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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
  • Mace item sprite
Stack digit 1.png
Damage18 (Melee)
Knockback4.6 (Average)
Critical chance4%
Use time45 (Very slow)
TooltipCan be upgraded with torches
RarityRarity level: 1
Sell2 GC
Research1 required
Projectile created
  • Mace
The Mace in use.

The Mace is a pre-Hardmode flail found in Gold Chests located in the Underground. It can be crafted into the Flaming Mace, which inflicts the On Fire! debuff.

Its best modifier is Ruthless. Godly and Demonic modifiers may give higher crit chance, but rounding causes Ruthless to have much higher damage for this weapon.


Used in

ResultIngredientsCrafting station
Flaming MaceFlaming Mace(Desktop, Console and Mobile versions)
  • MaceMace(Desktop, Console and Mobile versions)
  • TorchTorch99
By Hand


  • In Celebrationmk10(Desktop, Console and Mobile versions) worlds, the Mace can be found with the normally-incompatible Legendary modifier. The size and speed boosts will not take effect, making it equivalent with Godly.


  • The Mace stays out on the ground if Use / Attack is held after it is thrown, making it a good weapon to farm early enemies.
  • The Mace is a powerful early-game weapon, as it excels in keeping enemies away.


  • Even though the weapon is called mace, its design is more representative of a flail. It was most likely named this way due to the confusing fact that it is a part of the flail weapon family.
  • When the player uses an item that makes melee weapons catch on fire like the Flask of Fire or the Magma Stone, the Mace does not get the sprite of a Flaming Mace and it only leaves fire particles behind. It also does not go out in water.
  • Like all thrown flails, the Mace's displayed damage is twice its damage internally, which is normally 9. This means that damage modifiers will always round to even numbers, and the Mace's normal internal damage, half of what is displayed, is used after it bounces off of a wall or Use / Attack is pressed again after use.