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Merchant.pngOld-gen console version and Nintendo 3DS version
Map Icon Merchant.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypePassive AI
Damage121821 (Throwing Knife)
Max Life250
KB Resist50%
Merchant walking.
Merchant's walk and talk animations.
This article is about the early game NPC unlocked by having 50 or more. For the NPC that occasionally visits temporarily with a random inventory, see Traveling Merchant. For the Underground skeleton-like NPC, see Skeleton Merchant.

The Merchant is an NPC vendor that will spawn once the following conditions have been met:

  • There is an empty House.
  • All players in the game world total more than 50 between them in their inventories.

He will also spawn as the starter NPC instead of the Guide in Not the bees worlds.

Note that only coins in the main inventory or coin slots are counted; savings stored in a portable storage item like the Piggy Bank do not count toward the requirement. If the Merchant is killed, he will only respawn if the above conditions are met again. This means all players need to have over 50 in their combined inventories.

On the Desktop version Desktop version, Console version Console version, Mobile version Mobile version, and Legacy tModLoader version Legacy tModLoader version, the Merchant will lob Throwing Knives at nearby enemies to defend himself, dealing 12 / 18 / 21 damage at the start of the game, and as players progress he will gain various stat increases.

Items sold

Note: All item prices can be decreased by equipping a Discount Card or Greedy Ring. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, prices can also be higher or lower based on the NPC's happiness level.
Item Cost Availability

Mining HelmetMining Helmet 4
Always available.
Piggy BankPiggy Bank 1 Always available.
Iron AnvilIron Anvil 50 Always available.
Bug NetBug Net 25
Always available.
Copper PickaxeCopper Pickaxe 5 Always available.
Copper AxeCopper Axe 4 Always available.
TorchTorch 50 Always available.
Lesser Healing PotionLesser Healing Potion 3 Always available.
Lesser Mana PotionLesser Mana Potion 1 Always available.
Wooden ArrowWooden Arrow 5 Always available.
ShurikenShuriken 15 Always available.
RopeRope 10 Always available.
MarshmallowMarshmallow 1 When spoken to in a Snow biome.
FurnaceFurnace 3 When spoken to in a Jungle.
Pin WheelPin Wheel 20 During a Windy Day.
Throwing KnifeThrowing Knife 50 During a Blood Moon.
GlowstickGlowstick 10 During night.
Sharpening StationSharpening Station 10 In Hardmode .
Any PylonAny Pylon 10 When in a specific biome and is happy enough.
SafeSafe 20 When Skeletron has been defeated.
Disco BallDisco Ball 1 In Hardmode.
FlareFlare 7 When the player carries a Flare Gun in their inventory.
Blue FlareBlue Flare 7 When the player carries a Flare Gun in their inventory.
SickleSickle 60 Always available.
During Halloween.
Gold DustGold Dust 17 When the Wall of Flesh has been defeated.
Drum SetDrum Set 10 When either the Eater of Worlds, Brain of Cthulhu, Skeletron, or Wall of Flesh have been defeated.
DrumstickDrumstick 50 When either the Eater of Worlds, Brain of Cthulhu, Skeletron, or Wall of Flesh have been defeated.
NailNail 1 When the player possesses a Nail Gun.
Tax Collector's HatTax Collector's Hat 3 During Halloween.
Tax Collector's SuitTax Collector's Suit 3 During Halloween.
Tax Collector's PantsTax Collector's Pants 3 During Halloween.
Valentine RingValentine Ring 1 During Valentine's Day.
WiesnbräuWiesnbräu 995 During Oktoberfest.
Turkey featherTurkey feather 10 During Thanksgiving.
Heart ArrowHeart Arrow 50 During Valentine's Day.
Festive top hatFestive top hat 1 During Christmas.

Living preferences


For more information, see NPC happiness.


  • The Merchant's quote "I feel like an evil presence is watching me." can be used to tell if the Eye of Cthulhu's natural spawn requirements are met.


The Merchant may have any of the following names:

  • Alfred
  • Barney
  • Calvin
  • Edmund
  • Edwin
  • Eugene
  • Finn
  • Frank
  • Frederick
  • Gilbert
  • Gus
  • Harold
  • Howard
  • Humphrey
  • Isaac
  • Joseph
  • Kristian
  • Louis
  • Milton
  • Mortimer
  • Ralph
  • Seymour
  • Walter
  • Wilbur
  • Additional names have been added to the Xbox One Xbox One version. Those names include Steve, Logan, and Jason.


Interaction quotes

  • Morning:

    • "Sword beats paper! Get one today."
    • "You want apples? You want carrots? You want pineapples? We got torches."
    • "Lovely morning, wouldn't you say? Was there something you needed?"


    • "Check out my dirt blocks; they are extra dirty."
    • "Boy, that sun is hot! I do have some perfectly ventilated armor."
    • "The sun is high, but my prices are not."


    • "Night will be upon us soon, friend. Make your choices while you can."
    • "You have no idea how much Dirt Blocks sell for overseas."
    • "Ah, they will tell tales of <name of player> some day... good ones I'm sure."

    Beginning of night:

    • "Kosh, kapleck Mog. Oh sorry, that's klingon for 'Buy something or die.'"
    • "<Name of player> is it? I've heard good things, friend!"


    • "The last guy who was here left me some junk... er I mean... treasures!"
    • "I wonder if the moon is made of cheese...huh, what? Oh yes, buy something!"
    • "Did you say gold? I'll take that off of ya."

    End of night:

    • "I hear there's a secret treasure... oh never mind."
    • "Angel Statue you say? I'm sorry, I'm not a junk dealer."

    Blood Moon:

    • "Have you seen Chith...Shith.. Chat... The big eye?"
    • "Hey, this house is secure, right? Right? <Name of player>?"
    • "Not even a Blood Moon can stop capitalism. Let's do some business."
    • "Keep your eye on the prize, buy a lens!"
    When Nurse and Mechanic are present:
    • "Oh, great. I can hear <name of Mechanic> and <name of Nurse> arguing from here."

    When Eye of Cthulhu has not been defeated:[1]

    If the player's max health is less than 200:
    • "I hope a scrawny kid like you isn't all that is standing between us and Cthulhu's Eye."
    If the player's defense is no more than 10:
    • "Look at that shoddy armor you're wearing. Better buy some more healing potions."
    When the requirements for the Eye of Cthulhu to spawn naturally are fulfilled:
    • "I feel like an evil presence is watching me."

    During a Party:

    • "You know what would be the best way to party? Buying things for others, specifically from me."

    During Rain:

    • "Umbrellas! Umbrellas! Get your half-off umbrellas!"
    • "How dreary! Lighten the mood with 99 torches!"

    During a thunderstorm:

    • "Wanna buy a lightning rod? Oh, seems I'm out of stock."
    • "Storms rollin' in... how 'bout you come in and buy something?"

    During a Windy Day:

    • "What a blustery day! Stay awhile, and buy a thing or two."
    • "I used slime glue to keep my hat from blowing away! Perhaps I can sell you some for a couple gold coins..."

    When in a Graveyard:

    • "This eerie atmosphere is bad for business!"
    • "This is a terrible location... I can't sell my wares to the dead!"
  • Happiness quotes

  • When homeless:

    • "I don't have a place to set up shop, friend."

    When far from home:

    • "Boy, I need to make my way back to my merchandise!"

    When in a sparse area:

    • "This is nice, lots of privacy to store my wares."

    When overcrowded:

    • "The number of neighbors has me a little unsettled."
    • "I hate how many people hang around, but none of them buy anything!"

    When in the Forest:

    • "I like the scenery in Forest, a good view attracts customers!"

    When in the Desert:

    • "Hmm, the Desert is a terrible place for business, I don't like it.."

    When in an Evil Biome or the Dungeon:

    • "I don't think I can sell goods to monsters in <the Corruption/Crimson/Dungeon>!"

    When near the Princess:

    • "<Name of Princess> could buy out my whole shop! Pleasant to talk to, as well."

    When near the Golfer:

    • "<Name of Golfer> makes loads of money, I like deep pockets."

    When near the Nurse:

    • "<name> the Nurse makes loads of money, I like deep pockets."

    When near the Tax Collector:

    • "I dislike <Name of Tax Collector>, too frugal and doesn't ever buy my things."

    When near the Angler:

    • "I hate <name> the Angler's terrible personality!"

    When neutral:

    • "I'm feeling successful! Want to buy something?"
  • Trivia

    • The Merchant sells Furnaces in the Jungle due to the fact that there are no Stone Blocks that are required to make them in the Not the bees World Seed.
    • The Merchant's inability to pronounce "Cthulhu" during a Blood Moon is reference to the fact that the American author H. P. Lovecraft, Cthulhu's creator, intended for the name to be impossible to pronounce. However, the Merchant is able to pronounce the name correctly in another of his quotes ("I hope a scrawny kid like you isn't all that is standing between us and Cthulhu's Eye.")
    • At the beginning of the night, the Merchant may say "Kosh, kapleck Mog. Oh sorry, that's klingon for 'Buy something or die.'", although Buy something or die is actually translated as vay' Daje'be'chugh vaj bIHegh in the Klingon language. Kosh, kapleck Mog does not mean anything in Klingon.
    • The Merchant is depicted in the paintings "The Merchant" and "Father of Someone".
      • Because of being depicted in "Father of Someone", he seems to have an offspring.
    • On rare occasions, the Merchant and the Clothier can share the names "Alfred" or "Edmund".
    • The Merchant's quote "I hope a scrawny kid like you isn't all that is standing between us and Cthulhu's Eye." is also used by another NPC, the unspawnable Mc MoneyPants.
    • The Merchant seems to be greedy, judging by various quotes, such as "Did you say gold? I'll take that off of ya."
    • He makes several quotes referencing things he does not sell, such as armour and umbrellas. In addition, despite claiming they sell for a lot overseas, he gives no money for Dirt Blocks.
    • His dialogue about buying 99 torches references how before the update, Torches only stack to 99.
    • While the Merchant likes the Golfer due to how much money he has, the Golfer does not like the Merchant due to his greedy behaviour.
    • The BestiaryBestiary entry for the Merchant: "The Merchant acts as a simple general store of sorts, providing useful starter tools and supplies needed for exploration."


    • Desktop
      • Now has NPC happiness and prefers to live in the Forest.
      • Now sells any Pylon for 10 when the criteria are met and he is in the correct biome.
      • Now sells the Furnace when in the Jungle biome.
      • Now sells the Pin Wheel during a Windy Day.
      • Now sells the Drum Set and Drumstick.
      • No longer sells the Tax Collector's set.
      • Now has a chance to be named "Kristian".
      • Removed "Finn" as a possible name.
    • Desktop Fixed a typo in one of the Merchant’s first names (Isacc is now Isaac).
    • Desktop 1.2.1: Can now sell the Sickle during Halloween. However, it is not sold properly, due to a bug.
    • Desktop 1.1:
      • Now has random name given to him on spawn. His deaths will be reported with this name. Also other NPCs will use it in their quotes.
      • Sells Disco Ball after activating Hardmode.
      • Lesser Mana Potion price reduced from 10 to 1.
      • Will no longer spawn second and third Merchants in multiplayer.
    • Console 1.08: When shopping with a merchant you are now able to see your currency.
    • Console 1.07: Fixed a typo in one of the Merchant’s first names (Isacc is now Isaac).
    • Console 1.02:
      • Now sells Rope, Marshmallows, Flares, and Gold Dust.
      • Safe price reduced from 50 to 20.
      • Lesser Mana Potion price raised from 1 to 2.
      • You can no longer sell your gold to NPCs.
      • Increased speed at which you can buy stacks of things.
      • Items can no longer be duplicated with the Merchant.
      • Can now sell the Sickle during Halloween.
    • Mobile 1.2.11212:
      • Now sells Bug Net.
      • Now always sells Lesser Mana Potions (no base mana requirement).
      • Fixed bug where Merchant would not spawn if player owned over 21k .
      • Fixed a typo in one of the Merchant’s first names (Isacc is now Isaac).
    • Mobile-Release:
      • Introduced.
      • Sells additional items, however the updates in which these items began to be sold is unknown.


    1. Information taken from the Desktop version Desktop source code, method GetChat() in Terraria.NPC.cs.