Glow Tulip
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Glow Tulip
Statistics
Type | |
---|---|
Use time | 20 (Very fast) |
Tooltip | Summons a Caveling Gardener 'Ancient energy in full bloom.' |
Rarity | |
Sell | 2 GC |
Research | 1 required |
Grants Buff
Buff | Caveling Gardener(Desktop, Console and Mobile versions) |
---|---|
Buff tooltip | Huk arrr gruk tu! |
Summons Pet
- Caveling Gardener
Sounds
Use | |
---|---|
- Internal Item ID: 5333 (Desktop, Console and Mobile versions)
- Internal Tile ID: 656
- Internal Buff ID: 352 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 1004
The Caveling Gardener flying with a Snare Plant.
The Glow Tulip is a pet-summoning item that spawns a Caveling Gardener to follow the player around. When the player is far enough away or in midair, it flies through solid tiles while holding onto a Snare Plant in order to catch up to them. The Glow Tulip can be found rarely near the left and right edges of the world below the Surface as a plant. Depending on world size, a set amount of Glow Tulips will spawn during world generation: 2 in small worlds, 4 in medium worlds, and 6 in large worlds. Half of them are usually generated on the left side and the other half on the right side of the world.
It can also be detected by the Metal Detector.
Notes
- Glow Tulips are only generated during the initial world generation. They do not generate during gameplay or regrow after being harvested.
- Glow Tulips can only be generated below the surface and more than 200 tiles above the bottom of the world. They cannot be generated more than 320 tiles away from the edge of the world, and can only be generated on Dirt Blocks, grass, Mud Blocks, Hives, Stone Blocks, or Ebonstone/Crimstone Blocks. Multiple Glow Tulips always have at least 120 tiles horizontally or vertically between them. See below for the technical details of the generation process.
- As the name suggests, the Glow Tulip glows in the dark.
- It has the same light color as Xenon Moss, making it very difficult to spot near patches of Xenon Moss.
Technical details
- During the initial world generation, Glow Tulips are placed according to the following algorithm:
- At both edges of the world, the game considers a rectangular area.
- It extends vertically from the surface line (the border between the Surface and Underground layers) to 200 tiles above the bottom of the world (350 tiles above the bottom in Don't dig up worlds).[1]
- Horizontally, it starts 100 tiles away from the border of the world and extends 200 tiles, i.e. to 300 tiles away from the border of the world.
- The game will choose a random tile in this large area, and will then randomly choose a tile within a 21×21-tile square centered on the chosen tile.[2] The chosen tile must fulfill all of the following conditions in order for a Glow Tulip to be generated there:
- There are no other Glow Tulips within a 241×241 square centered on the chosen tile.[3]
- The chosen tile is not a solid block, does not contain liquid, and is not occupied by ambient objects, dye plants, or Fallen Logs.[4]
- The tile directly below the chosen tile is Dirt, any grass block (excluding Jungle grass), Mud, Hive, Stone, Ebonstone, Crimstone, or Stone that has any kind of moss on it.[5]
- If the chosen tile did not qualify, then the game will choose another random tile within this 21×21-tile square. Counting the first random tile checked, up to 5 attempts will be made in this square to find a valid tile.
- If all attempts failed, then the game will choose a new random tile in the large rectangular area again, and perform the actions again with that new tile. The generation process will stop after a total of 2/4/6 Glow Tulips are generated, or after 10,000 random tiles in the large rectangular area have been chosen.
- At both edges of the world, the game considers a rectangular area.
Trivia
- The Glow Tulip and Caveling Gardener are part of the crossover with Core Keeper, a survival sandbox game. In Core Keeper, the Glow Tulip is a common crop and the Caveling Gardener is an enemy that plants Snare Plants that they use as a means of attack.
See also
- Glow Tulip at the Core Keeper Wiki
History
- Desktop 1.4.4.9: Fixed an issue where most worlds generated in or after 1.4.4.3 would not have Glow Tulips.
- Desktop 1.4.4: Introduced.
- Console 1.4.4: Introduced.
- Switch 1.4.4: Introduced.
- Mobile 1.4.4: Introduced.
References
- ↑ Information taken from the Desktop 1.4.4.7 source code, method
GrowGlowTulips()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.7 source code, method
TryGrowingGlowTulip()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.5 source code, method
NoNearbyGlowTulips()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.7 source code, method
PlaceTile()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.7 source code, method
HasValidGroundForGlowTulipBelowSpot()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9.