Status messages
Status messages display as chat lines in chat when certain conditions apply.
NPCs
- When an NPC (excluding the Old Man and Skeleton Merchant(Desktop, Console and Mobile versions)) spawns, the message "<Name of NPC> the <type of NPC> has arrived!" displays with a color of
#327DFF. - On the Nintendo
version, when the requirements for an NPC have been fulfilled, but there is no housing for the NPC, the message "<Name of NPC> would like to settle down." may display.
- There's also a unique status message in this version for unlocking a new recipe, displayed in orange.
- When an NPC dies, the message "<Name of NPC> the <type of NPC> was slain..." is displayed.
- When the Traveling Merchant(Desktop, Console, Old-gen console and Mobile versions) departs, the message "<Name of NPC> the Traveling Merchant has departed!" is displayed with a color of
#327DFF.
Housing
Using the housing query produces a status message to indicate the state of the house, displayed with a color of #FFF014. See House for details about the evaluations and these status messages.
| Message |
|---|
| "This housing is suitable." |
| "This is not valid housing." |
| "This housing is already occupied." |
| "This housing is corrupted." |
| "This is a solid block!" |
| "This room is missing a wall" |
| "This room is too big" |
| "This room is too small" |
| "This house is missing a light source, a door, a table, and a chair." (varies depending on the missing furniture)
|
| "This room is infested by a stinkbug!" |
| "This room is infested by a ghostly stinkbug!" |
| "This housing does not meet the requirements for a Truffle" |
Bosses
When most bosses are summoned, the message "<Name of boss> has awoken!" displays with a color of #AF4BFF.
When one of the bosses below spawns randomly on its own, without having been summoned by a player, it is announced by the corresponding message at dusk (7:30 PM). The boss spawns 81 seconds later, at 8:51 PM.
| Message | Boss | Color |
|---|---|---|
| "You feel an evil presence watching you..." | Eye of Cthulhu | #32FF82
|
| "You feel vibrations from deep below..." | The Destroyer | |
| "This is going to be a terrible night..." | The Twins | |
| "The air is getting colder around you..." | Skeletron Prime | |
| "What a horrible night to have a curse." | Mechdusa |
When a boss has been defeated, the message "<Name of boss> has been defeated!" (or "<Name of boss> have been defeated!") displays with a color of #AF4BFF.
Events
When most events are summoned or occur on their own, as well as upon their conclusion in some cases, the corresponding message below is displayed:
| Message | Event | Color |
|---|---|---|
| "The Blood Moon is rising..." | Blood Moon | #32FF82
|
| "Slime is falling from the sky!" "Slime has stopped falling from the sky." |
Slime Rain(Desktop, Console and Mobile versions) | #32FF82
|
| "Looks like <name of NPC> is throwing a party" "Looks like <name of NPC> & <name of NPC> are throwing a party" "Looks like <name of NPC>, <name of NPC>, and <name of NPC> are throwing a party" "Party time's over!" |
Party(Desktop, Console and Mobile versions) | #FF00A0
|
| "The old one's army is approaching!" "The old one's army has been defeated!" |
Old One's Army(Desktop, Console and Mobile versions) | #AF4BFF
|
| "A solar eclipse is happening!" | Solar Eclipse | #32FF82
|
| "A goblin army is approaching from the west!" "A goblin army is approaching from the east!" "A goblin army has arrived!" "A goblin army has been defeated!" |
Goblin Army | #AF4BFF
|
| "The Frost Legion is approaching from the west!" "The Frost Legion is approaching from the east!" "The Frost Legion has arrived!" "The Frost Legion has been defeated!" |
Frost Legion | #AF4BFF
|
| "Pirates are approaching from the west!" "Pirates are approaching from the east!" "The pirates have arrived!" "The pirates have been defeated!" |
Pirate Invasion | #AF4BFF
|
| "Martians are invading!" "The martians have been defeated!" |
Martian Madness(Desktop, Console and Mobile versions) | #AF4BFF
|
| "Celestial creatures are invading!" | Lunar Events(Desktop, Console and Mobile versions) | #AF4BFF
|
| "The spirit of Christmas spreads cheer..." "The spirit of Christmas fades..." |
Christmas | #32FF82
|
| "The spirit of Halloween penetrates the air..." "The spirit of Halloween rests..." |
Halloween | #32FF82
|
Player death
One of a large variety of status messages is displayed upon a player's death with a color of #E11919.[1] See Death message for the full list of messages and their conditions.
Multiplayer
| Message | Trigger | Color |
|---|---|---|
| "<Player name> has teleported to <player name>" | The player teleports to another player using a Wormhole Potion. | #FAFA00[2]
|
The messages below are in the color of the player's current team:
| Team | Color |
|---|---|
| Red | #CC3333
|
| Green | #3BDA55
|
| Blue | #3B95DA
|
| Yellow | #F2DD64
|
| Pink | #E064F2
|
| Message | Trigger |
|---|---|
| "<Player name> has enabled PvP!" "<Player name> has disabled PvP!" |
The player toggles PvP. |
| "<Player name> has joined the red party." "<Player name> has joined the green party." "<Player name> has joined the blue party." "<Player name> has joined the yellow party." "<Player name> has joined the pink party." |
The player joins the respective team. |
| "<Player name> is no longer on a party." | The player leaves their team. |
| "<Player name> has joined." "<Player name> has left." |
The player joins/leaves the world. |
Pylons
Some status messages are produced when pylons are not used properly, as per the table below. They are all displayed with a color of #FFF014.
| Message | Trigger |
|---|---|
| "You are not close enough to a pylon to teleport with the pylon network" | The player is more than 60 tiles away from any pylon. |
| "There are not enough villagers near that pylon to access it" | There are fewer than 2 NPCs near the destination biome pylon. |
| "There are not enough villagers near the current pylon" | There are fewer than 2 NPCs near the biome pylon near the player. |
| "Defeat the current threat before you can use the pylon network!" | A boss or a hostile event is active. |
| "This pylon is not in the correct biome to use" | A biome pylon is not in its respective biome. |
| "Ancient forces prevent you from accessing this location . . ." | A pylon is in front of unsafe Lihzahrd Brick Walls before Plantera has been defeated. |
Other
| Message | Trigger | Effect | Color |
|---|---|---|---|
| "Spawn point set!" | The player presses ⚷ Open / Activate on a properly placed Bed not yet set as their spawn point. | The player's spawn point is set to the Bed's location, as long as the Bed is in a valid house. | #FFF014
|
| "Spawn point removed!" | The player presses ⚷ Open / Activate on a properly placed Bed already set as their spawn point. | The player's spawn point is set to the world spawn point. | #FFF014
|
| "Time: <time in hours and minutes>" | The player presses ⚷ Open / Activate on a Grandfather Clock. | Informs all players about the current in-game time. | #FFF014[3]
|
| "Beach Ball was hit <number of times> times before touching the ground!" | The Beach Ball touches the ground after having been hit more than 10 times. | Supports scoring a game played with the ball. | #FFF014
|
| "<Player name> sunk the Golf Ball in a hole in one!" "<Player name> sunk the Golf Ball in <number of strokes> strokes!" |
The player hits a Golf Ball(Desktop, Console and Mobile versions) at least once, which lands in a Golf Cup(Desktop, Console and Mobile versions). | Supports playing the golf minigame. | #FFF014
|
| "The book's knowledge empowers your villagers!" | The Advanced Combat Techniques(Desktop, Console and Mobile versions) or Advanced Combat Techniques: Volume Two(Desktop, Console and Mobile versions) items are consumed. | The stats of town NPCs are boosted. | #32FF82
|
| "The Traveling Merchant's satchel deepens!" | The Peddler's Satchel(Desktop, Console and Mobile versions) item is consumed. | The number of items sold by the Traveling Merchant increases by 1. | #32FF82
|
| "The license teleports away to the cat delivery service..." "The license teleports away to the dog delivery service..." "The license teleports away to the bunny delivery service..." |
A Cat(Desktop, Console and Mobile versions), Dog(Desktop, Console and Mobile versions), or Bunny License(Desktop, Console and Mobile versions) is consumed, respectively. | Allows a Cat(Desktop, Console and Mobile versions), Dog(Desktop, Console and Mobile versions), or Bunny(Desktop, Console and Mobile versions) to move into valid housing, respectively. | #32FF82
|
| "It is very dark...you feel in danger..." | The player stays for three seconds in a completely dark area (only in The Constant). | After two more seconds, the player continuously takes damage each second. | #C83232[4]
|
| "The danger of the dark has passed." | The player leaves a completely dark area (only in The Constant). | The player stops taking damage each second and the timer for this damage is reset. | #32C832[4]
|
| "A horrible chill goes down your spine..." | The player breaks the first, fourth, seventh, etc. Shadow Orb or Crimson Heart. | Alerts all players to the breakage (which may be off-screen). | #32FF82
|
| "Screams echo around you..." | The player breaks the second, fifth, eighth, etc. Shadow Orb or Crimson Heart. | #32FF82
| |
| "A meteorite has landed!" | A meteor has crashed into the world. (See Meteorite (biome) § Conditions for the conditions.) | Alerts all players to the crash and the generation of the mini-biome. | #32FF82
|
| "The ancient spirits of light and dark have been released." | The Wall of Flesh is defeated for the first time. | The Hardmode conversion has been finished. | #32FF82
|
| "Your world has been blessed with Cobalt!" "Your world has been blessed with Mythril!" "Your world has been blessed with Adamantite!" "Your world has been blessed with Palladium!" "Your world has been blessed with Orichalcum!" "Your world has been blessed with Titanium!" |
An Altar is destroyed. | The respective Hardmode ore generates in the world. | #32FF82
|
| "The jungle grows restless..." | All three mechanical bosses have been defeated for the first time. | Plantera's Bulbs begin spawning in the Underground Jungle. | #32FF82
|
| "Screams are echoing from the dungeon..." | Plantera is defeated for the first time. | New enemy types begin spawning in the Dungeon. | #32FF82
|
| "Your mind goes numb..." | The first of the four Celestial Pillars(Desktop, Console and Mobile versions) is destroyed. | Alerts all players to the pillar's destruction (which may be off-screen). | #AF4BFF
|
| "You are overwhelmed with pain..." | The second of the four Celestial Pillars is destroyed. | ||
| "Otherworldly voices linger around you..." | The third of the four Celestial Pillars is destroyed. | ||
| "Impending doom approaches..." | Either the last of the four Celestial Pillars is destroyed or the player uses a Celestial Sigil(Desktop, Console and Mobile versions). | Starts the Moon Lord(Desktop, Console and Mobile versions) summon countdown. | #32FF82
|
Tips
- Players can replicate the game's status messages using Announcement Boxes and the tag
c. For example, the message[c/FFF014:Spawn point set!]displays the text in the same way the game does.
Trivia
- In the
Mobile version, the message "<Name of NPC> would like to settle down" used to display when the requirements for an NPC were fulfilled, but there was no housing for the NPC. This was removed in the 1.3.0.7 update. - Although King Slime can spawn naturally, he does not have a special message.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method KillMe()inTerraria.Player.cs. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method GetData()inTerraria.MessageBuffer.cs. The relevant part is thecase 65:code block. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method TileInteractionsUse()inTerraria.Player.cs. - ↑ 4.0 4.1 Information taken from the
Desktop 1.4.4.9 source code, method UpdateDarknessState()inTerraria.GameContent.DontStarveDarknessDamageDealer.cs.