 seconds |
Coins | 5 GC12 GC50 SC |
---|
- Item (Quantity)Rate
Eye Bone(Desktop, Console and Mobile versions)
33%Eyebrella(Desktop, Console and Mobile versions)
33%Radio Thing(Desktop, Console and Mobile versions)
33%Dizzy's Rare Gecko Chester(Desktop, Console and Mobile versions)
7.14%- One of the following 4 items will always be dropped
Pew-matic Horn(Desktop, Console and Mobile versions)
25%Weather Pain(Desktop, Console and Mobile versions)
25%Houndius Shootius(Desktop, Console and Mobile versions)
25%Lucy the Axe(Desktop, Console and Mobile versions)
25%Healing Potion (5–15)
100%Deerclops Mask(Desktop, Console and Mobile versions)
14.29%Deerclops Trophy(Desktop, Console and Mobile versions)
10%Treasure Bag(Desktop, Console and Mobile versions)(Deerclops)
Bone Helm(Desktop, Console and Mobile versions)
100%Deerclops Mask(Desktop, Console and Mobile versions)
14.29%Eye Bone(Desktop, Console and Mobile versions)
33%Eyebrella(Desktop, Console and Mobile versions)
33%Radio Thing(Desktop, Console and Mobile versions)
33%Dizzy's Rare Gecko Chester(Desktop, Console and Mobile versions)
7.14%- One of the following 4 items will always be dropped
Pew-matic Horn(Desktop, Console and Mobile versions)
25%Weather Pain(Desktop, Console and Mobile versions)
25%Houndius Shootius(Desktop, Console and Mobile versions)
25%Lucy the Axe(Desktop, Console and Mobile versions)
25%- 100%
Deerclops Eyeball(Desktop, Console and Mobile versions)
Deerclops Relic(Desktop, Console and Mobile versions)
- Ice Spike
- Debris
- Shadow Hand (hostile)
Hurt | |
---|---|
Killed | |
Walk | |
Roar | |
Ice Spike | |
Debris |
- Internal NPC ID: 668
- Internal Buff ID: 32, 47
- Internal Projectile ID: 961, 962, 965
Spawning
Deerclops can be spawned using the Deer Thing in the Snow biome, crafted from 3
Flinx Fur, 5
Demonite Ore or
Crimtane Ore, and a
Lens. It also naturally spawns at exactly midnight during a Blizzard in the Snow biome if one player has either 9 defense or 200 health. Despite being summoned or being naturally spawned in the Snow Biome, it can be fought at any biome after being summoned. While the boss can spawn at any point, it is not recommended to fight it until the Eater of Worlds/Brain of Cthulhu has been defeated.
The fight
- Deerclops has four / five attacks:
- If it is close to the player, Deerclops will smash the ground, summoning a wave of Ice Spikes that quickly travels towards the player. Every third consecutive wave does not go as far, instead spreading in both directions. Ice Spikes freeze the player briefly.
- If it is not close enough to its target to use the Ice Spikes attack, Deerclops will "scoop" and then throw numerous chunks of Debris into the air that fall back down. These chunks can pass through blocks.
- Deerclops will occasionally stand in place and roar, inflicting the
Slow debuff on all players within 50 tiles[1] for 12 / 24 / 30 seconds, unless they are already affected by the debuff.
- If the player is above Deerclops for enough time, five Shadow Hands will be summoned around the player.
- In Expert Mode, Shadow Hands will be periodically summoned that either move forwards slowly, move forwards quickly and curve, or spin in place. Shadow Hands are summoned more frequently as Deerclops's life gets lower. Shadow Hands predict the player's movements.
- Deerclops cannot pass through solid blocks, but if the player is above it, far enough away, and Deerclops cannot reach them, it will quickly rise through the blocks to reach the player.
- If the player is more than 30 tiles away, Deerclops will turn a dark shade of purple, two reddish, semi-transparent images of Deerclops will begin spinning around it, and it becomes immune to all damage.
- If all players are dead or there are none nearby, Deerclops will wander around instead of immediately despawning. This will happen until a player gets close to the boss, at which point the fight will resume as normal. Once one in-game day (24 real-world minutes) has passed since Deerclops's spawn, it will despawn as soon as no players are near. Leaving and re-entering the world will also cause it to despawn.
- Like all other bosses, Pylons cannot be used while Deerclops is alive in a world.
General strategies
General tips
This content is transcluded from Guide:Practical tips § Combat.
- Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
- Prepare your Boss-fighting arena with adequate lighting,
Campfires and
Heart Lanterns for health regeneration, and
Stars in Bottles for mana regeneration if you use magic.
Bast Statues will provide a significant defensive boost.
Garden Gnomes and (Desktop, Console and Mobile versions) (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. The Torch God's Favor(Desktop, Console and Mobile versions) helps with this.
Honey pools can also be used for extra health regeneration.
- (Desktop, Console and Mobile versions)
Sunflowers provide the
Happy! buff to nearby players, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as
Lesser Healing Potions or
Honeyfins. On the
Desktop,
Console, and
Mobile versions,
Restoration Potions are healing potions with a shorter cooldown.
- Likewise, carry mana potions if you use Magic.
- The
Strange Brew is also an option, which yields very similar healing abilities to Healing Potion with added chances to trigger periods of invulnerability upon consumption.
- On the
Old-gen console version and Nintendo
version, Restoration Potions can save a slot, but will likewise trigger both cooldowns.
- It is suggested to build houses for the
Dryad and the
Nurse NPCs in your arena. The former casts the
Dryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some
coins.
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the
Mechanic in the Dungeon, you can use
Wire to enhance your arena with
Traps and helpful
Heart and
Star Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to
timers to activate them infinitely.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will take up a big chunk of the spawnable healing Hearts, which will cause Heart Statues to not spawn as many/any Hearts.
- Remember to use the
Sharpening Station,
Ammo Box,
Crystal Ball,
Bewitching Table,
War Table, and
Slice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to have, with the first five being class-specific. They give
Sharpened,
Ammo Box,
Clairvoyance,
Bewitched,
Strategist, and
Sugar Rush, respectively.
Terrain preparation
It is recommended to clear a large flat area in the Snow biome.
One or two layers of platforms is enough since Deerclops follows the player if they are 30 blocks away, passing through blocks and being immune to attacks.
Gearing up
It's recommended to have at least 260-280 health before you attempt to fight Deerclops. If using magic weapons, having the max amount of mana is recommended.
Armor
- A full set of at least
Gold armor or
Platinum armor should be acquired, but better armor is always an option. Other armor sets with set bonuses can be effective as well.
Fossil armor is the best set available for rangers, the
Gi(Desktop, Console, Old-gen console and Mobile versions) can be used in place of the chestplate if ammo conservation is not a concern.
Crimson armor is good for tanking hits due to the high defense and increased regeneration.
Shadow armor gives a boost to mobility and a increased crit chance for all weapons.
- The
Wizard set, with magic-boosting or defense-boosting leg armor, provides the most damage for magic users. If defense is preferred,
Jungle armor or
Meteor armor can be used.
- Meteor armor's set bonus can make Space Gun and Gray Zapinator much more effective against Deerclops since it reduces Space Gun's and Gray Zapinator's mana usage to 0.
Obsidian armor is the best summoner armor set at this point in the game which focuses on whip bonuses.
Bee armor is an alternative set if Queen Bee has been defeated and focuses on minion bonuses.
Molten armor is the best pre-hardmode armor set for melee classes, although it requires a visit to the Underworld and a pickaxe that can mine Hellstone.
Weapons
For melee users:
- For swords, a solid choice would be the
Blade of Grass or
Bee Keeper.
- The
Flamarang can deal very high damage to Deerclops at a safer distance than most swords.
- The
Hive-Five' ability to release bees when it hits an enemy makes it the best yoyo for this fight.
For ranged users:
- The
Molten Fury is the best bow for the fight available at this stage.
- The
Demon Bow or
Tendon Bow can be used for players who find it hard to obtain other weapons.
Blood Rain Bow is an effective choice but requires more precise aiming to be used properly. It works best with
Shimmer Arrows as they have high base damage and are easy to obtain.
- A
Musket or
The Undertaker are decent and the
Minishark can also be used. The
Boomstick is also a very powerful choice.
- The
Star Cannon is incredible for this fight, but the ammo is extremely tedious to obtain and is better used on later bosses.
Silver Bullets/
Tungsten Bullets are the preferred bullets to use with the guns mentioned above.
Meteor Shots can also work with the former two, but the piercing is not helpful for this fight and they do slightly less damage.
Musket Balls can also be used.
For magic users:
- The
Demon Scythe is the best option for this fight, but can be annoying to obtain since farming Demons is required.
- The
Space Gun is a good weapon, especially when combined with Meteor armor.
- The
Gray Zapinator is also an excellent weapon, thanks to its high damage output, especially with Meteor Armor.
- Crimson worlds will benefit from having the
Crimson Rod, as you can fire it once and then switch to another weapon, increasing damage output.
- The
Thunder Zapper does similar damage at a higher mana cost.
- The
Vilethorn is a solid choice, especially due to Deerclops's low defense.
- The
Ruby Staff or
Diamond Staff are both acceptable choices thanks to their solid damage output.
For summon users:
- If a set of Bee armor has been obtained, than two uses of the
Flinx Staff and two uses of the
Vampire Frog Staff does the most damage.
- If the Queen Bee hasn't been defeated, than two Flinx and one Vampire Frog does the most damage
- The
Snapthorn is the best whip against Deerclops and the
Leather Whip can be used alongside it for additional tag damage.
Accessories
- Anything that increases your vertical mobility is a godsend. The
Cloud in a Bottle is good, but better choices would be the
Blizzard in a Bottle, the
Fart in a Jar, or the
Sandstorm in a Bottle and its upgrades, especially
Bundle of Balloons. You can also use the
Rocket Boots and its upgrades or
Fledgling Wings for flight, and if Rocket Boots are upgraded, speed.
- Combining both Rocket Boots and its upgrades and Fledgling Wings is viable, as it increases flight time, and if Rocket Boots have been upgraded, speed.
- Since Deerclops' ice spike attacks are clearly telegraphed, you can use the
Slimy Saddle mount to jump above the ice spikes while remaining in close quarters, if you only had time to make a flat area to fight Deerclops in with no platforms.
- The
Shark Tooth Necklace is a very good increase to DPS.
- If Queen Bee has been defeated, the
Stinger Necklace is an upgrade to the Shark Tooth Necklace, increasing both on survivability and damage.
- If Queen Bee has been defeated, the
- If going melee, the
Magma Stone and
Feral Claws are useful, increasing DPS and enabling autoswing respectively.
- The Feral Claws works for whips too, enabling autoswing for whips.
- If Queen Bee has been defeated, the
Pygmy Necklace is an exceptionally good accessory for summoners.
- The
Squire's Shield/
Apprentice's Scarf are great choices for summoners, although they don't stack.
- Anything that reduces damage is very helpful, including the Expert Mode-exclusive
Worm Scarf and defensive reforges on accessories.
- The Expert Mode-exclusive
Brain of Confusion increases critical strike chance for 3 seconds and chance to dodge on being attacked makes it a useful accessory against Deerclops.
- If the
Hand Warmer has been obtained, use it, since Deerclops inflicts the Chilled and Frozen Debuff. Being immune to these effects makes manuevering around considerably easier.
- In Expert Mode,
Shield of Cthulhu's dash is essential and makes the fight considerably easier.
Potions
Ironskin Potions,
Endurance Potions,
Warmth Potions, and
Regeneration Potions will help tremendously with survivability.
- Warmth Potions will reduce Deerclop's damage by 30%, using one will greatly increase survivability.
- A food item that provides
Well Fed,
Plenty Satisfied, or
Exquisitely Stuffed is very useful.
Swiftness Potions will aid in dodging.
Ammo Reservation Potions and
Archery Potions are good for rangers, and Archery Potions specifically for bow users.
Magic Power Potions and
Mana Regeneration Potions are a must have for mages.
- If you already have a minion, a
Summoning Potion lets you bring an extra to the fight.
Rage Potions or
Wrath Potions are useful for almost all classes.
Honeyfins heal more than the average Healing Potion and can prove valuable.
Specific Strategies
Legs Strategy
Once Deerclops is spawned, stand on his legs, underneath his torso. In this area, most of Deerclop's attacks cannot hit you, like the Ice Spike attack. The only attacks that are especially worrying are the Shadow Hands and third Ice Spike combo hit, but those should be easy to avoid with basic movement accessories. One way to enhance this method is to build a row of platforms 2-3 blocks off the ground in a flat area, and the player may move on 2 layers instead of one an avoid attacks easier.
Short Skybridge
Build a skybridge 20-30 blocks off the ground and spanning 100 or so blocks long, with a flat area underneath. Deerclops will stand beneath the platforms and follow the player's motion, but will not use his Ice Spikes attack. Instead, he will only summon Shadow Hands (if the player is above him) or throw debris if the player is off to one side. He can be easily handled by slowly walking just ahead of him until he begins to throw debris, then jumping in the opposite direction to avoid the ice chunks. Keep walking the other way until he throws debris again.
The main risk is the Expert Mode shadow hand that can knock the player the wrong direction, knocking them into debris or causing Deerclops to summon many shadow hands. This can be avoided by jumping over the hand or using the Cobalt Shield or Gladiator Armor to avoid knockback.
Respawn Strategy
Set up a spawn point with a Bed in the arena where you will fight Deerclops. Because Deerclops won't despawn as long as a player was near within a certain period of time, the player will be able to die an infinite amount of times during the fight. This method may take a long time with lower-tier gear, but eventually defeating Deerclops is nearly guaranteed, as long as the player can deal some damage each time they respawn.