Sandgun

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Sandgun
  • Sandgun item spriteold Sandgun item sprite
Autofire
Stack digit 1.png
Statistics
Type
Uses ammoSands
Damage30 (Ranged)
Knockback5 (Average)
Critical chance4%
Use time16 (Very fast)
Velocity24 (not affected by ammo)
Tooltip'This is a good idea!'
RarityRarity level: 2
Sell20 SC
Research1 required
Projectiles created
  • Sand Ball
    Sand Ball
  • Ebonsand Ball
    Ebonsand Ball
  • Pearlsand Ball
    Pearlsand Ball
  • Crimsand Ball
    Crimsand Ball

The Sandgun is a pre-Hardmode ranged weapon that uses Sand, Pearlsand, Ebonsand, or Crimsand as its ammunition, firing sand ball projectiles that are affected by gravity. When regular Sand Blocks are used as ammo, the sand ball will disappear upon hitting an enemy, or turn into a Sand Block if it hits any object. When Pearlsand, Ebonsand, or Crimsand Blocks are used as ammo, the sand ball's base damage will be increased by 5, pierce an unlimited number of enemies, and turn into the respective kind of Sand Block upon hitting an object. All variants of Sand Blocks have the default damage value of −1, reducing the Sandgun's actual damage by 1.

Ammo Damage
Sand Block Sand Block 29
Pearlsand Block Pearlsand Block 34
Ebonsand Block Ebonsand Block 34
Crimsand Block Crimsand Block 34

Its best modifier is Unreal.

Crafting

Recipes

ResultIngredientsCrafting station
SandgunSandgunFurnaceFurnace

Notes

The Sandgun in use. Note how when hitting blocks, the projectiles turn into sand, but do not when hitting entities.
  • The Sandgun can often create sandy messes, and can also block the player from being able to land another hit on an enemy. Using it to fight enemies can become difficult.
  • If the sand projectile lands on an already occupied tile, it will disappear, without turning into a Sand Block. If the projectile lands on a mid-air tile, it will turn into a falling sand ball. Just like a regular falling sand ball, it cannot land on various things, like Saplings and Minecart Tracks. Instead, the Sand Block will (Desktop, Console and Mobile versions) turn into its item form / (Old-gen console and 3DS versions) disappear.
    • (Desktop, Console and Mobile versions) When the projectile lands on a statue, it will turn into a Sand Block and turn the statue into its item form.
    • (Desktop, Console and Mobile versions) The behavior mentioned above allows for ease of farming should this behavior be exploited.
  • (Desktop, Console and Mobile versions) The Sandgun receives the specialized boosts from the Shroomite Helmet.

Tips

  • The Sandgun is incredibly strong for when it can be obtained, outperforming the Phoenix Blaster in raw damage. However, the resulting sand can impede the player. Consider using a Featherfall Potion and shooting downwards to avoid the falling sand.
  • Because of this, using the Sandgun to fight against the Wall of Flesh can be effective because the boss forces the player to continually move away. However, fallen sand can disrupt placed stairs, meaning a hell bridge made of platforms might have to be repaired after the battle.
    • The piercing capability of biome Sand Blocks is also ideal for damaging the Hungry and the Wall of Flesh at the same time.
  • While regular sand projectiles can only hit one enemy, the falling sand ball generated by it will deal considerable damage to enemies it strikes as it falls.
  • The Sandgun can function as a more reliable (albeit slower to spread) version of Thrown Water due to its ability to shoot sand of all types.
  • The ability to place sand can be useful in blocking tunnels or filling lava-filled gaps from a distance.
  • The Gravedigger's Shovel(Desktop, Console and Mobile versions) can synergize very well with the Sandgun. Both are obtainable at the start of the game with no prior requirements (other than to craft them). The Gravedigger's Shovel can dig up massive quantities of ammo for the Sandgun and allow for very quick and easy sand clean-up without relying on explosives or higher tier pickaxes. However, it requires a Graveyard(Desktop, Console and Mobile versions) mini-biome to be present, which may be difficult to obtain very early on for Hardcore characters.
  • An effective way to utilize the Sandgun in an arena without creating a mess is to utilize a background object to destroy Sand Blocks or turn them into items, allowing for no sand build-up and easy sand recovery.
    • This can be done relatively cheaply using Torches or Coin Piles(Desktop, Console, Old-gen console and Mobile versions). Alternatively, Minecart Tracks can be used, as they are cheap to craft, meaning a decently sized arena can be set up with just a few Iron/Lead Bars and wood worth of tracks. Even a hellbridge spanning thousands of tiles would not require much.

Sand farming

The Sandgun is affected by boosts that reduce ammo usage, allowing it to create more sand than what was used as ammo, which translates to "sand farming".

  • For the actual multiplying of the sand, start with the Ammo Box and/or Ammo Reservation Potion, then add an armor that provides ammo conservation; see Ammo Reservation below for more detail.
  • Firing that much sand takes time; depending on how much sand is needed, extra potions or an extra visit to the ammo box may be required. Due to rounding, Unreal provides the same use time as Rapid or Frenzying.
  • (Desktop, Console and Mobile versions) The player can stand next to a torch with a ceiling or wall handy above, and shoot the sand so that it hits the blocks and then falls onto the torch. The falling sand will be itemized and immediately picked up, and all the player needs to do is hold down the fire button. (However, firing directly at the torch will simply destroy the sand.)
    • With Fossil Armor, an Ammo Box, and no distractions, a player can just create a full stack of sand in the duration of an Ammo Reservation Potion.
  • (Old-gen console and 3DS versions) Sand farming requires more labor, requiring letting the Sandgun pile up the sand and then mining it. Farming a full stack of sand will fill a large part of the screen, and will take the better part of a day.
    • It may be worthwhile to set up a high drop over a flat area, say 30×70, for easier collection.
    • For collection, a fast pickaxe is a must. (See also the Mining speed page for details.)

Ammo reservation

Ammo reservation is key to farming sand. The higher the ammo reservation chance is, the better.

For purposes of maximizing ammo reservation, start with the Ammo Box and Ammo Reservation Potion, each of which give 20%, stacking with each other and with armor. The armor options are as follows:

Trivia

  • The Sandgun's sprite resembles the Illegal Gun Parts that are used to craft it.
    • This is because when the Sandgun was introduced, it was the only item to use Illegal Gun Parts in its recipe.
  • The Sandgun is the only weapon crafted at a Furnace.
  • Despite the large cost to obtain this weapon (20 GC (Desktop, Console and Mobile versions) / 25 GC (Old-gen console and 3DS versions) for Illegal Gun Parts, and getting 10 Antlion Mandibles can be tedious because of the low drop rate), its sell price is absurdly low (20 SC), reducing the potential cost that a player will need to get a good modifier.
  • It is the only gun-styled weapon whose ammunition can be retrieved.
  • The gun works with the same mechanics that the Antlion uses. This is why Antlion Mandibles are used to craft the gun.
  • Despite Amber being found exclusively in Desert biomes and having a much closer relation to sand, the Sandgun uses Topaz in its crafting recipe. This is likely because the Sandgun was introduced before Amber was.

History