|Debuff tooltip||Losing life|
|Duration||Until the player gets out from under the Sand Blocks|
Sand is overpowered.
— A loading screen tip
Not to be confused with Sandstone Block(Desktop, Console and Mobile versions)
or Hardened Sand Block(Desktop, Console and Mobile versions)
(both of which also have Corruption, Crimson, and Hallowed variants).
Sand Blocks are soil blocks found in vast quantities in Desert biomes, at shore and bottom of Ocean biomes, and can be found as microbiomes in patches in the Underground layer. They are also shot as projectiles by Antlions. Sand can spread and be converted by the evil biomes and The Hallow (see below).
Sand is subject to gravity, a unique quality only shared by Slush, Silt, Shell Piles(Desktop, Console and Mobile versions), Cracked Dungeon Bricks(Desktop, Console and Mobile versions), and Ash on For the worthy(Desktop, Console and Mobile versions) and Get fixed boi(Desktop, Console and Mobile versions) worlds. Sand Blocks will deal damage to any player or enemy they fall on. If the amount of Sand falling on the player is significant, the Suffocation debuff will be inflicted until the player manages to escape. Sand is used to craft a small number of building blocks and other items directly, but it is also the raw material for Glass, which is used for a full furniture set and a variety of other items.
The Sand, Ebonsand, and Pearlsand particles that emit subtly when the respective blocks walked or landed on.
Ebonsand, Crimsand, and Pearlsand are biome variants of Sand Blocks, corresponding to the Corruption, Crimson, and Hallow, respectively. They will replace ordinary Sand in their respective biomes, wherever they overlap with a Desert or Ocean biome. Like any other Corrupt, Crimson, or Hallowed block, after Hardmode begins, they will convert susceptible blocks (including regular Sand) that are up to three tiles away into their respective variants. These Sand variants are functionally identical to regular Sand, but each variant can be used to craft a few biome-related items. They can be transformed back to normal Sand using Thrown Powder or Water, or the Clentaminator with Green Solution. Falling Sand Blocks cannot be converted.
All forms of Sand are also ammunition for the Sandgun, but they cannot be stored in the ammo slots of the inventory. Similar to the Sand Ball projectiles shot by Antlions, shot Sand Blocks will be placed on the ground as blocks if there are space available.
||Sand BlockInternal Item ID: 169
||Ebonsand BlockInternal Item ID: 370
||Pearlsand BlockInternal Item ID: 408
||Crimsand BlockInternal Item ID: 1246
- Sand and other blocks affected by gravity can only be Block Swapped(Desktop, Console and Mobile versions) when using a pickaxe or drill with at least 110% pickaxe power, e.g. the Cobalt Pickaxe. With weaker pickaxes, only the topmost block of a Sand column can be Block Swapped with a non-falling block. All pickaxes and drills can Block Swap Sand with other gravity-affected blocks.
- A player equipped with Dunerider Boots(Desktop, Console and Mobile versions) will be able to run faster while standing on any type of Sand Block.
- (Desktop, Console and Mobile versions) Sand Blocks (and other gravity-affected tiles) that cannot turn into tiles after falling down will drop as items.
- Due to its mechanics, and the fact that it is usually found in large quantities, Sand is especially easy to harvest. Mining any Sand Block supporting additional Sand Blocks will cause an entire stack of Sand Blocks to fall onto the surface below it. As a result, the player can simply hold down ⚒ Use / Attack at a single point to harvest a column of Sand.
- (Desktop, Console and Mobile versions) The player can simply place down torches below the Sand column or actuate the bottom row of the Sand column to collect Sand Blocks quickly. Note that due to falling Sand Blocks are considered projectiles, and only 1000 projectiles can exist at a time, falling Sand Blocks that exceed this limit will despawn.
- Sand can be used to create traps for both enemies and players. (Old-gen console and 3DS versions) Sand Blocks can be placed over a Cobweb, and they will fall when the Cobweb is destroyed. This can be done with other environmental objects Besides Cobwebs, many other objects can also support Sand Blocks, like the top of trees or items like Torches.
- Like any gravity-affected blocks, Sand Blocks are useful in the creation of safe mining shafts. While digging downward, they can be used to create protective walls lining a cave before actually entering. They can also be used to build walls in lava, which can be useful when building a hellevator.
- By using the Sandgun with any ammo conservation bonuses (from armor, the Ammo Reservation Potion, and/or the Ammo Box, etc.), the player can "farm" Sand Blocks by shooting more sand than the gun uses. See the Sandgun's page for more details.
- If a player has surplus sand (including biome variants), it can be monetized via Glass, either as Ale (1 GC per 1000 Sand), or as Glass Candelabras (3 GC for 1000 Sand and 300 Torches, or buy the Torches from the Merchant, reducing the profit to 1 GC50 SC). (Old-gen console and 3DS versions) Glass also helps to monetize most gems as Stained Glass: Each 10 Sand (as 5 Glass) and a gem make 1 GC worth of Stained Glass. See Guide:Making money for full details and other options.
- The player can easily harvest large piles of Sand with Digging Molecart(Desktop, Console and Mobile versions) by placing a Minecart Track, mounting it, then digging the Sand Block next to it and going in this direction at the same time. It will place a track before the sand falls, and the Sand Blocks will drop as items, but the player will suffer some minor damage. Due to the fact that the Digging Molecart cannot mine gravity-affected blocks, the player have to manually remove solid blocks that are preventing Sand Blocks to fall within the 5 tiles next to the Digging Molecart.
- If the player finds The Aether(Desktop, Console and Mobile versions) and Tavernkeep, an artificial Desert can be created by purchasing Ale and decrafting them into Sand Blocks. This method can be useful in Get fixed boi(Desktop, Console and Mobile versions) worlds.
- Crimsand is the only variant of the Sand Block in which it displays ragged edges in its inventory sprite, and the only one whose placed sprite is not a recolor of the original Sand Block's sprite.
- There is a joke in the loading screen saying that "sand is overpowered", because it is usually despised for its gravity effect and kills with its suffocation effect.
- The same text appears also as one of the title messages(Desktop version).
- Desktop 1.4.1:
- Fixed Crimsand not making particles when stepping on it.
- Gravity-affected blocks can now be swapped out from the topmost tile downwards. At high enough tiers of pickaxe (110% pickaxe power or more), they can be swapped out from any position like other blocks.
- Desktop 126.96.36.199: Dropped sand and other falling tiles that cannot land as tiles will now turn into items to pick up.
- Desktop 1.2.3:
- Fixed bug where falling Sand Blocks did not unslope tiles.
- Crimsand is now able to be correctly fired from the Sandgun.
- Desktop 1.2:
- Crimsand introduced.
- Stack limit for all sand variants was raised from 250 to 999.
- Desktop 1.0.2:
- Sand duplicating bug fixed.
- Sand no longer spawns within a certain distance of the spawn location. This will no longer cause the player to spawn in a Desert without Wood to use.
- ↑ Information taken from the Desktop 188.8.131.52 source code, method
Terraria.Player.cs. There may be inaccuracies, as the current Desktop version is 184.108.40.206.