Non-renewable items

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Some items are non-renewable, meaning that in any given world they are in a finite supply from what is naturally available in the world. Some of these items are plentiful and easy to find and use, while others are rare items like rare paintings or the Lihzahrd Altar.

Non-renewable items are finite, so the player can run the world out of them. In general, this is very hard to do or just easy to avoid, but some non-renewable resources can become contested in large multiplayer worlds. In Journey Mode, any item obtainable by the player can be researched and duplicated, allowing all items to be renewable.

Non-renewable items include the following:

  • Block types generated with the world are generally very plentiful, but some cannot be crafted or otherwise created. Even being finite, it is very difficult to run out of these blocks unless the player puts in effort to rid the world of these blocks.
  • Chests sometimes have items unique to them that cannot be obtained from fishing up Crates. Chest furniture items themselves are also often non-renewable.
  • Uncraftable furniture, especially from locations such as the Dungeon or Jungle Temple.
  • Background walls are often unsafe when generated in the world, but safe when placed by the player. Some of these walls have other methods to place the unsafe variants, while other unsafe walls are non-renewable.
  • Any item which requires a non-renewable resource to be obtained, such as Clay Pots being crafted from Clay Blocks.
  • Most items obtained from NPCs are renewable; however, specifically the Fuzzy Carrot and Angler armor from the Angler are only available once per character.

Non-renewable items are few enough that they can be listed individually. A few of those are "semi-renewable", produced by something that is plentiful but ultimately finite.

Plentiful but finite

In celebrationmk10 and get fixed boi worlds, Jungle Mimics can spawn and produce Clay, Silt, Slush, and Ash (through Iridescent Brick) through its "stuff cannon" attack, making them renewable. It also allows Ice Blocks to be renewable pre-Moon Lord.

Location-specific generation

Many larger entities and items appear in the world in relatively small quantities, and can potentially be limited. Compared to blocks, most of these are never consumed or used up by the player. This also extends to limited chest loot that is unobtainable from fishing or other methods.

Traps

Chest loot

Most primary loot items from chests are available by fishing, while secondary loot items are often available through a variety of different means. There are a number of exceptions, however:

Gold ChestGold Chest:


ChestChest:


Mushroom ChestMushroom Chest:


Sandstone ChestSandstone Chest(Desktop, Console and Mobile versions):


Dead Man's ChestDead Man's Chest(Desktop, Console and Mobile versions):


Frozen ChestFrozen Chest:


Ivy ChestIvy Chest:


Living Wood ChestLiving Wood Chest:


Web Covered ChestWeb Covered Chest:

All Biome Chest weapons are non-renewable, but the chests themselves are renewable by shimmering their respective Biome Key.

Becoming non-renewable as the game progresses

Some items may be renewable in a new world, but they become non renewable as the game progresses:

Renewable in some secret world seeds

These items are generally non-renewable, but they are renewable in some specific secret world seeds(Desktop, Console and Mobile versions). This includes: