Settings
Setting
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Default
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Description
| All Settings  Console version | n/a |
Resets all settings to their default states. |
Autosave | On |
- On: Saves world and character data every 10 minutes in the background during gameplay.[1]
- Off: Only saves when using the "save and quit" option.
- Note that regardless of this setting, the game will always autosave the character upon death; in multiplayer, the game will save character data every 5 minutes, and the server will save world data every 10 minutes.
Turning Autosave on (default) has the benefit of keeping the player's progress saved in case of a crash or power outage, without having to worry about saving manually. Some players may prefer to leave this option off, in case a potentially world-altering glitch occurs, or if they would like to experiment in a world without altering it, and be able to go back to its previous state later. |
Autopause On, Off, Never | Menus |
Only works in singleplayer.
- Menus: Pauses the game while in a non-inventory menu (e.g. the settings).
- Inventory & Menus: Pauses the game while in any menu.
|
Map | On |
Toggles the minimap. Can only be changed on the title screen. On the Mobile version, the option may be permanently disabled for devices with low RAM. |
Language On, Off, French, Spanish, Russian, Brazilian Portuguese, English | Varies |
Sets the game language. |
Layout
Setting
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Default
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Description
| Interface Layout | n/a |
Opens a menu that allows the player to adjust the position of most UI elements in Handheld, Fullscreen, and Splitscreen modes, plus the overall UI scale. |
Event Progress Bar Off | On |
- On: Shows a progress bar displaying the percentage of an event completed.
- Off: Hides the progress bar.
- Timed: Shows the progress bar, but hides itself if no event-affiliated enemies have been defeated in the past few seconds. Reappears when an event-affiliated enemy is defeated.
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Minimap Border Stone Gold, Twig Leaf, Leaf, Retro, Valkyrie, Default, Golden | Default |
Cycles through nine minimap frames. This is for cosmetic purposes only, and will not affect the minimap's function. |
Minimap Size | Large / Small |
Determines the size of the minimap. |
Health and Mana Style Small, Large, Classic | Fancy |
Changes the style of the health and mana UI display in the top right corner. |
Hotbar Orientation | Horizontal / Vertical |
The orientation of the player's hotbar. Horizontal uses a single row of 10 slots, while vertical uses 2 rows of 5 slots. |
Advanced sub-menu
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Safe Region | n/a |
Opens a menu that allows the player to adjust the UI safe region. |
Page Mode Vertical, Horizontal, Collapsed, Expanded & Closed, Expanded & Closed | Collapsed, Expanded & Closed |
The modes a UI page can cycle through. |
Pickup Text | On |
Determines whether or not to show pop-up text describing the items the player picks up. This can be useful so that the player does not need to constantly check their inventory to see what was picked up, although the text annoys some players as it covers up parts of the graphics above their character during gameplay. The Sonar Potion is effectively useless when this setting is set to off. |
Highlight New Items On, Off | On |
Determines whether newly picked-up items are highlighted in the inventory. The highlight disappears when the cursor is hovered over a highlighted item or the inventory is closed. This aids in quickly locating acquired items. |
Passwords | Visible |
When set to hidden, password characters entered into the game window, such as those for logging into a multiplayer game, will appear as asterisks (*). |
Tooltip Backings Hidden, Visible | On |
Adds a dark blue box behind in-game text such as item tooltips, hover text on Signs, etc. |
Item Tooltip Fade | 3s |
Determines how long selected item tooltips in the inventory will appear before fading. |
Tooltip Fade | 1s |
Determines how long the selected item name in the hotbar will appear before fading. |
Splitscreen Orientation0s-15s, 0s-15s | Top and bottom |
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Video
Setting
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Default
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Description
| Lighting Mode | Color |
Changes the lighting mode. |
Backgrounds Color, Trippy | On |
Switches biome backgrounds on or off. Switching them off can improve performance on slower devices. |
Blood and Gore | On |
Toggles blood and gore effects. When disabled, killed entities emit puffs of smoke instead. This includes things that create blood particles as part of their animation, such as Demon Eyes and Skeletron. Skeletal and mechanical entities will still burst into body parts when killed. See Dust IDs and Gore IDs for the full lists of affected graphics. The suggestive Nurse quote "I don't give happy endings." will also be removed.
Players may wish to turn Blood and Gore off to reduce visual clutter, so the game is not littered with enemy pieces. It may also be suitable to disable this setting when involving a younger audience. |
Screen Effects On, Off | On |
Toggles screen shader effects (e.g. the Blood Moon or Graveyard tint). Unlike the Desktop version, this is not tied to the lighting mode. |
Miner's Wobble | On |
Toggles the block effect where when a block is not fully broken, where it grows and shrinks in size for a quarter of a second. See Notes. |
Windy Environment On, Off | On |
Toggles the "blown by wind" visual effects of items affected by wind. |
Advanced sub-menu
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Parallax | 60% |
Changes how much the biome background images scroll in relation to the player's movements. Higher numbers make the background move more, producing a more apparent 3D depth effect. Lower numbers make the background more stationary. |
Frame Rate Display0%-100% | Off |
Displays the game's frame rate, the current amount of buffered liquid tiles, and the VFX quality (0-100%) in the bottom center of the screen. |
Frame Rate Cap | 60 |
Caps the game's frame rate at either 30 or 60 frames per second. |
VFX Quality 30, 60, Auto, High | Auto |
Switches between low, medium, high, or auto lighting quality[7]. Higher qualities will look better but may slow performance on some devices. Auto continually adapts the quality setting based on the device's performance (FPS, or "frame rate") during gameplay. |
Waves Quality Off, Low | High |
Increases and decreases wave effects seen on the surface and under the water:
- Low: Passive water distortion; nothing really interacts with it.
- Medium: Players and most NPCs (along with other things like the drops of water from the ceiling) create ripples as they pass through water.
- High: Projectiles also create ripples and ripples can bounce off walls.[8]
|
Texture Quality sub-menu
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UI Quality | High |
Controls the texture quality of UI elements. |
Characters QualityLow, High | High |
Controls the texture quality of NPCs. |
Projectiles Quality | High |
Controls the texture quality of projectiles. |
Backgrounds QualityLow, High | High |
Controls the texture quality of biome backgrounds. |
Gore Quality | High |
Controls the texture quality of gore. |
Glows QualityLow, High | High |
Controls the texture quality of glow masks. |
Environment Quality | High |
Controls the texture quality of blocks and background walls. |
Sound
Setting
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Default
|
Description
| Music Low | 75% |
Controls the volume of all music tracks. |
Sound | 100% |
Controls the volume of sound effects like those from using items/weapons, splashing from liquids, using the interface, killing enemies/players, etc. |
Ambient | 75% |
Controls the volume of occasional ambient, background sounds like bubbling lava, wind, liquidfalls, ambient sounds made by passive and hostile entities such as Birds and Zombies, etc. |
Controls
Setting
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Default
|
Description
| Placement Preview 0%-100%, 0%-100% | On |
Determines whether or not to preview placement of furniture. This can help pinpoint exactly where furniture is placed as opposed to having to break and replace it if improperly placed. |
Tile Grid | On |
Shows a five-tile-wide grid around the cursor if the player is not moving to place blocks more precisely. |
Smart Block Placement On, Off | Off |
- On: Blocks are placed from the Smart Cursor's target position towards the cursor's position when the Smart Cursor is enabled.
- Off: Blocks are placed at the position of the cursor, the same as the behavior when the Smart Cursor is disabled.
|
Movement Stick Aim | On |
Adjusts how the movement stick affects aim. When on, the cursor points in the direction the Movement Stick is facing unless the Aim Stick is being used. |
Autoswing On, Off | Off |
When enabled, autoswing will be turned on for all weapons. |
Up To Jump Disabled, Double Tap | Disabled / Double Tap |
- Double Tap: Double tapping up starts a jump input, holding after activation continues the input for flight or auto-jumping with the Frog Leg.
- Single Tap: Pressing up starts a jump input, and holding after activation continues the input for flight or auto-jumping with the Frog Leg.
- Swipe: Swiping up starts a jump input, and holding after activation continues the input for flight or auto-jumping with the Frog Leg. Tapping up only acts as up being pressed while this is set.
- Disabled: Pressing up will have no input on jumping.
|
Advanced sub-menu
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Smart Cursor Mode | Toggle |
Determines the way that the Smart Cursor is activated.
- Toggle: Smart Cursor is activated when the mapped key (Left Ctrl by default) is pressed once, and deactivated by pressing again.
- Hold: Smart Cursor is only active when the mapped key is held down.
|
Smart Cursor Priority Toggle, Hold | Pickaxe |
Determines the target priority when holding a pickaxe with the Smart Cursor mode.
- Pickaxe -> Axe: The cursor will always target the nearest tree regardless of pointing direction. It will only target blocks if no tree is reachable.
- Axe -> Pickaxe: The cursor will target the block in the pointed direction. If no block is reachable, it will target the nearest tree.
|
Lock On Priority | Clearest Line |
Determines how Lock On will choose its target:
- Clearest Line: Enemies are chosen based on line of sight. Enemies obstructed from the player's reach by solid objects will have a lower priority. This setting is useful in the Dungeon and other areas with many obstructions. This setting sometimes results in the furthest enemy being targeted.
- Target Closest: The enemy closest to the player will be targeted regardless of intervening tiles. This setting is useful in flat, open areas.
|
Touch
This menu is only accessible while playing on Switch or Mobile.
Setting
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Default
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Description
| Touch Controls | n/a |
Opens a menu that allows players to adjust the position of UI elements while using touch input. Players can toggle between 4 re-nameable control profiles. |
Touch Controls ProfileTarget Closest, Clearest Line, Profile 1, Profile 2 | Profile 1 |
All default profiles are the same and can be renamed. Default controls feature a left and right set of buttons. |
Magnifier | On |
Displays a zoomed-in portion of the world near the player's cursor while placing tiles. |
Pinch Zoom World On, Off | On |
When enabled, the player can pinch the screen to zoom in or out. |
Pinch Zoom Map | On |
When enabled, the player can pinch the screen to open the fullscreen minimap. |
Double Tap Gestures On, Off | Off / On |
Enables the ability to double tap on an item in the inventory to perform actions such as splitting stacks and equipping items. |
Touch Cursor Color | n/a |
The primary and border color of the player's cursor while using touch. |
Advanced sub-menu
|
Auto Select Mode | Hold |
Toggles how the auto-select button functions.
- Hold: Auto Select is inputted while the button is held down.
- Toggle: Tap the Auto Select button to input it. It will stay active until pressed again.
|
Aim SensitivityHold | 100% |
Adjusts the sensitivity of the aim stick. |
Aim Mode ToggleAlways Aim & Use, By Item Type | By Item Type |
Toggles how the Aim Mode button functions.
- Always Aim & Use: Items will always be used while using the aim stick.
- By Item Type: Using the Aim Mode button toggles on or off by item type, based on the currently selected item. Categorizes item types the same way Smart Cursor does.
- For All Items: Using the Aim Mode button toggles on or off aim mode for all items.
- Always Aim Only: Items will never be used while using the aim stick.
|
Smart Cursor ToggleAlways Off, Always On | By Item Type |
Toggles how the Smart Cursor button functions.
- Always Off: Items will never use smart placement.
- Always On: Items will always use smart placement.
- By Item Type: Using the Smart Cursor button toggles on or off by item type, based on currently selected item.
- For All Items: Using the Smart Cursor button toggles on or off smart placement for all items.
|
Controller
Setting
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Default
|
Description
| Controller Bindings | n/a |
Opens a menu that allows players to adjust the bindings for all controller actions. |
Scheme Simplified, Advanced | Redigit's Pick |
The control scheme to use. Modifying bindings will automatically set it to Custom. |
Swap Shoulders with Triggers | Off |
Swaps the function of the shoulder buttons with triggers. |
Auto Stash On, Off | On |
Automatically sends crafted, purchased items, etc. to the player's inventory instead of their hands. |
Controller Cursor Color | n/a |
The primary and border color of the player's cursor while using a controller. |
Advanced sub-menu
|
Controls Banner | On |
When enabled, a banner will be displayed on the bottom of the screen that shows the game's controls with a controller. |
Nav. Repeat Delay On | 0.4s |
The initial delay before the cursor continues movement to another UI element. |
Nav. Repeat Rate | 0.1s |
The delay before moving to another UI element. |
Aim Sensitivity | 100% |
|
Grid Snap 0.05s-0.5s, 50%-150% | Off |
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Aim Mode Toggle By Item Type, For All Items | For All Items |
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Smart Cursor Toggle Always Off, Always On | By Item Type |
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Keyboard & Mouse
This menu is not accessible on Switch since it lacks keyboard and mouse support.
Setting
|
Default
|
Description
| Autosave | On |
Opens a menu that allows players to adjust bindings for keyboard and mouse inputs. |
Esc. Key On, Off | Inventory |
Determines the function of the escape key. |
Quick Trash | Ctrl + Click |
The key combination used to quick-trash items. |
Double Click Gestures Ctrl + Click, Shift + Click | On |
Enables the ability to double click on an item in the inventory to perform actions (which are normally assigned to ⚷ Open / Activate) such as splitting stacks and equipping items. |
Mouse Cursor Color | n/a |
The primary and border color of the player's cursor while using a mouse. |
Advanced sub-menu
|
Smart Cursor Toggle By Item Type, For All Itrems | By Item Type |
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