Magic Missile

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This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Magic Missile.
Magic Missile
  • Magic Missile item sprite
1
Statistics
Type
Damage35 (Magic)
Knockback7.5 (Very strong)
Mana14
Critical chance4%
Use time22 (Fast)
Velocity6
TooltipCasts a controllable missile
RarityGreen (Rarity level: 2)
Sell1 GC75 SC
Research1 required
Projectile created
  • Magic Missile
    Magic Missile
Sounds
Use
Impact
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Gold ChestGold ChestGold Chest11/7 (14.29%)
Golden Lock Box(Desktop, Console and Mobile versions)Golden Lock BoxGolden Lock Box(Desktop, Console and Mobile versions)11/7 (14.29%)
The Magic Missile attacking Target Dummies and a Skeleton.

The Magic Missile is a pre-Hardmode wand. When used, it fires a magic missile that follows the cursor when Use / Attack key is held. If the Use / Attack key is released mid-drag, the missile will be fired in that direction. If the cursor is stationary on release, it is fired directly away from the player. Once it is released, the missile homes in on nearby enemies, creating a small explosion upon contact with an enemy or block. The Magic Missile has a 1/7 (14.29%) chance of being obtained from the Locked Gold Chests found in the Dungeon, as well as a 1/7 (14.29%) chance of being obtained from Golden Lock Boxes(Desktop, Console and Mobile versions).

Its best modifier is Mythical.

Crafting

Used in

ResultIngredientsCrafting station
Sky FractureSky Fracture(Desktop, Console and Mobile versions)Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Notes

  • The mana cost is for the initial casting only. Maintaining and directing the missile does not cost additional mana, and the player will regenerate mana while controlling it.
  • The Magic Missile's projectile applies 8 ticks[1] of global immunity frames upon hit.[2]
  • Once released, the projectile can home in on targets within a 50 tiles radius.[3]
  • When the projectile is destroyed, its resulting explosion covers a 8×8-tile rectangular area centered on the point of impact.[4]
  • The Magic Missile can fire through water and honey (unlike the Flamelash, a similar weapon) and also does not get slowed down by liquids.[5]

Tips

  • The Magic Missile's projectiles can be controlled through one-tile-wide gaps.
  • As the missile emits light and can be controlled, this weapon is a good exploration tool.

Trivia

  • A magic missile spell first appeared in the fantasy tabletop role-playing game Dungeons & Dragons in 1974, and has appeared in countless publications since.
    • In Dungeons & Dragons, the magic missile spell always hits its target, represented in Terraria by the weapon's homing ability.
  • Previously, on the Mobile version Mobile version, the missile could be fired multiple times, stacking into a projectile that could instantly kill most enemies.

See also

History

  • Desktop 1.4.1:
    • Use time increased from 18 to 22.
    • Mana cost increased from 12 to 14.
  • Desktop 1.4.0.1:
    • Completely revamped:
      • Projectile homes into enemies upon being released and will also produce a small area-of-effect explosion on impact.
      • Projectile moves much faster.
      • Projectile sprite updated.
      • Use time increased from 17 to 18.
      • Mana cost increased from 10 to 12.
    • Sell value increased from 20 SC to 1 GC75 SC.
  • Desktop 1.2.3:
    • Damage increased from 22 to 23.
    • Knockback increased from 5 to 5.5.
  • Desktop 1.0.6:
    • Sprite updated. Old sprite was Magic Missile (pre-1.0.6).png.
    • Damage decreased from 32 to 22.
    • Mana to cast reduced from 16 to 10.
    • Speed of projectile is increased.
    • Projectile launched after release the mouse button, rather than disappearing.
  • Console 1.0.750.0: (PlayStation 4)
    • Damage increased from 23 to 27.
    • Knockback increased from 5.5 to 7.5.
  • Console 1.06:
    • Damage increased from 22 to 23.
    • Knockback increased from 5 to 5.5.
  • Mobile 1.2.11212:
    • Damage increased from 22 to 23.
    • Knockback increased from 5 to 5.5.
  • 3DS-Release: Introduced with stats and sprites of Desktop 1.2.3.

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_009_MagicMissiles() in Terraria.Projectile.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Kill() in Terraria.Projectile.cs.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.