Guide:Surviving in the Dungeon
After defeating Skeletron in a world, the player will gain access to the full Dungeon. This place contains a lot of items and weapons that will ease progression, so players will usually explore it before fighting the Wall of Flesh.
In Pre-Hardmode, the Dungeon is usually done after exploring the The Corruption or The Crimson, before or after the Jungle, and before the Underworld.
In Hardmode, the Dungeon will start spawning much stronger enemies after defeating Plantera, and the player will find the Cultists at the entrance after Golem has been defeated.
Pre-Hardmode
Recommended Gear
While Skeletron can be defeated at any time, it is recommended to do so with the gear obtained from the Jungle and the Corruption/Crimson, as it is the best available at this point.
Armor
- Melee and Ranged players benefit equally from Crimson armor. (Desktop, Console and Mobile versions) Fossil armor is the only ranged-oriented set at this point, but its mediocre stats mean it is not worth spending extra effort to obtain if it is not already in the player's possession.
- The Corruption exclusive Shadow armor trades the regeneration and the small damage upgrade from Crimson armor for much higher movement and critical strike chance bonuses.
- Meteor or Jungle armor are the best for Magic users. The former combines very well with the Space Gun, while Jungle armor works better with other weapons.
- The Wizard set with the Wizard Hat and Diamond Robe provides higher stat buffs than both armors but loses in defense.
- Summoners can use Bee armor(Desktop, Console, Old-gen console and Mobile versions) to maximize minion power, or (Desktop, Console and Mobile versions)Obsidian armor to focus on whips.
Weapons
- Melee players should bring the Volcano, Blade of Grass, or Bee Keeper as swords. The Amazon(Desktop, Console and Mobile versions) or the Hive-Five(Desktop, Console and Mobile versions) are great options as yoyos. The Ball O' Hurt or The Meatball will help against crowds.
- For Ranged players, the Minishark and Boomstick are the best guns, while the Bee's Knees(Desktop, Console and Mobile versions) and Molten Fury are the best bows. Meteor Shot bullets will work well due to their piercing and bouncing abilities.
- Mages can quickly obtain the Water Bolt from the shelves with books on them. Other weapons like the Diamond Staff, Vilethorn or Crimson Rod can be used as secondary weapons.
- A Summoner can use the Vampire Frog Staff(Desktop, Console and Mobile versions) or the Hornet Staff(Desktop, Console, Old-gen console and Mobile versions), as earlier minions will not deal enough damage at this point. A Whip will help, with the strongest option being Snapthorn(Desktop, Console and Mobile versions). Summoners should focus on obtaining Cobwebs and Bones to craft a Spinal Tap(Desktop, Console and Mobile versions).
Accessories
- Rocket Boots or their upgrades, variants of the Cloud in a Bottle and, if playing in Expert Mode, the Shield of Cthulhu(Desktop, Console and Mobile versions) are essential for movement.
- Stinger Necklace(Desktop, Console and Mobile versions) gives a rather significant boost to weapons with added survivability bonuses. One can stack it with a Shark Tooth Necklace(Desktop, Console and Mobile versions) for increased boosts.
- Magic Cuffs are always good when exploring as a mage.
- The Expert mode exclusive Brain of Confusion(Desktop, Console and Mobile versions) and Worm Scarf(Desktop, Console and Mobile versions) are always good for survivability.
- If playing on Desktop version, Console version, and Mobile version, the Bone Glove is not a weapon but an accessory, and may provide useful supplementary attacks.
Other
- At least 300 Health and 200 Mana.
- A stack of torches and Healing Potions.
- A decent Hook for easier exploration.
- A Hunter Potion can help with discovering Dungeon Slimes. A Lifeform Analyzer(Desktop, Console and Mobile versions) can also assist one in informing players of off-screen Dungeon Slimes.
- A Dangersense Potion(Desktop, Console, Old-gen console and Mobile versions) makes spotting hidden passages trivial, in addition to neutralizing traps.
Location
The Dungeon can be found on the far left or far right of the map, opposite to the Underground Desert chasm and Jungle, and in the same side of the Snow biome. If you find a desert with a chasm, the dungeon can be found on the other side of the map. If the player tries to enter the Dungeon before Skeletron is killed, the Dungeon Guardians will instantly kill them when reaching the Underground depth.
Exploration
Just like the Jungle, the Dungeon has a much higher spawn rate than a normal biome, so it is easy to get overwhelmed by enemies. It is better to progress slowly, taking out any Water Candles seen as they will boost the spawn rate even further. The player will have to deal with many Angry Bones, as well as Cursed Skulls and Dark Casters. The latter two have the ability to attack through blocks, so caution is still needed when taking cover. Blazing Wheels and Spike Balls can also spawn. They cannot be killed and will do a lot of damage even if they do not directly target the player. Dart Traps are also more common than in other biomes, so at first, a Dangersense Potion(Desktop, Console, Old-gen console and Mobile versions) might be useful.
Unlike other biomes, the Gold Chests found in the Dungeon are locked, so Golden Keys will be needed to open them. They are a guaranteed drop from Dungeon Slimes and a rare drop from other enemies. They can also be found in the occasional Wooden Chest, and be obtained with a small chance from breaking Pots. When looted, they contain a unique weapon, the Cobalt Shield accessory; they also sometimes contain the Shadow Key as a secondary loot, which is needed to open Shadow Chests in The Underworld; as well as the standard Cavern loot. Special chest loot is spawned in a sequential order, so if the player is missing some items it may be wise to ensure none have been skipped in earlier rooms or splits in the path (see discussion).
The player may also find the Bound Mechanic. She can be saved by right clicking her, and then she will move in to an empty house if it is available. If she is killed after being released, she will still respawn like any other NPC. She provides access to all of the ingredients of a Grand Design, which allows total control over wires.
Other Tips
- When there are forks in the corridor, closing them with blocks can stop the Angry Bones from overwhelming the player from behind or other directions. This makes it easier to clear one path at a time.
- False walls often hide passages through the dungeon. Mining through them can be greatly sped up by rapidly using any grappling hook against them.
- Moving far enough off-screen causes an inconvenient Spiky Ball or Blazing Wheel to despawn and disappear.
- Spikes are very dangerous; they inflict a lot of damage and apply Bleeding, but can be removed with a Pickaxe. Higher pickaxe power will help you mine them faster.
- Dungeon Bricks can be mined, allowing for new entrances to the Dungeon through a safe mineshaft, or a quick retreat/resupply in case of danger.
- Dart Traps can be disabled by harvesting them with a Pickaxe.
- If the player wants the Ankh Shield, it is better to farm for the Nazar in Pre-Hardmode as it is more difficult to get it from the Post-Plantera Dungeon.
- It may be a good idea to prepare a large open area for farming monsters before defeating Plantera, before the difficulty increases.
Post-Plantera Dungeon
The dungeon becomes much more dangerous with the defeat of Plantera. When it is defeated, the message "Screams are echoing from the dungeon..." will appear and much stronger enemies start to spawn. Additionally, enemies with more than 100 health have a small chance of spawning a Dungeon Spirit, which drops Ectoplasm when killed. This new material is used for the Spectre armor, which is the best available for mages until the Moon Lord has been defeated. It is also used to summon the Pumpkin Moon and Frost Moon. The Biome Chests found previously can now be opened with their respective Keys.
Recommended Gear
Like every other Hardmode environment, it is better to go in well prepared. It is not a bad idea to defeat the Golem in the Jungle Temple beforehand, as the boss is not too difficult but it drops very good weapons and accessories.
- Melee users should use Chlorophyte or Turtle armor. If Golem has been defeated, the Beetle armor, Shinobi Infiltrator armor, or Valhalla Knight armor should be used. The latter two grants massive boosts to its associated Tavernkeep's sentries, which work very well in the Dungeon.
- The best available weapons are the Terra Blade, Death Sickle, The Eye of Cthulhu(Desktop, Console and Mobile versions) or the Possessed Hatchet.
- It is not a bad idea to bring a flask, which lasts for a long time, is cheap to craft, and does not expire upon death. Extremely helpful options include the Flask of Nanites, and the Flask of Venom.
- Ranged users have access to the Shroomite armor, which is the best set available for them. If Golem has been defeated, the Red Riding armor is also a very powerful alternative.
- The Venus Magnum with or without Nano Bullets are very powerful options. Chlorophyte Shotbow and Stake Launcher is strong against all enemies, while the Pulse Bow(Desktop, Console, Old-gen console and Mobile versions) with Venom Arrows are very strong against crowds. The Tsunami and Eventide(Desktop, Console and Mobile versions) are the strongest bows available.
- Mages should use Hallowed or Chlorophyte armor until enough Ectoplasm is obtained.
- The Wasp Gun is great all-around since it pierces and homes on enemies, and can be greatly boosted with a Hive Pack(Desktop, Console and Mobile versions). The Leaf Blower or Spirit Flame(Desktop, Console and Mobile versions) work best for single targets. The Magical Harp, Toxic Flask(Desktop, Console and Mobile versions), or Venom Staff(Desktop, Console, Old-gen console and Mobile versions) are better against hordes of enemies. The Nettle Burst can be used to attack through walls. The Golden Shower is never bad to have.
- Summoners should already have Tiki armor or Spooky armor.
- Their best Minion staves are the Sanguine Staff(Desktop, Console and Mobile versions), Deadly Sphere Staff(Desktop, Console and Mobile versions), and Pygmy Staff, while the Desert Chest will additionally provide the useful Desert Tiger Staff(Desktop, Console and Mobile versions). The best sentries are the ones that the Tavernkeep sells, and once the Ice Chest is opened, the Staff of the Frost Hydra.
- The Durendal(Desktop, Console and Mobile versions) is the best whip available, along with the Cool Whip(Desktop, Console and Mobile versions). If Empress of Light or Pumpking have been defeated, the Kaleidoscope(Desktop, Console and Mobile versions) or Dark Harvest(Desktop, Console and Mobile versions) are better to use.
- If using the Desert Tiger Staff(Desktop, Console and Mobile versions), the Firecracker(Desktop, Console and Mobile versions) is the best whip to use.
Accessories
- Wings are a must have at this point in the game. Though, due to the Dungeon's confined spaces, one may disregard wings for increases in other stats.
- Amphibian Boots(Desktop, Console and Mobile versions), Spectre Boots, or their upgrades help a lot with mobility.
- If playing on Expert mode, the Shield of Cthulhu(Desktop, Console and Mobile versions) is very good to have.
- Any Emblem, the Celestial Stone or Celestial Shell(Desktop, Console and Mobile versions) as well as any other combat accessories are always good to have.
- The Charm of Myths can be useful when healing.
- Ankh Shield is useful for negating the many debuffs the enemies inflict.
- Defensive accessories like the Brain of Confusion(Desktop, Console and Mobile versions), Worm Scarf(Desktop, Console and Mobile versions) or Star Veil are always welcome.
- Magic Cuffs or Celestial Cuffs(Desktop, Console, Old-gen console and Mobile versions) are decent for regaining mana as a mage.
Access and Location
For fast access to the dungeon it is best to use a Minecart track or a Teleporter. It is recommended to dig a tunnel down to the main part of the dungeon, so the entrance shaft can be skipped. Choose a farming spot carefully. Stay as close to the entrance as possible, so that it is easy to retrieve dropped items after death. The location should be protected from monsters spawning above. Last, but not least, choose a spot where there is more or less equal distribution of brick, slab and tiled walls for even enemy spawning (see below).
Enemies
Enemy spawns depend on the Background Walls of an area. A wall type contains its own variant of the Armored Bones, a Caster enemy, and a Skeleton with a ranged weapon. There is also a low chance that an enemy from another wall type will spawn as well.
Brick Walls
- Blue Armored Bones will spawn on them. Compared to the other two, they deal the overall lowest damage but are also the hardest to kill, having higher health, defense and knockback resistance. They inflict the Broken Armor debuff on hit.
- Necromancers are the casters of the area. They teleport very frequently and their beams are very hard to predict, but unlike the other two they cannot attack through blocks. They inflict the Slow debuff on hit, and have a low chance of dropping the Shadowbeam Staff.
- Skeleton Commandos use a Rocket Launcher to attack. The rocket is very strong and will explode on contact with any tile. They may drop their Rocket Launcher when killed.
- Additionally, the Paladin miniboss can spawn in these walls. It has a lot of health, defense and knockback immunity, making it very hard to kill. Its hammer attack also goes through blocks. Despite this, it is not very mobile, and it cannot attack while taking damage from a player, so these two traits should be exploited when fighting it. It may drop the Paladin's Hammer and/or the Paladin's Shield when killed.
Slab Walls
- Rusty Armored Bones will be found in this area. They have the overall highest damage, and average health and defense. They inflict either Bleeding or Slow on hit, but never both.
- Ragged Casters will appear. They shoot three homing projectiles that will inflict the Blackout debuff, which will greatly reduce visibility. Because of their high damage and homing projectiles that go through walls, they should be prioritized. They have a low chance to drop the Spectre Staff.
- Skeleton Snipers carry a Sniper Rifle, and use it to shoot at players from far away. This attack deals massive damage, so the player should always watch out for them. They may drop the Rifle Scope and/or Sniper Rifle when killed.
Tiled Walls
- Hell Armored Bones will spawn. They have the overall lowest health and defense stats, while their attack damage is average. They inflict the On Fire! debuff which will deal a high amount of damage over time and will also stop natural regeneration.
- Diabolists are the casters of the area. They shoot a fireball that goes through blocks. This projectile explodes, creating a large fire sphere that lasts for a few seconds and deals massive damage on contact. They should be killed as soon as possible, as their fire can limit the player's movement. They drop the Inferno Fork when killed.
- Tactical Skeletons use their Tactical Shotgun to attack from a distance. While it does a lot of damage, they are unable to attack while being hit, so it will rarely get a chance to shoot if constantly attacked. They may drop their weapon when killed.
All Walls
Bone Lees and Giant Cursed Skulls appear on all wall types. The former is very mobile and does a lot of contact damage, making close ranged combat dangerous. The latter acts like a normal Cursed Skull, with the added ability to shoot a projectile,They inflict the Cursed debuff on hit.
Other Tips
- The Wisp in a Bottle dropped by the Armored Bones should be used if obtained as it can keep the player's surroundings indefinitely lit without the need to use torches.
- Put Heart Lanterns and Campfires near any farming areas for faster health regeneration. Chairs ((Desktop, Console and Mobile versions)) and Honey baths can be used for extra healing when not fighting.
- When fighting an enemy, keep attacking for a second or two after they are dead, because Dungeon Spirits' spawning is random. The spirits fly around the player rapidly, which makes it difficult to hit them with small-projectile weapons.