Tentacle Spike
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Obtained from
Classic
Expert
Master
Tentacle Spike

Statistics
Type | |
---|---|
Damage | 20 (Melee) |
Knockback | 5.5 (Average) |
Critical chance | 4% |
Use time | 21 (Fast) |
Tooltip | Embeds damaging spikes in enemies 'Never grab the pointy end.' |
Rarity | ![]() |
Sell | 50 SC |
Research | 1 required |
Projectile created
- Tentacle Spike
Sounds
Use | |
---|---|
- Internal Item ID: 5094 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 971




Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 0.19% |
![]() | 1 | 0.19% |
![]() | 1 | 0.19% |
![]() | 1 | 0.19% |
![]() | 1 | 0.19% |

Using the Tentacle Spike to attack a Target Dummy and a Skeleton. Note how the Tentacle Spike projectile stacks, each hit adding another 3 damage per second.
The Tentacle Spike is a pre-Hardmode sword dropped by Eaters of Souls, Devourers, Crimeras, Face Monsters, and Blood Crawlers with a 1/525 (0.19%) chance. On The Constant seed, the drop chance is increased to a 1/100 (1%) chance.
Similarly to the Daybreak and Bone Javelin, the Tentacle Spike embeds Tentacle Spike projectiles into an enemy once per hit, with each spike dealing 3 damage per second. These spikes last for 9 seconds and can stack up to 5 times on each target, leading to a total of 15 damage every second with all spikes embedded.[1]
Its best modifier is Legendary.
Trivia
- The tooltip is a reference to Wickerbottom's examination quote for the Tentacle Spike in Don't Starve.
- Internally, the Tentacle Spike inflicts a debuff on enemies, which inflicts the damage over time. Because it cannot be inflicted on players, it does not have a name nor tooltip and uses the icon of
Distorted as a placeholder. Its buff ID is 337.
See also
- Tentacle Spike at the Don't Starve Wiki
History
- Desktop 1.4.4:
- Damage increased from 19 to 20.
- Use time reduced from 23 to 21.
- Desktop 1.4.3.2: Now embeds spikes upon hitting an enemy.
- Desktop 1.4.3: Introduced.
- Console 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
- Switch 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
- Mobile 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
Damage()
inTerraria.Projectile.cs
,StatusNPC()
inTerraria.Projectile.cs
,UpdateNPC_BuffApplyDOTs()
inTerraria.NPC.cs
, andAI()
inTerraria.Projectile.cs
. The relevant part inTerraria.Projectile.AI
is theaiStyle == 113
code block.