World generation
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The generation of a new random world follows the process outlined on this page.[1] While it is ongoing, various texts appear over the loading bar, showing what is being generated in the world. In Not the bees(Desktop, Console and Mobile versions) worlds, all texts are replaced with "Generating bees".
Generation process
Generation pass[a] | Text | Notes |
---|---|---|
Reset
|
n/a | Initializes the world generator at the start of the generation of each world. |
Terrain
|
Generating world terrain | |
Dunes
|
Adding sand | |
Ocean Sand
|
Generating ocean sand | |
Sand Patches
|
n/a | |
Tunnels
|
n/a | |
Mount Caves
|
Generating hills | |
Dirt Wall Backgrounds
|
Putting dirt behind dirt | |
Rocks In Dirt
|
Placing rocks in the dirt | |
Dirt In Rocks
|
Placing dirt in the rocks | |
Clay
|
Adding clay | |
Small Holes
|
Making random holes | |
Dirt Layer Caves
|
Generating small caves | |
Rock Layer Caves
|
Generating large caves | |
Surface Caves
|
Generating surface caves | |
Wavy Caves
|
Generating wavy caves | Only in The Constant(Desktop, Console and Mobile versions) seed. |
Generate Ice Biome
|
Adding snow | |
Grass
|
n/a | |
Jungle
|
Generating jungle | |
Mud Caves To Grass
|
Adding more grass | |
Full Desert
|
Desertification | |
Floating Islands
|
Generating floating islands | |
Mushroom Patches
|
Adding mushroom patches | |
Marble
|
Chiseling marble | |
Granite
|
Growing granite | |
Dirt To Mud
|
Placing mud in the dirt | |
Silt
|
Adding silt | |
Shinies
|
Adding shinies | |
Webs
|
Adding webs | |
Underworld
|
Creating underworld | |
Corruption
|
Making the world evil[b] Making the world bloody[c] |
|
Lakes
|
Adding water bodies | |
Dungeon
|
n/a | |
Slush
|
n/a | |
Mountain Caves
|
Generating mountain caves | |
Beaches
|
Creating beaches | |
Gems
|
Adding gems | |
Gravitating Sand
|
Gravitating sand | |
Create Ocean Caves
|
Forming the depths | |
Shimmer
|
n/a | |
Clean Up Dirt
|
Cleaning up dirt backgrounds | |
Pyramids
|
n/a | See Pyramid § Generation for details. |
Dirt Rock Wall Runner
|
n/a | |
Living Trees
|
n/a | See Living Tree § Generation for details. |
Wood Tree Walls
|
n/a | |
Altars
|
Placing altars | |
Wet Jungle
|
n/a | |
Jungle Temple
|
Creating jungle ruins | |
Hives
|
Creating hornet nests | |
Jungle Chests
|
n/a | |
Settle Liquids
|
Settling liquids | |
Remove Water From Sand
|
n/a | |
Oasis
|
n/a | |
Shell Piles
|
n/a | |
Smooth World
|
Smoothing the world | |
Waterfalls
|
Creating waterfalls | |
Ice
|
n/a | |
Wall Variety
|
Weathering caverns | |
Life Crystals
|
Placing life crystals | |
Statues
|
Placing statues | |
Buried Chests
|
Hiding treasure | |
Surface Chests
|
Hiding more treasure | |
Jungle Chests Placement
|
Hiding jungle treasure | |
Water Chests
|
Hiding water treasure | |
Spider Caves
|
Growing spider caves | |
Gem Caves
|
Growing spider caves | |
Moss
|
Mossification | |
Temple
|
n/a | |
Cave Walls
|
Making cave walls | |
Jungle Trees
|
Growing rich mahogany | |
Floating Island Houses
|
n/a | |
Quick Cleanup
|
n/a | |
Pots
|
Placing breakables | |
Hellforge
|
Placing hellforges | |
Spreading Grass
|
Spreading grass | |
Surface Ore and Stone
|
n/a | |
Place Fallen Log
|
Felling trees | |
Traps
|
Placing traps | Replaced by "Not placing traps" in No traps(Desktop, Console and Mobile versions) worlds. |
Piles
|
Placing objects | |
Spawn Point
|
n/a | |
Grass Wall
|
n/a | |
Guide
|
n/a | |
Sunflowers
|
Planting sunflowers | |
Planting Trees
|
Planting trees | |
Herbs
|
Planting herbs | |
Dye Plants
|
n/a | |
Webs And Honey
|
n/a | |
Weeds
|
Planting weeds |
|
Glowing Mushrooms and Jungle Plants
|
n/a | |
Jungle Plants
|
n/a | |
Vines
|
Growing vines | |
Flowers
|
Planting flowers | |
Mushrooms
|
Planting mushrooms | |
Gems In Ice Biome
|
n/a | |
Random Gems
|
n/a | |
Moss Grass
|
n/a | |
Muds Walls In Jungle
|
n/a | |
Larva
|
n/a | |
Settle Liquids Again
|
Settling liquids | |
Cactus, Palm Trees, & Coral
|
Growing cacti | |
Tile Cleanup
|
Clean up | |
Lihzahrd Altars
|
n/a | |
Micro Biomes
|
Generating structures | |
Water Plants
|
Growing water plants | |
Stalac
|
n/a | |
Remove Broken Traps
|
Disarming broken traps | |
Final Cleanup
|
Final clean up | |
Finalizing world |
History
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Each "generation pass" handles a specific portion of the world's structures during the world generation process. The names shown here are the internal identifiers for the generation passes. Most generation passes will display a respective text to show what is being generated. Those processed without a text are marked with n/a.
- ↑ In worlds with Corruption.
- ↑ In worlds with Crimson.